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Proposal Rmj 3 Revisi
Proposal Rmj 3 Revisi
Proposal Rmj 3 Revisi
PROPOSAL
By:
Ratih Miftahul Jannah
205200051
First of all, for my deepest heart I express my gratitude to God Allah SWT for
blessing and giving me chance to finish this thesis entittle “The Effect of Assessment Using
Kahoot Game Website in Reading Skill at SMP 42 Muara Ketalo”
This thesis finished because of the helping of many persons. Therefore, the researcher
would like to send her great honor and deepest gratitude to:
1. Prof. Dr. Asad Isma, M,Pd as the rector of Islamic University State Sulthan Thaha
Saifudding Jambi.
2. Dr. Hj. Fadillah, M.Pd as the Dean of Faculty of Education and Teacher Training of
Islamic University State Sulthan Thaha Saifuddin Jambi.
3. Edi Rozal, M.Pd as the Head of English Education Departement of Islamic University
State Sulthan Thaha Saifuddin Jambi.
4. Reni Andriani, S.S, M.Pd as Secretary of English Education Departement of Islamic
University State Sulthan Thaha Saifuddin Jambi.
5. My First advisor Uyun Nafiah MS., M.Pd for the support advices and patience on
guiding me to finish this thesis.
6. My Second advisor Khotimah Mahmudah, M.Pd for the support advices and patience
on guiding me to finish this thesis.
7. All lecturers and staff in Islamic University State Sulthan Thaha Saifuddin Jambi.
The writer expects that this thesis will assist good contribution in the teaching of
English. The writer recognizes this thesis is still far from being perfect, for that reason,
the writer hopes for constructive critism and suggestion from all readers in order to make
this thesis excellent. May Allah SWT always give guidence and blessing us. Aamiin Yaa
Rabbal’aalamin.
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LIST OF CONTENT
COVER
ACKNOWLEDGEMENT………….………………………………………………i
LIST OF CONTENT………………………………………………………………..ii
CHAPTER I
A. Research Background………………………………………………..………..1
B. Problem statement……………………………………………………….……3
C. Significance of the Study……………………………………….……………..4
D. Scope of the Study………………………………………………….…………4
E. Term of study………………………………………………………………….5
CHAPTER II
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A. The Concept of Interactive Kahoot Games……………….…………….……..6
1. Definition of Kahoot Games Assessment…………………………….……6
2. Definition of Assessment…………………………………………………..7
3. Purposes of Kahoot games………………………………………..………..7
4. Strategies of Kahoot! Game………………………………………………..9
5. Steps learning Kahoot! game……………………………………………....10
6. Step to use Kahoot on reading………………………………………..…....11
B. The concept of Reading …………………………………………………….....11
1. Definition of Reading……………………………………………………..11
C. Reading skill in English foreign language...……………...
…………………………………………………..…..12
D. Conceptual Framework……………………………………………...………....12
CHAPTER III
A. Research Setting……………………………………………………………….13
B. Research Design……………………………………………………………….13
C. Location and Time of the Research …………………………………………...13
D. Population……………………………………………………………………...14
E. Sample………………………………………………………………………….14
F. Validity and Reliability…………………………………………………………15
G. Technique of Data Collection…… …………………………………………….15
H. Technique of Data Analysis.……… …………………………………………...17
BIBLIOGRAPHY…………………………………………………………………….19
APPENDICES…………………………………………………………………………23
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CHAPTER I
INTRODUCTION
A. Research Background
1
2
E. Term of study
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A. Quiz
This type of activity is a game-based assessment that allows educators to
create multiple-choice questions to test students’ knowledge and understanding of
a topic.
2. Survey
Educators can use this type of activity to g
ather feedback from students or to gauge their opinions on a particular subject.
Surveys can include open-ended questions, polls, and rating scales.
3. Jumble
In this activity, educators can create questions with multiple answers
that students need to arrange in the correct order. It’s a fun way to test students’
understanding of sequences or processes.
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4. Discussion
This feature allows educators to facilitate open-ended discussions with
students. They can pose questions or prompts for students to respond to, and
the class can discuss and vote on the most relevant or interesting responses.
These different activity types provide educators with versatile options
for creating interactive and engaging learning experiences for their students.
