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GGtS - Sample Package
GGtS - Sample Package
GGtS - Sample Package
Hey there, and welcome! We’re thrilled to share this sample package of Guillman’s Guide to Speed
with you. Every page, every concept, every idea you’re about to explore is a celebration of our
relentless work and passion.
Guillman’s Guide to Speed isn’t just a book to us. It’s a unique journey that we’ve embarked on,
and we want to make it a shared experience for all players. More than that, we’re all ears for your
opinions and feedback. Whether you’ve been with us since our inception or just jumped on board,
whether you’ve been part of our email community for years or just stumbled upon our discord –
every perspective matters to us.
In this Sample Package, we’ve bundled up a mix of elements we believe you’d love to delve into.
We’re hoping it triggers the same enthusiasm in you as it does in us. And hey, remember, we’re on
standby. Got a query, need a hand, or just want to chat? Just reach out – we’re all teammates here.
Thank you for being part of our story. Your input can make a world of difference, and we can’t wait
for you to experience all that the GGTS Sample Package has to offer!
CHARACTER CREATION
New Paladin Subclass:
Oath of speed
(Track Marshall)
To speed is natural, to stop safely is divine.
Your oath taps into the element of quickness
and safety, of helping those who are pushing
the boundaries to do so safely and efficiently,
and do a little pushing of boundaries yourself.
The core principles of this are as follows.
Oath spells
You gain oath spells at the paladin levels listed.
Channel Divinity
When you take this oath at 3rd level you gain
the following two Channel Divinity options.
Speed Limits. As an action you wave the
appropriate flag and channel holy energy
through it. You can increase or decrease the
speed of 4 creatures within a 20 foot radius of
you by 10 feet for 1 minute. Unwilling
creatures must succeed at a Wisdom saving
throw against your spell save DC. At the end
of each of its turns, an affected target
can make a Wisdom saving throw. If it
succeeds, this effect ends for that target.
Speed Boost. As a bonus action you can
touch one willing creature and imbue their
next attack with kinetically charged power.
For 1 minute, whenever the creature moves
at least half their speed in a straight line
and then hits with a weapon attack on the
same turn, they deal an additional 1d8 force
damage.
Aerodynamic Aura
7th-level paladin feature
Slowing Strikes
15th-level paladin feature
Track Knowledge
20th-level paladin feature
SPELLS
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (the spoke of a wheel)
Ring of Lightning Transport Duration: 8 hours
Rare, Cost: 750 GP Choose up to six willing creatures within range.
The targets have the ability to travel at a Fast
As an action while wearing this ring you can pace without suffering any penalties, so long as
touch any conductive substance, such as metal there are no hostile creatures nearby. They can
or heavily salted water, and be transported to also ignore difficult terrain whilst traveling.
any other point on the substance. Any creature
touching the substance within 60 feet of your
destination takes 1d12 lightning damage. Quick Feet
Whip of Swinging 1st-Level Transmutation
Uncommon, Cost: 200 Casting Time: 1 action
Range: Touch
This is a +1 whip. It is a light weapon and deals Components: V, S, M (boot leather)
1d6+Dexterity modifier slashing damage on Duration: 1 minute
hit. Other whip stats apply. In addition to the
damage it deals, you can use a bonus action When a creature within 10 feet of the
to attach the whip to a surface within reach target moves, the target can take up to half
and move ten feet in that direction. The whip its movement speed as a reaction. Any
detaches automatically. opportunity attacks made against the target
while quick feet is active are made with
disadvantage.
BEASTIARY
Speed Demon
Though the title of “Speed Demon” has been
applied to many racers and monsters, they
are in fact a set of demons all of their own.
Hailing not from any of the various hells, but
instead directly from the Plane of Speed. These
particular demons are not inherently evil or
malicious, they simply possess a violent disdain
for creatures slower than themselves. In many
ways this makes them more dangerous.
Volsegrad City Street level of cart that is accepted to race, has the
following stats:
Pole Climb Strength (Athletics) 14 The ring that all the racers have to pass
Monkey Bars Dexterity (Acrobatics) 10 through before beginning the dive is 15ft. away
from the final platforms. The course is 150 ft.
Gap Leap Strength (Athletics) 15 above the ground.