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By Jonoman3000

Frostbitten A target infected with frostbite can’t regain hit points, and its hit
point maximum decreases by 10 (3d6) for every 24 hours that elapse.
Originally created as servants of the Ice Queen, a Frostbitten wanders If the target’s hit point maximum is reduced to 0, the target becomes
from the cold dark caves from which it was born. With the power of a frostbitten husk. The frostbite effect can only be removed by the
its icy master, a frostbitten kills and ravages all that it comes across. greater restoration spell or similar magic.
Shards of the Ice Queen. Legends tell of an ancient and powerful Special Features. The husk gains the following special feature:
witch - the Ice Queen. Not content with her mortal body, she Melt. If the husk takes fire damage, its attacks do not apply frost until
relinquished her humanity, becoming an elemental being of great the end of its next turn.
power which rivals that of the most powerful fiends and demons.
With shards of her new body, she created the first Frostbitten, her A sample frostbitten husk, with the brown bear as its base creature, is
greatest immortal servant. displayed on the next page.
Conjured by Magic. Warlocks that have made a pact with the Ice
Queen and have earned her favor will be taught the secret of creating Frostbitten Colossus
Frostbitten through a magical ritual. If a warlock is not powerful
enough, however, he/she may be consumed by their own creations, As the first-born servants of the Ice Queen, the Frostbitten Colossi
turning into the same frostbitten that they have created. serve as the most powerful spreaders of frostbite, due to their ability
Spreading Evil. All frostbitten have the capability of infecting to create frostbitten elementals - powerful minions that perform most
creatures with their frostbite, slowly turning them into Frostbitten of the colossi’s dirty work, including the creation of frostbitten
Husks: creatures without any desires other than spreading the husks. While still under the control of the Ice Queen, colossi are able
frostbite farther, infecting every creature it finds. to think for themselves and direct the other frostbitten.
Elemental Nature. A frostbitten does not require air, food, drink,
or sleep.

Frostbitten Husk Template


A frostbitten husk is any Large or smaller creature that has become
infected with frostbite. A creature that was never flesh and blood to
begin with (such as a construct, elemental, ooze, plant, or undead)
can’t be turned into a husk. The following features are changed or
added to a creature that becomes a husk
Retained Characteristics. The husk retains its armor class, speed,
hit points, hit dice, dexterity, constitution, vulnerabilities, resistances,
immunities, saving throw and skill bonuses, special senses, and
special traits.
Lost Characteristics. The creature loses the ability to perform any
attack that is not considered a melee weapon attack.
Type. The husk’s type is elemental, and it loses any tags.
Alignment. The husk is chaotic evil.
Ability Scores. The husk’s ability scores change as follows: Str 20
(+5), Int 6 (-2), Wis 10 (+0), Cha 2 (-4)
Damage Immunities. The husk gains immunity to cold damage.
Languages. The husk is still able to understand its known
languages, but they cannot speak.
Attacks. All of the husk’s attacks apply frost for 1 minute.
Additionally, the husk gains the following action:
Frostbite (Recharge 6). Each creature affected with frost within 30
feet of the husk must make a DC 15 Constitution saving throw
becoming immune to this effect for 24 hours on a success. On a
failed save, the creature begins to freeze, becoming restrained. It
must repeat the saving throw at the end of each of its turns. On a
success, the effect ends, and the creature becomes immune to this
ability for the next 24 hours. If the creature fails any saving throw
beyond the first, it becomes infected with frostbite.

1 Art by Kekai Kotaki


The wall is an object that can be damaged and thus breached. It

A Frostbitten Colossus’s Lair has AC 12 and 30 hit points, is vulnerable to fire damage, and has
immunity to acid, cold, necrotic, poison, and psychic damage.
A frostbitten colossus makes its home in dark, icy caves, which it Reducing a 10-foot section of wall to 0 hit points destroys it. The
slowly fortifies with walls of ice and groups of guards. The lair is wall naturally melts after 1 minute.
surrounded by freezing blizzards, constant snow, and slippery ice. • Jagged ice shards fall from the ceiling, striking up to three
Within the lair a colossus builds its army of husks, which wreak creatures underneath that the colossus can see within 60 feet of it.
havoc on the surrounding landscape and spread frostbite to the The colossus makes one ranged attack roll (+7 to hit) against each
creatures of the area. target. On a hit, the target takes 10 (3d6) piercing damage.
A frostbitten colossus encountered in its lair has a challenge rating
of 16 (15,000 XP). Regional Effects
The region containing a frostbitten colossus’ lair is warped by its
Lair Actions presence, which creates one or more of the following effects:
On initiative count 20 (losing initiative ties), the frostbitten colossus
• Chilly fog lightly obscures the land within 6 miles of the lair.
takes a lair action to cause one of the following effects; the
• Freezing precipitation falls within 6 miles of the colossus’ lair,
frostbitten colossus can't use the same effect two rounds in a row.
sometimes forming blizzard conditions when the colossus is at rest.
• Each elemental creature in the lair can pinpoint the location of • Icy walls block off areas in the colossus’ lair. Each wall is 6 inches
each living creature within 120 feet of it until initiative count 20 on thick, and a 10-foot section has AC 5, 15 hit points, vulnerability to
the next round. fire damage, and immunity to acid, cold, necrotic, poison, and
• A 10-foot square, 1 foot thick wall of ice is created at a point the psychic damage. The colossus can break and move through these
colossus chooses within 30 feet of it. This point cannot cut through walls without slowing down.
another creature's space. If the colossus dies, the fog and precipitation fade within 1 day. The
ice walls melt over the course of 1d10 days. Also, all frostbitten
husks that it or its minions created are reverted back to normal.

until the end of its next turn.

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