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Exploring Archaeology In DnD
Exploring Archaeology In DnD
If your world is at least a few generations old it will have people interested in the lost past. Archaeology, and
its Archaeologists, is how we explore that past. Unlock the past of your game world with Archaeology, and
impress your players by having the past guide them through current day encounters.
Be sure to check the end of the guide for some examples on how you can include archaeology in your
Dungeons and Dragons campaigns!
by Divok
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Includes Artwork from the following Artists - Nathanaël Roux; Brian Vander Veen;
We Dig Dead Stuff
What Can be Found?
Archaeology has always been a passion of mine, I
studied it for 4 years at University here in the UK, and Archaeology isn't all Sarcophagi and Castles. Much of
then went on to work for 3 years in the field, what we find on an excavation is much more mundane,
excavating up and down the country. but still important nonetheless.
Archaeology is largely ignored in Dungeons and We'll cover the exciting bits first. The artefacts
Dragons, which is a huge shame, as many of the themselves.
archaeological discoveries of the past 50 or so years Artefacts can be broken down into different types:
have no doubt inspired much of what Dungeons and
Dragons is today.
Where IS Archaeology?
Archaeology is the study of people by definition. So in
theory anywhere people used to live, work or travel
could have archaeology.
However, much of that goes undisturbed. In our world,
archaeology is uncovered more often where people
live now. Some ruins buried under a desert that no one
travels through or builds on are likely to be missed. But Lithics - Stone Tools, in a "Stone Age" any tool
a ruin buried under part of a modern-day town will be that is made of metal in later years was
uncovered as soon as building work starts in that part instead made from taking stone, and chipping
of town. it down until it had the required edge or
If a town or city erects a new building, its foundations surface. You'll be able to tell what they were
will cut into the earth below, revealing any ruins making, and at what scale.
beneath.
Metallurgy - Metals provided the tools to
This can be taken a step further. If they implement a
every age after the Stone Age. In fact entire
sewage system, tunnel, or other underground network,
categories of history are usually named after
a large swathe of the city's underbelly will be
the metal, for example the British Bronze Age
uncovered, and anything surviving down there will be
and subsequent Iron Age. The availability of
brought up.
metal allowed for ease of farming. And with
With that taken into consideration, you will need to the populace fed by a fewer number, that
make a choice. If elements of archaeology are allowed many to turn to other professions. In
discovered in your world, will they send for later years worked metals also became a
Archaeologists to begin an excavation? prestige item, especially those that are pretty
I will go through Archaeologists themselves and their and which had a limited availability such as
excavations later on, but this is an important question gold.
for the next section, as if archaeologists are not called
in, "What can be found" is drastically reduced to the
most obvious items such as gold or ruined structures.
Which are uncommon across the world.
If you do choose to include excavations however, there
is a much larger amount of information your modern
world can learn about its past. So let's dig in.
These are the main types of physical artifact, but there
Pottery - Don't think of your plate and bowl are so many others I couldn't possibly list them all for
from the kitchen here. Think of the Classical you. If these aren't enough to entice your players, do a
Greek and Roman decorated pottery. Even as quick search of "types of archaeological artefact" and
far back as the Stone Age people were start throwing venus figurines or cylinder seals at
decorating their pottery with symbol. All of them.
this can tell you the stories their people were
So those were the physical artefacts and what they
telling, but often requires interpretation.
could tell you about the people you are excavating. But
Remains / Bones - Think of how many people what else can be found on an archaeological site?
have died since the creation of your world.
Well, they don't tend to disintegrate unless hit
with a finger of death. They are likely buried
somewhere. Now in the real world we rely on Structures - These are often found as ruined
certain non-acid soils to preserve bones, but stone walls, but in boggy conditions you could
in your world you can simply decide that even find wood or wattle and daub. In
bones survive if you want to include them. A extreme cases such as the above, you can find
good Osteoarchaeologist (an archaeologist the layout for an entire town buried beneath
specialised in human bones) will be able to tell the earth. By analysing which wall was
you age, sex, deformities and injuries just constructed first, you can build up a detailed
from a pile of bones. picture about the evolution of the town, or
perhaps even catastrophic events which
Coinage - I have included this separately for 2
required rebuilding.
reasons. First and foremost, I spent 3 years
living with Numismaticists, who are effectively
coin archaeologists. Secondly, and more
importantly, because of its abundance,
coinage is actually a very common find.
Coins will often depict something too. Even
back to the earliest coins on my little island,
we were stamping images into the coins.
These are often symbolic images of powerful
beasts or gods, but in later years depicted the
ruler at the time. This allows you to date a site
based on the ruler, and to catalogue a list of
rulers throughout the ages so long as you
have archaeologists finding these coins.
Excavations in D&D
Where archaeology is found, be it by the request of an
official, or simply for their own gain, you will often find
an archaeologist. They will do what they can to
properly excavate a site around any hint of
archaeological remains. But what does that look like in
Dungeons and Dragons?
Well in our world we use heavy duty vehicles such as a
JCB to clear off the top layers of earth, getting us down
to the level where archaeology was spotted. In D&D
this could quite easily be replaced by magical means.
Either by enhancing the power of a strong individual to
dig it for you, or by magically moving the earth away
until you have your site: