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The_Glimmering_Valley-Preview-2023-10-02
The_Glimmering_Valley-Preview-2023-10-02
The_Glimmering_Valley-Preview-2023-10-02
Artists
Giuseppe De iure, Gaia Degl’Innocenti, Joel Chaim Holtzman,
Anton Kagounkin Magdalina, Guido Kuip, Macli, Russell Marks,
Andrea Negroponte, Mirco Paganessi, Grzegorz Pedrycz,
Bruno Senigalha, Lie Setiawan, Jessé Suursoo, Ben Wootten
Playtesters
Bruce R. Cordell, Dominique Dickey, Kate Evans,
Sean K. Reynolds, Teri Litorco
© 2023 Monte Cook Games, LLC. NUMENERA and its logo are trademarks of
Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of
Monte Cook Games, LLC.
Printed in Canada
2
TABLE of CONTENTS
Introduction...........................................................................................4
Introduction ........................................................................................ 4
Chapter 1: For the GM..........................................................................
GM..........................................................................6 6
Chapter 2: Creating Characters for the Glimmering Valley.................
Valley................. 14
Chapter 3: Neandran.
Neandran........................................................................... 22
Chapter 4: The Valley..........................................................................
Valley.......................................................................... 32
Chapter 5: Valley Encounters...............................................................44
............................................................. 44
Chapter 6: The Haunted Stair.............................................................
Stair............................................................. 50
Chapter 7: The Ancient Crèche............................................................ 61
Chapter 8: Ketterach .......................................................................... 84
Chapter 9: The Briinii.
Briinii.......................................................................... 91
Chapter 10: The Uldada......................................................................
Uldada...................................................................... 93
Chapter 11: The Ourach Invasion......................................................
Invasion...................................................... 100
Chapter 12: Essatha..........................................................................
Essatha.......................................................................... 104
Chapter 13: Creatures of the Valley.................................................... 109
Chapter 14: The Player's Guide.........................................................
Guide......................................................... 120
Glossary and Index...........................................................................
Index........................................................................... 128
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INTRODUCTION
4
Introduction
A CAMPAIGN STARTER
The Glimmering Valley is designed to provide In other words, it’s about the unknown.
everything you need to start a Numenera Although Numenera comes with a gorgeous
campaign and carry it through for many game poster map filled with kingdoms and
sessions. It provides player characters an mountains and deserts and strangely
origin point, a home to defend, and support named places, in reality the game—at its
characters to fill out their background. It core—wasn’t originally designed with the
presents an overarching mystery with plenty idea of showing that map to the players
of paths to take, places to explore, challenges and explaining the truths of the larger
to overcome, and discoveries to make. It world. Imagine you’re playing a video game
introduces the concepts of Numenera over and instead of a big world map, it starts
time, so that new players can acclimate with your location as a little dot in the
themselves to the setting through their middle of an otherwise black screen. You
actions, all the while presenting new can zoom out all you want, but it’s all just
concepts for experienced players. unknown darkness until you actually go
As of this writing, Numenera is ten years and investigate yourself. The map locations
old. Over that decade, we’ve published a don’t manifest until you discover them.
variety of books and taken the game to a That, to me, is the beginning of a
variety of locations, from the ocean depths Numenera game. Maybe in the later stages
to the far reaches of space—even to other of a campaign you’re dealing with the rulers
dimensions. We’ve designed adventures of Thaemor, or sailing across the sea, or Thaemor, page 148
and sourcebooks that present different play negotiating peace with Gaians, but to start Gaians, page 134
styles, including epics that take characters with, all you know is that the world is a
across the map and well beyond. big, mysterious, and frankly frightening
But some people—particularly those new place. Leaving your home and venturing
to the game or those thinking about starting into the wilderness beyond your ken takes
a new campaign—have looked at all these real courage. And to survive out there takes
books and said, “This is all really cool, but real skill.
