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PR1-Format-2-1
PR1-Format-2-1
PR1-Format-2-1
Practical Research 1
Submitted by:
Jasmin L. Sindatok
Submitted to:
June 2023
_________________________________________________________________________
REPUBLIC OF THE PHILIPPINES
NATIONAL CAPITAL REGION
DEPARTMENT OF EDUCATION
DIVISION OF TAGUIG CITY AND PATEROS
TAGUIG NATIONAL HIGH SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
Acknowledgement
First and foremost, praises and thanks to God, the Almighty, for His showers
The researchers would also like to express our deep and sincere gratitude to our research
adviser Mrs. HANNA LOVELLE P. PADERNAL
for providing us invaluable supervision,support, and tutelage during the course of our
research study. We would also like to thank her for his empathy, patience, and knowledge
that she imparts unto us. It was a great privilege and honor to work and study under his
guidance.The school principal, for allowing us the opportunity to conduct our research
among the grade 11 students. Also, to the senior high teachers who have given their consent
for the full participation of the selected grade 11 respondents Mrs. Hanna our statistician, for
sharing her knowledge and technical expertise. Without their help, our research paper would
not bepossible.
Our thanks and appreciations also go to our respondents who willingly helped with
their full cooperation which has made the research study achieve its smooth completion.
Wewould also like to give thanks for the time and knowledge that you have given us to
_________________________________________________________________________
REPUBLIC OF THE PHILIPPINES
NATIONAL CAPITAL REGION
DEPARTMENT OF EDUCATION
DIVISION OF TAGUIG CITY AND PATEROS
TAGUIG NATIONAL HIGH SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
Last but not the least, to our dearest parents for their deep consideration for the
finances and undying support throughout the making of the research study. As well as for
their words of encouragement to all those nights that we’ve spent making the research study.
Dedication
_________________________________________________________________________
REPUBLIC OF THE PHILIPPINES
NATIONAL CAPITAL REGION
DEPARTMENT OF EDUCATION
DIVISION OF TAGUIG CITY AND PATEROS
TAGUIG NATIONAL HIGH SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
I dedicated this research paper to the Almighty God who gives me strength, wisdom,
guidance,power of thinking and for giving me good health while doing this all of these.
conducting this study. They never left my side throught the process and gave me strength and
hope when I thought of giving this up. She provide me a great research
And lastly I dedicated this research paper to my subject teacher. Mrs. Padernal, who
constantly guiding and teaching me to make this study even better, to my friends for cheering
up for me. And to my family who have help me finishing this project. I really appreciate your
TABLE OF CONTENTS
_________________________________________________________________________
REPUBLIC OF THE PHILIPPINES
NATIONAL CAPITAL REGION
DEPARTMENT OF EDUCATION
DIVISION OF TAGUIG CITY AND PATEROS
TAGUIG NATIONAL HIGH SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
Title Page………………………………….………………………………………………….i
Acknowledgement…………………….……………………………………………….…… ii
Dedication……………………………………………………………………………………iii
Table of Contents………….……………………………………….....................…………iv
2.1.2. Performance
2.1.3. Assement
Chapter 1
_________________________________________________________________________
REPUBLIC OF THE PHILIPPINES
NATIONAL CAPITAL REGION
DEPARTMENT OF EDUCATION
DIVISION OF TAGUIG CITY AND PATEROS
TAGUIG NATIONAL HIGH SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
Introduction
Many of us have stayed up more than once playing online games specifically
mobile legends, mobile legends can have a negative impact on us depending on how you use
it and It can lead to a decrease in academic performance, because mobile legends can
negatively influence the academic performance displacing the time that would have been
spent on other activities that educational such as reading and homework and because (mobile
legends consume at least 9 hours of time for teenagers playing online games it has negative
effects to do with conflicting views and in rather it will be damaged just like the studies and
loss of focus in the academy of the selected grade 11 students of Taguig Natinal High
School).
