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Virtual painting By Swapnil Surve
Virtual painting By Swapnil Surve
Swapnil Surve(MC23121)
(Semester-II)
SUBMITTED TO
THROUGH
CHINCHWAD, PUNE
1
DECLARATION
(Signature)
Swapnil Surve
IIMS,Chinchwad,Pune
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ACKNOWLEDGEMENT
We are deeply indebted towards my project guide Prof. Tejas Sonwane who gave me
the opportunity and was instrumental in providing me all the knowledge and insight to
do the research. It is their inspiration that has kept me motivated all along my project
and the discipline and integrity they had expected from a mini project that made me to
learn the real live projects.
We would like to express my earnest gratitude and thanks to Dr. Shivaji Mundhe
(Director of IIMS) and my project guide Prof. Nitin Ganeshar for providing me all the
knowledge and skills, resources, technical support, guidance as required to achieve this
Endeavour.
We thank my all faculty members and friends for their support and blessings. The report
is the result of contribution of numerous people to mention individually.
We also thank all respondent who have given their value time, views and authentic
information for this mini project. We thank each and everybody who has contributed
directly or indirectly to the successful completion of this project.
Name of student
Swapnil Surve
IIMS,Chinchwad,Pune.
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CERTIFICATE
Date :
_________ _________
Internal Examiner External Examiner
4
INDEX
Sr. No. Topic Page No.
1 1. Introduction 6-16
1.1 Introduction
1.2 Company Profile
1.3 About Existing system
1.4 Limitations of the System:
1.5 Need of System
1.6 Hardware Specifications
1.7 Software Specifications
1.8 Business Objectives
1.9 System Objectives
1.10 Scope of Program
1.11 Objectives of the Project
1.12 Features of new System
2 System Requirement Specification 17
3 3. Design 18-21
3.1 Entity Relationship Diagram
3.2 Use Case Diagram
3.3 Class Diagram
3.4 Sequence Diagram for …
3.5 Activity Diagram for.
3.6 Component Diagram
3.7 Deployment Diagram
4 Database Design 22
5 Screen Shots 22
6 Reports 22
7 Data Dictionary 22
8 References 26
5
INTRODUCTION
In the realm where art intertwines with technology, virtual painting emerges as a
captivating fusion of creativity and innovation. This introduction delves into the world
of virtual painting using Python, an enchanting journey where programming prowess
meets artistic expression.
Python, renowned for its simplicity and readability, serves as the canvas upon which
virtual painting masterpieces are crafted. With its rich ecosystem of libraries and
frameworks, Python empowers developers to create immersive painting applications
that resonate with both novice creators and seasoned artists alike.
Central to the virtual painting experience are Python libraries tailored to image
processing and graphical user interface (GUI) development. Libraries such as Tkinter,
Pillow, OpenCV, and PyGame provide the essential tools for creating, manipulating,
and rendering digital artwork.
Tkinter: The quintessential GUI library for Python, Tkinter lays the foundation for
intuitive user interfaces, facilitating the creation of digital canvases where imagination
knows no bounds.
OpenCV: Renowned for its prowess in computer vision, OpenCV extends its reach to
virtual painting, offering features like edge detection, color manipulation, and object
tracking to elevate the painting experience.
6
ABOUT EXISTING SYSTEM
In the world of virtual painting, every stroke is imbued with significance, every pixel a
testament to the artist's vision. Key concepts underpinning virtual painting using
Python include:
Digital Canvas: A blank slate upon which artists weave their tapestries of imagination,
the digital canvas provides an infinite expanse for creative exploration.
Event Handling: From the gentle glide of a stylus to the decisive click of a mouse,
event handling mechanisms in Python orchestrate the intricate dance between artist and
artwork, translating gestures into strokes of brilliance.
Graphics Rendering: At the heart of virtual painting lies the art of graphics rendering,
where algorithms transform abstract concepts into tangible manifestations of creativity,
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LIMITATIONS OF THE SYSTEM
Performance Constraints: Depending on the complexity of the painting application and
the processing power of the hardware, performance issues such as lagging or slow
rendering may arise, especially when dealing with large canvas sizes or intricate brush
strokes.
Limited Realism: While virtual painting applications can simulate various painting
techniques and materials, they may not fully replicate the tactile sensations and nuances
of traditional painting mediums, which could impact the realism of the artwork.
Learning Curve: For novice users or those unfamiliar with programming concepts, the
learning curve associated with Python and the development of virtual painting
applications may be steep, requiring time and dedication to master.
8
NEED OF SYSTEM
9
HARDWARE SPECIFICATIONS
• Processor : Ryzen 7
• RAM : 16GB RAM
• Hard Disk : 512 GB (or more)
• Other Equipment : Printer, Keyboard, Mouse etc.
