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Tech stats for eng

1. Smartphone and Social Media Usage:


 According to a Pew Research Center survey conducted in 2021, around 81% of
Americans own smartphones, and 69% use social media platforms. The use of
smartphones and social media is particularly high among young adults.
2. Digital Distraction:
 A study by Common Sense Media found that teens in the United States spend
an average of about 7 hours and 22 minutes on screens for entertainment
each day, excluding time spent on schoolwork. This includes activities like
social media, gaming, and streaming.
3. Cyberbullying:
 The National Center for Education Statistics reported that during the 2018-
2019 school year, about 20% of students aged 12-18 reported being bullied.
Cyberbullying is a subset of this, occurring through digital channels, and it can
have serious implications for mental health.
4. Mental Health Impact:
 According to the American Academy of Pediatrics, excessive screen time and
social media use can contribute to issues such as sleep disturbances,
depression, and anxiety in children and adolescents.
5. E-commerce Trends:
 The COVID-19 pandemic significantly accelerated the adoption of e-
commerce. According to eMarketer, global e-commerce sales reached $4.28
trillion in 2020, and this trend is expected to continue growing.
6. Remote Work and Learning:
 The pandemic also led to a widespread adoption of remote work and online
learning. According to a survey by McKinsey, 80% of people reported that
they enjoyed working from home during the pandemic.
7. Smartphone Addiction:
 According to a survey by Deloitte, in 2021, 80% of adults checked their
phones within an hour of waking up, and 70% did so within an hour of
going to sleep. This indicates a high level of smartphone dependence.
8. Social Media Influencers:
 As of 2021, there were approximately 500,000 active influencers on
Instagram alone, according to Influencer Marketing Hub. The rise of
influencers reflects the increasing role of social media in shaping trends
and influencing consumer behavior.
9. Online Education Trends:
 During the COVID-19 pandemic, online education saw a significant
surge. According to UNESCO, at the peak of the pandemic, nearly 1.6
billion students in over 190 countries were affected by school closures.
10. Digital Transformation in Businesses:
 A survey by McKinsey found that the COVID-19 crisis accelerated the
digitalization of customer interactions and internal operations by three
to four years. Many businesses embraced digital transformation to
adapt to the changing landscape.
11. Video Conferencing Growth:
 Zoom, a popular video conferencing platform, reported a tremendous
surge in users during the pandemic. In April 2020, Zoom reached 300
million daily meeting participants, up from 10 million in December
2019.
12. E-Waste Generation:
 The United Nations University reported that the world generated
approximately 53.6 million metric tons of electronic waste in 2019. The
increasing use of technology contributes to the growing challenge of
managing electronic waste responsibly.

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