The mobile legends is one of the most trending online games to teenagers
nowadays. This game serve as their past time forenjoyment and it is the reason why they like
to play that game. We can observe that there are lot of people who play mobilelegends
because of the influence of other players.This dynamic makes students late in completing
assignments and overnight students immediately work on several assignments that are
Playing too much is bad, just take few minutes to play either online games or offline
games.The researcher choose to study the negative impact of Mobile Legends to Academic
_________________________________________________________________________
REPUBLIC OF THE PHILIPPINES
NATIONAL CAPITAL REGION
DEPARTMENT OF EDUCATION
DIVISION OF TAGUIG CITY AND PATEROS
TAGUIG NATIONAL HIGH SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
Performance of selected grade 11 Students of moreh academy because there are many
students in this modern society who are addicted in playing mobile legends. Even adults they
play mobile legends that can influence teenagers that result in negative effects. The main
focus of this study is to avoid game addiction and prevent the natural hobby of a student.
Mobile legend bang bang is a game designed which only for phone, this game has two
opposing teams to defend the fort so as not taken over by the opponent. Besides, mobile
legend is very popular and in demand from various circles from teenagers to adults. This
game is very popular in Asian as many as ten million accounts are known to have
downloaded this game on the Google Play Store. The role is there are two group fights to
reach and destroy the enemy's castle while defending their own castle to defend the castle
they have to control the path they pass through. There are three lines the first is “Upper”,
The first negative effect of Mobile Legends gaming is the potential for distraction when
another more important activity may loss of productivity distractions, etc. Mobile legend is
created by China developer is Moonton Technology Co. Ltd and shanghai mulong network
Someone who only plays the game is called player, one of developer online games
said if there are 12.675.696 players who download that online game and the players are
dominated by teenagers and early adults aged 15-25 years. In online games especially is
Mobile legend the player can interact with the other player to communicate and give ideas.
There are features to support their communication which are called chat room. In chat
room, the player can chat with team or enemy, Therefore, they are usually using a lot of
_________________________________________________________________________
REPUBLIC OF THE PHILIPPINES
NATIONAL CAPITAL REGION
DEPARTMENT OF EDUCATION
DIVISION OF TAGUIG CITY AND PATEROS
TAGUIG NATIONAL HIGH SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
emerging special languages that are used in mobile legend game, called as register.Register
According to(Wardaugh, 2006), register means set of language items which are
associated with social groups. Through register, a community can be differentiated with
another community simply register is one of part of their identity. If it is so, register is a
common term inside some specific community, for example in a group of indie fans, football
There have been some studies related to register such as (Syahrir, 2017). (Rahmawati,
2014), and (Sari, 2005). The first was conducted by (Syahrir, 2017). He investigated registers
used by gamers’ community in Point Blank Game. From this study, he found 31 registers
The second was conducted by (Rahmawati, 2014)with the tittle Analysis of Register
Used in Soccer Page of Social Media Facebook she found 74 register which divided by its
part of speech.Third was conducted by (Sari, 2005)She studied about the register used by the
employees of shoe company Artisan Jaya Makmur Malang. She found 146 registers
Theoretical Framework
distraction is something that makes it hard for one to think or pay attention (Leung, 2015). it
is process by which an individual or group is distracted from the desired focus area, blocking,
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REPUBLIC OF THE PHILIPPINES
NATIONAL CAPITAL REGION
DEPARTMENT OF EDUCATION
DIVISION OF TAGUIG CITY AND PATEROS
TAGUIG NATIONAL HIGH SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
based on the task at that beaing aware of another object create a conflict between attending to
that object and attending to the task at hand (Baron, 1986). The distraction-conflict model
Attention conflict refers to the situation in which the person feels a strong urge,
desire, or obligation to pay attention to the distractor (i.e., mobile games) when performing
their tasks, especially if the distractor is attention-grabbing and difficult to ignore (Baron,
1986). An attentional conflict occurs between multiple stimuli when the subject is interested
in paying attention to each stimulus. The task that is unrelated to the subject's primary goal is
referred to as the distraction. This conflict only occurs when the pressure to attend to each
"other" object that distracts people from their primary goal (i.e., attending online classes).
performance. Concerning mobile games, its ubiquity and easy access makes it a potentially
strong mechanism for distraction. Therefore, mobile games has made distraction easier, due
_________________________________________________________________________
REPUBLIC OF THE PHILIPPINES
NATIONAL CAPITAL REGION
DEPARTMENT OF EDUCATION
DIVISION OF TAGUIG CITY AND PATEROS
TAGUIG NATIONAL HIGH SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
Conceptual framework
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REPUBLIC OF THE PHILIPPINES
NATIONAL CAPITAL REGION
DEPARTMENT OF EDUCATION
DIVISION OF TAGUIG CITY AND PATEROS
TAGUIG NATIONAL HIGH SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
1.1 Focus
1.2 Addiction
1.3 Motivation
1.4 Cooperation
2. How do the negative factor of Mobile Legends affect the student Academic
Performance?
