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3_2024_The Effectiveness of Augmented RealityMixed
3_2024_The Effectiveness of Augmented RealityMixed
Peking University Health Science Center - Macao Polytechnic University Nursing Academy, Macao
Polytechnic University
Hoi Yee Tong
Macao Polytechnic University
Research Article
DOI: https://doi.org/10.21203/rs.3.rs-4549366/v1
License: This work is licensed under a Creative Commons Attribution 4.0 International License.
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2 Meta-Analysis
1
4 Faculty of Health Sciences and Sports, Macao Polytechnic University, Macao, China
2
5 Peking University Health Science Center - Macao Polytechnic University Nursing
8 #:
These authors make equal contributions.
9 *Corresponding Author:
14
15 Abstract:
16 Background: Augmented reality (AR) and mixed reality (MR) are increasingly being applied
17 in the field of medical education. However, the effectiveness and acceptance of AR/MR in different
18 teaching scenarios remain unclear. This meta-analysis aimed to examine the effectiveness of
21 Resources Information Center, CINAHL, Web of Science Core Collection, China National
22 Knowledge Infrastructure, WanFang, WeiPu and Chinese BioMedical Literature databases were
23 searched. The search encompassed literature from database establishment to December 2023.
24 Studies examining the use of AR/MR in medical education and reporting outcomes related to
25 knowledge learning or skill training were included. The data were analyzed using Stata version 15.1
26 software.
29 indicated by the higher skill scores (WMD = 12.31, 95% CI: 4.12 to 20.50), reduced failure rate
30 (RD=-0.13, 95% CI: -0.19 to -0.07), and shortened performance time (SMD = -0.19, 95% CI: -0.32
31 to -0.06). However, AR/MR did not significantly improve knowledge acquisition (WMD=2.78, 95%
32 CI: -1.89 to 7.45). The questionnaire survey revealed the advantages of AR/MR in terms of
33 perceived usefulness (PU) (WMD=0.27, 95% CI: 0.00 to 0.53), perceived ease of use (PEOU)
34 (WMD=0.35, 95% CI: 0.13 to 0.57), and enjoyment (WMD=0.67, 95% CI: 0.20 to 1.13).
35 Conclusion: This meta-analysis highlights the effectiveness and user acceptance of AR/MR in
36 medical education, particularly in skill training. However, there was no significant improvement in
37 knowledge learning. The findings provide foundational data for expanding AR/MR applications in
38 medical education.
40 Introduction
41 Augmented reality (AR), along with mixed reality (MR) is increasingly used in medical
42 education and clinical practice. AR and MR technologies have unique abilities to overlay digital
43 information onto real-world environments or blend virtual and real worlds, respectively[1]. AR/MR
44 has three inherent advantages: annotation of the real world, leading to a notable reduction in
45 cognitive load; visualization of process content, resulting in enhanced perception and improved
46 memory retention; and visualization of visual and tactile information, allowing for information
47 acquisition through interaction between humans and the environment[2]. Since AR/MR-based
48 medical devices have already been approved for medical practice[3], this must be included in the
49 curriculum not only for the education purpose but also for practical reasons.
50 In medical education, the application of AR/MR can be broadly categorized into knowledge
51 learning and skill training scenarios. These two types of teaching differ in terms of their learning
52 objectives and assessment methods. Knowledge learning, especially in areas such as anatomy and
53 pathology, requires students to develop spatial thinking skills. The use of AR/MR technologies in
54 education provides medical students with a more intuitive understanding of anatomical structures[4]
55 and pathological changes. Operational training, such as surgical skills[5], physical examinations[6],
2
56 interventional diagnosis and treatment, and emergency skills training[7], requires highly realistic
57 and interactive simulated environments. AR/MR technology can also provide personalized learning
58 experiences and real-time feedback, helping students continuously improve and enhance their
60 interactivity, dynamic display, and simulated practice, greatly enriches teaching methods, enhances
61 teaching effectiveness, and promotes the development of clinical thinking and skills in medical
62 students[9]. Compared to traditional teaching methods, which rely on textual instructions, model
64 technology offers advantages in terms of safety, autonomy, engagement, repeatability, planning and
65 feedback, and multiuser collaboration[10]. However, the existing published studies have
66 contradictory results, with some suggesting a positive effect on learning outcomes [7] and others
68 To our knowledge, apart from a study by Yahia et al. [12], no meta-analysis has been conducted
69 to evaluate AR/MR in medical education. Moreover, Yahia's research included 13 studies as of April
70 2021, mainly analyzing the impact of AR on knowledge learning performance, skill operation
71 completion time, and satisfaction, and lacked a multidimensional assessment of AR effects and user
72 acceptance. The primary goal of this study was to conduct a meta-analysis of the efficacy and user
73 acceptance of AR/MR in two types of application scenarios: theoretical knowledge learning and
74 skill training. The objective indicators used to evaluate the AR/MR effect include knowledge scores,
75 skill scores, failure rates and performance time. The acceptance of AR/MR was evaluated based on
76 the Technology Acceptance Model framework, with subjective indicators including perceived
78 The results of this work have many implications for teachers, medical students, education
79 professionals, and the users of AR/MR technology to promote learning and training in the medical
80 field. This meta-analysis aims to address the following research questions (RQs):
81 RQ1: Does the use of AR/MR have an impact on medical education when compared to other
82 instructional methods?