• Database Server : MongoDB
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SOFTWARE SPECIFICATIONS
11
BUSINESS OBJECTIVES
Business objectives for virtual painting applications using Python can vary depending
on the goals of the organization or individual behind the development and deployment
of the software. Here are some potential business objectives for such applications:
Market Penetration: Increase market share and penetration by providing a unique and
innovative virtual painting application that appeals to artists, hobbyists, educators, and
professionals.
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SYSTEM OBJECTIVES
System objectives for virtual painting applications using Python focus on the functionalities, performance, and
user experience of the software. These objectives outline what the system aims to achieve in terms of
functionality, efficiency, and overall effectiveness. Here are some potential system objectives for virtual
painting applications:
Functional Objectives:
Ensure responsive performance with smooth rendering of brush strokes and real-time updates to the canvas.
Minimize latency and loading times when opening, saving, or exporting artwork files.
Optimize resource utilization to run efficiently on a wide range of hardware configurations, including low-spec
devices.
Handle large canvas sizes and complex artworks without compromising performance or stability.
User Experience Objectives:
Design an intuitive and visually appealing user interface with clear navigation and organization of features.
Provide tooltips, hints, and tutorials to guide users through the painting process and introduce them to advanced
functionalities.
Ensure accessibility for users with disabilities by implementing keyboard shortcuts, screen reader support, and
other accessibility features.
Incorporate responsive design principles to adapt the application layout and functionality to different screen
sizes and resolutions.
Implement error handling and informative error messages to assist users in troubleshooting issues and resolving
errors.
13
SCOPE OF PROGRAM
Functional Scope:
Canvas Creation and Editing: Users can create digital canvases of various sizes and edit them using painting
tools.
Painting Tools: The application provides a range of painting tools such as brushes, pencils, erasers, fill tools,
and text insertion.
Color Palette: Users can select colors from a palette or create custom colors using RGB or HSL values.
Layer Management: Support for creating, organizing, and manipulating multiple layers within the artwork,
including blending modes and opacity adjustments.
Undo/Redo Functionality: Users can undo or redo actions to revert changes or experiment with different
techniques.
Import/Export: Ability to import images as layers or reference images, and export artworks in standard file
formats like PNG, JPEG, or PSD.
Non-Functional Scope:
Performance: The application should provide smooth performance with minimal latency, even when handling
large canvas sizes and complex artworks.
User Experience: Emphasis on an intuitive and visually appealing user interface with clear navigation and
helpful tooltips.
Accessibility: Support for accessibility features such as keyboard shortcuts, screen reader compatibility, and
high contrast modes.
Scalability: Design the application architecture to accommodate future enhancements and increasing user
demand.
Maintainability: Organize codebase in a modular and well-documented manner to facilitate future updates, bug
fixes, and feature additions.
14
OBJECTIVES OF THE PROJECT
The objectives of a virtual painting application using Python encompass the goals and
outcomes that the project aims to achieve. These objectives provide a clear direction for
development efforts and serve as benchmarks for evaluating the success of the
application. Here are some potential objectives for such an application:
Provide a Creative Outlet: Enable users to express their creativity through digital
painting by offering a wide range of painting tools, brushes, colors, and editing options.
Enhance Artistic Skills: Serve as a platform for learning and skill development in
digital art, providing tutorials, tips, and resources to help users improve their painting
techniques.
15
FEATURES OF NEW SYSTEM
Brush: A variety of brush types (e.g., round, square, textured) with customizable size,
opacity, and hardness.
Eraser: Remove unwanted strokes or areas from the canvas with adjustable size and
hardness.
Color Palette and Mixing:
Choose colors from a predefined palette or create custom colors using RGB, HSL, or
hexadecimal values.
Blend and mix colors on the canvas for creating gradients, shades, and textures.
Layer Management:
16
System Requirement
For implementing this project, NetBeans IDE 8.0.2, Glass Fish webServer,
JDK 1.8 and MySQL Server database used as a s/w platform.
Hardware Requirement:
• Processor : Pentium IV (and above)
• RAM : 4GB RAM
• Hard Disk : 256 GB (or more)
• Other Equipment : Printer, Keyboard, Mouse etc.
• Database Server : MySQL
Software Requirement:
• Operating System : Windows 10
• Front End ( IDE & Tool) : NetBeans IDE 8.0.2
• Back End : MySQL Server
• Web Server : Glass Fish Server
• Client Technologies : HTML 5, CSS, Bootstrap, JS, jQuery
17
Design :
Entity Relationship Diagram:
Deployment Diagram :
18
Use Case Diagram:
Class Diagram :
19
Activity Diagram:
20
Sequence Diagram :
Component Diagram :
21
Data Dictionary
22
SCREEN SHOT
Reports :
23
FUTURE ENHANCEMENT
Advanced Brush Dynamics: Introduce support for advanced brush dynamics such
as pressure sensitivity, tilt, rotation, and velocity, allowing for more nuanced and
expressive brush strokes.
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CONCLUSION
25
Reference:
• www.stackoverflow.com
• http://www.javatpoint.com
• https://www.tutorialspoint.com/
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