2.2 Performance
2.3 Assement
3. Does playing Mobile Legends affect a student’s sleep pattern, leading to fatigue and
decreaced academic performance?
_________________________________________________________________________
REPUBLIC OF THE PHILIPPINES
NATIONAL CAPITAL REGION
DEPARTMENT OF EDUCATION
DIVISION OF TAGUIG CITY AND PATEROS
TAGUIG NATIONAL HIGH SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
The research will be limited only on the effects of mobile legends to the academic
performance of gr11 (SHS) along with the aspects of following focus, addiction, motivation,
responsibilities, and cooperation. All of the 5 things that I have started are all different but
technically the same and are related to the topic of our research and this also include the
student’s written work, which is quizzes and assigments, the students who are addicted to
online games cannot properly focus on their quizzes and assignments. Next is the
performance of students in their classes and their also their participation in class.
Performance. The researchers are optimistic that this study will be beneficial to the following
people:
because 2016, a lot of students have become addicted to playing mobile legends, which has
caused them to lose focus and perform and perform poorly in school. If our program, called
“GATAS”, were to be Implemented, it would assits the department of education in getting rid
School. They would produce more excellent and adoptive students who are ready to
take on anything that comes their way and achieve what it is they are aiming to achieve.
_________________________________________________________________________
REPUBLIC OF THE PHILIPPINES
NATIONAL CAPITAL REGION
DEPARTMENT OF EDUCATION
DIVISION OF TAGUIG CITY AND PATEROS
TAGUIG NATIONAL HIGH SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
Teachers. This will provide facts concerning the status of the academic performance
engaging online games or to be specific mobile legends, that would embolden them to help
the students they giving apt, explicit and usefull feedback regarding the result of this matter.
Netizens. This will be their guide on how to deal with the effect of mobile legends In
academic performance not only in Senior High School students but to all of the youth
Students. Students will be viewed as benefactors of our study since it will provide
them an understanding of the detrimental effects that mobile legends have on their academic
performance. As a result, they will be able to identify any programs or solutions that will help
Parents. They will have a professional son or daughter, who they can be proud of
Researcher. We reasercher will also benefit in this study because this study will give
as an idea on what are the negative impacts of mobile legend on the academic performance
of the students and programs that we can create to stop their addictions in games.
Future Researcher. The result of the study will be serving as a guide of other
Definition of terms
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REPUBLIC OF THE PHILIPPINES
NATIONAL CAPITAL REGION
DEPARTMENT OF EDUCATION
DIVISION OF TAGUIG CITY AND PATEROS
TAGUIG NATIONAL HIGH SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
Academic Performance. How students deals with their studies and how they cope
drug seeking and use despite adverse consequence.It is considered a brain disorder,
because it involves functional changes to brain circuits involved in rewar, stress, and self
control.
Assessment. Is the systematic basis for making inferences about the learning and
development.
Cooperation. A core life skill and can be defined as the act of process of working
together to get something done for a common purpose or to achieve mutual benefit.
_________________________________________________________________________
REPUBLIC OF THE PHILIPPINES
NATIONAL CAPITAL REGION
DEPARTMENT OF EDUCATION
DIVISION OF TAGUIG CITY AND PATEROS
TAGUIG NATIONAL HIGH SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
Online Gaming. Is simply the playing of a video game over the internet,usually with
friends.
Teacher. The facilitator of students’ learning. He/She oversee the conduct of each
students.
_________________________________________________________________________
REPUBLIC OF THE PHILIPPINES
NATIONAL CAPITAL REGION
DEPARTMENT OF EDUCATION
DIVISION OF TAGUIG CITY AND PATEROS
TAGUIG NATIONAL HIGH SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
Chapter 2
Review of related literature is one of the significant aspect of the research process. It
helps the researchers gain more insight in carrying out the research process. This chapter
contains the literature review of the study gathered from journals, researches, and online
resources.