However, Gunduz & Akkoyunlu (2020, p. 481) stated that in the
learning environment, Kahoot! The game has many advantages:
1. Creating a game that makes the players feel enjoyable and has a specified
topic.
2. Offering to anyone to create easy tests by using types of Kahoot! Game.
3. Being able to access easily by using digital devices.
4. Having rich audio and visual as a facility in learning appropriate with
gamified substructure.
5. Providing an output in which participants’ performances which can be
analyzed.
4. Strategies of Kahoot! Game
Whereas, Games (2020) Here are some strategies for using Kahoot
effectively:
2. Create Engaging Questions: Make sure to create questions that are challenging
but not too difficult for students. Include a mix of multiple-choice, true/false, and
open-ended questions to keep students engaged.
3. Use Timer Wisely: Kahoot has a timer for each question, so make sure to give
students enough time to answer but keep the pace of the game moving. This can
add an element of excitement and competition to the game.
4. Provide Feedback: After each question, provide feedback on the correct answer
and explain why it is correct. This helps reinforce learning and provides valuable
information to students.
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6. Review Results: After the game, review the results with students to identify
areas of strength and weakness. Use this information to guide future instruction
and provide targeted support to students who may need additional help.
7. Gamify Learning: Use Kahoot as a tool to gamify learning and make it more
engaging for students. Incorporate rewards, badges, and leaderboards to motivate
students and create a sense of competition.
By incorporating these strategies into your use of Kahoot, you can create an
engaging and effective learning experience for your students.
1. Sign Up: Create a Kahoot account by visiting the Kahoot website and signing
up with your email address. You can also sign in using your Google or
Microsoft account.
2. Create a Quiz: Once logged in, you can create your quiz by clicking on the
“Create” button and selecting “Quiz” from the options. Enter the quiz title,
questions, and answer options. You can also add images or videos to make
the quiz more engaging.
4. Customize Settings: Adjust the settings for your quiz, such as time limits for
answering questions, point values, and whether or not students can see the
correct answers after each question.
5. Launch the Game: Once your quiz is ready, you can launch it for your students
to play. Share the game PIN with your students, and they can join the game
using their own devices, such as smartphones, tablets, or computers.
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6. Play the Game: Start the game and display the questions and answer choices on
a screen. Students will select their answers on their devices, and points will be
awarded based on correct and timely responses.
7. Review Results: After the game is completed, you can review the results to see
how each student performed. This can help you identify areas where students
may need additional support.
8. Discuss and Reflect: Use the Kahoot game results as a basis for discussion and
reflection with your students. This can help reinforce key concepts and address
any misconceptions.
sentences, and texts. Reading can encompass a wide range of materials, including
books, articles, websites, and other written media. It is a fundamental skill that is
essential for acquiring knowledge, learning new information, and participating in
various forms of communication.
Reading is a process of understanding meaning that involves our senses. So
readers have interactions with the text they read and get messages and methods used
to communicate with others.
Briefly, the writer would like to say that reading is an activity to understand
the printed language and interpret the information to the reader’s understanding
appropriately.
C. Reading skill in English foreign language
Reading is a fundamental skill in English as a Foreign Language (EFL)
education, providing learners with the ability to comprehend and interact with written
texts in English. Developing strong reading skills is crucial as it enhances vocabulary,
improves grammar understanding, and fosters overall language proficiency. Effective
reading strategies, such as skimming for the main idea, scanning for specific
information, and inferring meaning from context, are essential for navigating various
types of texts, from academic articles to everyday reading materials. Additionally,
reading extensively exposes learners to different linguistic structures and cultural
contexts, enriching their learning experience and broadening their perspectives. By
cultivating robust reading skills, EFL learners can achieve greater academic success
and gain confidence in their language abilities (Grabe, W., & Stoller, F. L, 2011).
D. Conceptual Framework
Reading is a critical skill for each individual. By reading, someone can figure
out a lot of information from anywhere in the world. Good readers are readers who do
not just read it, but understand and capture the information submitted by the author in
reading faces. Thus, reading in this sense will relate to reading comprehension.
