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Paladin 1 RigsbyGrimsdark

CLASS & LEVEL PLAYER NAME


Lucky Moon
Tabaxi Hermit (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+3 Constitution +2 16 13 --
+4 -1 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
18
• +6 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +2 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+3 +1

-1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

16 +4 Athletics STR === TOOLS ===


ABILITY SAVE DC Herbalism Kit
+4 Deception CHA
-1 History INT === LANGUAGES ===
INTELLIGENCE
+1 Insight WIS Common, Dwarvish, Elvish
30 ft. (Walking), 30 ft. (Climbing)
-1 P +6 Intimidation CHA
-1 Investigation INT
9 P +3 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +3 Perception WIS


+4 Performance CHA === ACTIONS === You have a pool of healing power that can restore
+1 P +6 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
5 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
Help, Hide, Ready, Search, Use an Object, pool, or 5 HP to either cure a disease or neutralize a
P +1 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, poison affecting the creature.
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
=== SPECIAL ===
P +4 Stealth DEX Divine Sense • 5 / Long Rest Feline Agility • 1 / Other
CHARISMA As an action, you can detect good and evil. Until When you move on your turn in combat, you can
+1 Survival WIS
the end of your next turn, you can sense anything double your speed until the end of the turn. Once
used, you can’t use this trait again until you move 0 ft.
+4 affected by the hallow spell or know the location of any
celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 5 times per long
on one of your turns.

rest.
18
Lay on Hands Pool • 5 / Long Rest
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Javelin +6 1d6+4 Piercing Simple, Thrown, Range (30/120)

Longsword +6 1d8+4 Slashing Martial, Versatile


11 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +6 5 Bludgeoning


9 PASSIVE INTELLIGENCE (INVESTIGATION)
Cat’s Claws +6 1d6+4 Slashing

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 1 RigsbyGrimsdark
CLASS & LEVEL PLAYER NAME
Lucky Moon
Tabaxi Hermit (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === * Creature Type • MotM 33


You are a Humanoid.
* Hit Points • PHB 84
* Size • MotM 33
* Proficiencies • PHB 84 You are Medium or Small. You choose the size when
you select this race.
* Divine Sense • PHB 84
As an action, you can detect good and evil. Until the * Speed • MotM 33
end of your next turn, you can sense anything affected Your walking speed is 30 ft., and you have a climbing
by the hallow spell or know the location of any speed equal to your walking speed.
celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 5 times per long * Cat’s Claws • MotM 33
rest. You can use your claws to make unarmed strikes.
When you hit with them, you deal
| 5 / Long Rest • 1 Action <strong>1d6</strong>+4 slashing damage.

* Lay on Hands • PHB 84 | 1 Action


You have a pool of healing power that can restore 5
HP per long rest. As an action, you can touch a * Cat’s Talent • MotM 33
creature to restore any number of HP remaining in the You’re proficient in Perception and Stealth.
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature. * Darkvision • MotM 33
You can see in dim light within 60 ft. of you as if it were
| Lay on Hands Pool: 5 / Long Rest • 1 Action bright light and in darkness as if it were dim light, only
discerning colors in that darkness as shades of gray.

=== TABAXI RACIAL TRAITS === * Feline Agility • MotM 33


When you move on your turn in combat, you can
* Ability Score Increases • MotM 5 double your speed until the end of the turn. Once
When determining your character’s ability scores, used, you can’t use this trait again until you move 0 ft.
increase one score by 2 and increase a different score on one of your turns.
by 1, or increase three different scores by 1.
| 1 / Other • Special
| Increase three scores (+1 / +1 / +1) •
Increase three different scores by 1.

* Languages • MotM 5
Your character can speak, read, and write Common
and one other language that you and your DM agree is
appropriate for the character.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Studded Leather 1 13 lb. Waterskin 1 5 lb.

Shield 1 6 lb.

SP 0 Longsword 1 3 lb.

