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Ember Techs
Ember Techs
Ember Techs
Bolster: When you BOLSTER, you use your mech’s formidable processing power to
enhance another character’s systems. To BOLSTER, choose a character within SENSORS.
They receive +2ACC on the next skill check or save they make between now and the
end of their next turn. Characters can only benefit from one BOLSTER at a time.
Scan
When you SCAN, you use your mech’s powerful sensors to perform a deep scan on an
enemy. To SCAN, choose a character or object within SENSORS and line of sight, then
ask the GM for one of the following pieces of information, which the GM must answer
honestly:
• Your target’s weapons, systems, and full statistics (HP, SPEED, EVASION, ARMOR,
MECH SKILLS, and so on).
• One piece of hidden information about the target, such as confidential cargo or
data, current mission, the identity of the pilot, and so on.
• Generic or public information about the target that can be pulled from an info
bank or records, such as the model number of a mech.
Any information gathered is only current at the time of the SCAN – if the target
later takes damage, for instance, you don’t receive an update.
Lock On
When you LOCK ON, you digitally mark a target, lighting them up for your teammates’
targeting systems and exposing weak points. To LOCK ON, choose a character within
SENSORS and line of sight. They gain the LOCK ON condition. Any character making an
attack against a character with LOCK ON may choose to gain +1ACC on that attack and
then clear the LOCK ON condition after that attack resolves. This is called
consuming LOCK ON.
Invade
When you INVADE, you mount a direct electronic attack against a target. To INVADE,
make a tech attack against a character within SENSORS and line of sight. On a
success, your target takes 2 HEAT and you choose one of the INVASION options
available to you. You can also INVADE willing allied characters to create certain
effects. If your target is willing and allied, you are automatically successful, it
doesn’t count as an attack, and your target doesn’t take any heat.
Invade Options:
FRAGMENT SIGNAL: You feed false information, obscene messages, or phantom signals
to your target’s computing core. They become IMPAIRED and SLOWED until the end of
their next turn.
PUPPET SYSTEM: Your target moves its maximum Speed in a direction of your choice.
They can be moved into hazardous areas and other obstacles, but are still affected
by difficult terrain, obstructions, and so on. This movement is involuntary, but
provokes reactions and Engagement as normal and doesn’t count as Knockback,
pushing, or pulling.
EJECT POWER CORES: Your target becomes Jammed until the end of their next turn as
you temporarily disrupt their systems, ejecting ammo magazines and cooling rods.
Characters adjacent to your target take 2 energy damage. This can only be used
1/scene on each character.
IMPRISON: Make a tech attack against a hostile character. On a success, the target
takes 4 heat and is Immobilized until the end of their next turn. Each target can
be affected 1/Scene