Reading comprehension of students is less noticed by the teacher. Problems the
students in learning to read because of the lack of student mastery of the vocabulary,
lack of students ability to capture the main idea in a paragraph, the main idea, the
explanatory idea, even the strategies, techniques, and learning media reading
comprehension implemented by the teachers. To overcome these problems is a
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necessary need for efforts to give a change students’ reading comprehension ability
(Snow, C. E., & Sweet, A. P, 2003).
CHAPTER III
RESEARCH METHODOLOGY
A. Research setting
Note:
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questionnaire quickly and widely via a link distributed to the research subject VIII
SMPN 42 Muara ketalo. This research begins in july-august 2024.
The researcher decided the experimental and control class based on the
researchers’ discussion with English teacher for the sample class in SMPN 42 Muara
Ketalo. The researcher used Cluster sampling as sampling technique. Cluster
sampling specified object to be researched. Researcher choose cluster sampling
because of the efficiency it offers in collecting data from large or difficult-to-reach
populations directly. By selecting several random groups as samples rather than
individuals directly, cluster sampling reduces the costs and time required for surveys
or field research.
of research, namely 7th-grade junior high school teachers and course lecturers in
the Tadris English study program at UIN Jambi. They provided several
suggestions, opinions, and revisions to the researchers regarding the tests that
were built.
2. Reability
1. Pre-test
answer questions based on the text provide. This was done to see the results of
students’ ability tests before researcher used the Kahoot game in class.
2. Treatment
After giving the pre-test to students, the next step is to provide treatment. The
treatment is to teach reading skills using the kahoot game for 6 (six) meetings
after the pre-test and before the post-test. In this teaching, there are three materials
that will be use, including my future, Celebrating Independence Day, and
Kindness Begins with me. The experimental group was only given treatment,
while the control group was taught using a different method.
Topic
Meeting 1 Pre-test
Meeting 2-3 My future
Meeting 4-5 Celebrating Independence Day
Meeting 6-7 Kindness Begins with Me
Meeting 8 Post-test
3. Post-test
The post-test is given at the last meeting. This test was carried out to evaluate
students’ reading skills in English after being manipulated with the kahoot game
after the researher carried out teaching activities. The form quastions in the post-
test is th same as the pre-test, which also consists of questions. The difference is
that the pre-test is given before treatment and the post-test given after treatment.
Researcher aim to find the effectiveness of using the kahoot game in reading skill.
The results of the post-test are then compared with the pre-test. In this case,
Researcher know the extend to which the use of the kahoot game has increased to
teach reading skill.
G. Technique of Data Analysis
Technique of data analysis the researcher use is:
a. Normality test
the data from the experimental class and control class were regularly
distributed, the researcher would measure the data using the independent
sample t-test. Besides, if the data from the experimental class and control class
were not normally distrbuted, the researcher would perform a nonparametric
test.
b. Homogeneity Test
The Homogeneity Test is a variance test and is used to find out whether
the two sample groups have the same variance or not. The Homogeneity Test
is used to find out whether the variants and several populations are the same or
not. This test is usually carried out as a prerequisite in independent analysis.
The Homogeneity Test is used as a reference material to determine statistical
test decisions (Hamdi, et al., 2014). In this research, researchers used
statistical calculation tests using SPSS. The homogeneity test calculation using
SPSS software is the Levene statistical test. The way to interpret the Levene
test is that if the Levene statistical value is > 0.05 then the data is normally
distributed and it can be said that the data variations are homogeneous.
Conversely, if the value is <0.05 then the data is not normally distributed.
c. T-test
Once the reading skill scores are collected, a t-test could be used to
compare the mean scores of the two groups. Specifically, an independent
samples t-test would be appropriate for comparing the mean reading skill
scores of two independent groups.
1. Independent sample t test
Paired t-test is a hypothesis testing method where the data used is not
independent (paired). The characteristic most often found in paired cases is
that one individual (research object) receives 2 different treatments. Even
though they used the same individuals, the researchers still obtained 2 types
of sample data, namely first treatment data and second treatment data.
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BIBLIOGRAPHY
Sabandar, G.N.C., Supit, N.R. and Suryana, E. (2018) ‘Kahoot!: Bring the Fun Into the
Classroom!’, IJIE (Indonesian Journal of Informatics Education), 2(2), p. 127.
Available at: https://doi.org/10.20961/ijie.v2i2.26244.