where do I start?” Others have asked, “I’m So that’s what The Glimmering Valley is all
excited to eventually have the PCs travel about. The PCs start in a little village that,
to the Edge of the Sun and into the Voices while it has its own strangeness, is relatively
of the Datasphere but how do I get things safe but also decidedly isolated. Sure, a few
going initially?” In other words, with all the people that live there can tell tales of
possibilities the game and the setting offer, the strange beasts in the woods, the
it can seem at first like there are too many bandits that prey on those traveling
options. I’m sympathetic to that point of the paths, and even the Old
view. I love all of our Numenera products, Witch that lives in a magic
but I’m also interested in taking things back house, but for the most
to their roots. part, the only way to learn
To me, “the roots” are characters from about the valley (and the
humble beginnings who not only don’t world) the PCs live in is
know about the huge world that lies outside to go explore it. (And
their door, they don’t even know what’s on in so doing, discover
the other side of the river that runs near that some of those
their home. The science of the prior worlds beasts, those
is little more than tales of ancient magic to bandits, and even
them. Most of the animals and creatures the Old Witch are
that prowl the lonely stretches of their not at all what they
world are nigh-unimaginable monsters and initially seemed.)
demons. Ruins of past civilizations are the
haunted domains of sorcery and devilish
spirits. The characters themselves might
have powers and abilities that they don’t
truly understand.
5
chapter
FOR THE GM
7
chapter
14
PLAYER’S GUIDE
THE PLAYER’
120
THE VILLAGE SOME FOLK OF THE VILLAGE
You’ve lived in Neandran your whole life. Among all the residents, listed here are
There’s no one among its four hundred and some that are the most prominent, or at
some inhabitants that you haven’t met and least the most memorable.
likely spoken to many times. Likewise, we all Although there is no leader of the village,
know you. We remember that foolish thing everyone more or less defers to Amrose,
you did when you were younger, but also the not because she asks for such a thing, but
achievements you’ve accomplished as well. because she deserves it with her wisdom
We know your family, and we know your and foresight.
friends. We are your family and friends. Alloise is a leatherworker that is married
While technically the folk of the village to Gonnor.
utilize a barter system, the truth is Luttan Aryle, partner of Amrose, is a beloved and
makes sure that everyone has what they entertaining fellow. Since you were young, Amrose
need when they need it. Shins are used you’ve seen him perform tricks, tell stories,
only to deal with the occasional trader that and do all sorts of endearing things—with
comes to the village from far-off Ketterach, a focus on the village’s children, but most
bringing things the village doesn’t provide adults find him entertaining as well. He’s
on its own, like metal, sugar, spices, and always quick to help out when and where
more. Concepts like individualized wealth or he’s needed for regular work as well. A
social class have no meaning in Neandran. good fellow, to be sure.
Bik (short for Bichel) is a
broad‑faced, shiny-cheeked man
who maintains the Post, where
many folks in the village gather
in the evening to relax, eat, drink,
and talk.
Aryle 121
Easchel is an advocate for the old ways. Kyath works as a farmer but used to
By that, he means that simple village life be a warrior from Ketterach. If you know
is superior to that of any city, and that anything about combat, it’s probably thanks
anything that smacks of sorcery should be to Kyath’s instruction, although he now
avoided at all costs. That means any strange spends most of his time farming.
abilities, ancient devices, and so on. Luttan manages the village storehouses.
Gonnor is a craftsman who works with She ensures everyone has what they need.
stone and metal. He seems sad a lot of the There isn’t a “store” or a “market” in
time, so try to be nice. That is, if you can Neandran, but if you need something, just
find him. track down Luttan.
Ien is a fisherman and is married to Mert is a hunter and tracker and knows
Sesson. He seems to have recurring the woods of the valley better than anyone.
Easchel stomach pains recently, and visits Verge the She’s not around much, but when she is,
healer quite frequently. she’s often at the Post, drinking.
Illace cooks and takes in sewing and Messos is a woodsman. He is married to
mending. She is elderly and generally Thear, and father to their children.
helpful and friendly. Narth works with Messos, and the two of
Despite the physical mutations he’s them cut and prepare wood for the village.
had since birth, Jofan works odd jobs Odet oversees the mill. Despite her age,
throughout the village and is a very capable she’s handy with her fists, and if you know
handyman. anything about unarmed fighting, it might
be thanks to her.
Rystan is a glassblower and a bit of
a gossip.
Kyath
Gonnor
Odet
Luttan
Rystan
Illace
Jofan Mert
122
chapter 14: The Player’s Guide