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Geometry is a branch of mathematics concerned with the properties and relations of points,

lines, surfaces, solids, and higher-dimensional analogs.

Basic Concepts

1. Points and Lines:


o Point: An exact position or location in a space, usually represented by a dot.

o Line: A straight one-dimensional figure having no thickness and extending


infinitely in both directions.
2. Types of Lines:
o Line Segment: A part of a line that is bounded by two distinct end points.
o Ray: A part of a line that starts at one point and extends infinitely in one
direction.
3. Angles:
o Formed by two rays (or line segments) with a common endpoint called the
vertex.
o Types of Angles:
 Acute Angle: Less than 90°.
 Right Angle: Exactly 90°.
 Obtuse Angle: More than 90° but less than 180°.
 Straight Angle: Exactly 180°

Plane Geometry

1. Shapes and Properties:


o Triangle: A three-sided polygon.

 Types: Equilateral, isosceles, and scalene.


o Quadrilateral: A four-sided polygon.
 Types: Square, rectangle, parallelogram, trapezoid.
o Circle: A round shape with all points at the same distance from the center.
2. Formulas:
o Perimeter: The total length of the boundary of a shape.
o Area: The amount of space enclosed within a shape.
 Triangle Area: 12×base×height\frac{1}{2} \times \text{base} \times \
text{height}21×base×height
 Rectangle Area: length×width\text{length} \times \
text{width}length×width
 Circle Area: π×radius2\pi \times \text{radius}^2π×radius2

Solid Geometry

1. 3D Shapes and Properties:


o Cube: Six equal square faces.

o Cuboid: Six rectangular faces.


o Sphere: All points equidistant from the center.
o Cylinder: Two parallel circular bases connected by a curved surface.
2. Formulas:
o Surface Area: The total area covered by the surface of a 3D shape.
 Cube Surface Area: 6×side26 \times \text{side}^26×side2
 Sphere Surface Area: 4π×radius24 \pi \times \
text{radius}^24π×radius2
o Volume: The amount of space enclosed within a 3D shape.
 Cube Volume: side3\text{side}^3side3
 Cylinder Volume: π×radius2×height\pi \times \text{radius}^2 \times \
text{height}π×radius2×height

Applications of Geometry

Geometry is used in various fields such as art, architecture, engineering, robotics, astronomy,
and everyday life activities like navigation and construction

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