Alharthi, S. (2020) ‘Assessing Kahoot’s Impact on EFL Students’ Learning Outcomes’,
TESOL International Journal, 15(5), pp. 31–57.
Altawalbeh, K. and Irwanto, I. (2023) ‘Game-Based Learning: The Impact of Kahoot on a
Higher Education Online Classroom’, Journal of Educational Technology and
Instruction, 2(1), pp. 30–49.
Benhadj, Y., Messaoudi, M. El and Nfissi, A. (2019) ‘Investigating the Impact of Kahoot! on
Students’ Engagement, Motivation, and Learning Outcomes: Ifrane Directorate as a
case study’, International Journal of Advance Study and Research Work, 2(6), pp.
2581–5997. Available at: https://doi.org/10.5281/zenodo.3250661.
Chiang, H.H. (2020) ‘Kahoot! in an efl reading class’, Journal of Language Teaching and
Research, 11(1), pp. 33–44. Available at: https://doi.org/10.17507/jltr.1101.05.
Games, K. et al. (2020) ‘Strategy’, 34(3), p. 53704.
Hasanah Lutfi, N. (2022) ‘The Effect of Kahoot! Software on Students’ Vocabulary Mastery
for Elementary Students: A Literature Study’, Journal of Excellence in English
Language Education, 1(3).
Helmy Nadeem, N. and Abdulaziz Al Falig, H. (2020) ‘Kahoot! Quizzes: A Formative
Assessment Tool to Promote Students’ Self-Regulated Learning Skills’, Journal of
Applied Linguistics and Language Research, 7(4), pp. 1–20. Available at:
www.jallr.com.
Igbokwe, I.C. (2023) ‘Application of Artificial Intelligence (AI) in Educational
Management’, International Journal of Scientific and Research Publications, 13(3).
Available at: https://doi.org/10.29322/ijsrp.13.03.2023.p13536.
Marsa, S.S., Kuspiyah, H.R. and Agustina, E. (2021) ‘The Effect of Kahoot! Game in
Teaching Reading Comprehension Achievement’, JET (Journal of English Teaching),
7(2), pp. 133–149. Available at: https://doi.org/10.33541/jet.v7i2.2738.
Md Sahak, A.A. et al. (2021) ‘Students’ Acceptance towards Kahoot Application in
Mastering Culinary Terminology’, Jurnal Pendidikan Teknologi dan Kejuruan, 27(1),
pp. 1–6. Available at: https://doi.org/10.21831/jptk.v27i1.38391.
Neureiter, D. et al. (2020) ‘Feasibility of kahoot! as a real-time assessment tool in
(Histo-)pathology classroom teaching’, Advances in Medical Education and Practice,
11, pp. 695–705. Available at: https://doi.org/10.2147/AMEP.S264821.
Oktaria, A.A., Rohmayadevi, L. and Murwantono, D. (2021) ‘Online Game Quiz “Kahoot” in
Teaching English for Students of Smp Muhammadiyah Yogyakarta’, PROJECT
(Professional Journal of English Education), 4(2), p. 290. Available at:
https://doi.org/10.22460/project.v4i2.p290-296.
Prasodjo, P. and Ponto, G. (2023) ‘Kahoot! and EFL Learners’ Confidence in A Vocabulary
Classroom: A Correlative Study’, The Journal Of English Teaching For Young And
Adult Learners, 2(1), pp. 1–11. Available at: https://doi.org/10.21137/jeeyal.2023.2.1.1.
Sabandar, G.N.C., Supit, N.R. and Suryana, E. (2018) ‘Kahoot!: Bring the Fun Into the
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Pre-test
Instructions: Read each passage carefully and choose the best answer for
each question.
Passage 1:
Text:
“Pollution is a serious issue affecting our planet. It can harm ecosystems,
endanger wildlife, and even affect human health. Efforts to reduce pollution
include recycling, using renewable energy sources, and implementing stricter
environmental regulations.”
Passage 2:
Text:
“The solar system consists of the sun and the planets that orbit around it.
There are eight planets in our solar system, including Earth. Each planet has
unique characteristics and orbits the sun in an elliptical path.”
