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From https://fallout.fandom.

com/wiki/Fallout:_Brotherhood_of_Steel_skills

Fallout
List of traits
Trait Benefit Penalty
Bloody Mess More violent death animations Changes the ending
Bruiser +2 Strength -2 Action Points
Faster recovery time from
Chem Reliant Twice the chance to get addicted
chem addictions
Chem Resistant Half the chance to get addicted Chems last half as long
Poison Resistance and Radiation
Fast Metabolism +2 Healing Rate
Resistance start at 0%
All attacks with weapons use
Fast Shot one less Action Point in Cannot use Aimed Shot for any attack.
combat.
Finesse +10% Critical Chance -30% overall damage
-10% to all skills, 5 less skill points at
Gifted +1 to all SPECIAL stats
level up
-10% to Small Guns, Big Guns, Energy
+15% to First Aid, Doctor,
Good Natured Weapons, Throwing, Melee Weapons,
Speech, and Barter
and Unarmed
Heavy Handed +4 Melee Damage -30% critical hits table
More critical failures for
Jinxed More critical failures for you, too
people around you
Kamikaze +5 Sequence Armor Class starts at 0%
+1 Intelligence and Perception
-1 Intelligence and Perception between
Night Person between 6:01 P.M. and 6:00
6:01 A.M. and 6:00 P.M.
A.M.
+20% chance to hit with one- -40% chance to hit with two-handed
One Hander
handed weapons weapons
Get a perk every four levels instead of
Skilled +10% to all skills
three
Carry Weight = 25 + (15 x your
Small Frame +1 Agility
Strength)

Fallout 2
List of traits
Trait Benefit Penalty
More violent death
Bloody Mess None
animations
Bruiser +2 Strength -2 Action Points
Chem Reliant Faster recovery from Twice the chance to become addicted
chem addictions
Half the chance to get
Chem Resistant Chems last half as long
addicted
Poison Resistance and Radiation Resistance
Fast Metabolism +2 Healing Rate
start at 0%
All Throwing and firearm
Fast Shot Cannot make aimed shots
attacks cost 1 less AP
Finesse +10% Critical Chance -30% total damage
Gifted +1 to all SPECIAL stats -10% to all skills, 5 less skill points per level
+15% to First Aid, -10% to Big Guns, Small Guns, Energy
Good Natured Doctor, Speech, and Weapons, Throwing, Melee Weapons, and
Barter Unarmed
Heavy Handed +4 Melee Damage -30% modifier to the critical hit tables
More critical failures for
Jinxed More critical failures for you, too
everyone around you
Kamikaze +5 Sequence No natural Armor Class
+20% chance to hit with -40% chance to hit with two-handed
One Hander
one-handed weapons weapons
Opposite sex characters
Sex Appeal Same sex characters are annoyed
react more favorably
Skilled +5 skill points per level +1 Perk Rate
Small Frame +1 Agility Carry Weight = 25 + (15 x your Strength)
Fallout tactics
General traits
Trait Benefit Penalty
Bloody Mess More violent death animations None
Bruiser +2 Strength -2 Action Points
Recover faster from chem side
Chem Reliant Twice as likely to get addicted
effects
Chem Resistant Half the chance to get addicted Chems last half as long
All throwing and firearm
Fast Shot Cannot make aimed shots
attacks cost one less AP
Finesse +10% Critical Chance -25% overall damage
-10% to all skills, 5 less skill points per
Gifted +1 to all SPECIAL stats
level
-10% to Throwing, Unarmed, Melee
+20% to Barter, Doctor and
Good Natured Weapons, Small Guns, Big Guns, and
First Aid
Energy Weapons
Heavy Handed +4 Melee Damage -20% critical chance
More critical failures for
Jinxed More critical failures for you, too
everyone around you
Kamikaze +25% overall damage No Agility bonus to Armor Class
Night Person +1 Intelligence and Perception -1 Intelligence and Perception between
Trait Benefit Penalty
between 6:01 P.M. and 6:00
6:01 A.M. and 6:00 P.M.
A.M.
+10% to Small Guns,
One Hander -30% to Big Guns
Throwing and Unarmed
Skilled 5 more skill points at level up +1 Perk Rate
Small Frame +1 Agility -50 Carry Weight

Race
Racial traits
Image Trait Race Benefit Penalty
Reduced unarmed
Domesticated Deathclaw +2 Intelligence
damage
Crippled Limbs have
Chems, including
less effect, bonus
Rabid Deathclaw stimpaks, have no
action points awarded
effect
for killing enemies
Fear the HP reduced to critical
Ghoul -1 perk rate
Reaper level at level up
Glow in the dark,
Increased Radiation
Glowing One Ghoul radiate those around
Resistance
you
+20% to Lockpick,
Tech Wizard Ghoul -1 Perception
Science, Repair

Beta "Unexpected system


Robot +4 Tag skill
Software glitches"

EMP
Robot +30% EMP resistance -2 Agility
Shielding
Targeting +1 Action Point cost
Robot +15% chance to hit
Computer for all attacks
+5 Damage Threshold
Twice as difficult to
Tight Nuts Robot for all types except
repair
Electrical
-10% to Doctor, First
Ham Fisted Super mutant Unarmed is tagged Aid, Repair, and
Science
+10 Armor Class, -1
-1 Perception to nearby
Vat Skin Super mutant Perception to nearby
friendlies
enemies
Poison Resistance and
Fast Not ghoul or
+2 Healing rate Radiation Resistance
Metabolism Robot
start at 0%
brother

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