Related Literature
Focus
According to a study by Hafiz et. al. published in the Journal of Education and Practice,
‘students with higher levels of focus perform better academically compared to those who
lack academically’. The authors founds who had difficulty maintining their focus during the
class had lower grade point average and were more likely to drop out of school compared to
games, including Mobile Legends, can lead to decreased academic achievement and
_________________________________________________________________________
REPUBLIC OF THE PHILIPPINES
NATIONAL CAPITAL REGION
DEPARTMENT OF EDUCATION
DIVISION OF TAGUIG CITY AND PATEROS
TAGUIG NATIONAL HIGH SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
found that excessive mobile game use, such as playing Mobile Legends, can lead to a
Moreover, a study by D. Diels et al. (2019) highlighted the negative impact of mobile
their ability to concentrate on tasks. Research by M. Lozano et al. (2018) also found that
excessive use of mobile phones, including playing mobile games, can lead to poor academic
performance and lower grades, as students who spend more time playing games have less
students is evident from the various studies and research conducted on this topic. It is
therefore important for parents and educators to monitor and limit the use of such games to
Addiction
Based on the study of Shinta Kristany et al. (2019) Mobile Legends is an online game
favored by adolescents, they like this game to relieve stress. If it is overplayed the players
will be addicted like they don’t care about the people around them.This was experienced by
To find out about interpersonal communication appliated between parents with students at
FIKOM-UBL to overcome Mobile Legend addiction; 2). To find out the interpersonal
communication of parents with students of the in overcome Mobile Legends addiction and to
find out the barriers to interpersonal communication; 3). To find out the solution to overcome
_________________________________________________________________________
REPUBLIC OF THE PHILIPPINES
NATIONAL CAPITAL REGION
DEPARTMENT OF EDUCATION
DIVISION OF TAGUIG CITY AND PATEROS
TAGUIG NATIONAL HIGH SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
morning, lazy to go to college,do not like to face to face interactions, decreased social skills;
Parents try to hear the reason and explanation of thr informant, also give advice; Parents
sometimes use their perspective and way of thinking; Communication barriers are overcome
Motivation
According to Rochmayanti et. al. (2017) according to their study, the time intensity
category sometimes has a total playing time of less than one hour, with the impact having a
decrease in learning motivation.The time intensity category always has a very significant
decrease in motivation in the form of not wanting to learn, being indifferent to lessons, and
decreasing the value of subjects at school. The implications of this research including being
a discourse for students and teachers to start limting their students from playing online
games.Online games have a negative impact on students’ learning motivation. A child who is
addicted to online games will affect his motivation for learning, and if his learning motivation
is disturbed, it will also affect his learning achievements. Someone who is addicted to online
A study by Li et. al.(2019) found that students who played mobile games frequently
had significantly lower academic performance and motivation levels compared to those who
did not play mobile games. This may be attributed to the time and attention spent on gaming,
_________________________________________________________________________
REPUBLIC OF THE PHILIPPINES
NATIONAL CAPITAL REGION
DEPARTMENT OF EDUCATION
DIVISION OF TAGUIG CITY AND PATEROS
TAGUIG NATIONAL HIGH SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
Similarly, a study by Chal et. al. (2018) found that excessive mobile gaming led to a
adolescents. The study concluded that mobile gaming was negatively associated with
academic success and that students should monitor and adjust their gaming habits to avoid
negative impacts.
Another relevant study by Ismail (2018) found that excessive mobile gaming
responsibilities. The research noted that students who played mobile games frequently were
Cooperation
collective and joint goal, mutual beliefs, collective commitments, acting together and acting
collectivety.The book analyzes the varieties of cooperation, making use of the crucial
collective goals and collective commitments, tha latter on private goals and commitments.
The book discusses the attitudes and the kind of practical reasoning that cooperation
requires and investigate some of the conditions under which cooperation is likely,rationally,to
occurs. It also shows some of the drawbacks of the standard game theorical treatments of
who are addicted to online games or mobile legends do not have this attitudes and they do
_________________________________________________________________________
REPUBLIC OF THE PHILIPPINES
NATIONAL CAPITAL REGION
DEPARTMENT OF EDUCATION
DIVISION OF TAGUIG CITY AND PATEROS
TAGUIG NATIONAL HIGH SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
not have cooperation with their fellow classmates because they are shy and don’t know how
According to Audi et. al. A growing number of language teaching studies have started
to consider the role of technology in teaching writing. Moreover, recent work in English as a
Foreig Laguage(EFL) class has highlighted the importace of introducing visual media in an
effort to help students improve their writing skills. To this end, forty-four Indonesian EFL
students were selected and assigned randomly to two writing classes,namely control and
experimental groups. Before the treatment, both groups had a pre-test.During the sessions
Games or Mobile Legends come’s into play because of their addiction to online games and
cannot cooperat with his/classmates ‘Online Games’ or to be specific Mobile Legends Bang-
Bang.