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25
C. 8
D. 9
4. What does the passage say about the orbits of planets?
Passage 3:
Text:
“Rosa Parks was an African-American civil rights activist who became
famous for refusing to give up her bus seat to a white man in Montgomery,
Alabama, in 1955. Her act of defiance sparked the Montgomery Bus Boycott,
a pivotal event in the civil rights movement.”
A. A politician
B. A civil rights activist
C. A scientist
D. A teacher
Passage 4:
Text:
“The Amazon Rainforest, located in South America, is known for its rich
biodiversity. It is home to millions of species of plants and animals.
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Passage 5:
Text:
“William Shakespeare was a famous playwright and poet from England. He
wrote many plays and sonnets that are still studied and performed today. His
works include ‘Romeo and Juliet,’ ‘Hamlet,’ and ‘Macbeth.’”
Passage 6:
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Text:
“The Industrial Revolution marked a period of significant technological
advancements in Europe and North America during the late 18th and early
19th centuries. It led to the mechanization of production processes and
urbanization.”
Passage 7:
Text:
“The human digestive system consists of several organs that work together
to break down food into nutrients. These nutrients are then absorbed into
the bloodstream and transported to cells throughout the body.”
A. Breathing
B. Circulating blood
C. Digesting food
D. Pumping oxygen
14. Where are nutrients absorbed into during the digestive process?
A. Liver
B. Kidneys
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C. Bloodstream
D. Lungs
Passage 8:
Text:
“The Great Wall of China is a historic landmark built over centuries to
protect China from invasions by nomadic tribes. It stretches over 13,000
miles and is one of the most impressive architectural feats in history.”
15. What is the Great Wall of China primarily designed to protect against?
A. Floods
B. Earthquakes
C. Invasions
D. Wild animals
16. How long is the Great Wall of China?
A. 5,000 miles
B. 8,000 miles
C. 10,000 miles
D. 13,000 miles
Passage 9:
Text:
“Photosynthesis is the process by which plants use sunlight to convert carbon
dioxide and water into glucose and oxygen. It is essential for plant growth
and the production of oxygen in the atmosphere.”
Passage 10:
Text:
“The Renaissance was a period of cultural and intellectual flourishing in
Europe during the 14th to 17th centuries. It saw advancements in art, literature,
and science, with figures like Leonardo da Vinci and Michelangelo making
significant contributions.”
Scoring: Each correct answer earns 1 point. Total points for the pre-test are
__ out of 20.
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Post-test
Instructions: Read each passage carefully and choose the best answer for
each question.
Passage 1: My Future
Text:
“As I think about my future, I envision pursuing a career that aligns with my
passions and strengths. Whether it’s in science, arts, or business, I aim to
make a positive impact in my community and beyond.”
Text:
“Independence Day is celebrated on July 4th in the United States to
commemorate the adoption of the Declaration of Independence. It is a time
for fireworks, parades, and gatherings with family and friends.”
Text:
“Kindness begins with me. Whether it’s helping a friend in need or
volunteering in my community, small acts of kindness can make a big
difference in someone’s day.”
Passage 4: My Future
Text:
“In the future, I hope to become a veterinarian and care for animals. I love
animals and want to ensure they are healthy and happy.”
Text:
“Independence Day is a time to reflect on the freedoms we enjoy as
Americans and to celebrate the courage and sacrifice of our founding
fathers.”
Text:
“Kindness begins with me. It’s about treating others with respect and
empathy, and making a positive difference in their lives.”
Passage 7: My Future
Text:
“Thinking about my future, I dream of becoming an astronaut and exploring
outer space. I am fascinated by the stars and planets.”
Text:
“Independence Day marks the anniversary of the Declaration of
Independence, which was signed on July 4, 1776. It is a national holiday in
the United States.”
15. What document does Independence Day commemorate the signing of?
A. The Constitution
B. The Bill of Rights
C. The Declaration of Independence
D. The Emancipation Proclamation
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Text:
“Kindness begins with me. It’s about helping others, being considerate, and
spreading positivity wherever I go.”
Text:
“In the future, I aspire to become a teacher and educate young minds. I
believe in the power of education to shape a better future.”
19. What career does the author want to pursue in the future?
A. Doctor
B. Teacher
C. Scientist
D. Artist
20. Why does the author want to become a teacher?
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Scoring: Each correct answer earns 1 point. Total points for the post-test are
__ out of 20.