Javelin 5 10 lb.
EP 0 Backpack 1 5 lb.

Blanket 1 3 lb.
GP 35 Clothes, Common 1 3 lb.

Herbalism Kit 1 3 lb.


PP 0 Amulet 1 1 lb.

Bedroll 1 7 lb.
WEIGHT CARRIED

101 lb. Mess Kit 1 1 lb.

ENCUMBERED Rations (1 day) 10 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

270 lb. Rope, Hempen (50 feet) 1 10 lb.

PUSH/DRAG/LIFT Tinderbox 1 1 lb.

540 lb. Torch 10 10 lb.

EQUIPMENT

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Male 27 Medium 6`5
GENDER AGE SIZE HEIGHT WEIGHT
Lucky Moon Lawful Good Ilmater Golden
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


I’m oblivious to etiquette and
The Morninglord of The Church Of The Wild Sun, social expectations.
Tanithil Krisnan, his father figure.
Elegant Bell (Bell), his real mother.
I feel tremendous empathy for all
Rain of Autumn (Rain), his real father. who suffer.
PERSONALITY TRAITS
=== Organizations ===

The Church Of The Wild Sun was the Greater Good. My gifts are meant to be
Lathanderian monastery he grew up in. shared with all, not used for my own
The Fragile Fjord Clan is the clan his parents were
benefit. (Good)
in. It was named after the fragile enviroment and
wildlife and the fact the founder members first IDEALS
resided by a fjord.

Nothing is more important than the


Lucky is a lynx type tabaxi. Although he has quite a bit of muscle mass under his fur, it is incredibly hard to tell with the mass of fluff on his chin and other body parts. Two tufts of fur on the sides of his chin and the tips of his ears come to rounded point. His fur is grey with a brown tint, though the "underside" of his body is a snowy white colour. The accessories on his person consist of two small hoop earrings on the side of his left ear, a star earring on the top side of his right ear, and an amulet of the sun and moon that lies over his heart. The shape of his face is thin, though the fur around his head rounds out his look and makes him appear more friendly. His eyes are sharp and apple green, with a tough look at first, although when he warms up to people, they lighten and appear friendlier. His tail is short and stubby, making it easy to force it into his clothes and avoid spending more money on tailored
clothes.
other members of my hermitage,
order, or association.
BONDS

I am dogmatic in my thoughts
and philosophy.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

The Fragile Fjord clan had been travelling through His song is Rises The Moon by Liana Flores.
a particularly grief stricken plot of land when they Lucky was named as such because the full moon
became low on supplies. Bell was pregnant at the rose high in the sky when he was born, leading his
time, and upon giving birth, her husband made the mother to name him after the hopeful symbol. It is
trip to a nearby monastery named The Church of also in reference to the hope his clan had that
The Wild Sun. The Morninglord agreed to raise the Lucky's birth might signify good fortune.
child as if they were his own, and did good on his His least favourite food is bread, and his favourite is
promise. When Lucky turned twenty-three, his pork.
adventurous spirit got the better of him, and he left Lucky's favourite colour is green and red because
the monastery after receiving Tanithil's blessing. those are the colours of a watermelon (that he has
never eaten before, much to his dismay).
He is an ESFJ-A.
Lucky has a small bell collar tied around his ankle
with the innermost ball removed to stop it making
noise. This was given to him by his friends at the
monastery when he was very young.

"Lord Ilmater, I beseech you look upon me and


behold my sin. Let it stand before your infinite
patience and balk in its presence - for while I am
weak, you stand mighty. Let me be absolved before
your weeping majesty, that I may cleanly bear the
burden of others in your name. My knees may
stagger, my bones may break, my will may fracture -
but my faith stands strong on your shoulders, Lord, if
you will let it."
"Justice endures."
"Until I can bear a fraction of your burden, Sufferer, I
shall."
"Today is the first day in what's left of your life... so
live it well."

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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