Based on the study of Sandya et. al. they say that mobile legend,like any other
mobile game,has the potential to affect academic performance negatively if not managed
properly.Some ways which Mobile Legends can affect academic performance Time
individuals should maintain a balance between Mobile Legends and academics to ensure
_________________________________________________________________________
REPUBLIC OF THE PHILIPPINES
NATIONAL CAPITAL REGION
DEPARTMENT OF EDUCATION
DIVISION OF TAGUIG CITY AND PATEROS
TAGUIG NATIONAL HIGH SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
According to Olipas et. al. (2020) this study aimed at evaluating the extent of the
engagement to social networking sites, the impact of playing mobile games. The positive
and negative impacts of playing mobile legends were identified and evaluates, and the
degree off learning experience shoe that students frequently and actively engaged,
participated, attended, and involving in different activities essential for their holistic
development. The result of this study contributes to the body of knowledge focusing on
evaluating the extent of engagement to social networking sites, mobile games, and learning
experiences and may provide new opportunities and insights for future researches.
_________________________________________________________________________
REPUBLIC OF THE PHILIPPINES
NATIONAL CAPITAL REGION
DEPARTMENT OF EDUCATION
DIVISION OF TAGUIG CITY AND PATEROS
TAGUIG NATIONAL HIGH SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
REFERENCE
Ahmad et. al. (2020), Negative Impact of Mobile Legends that affects on Responsibilities of
Student. https://www.atlantis-press.com/proceedings/icas-19/125916540.
Canarias (2019) The Effecs of Mobile Gaming to the Performance of the students in Palahan
National High School.
H. S. L. Liu et. al. (2018). Negative impact of mobile legends in terms losing focus of
students https://www.frontiersin.org/articles/10.3389/feduc.2022.843 090/full.
Khan et.al. (2015). The Relationship between Focus and Academic Performance among
students. Journal of Education and Practice, 6(6),131-136.
Rochmayanti (2021) The Impact of Mobile Legends Games on Student Learning Motivation
https://scholar.google.com/scholar?hl=en&as_sdt=0%2C5&q=connect+of+focus+to++
%22academic+performance%22+while+playing+mobile+legends&oq=connect+of+focus+to+
_________________________________________________________________________
REPUBLIC OF THE PHILIPPINES
NATIONAL CAPITAL REGION
DEPARTMENT OF EDUCATION
DIVISION OF TAGUIG CITY AND PATEROS
TAGUIG NATIONAL HIGH SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
+%22academic+performance
%22+while+playing+mobile+leg#d=gs_qabs&t=1684629578903&u=%23p%3D7Rb4lR-
f1JwJ.
Rodica et. al. (2019) Effects of Online Games in Academic Performance among SHS
students of Maria Aurora. Department of Science, Technology, Engineering and
Mathematics, Mount Carmel School of Maria Aurora (MCSMA), Silvestre Street Brgy. 2,
Maria Aurora, Aurora, zip code 3202.
https://www.academia.edu/40726347/Effects_Of_Online_Games
Shinta et. al. (2019). Proceedings of the First International Conference on Administration
Science (ICAS 2019).
Walker et. al. (2010), writing also have many types of it, including writing narratives,
expository passages, essays, directions, summaries,critiques, and letter writing as
developmental writing skills are advanced.
Wang, C. W., et. al. (2017). The effects of digital game-based learning on student learning
outcome: A meta-analysis. Journal of Educational Technology & Society, 20(2), 282-293.
https://www.researchgate.net/publication/339139812 Mobile Games and Academic
Performance_of_University Students.
_________________________________________________________________________
REPUBLIC OF THE PHILIPPINES
NATIONAL CAPITAL REGION
DEPARTMENT OF EDUCATION
DIVISION OF TAGUIG CITY AND PATEROS
TAGUIG NATIONAL HIGH SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
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