88 holographic image overlaid into the real clinical environment, permitting the user to interact
89 with the hologram and objects in the real environment in an integrated fashion”[13], and MR
90 as a “blending virtual objects and information onto a physical environment, interacting with it,
92 Inclusion criteria
100 Outcome(O) (at least one of these): (a) Skill assessment, incorporating: the skill score (SS),
101 evaluated via standardized procedures and converted to a percentage format; failure rate (FR),
102 documenting instances where tasks were not successfully completed; and performance time (PT),
103 measuring the duration taken to finish a single task. (b) Knowledge assessment, incorporating:
104 knowledge score (KS), assessed via a written examination designed to test the comprehension of
105 pertinent theoretical knowledge. (c) Participants' experience was evaluated by a standardized self-
106 report questionnaire survey(QS), that included items on PU, PEOU and enjoyment. Additional
107 Notes: The KS and SS results were presented as scores out of 100 and for QS, the response options
108 ranged from “very dissatisfied” (1 point) to “very satisfied” (5 points) on a five-point Likert
109 scale.
112 The exclusion criteria were as follows: (a) studies with unclear outcome measures or
4
113 insufficient data description; (b) duplicate publications; (c) studies without access to the full text;
117 (Elsevier), Cochrane Central Register of Controlled Trials, PsycINFO, Education Resources
118 Information Center (Ovid), CINAHL (EBSCO), Web of Science Core Collection (Thomson
119 Reuters), and four Chinese databases including China National Knowledge Infrastructure,
120 WanFang, WeiPu and Chinese BioMedical Literature. The search encompassed literature from
121 database establishment to December 2023, and the languages were limited to Chinese and English.
122 The keywords used in the search strategy corresponded to PubMed Subject Headings (MeSH) and
123 included, but were not limited to: “Augmented Reality/Mixed Reality/ Education/ Learn*/ Teach*/
124 Train*/ Health/ Medicine/ Randomized Controlled Trial”. Our study protocol was registered with
125 PROSPERO (Code: CRD42024506938). Table S1 shows the literature search strategy for each
126 database.
128 Two researchers conducted literature searches based on the inclusion and exclusion criteria.
129 Noteexpress software was used for literature screening and data extraction. Disputed articles were
130 discussed, and the final decision on inclusion was made by the corresponding author. The included
131 literature was then cross-checked by two researchers to extract the following information: author,
132 publication date, location, specialty, application scenarios, equipment, sample size, outcome
135 Two researchers independently evaluated the methodological quality of the included studies
136 according to the JBI Critical Appraisal Checklist for randomized controlled trials[14]. The checklist
137 has 13 items to assess the risk of bias, including participants, assignments, measurement, and
138 analysis domains, and 1 overall appraisal item. After each included study was assessed using a 13-
139 item checklist as ‘yes’, ‘no’, or ‘not applicable/unclear’, the final quality judgment was drawn
140 according to the number of “yes”. The risk of bias was evaluated as follows: (1) “yes” ≥10 was
141 considered high quality, (2) “yes” between 7 and 10 was considered medium quality, and (3)
5
142 “yes”<6 was considered poor quality.
144 Heterogeneity among the included studies was evaluated using the chi-square test, with a
145 significance level of p<0.05 and I2>50% indicating significant heterogeneity among the included
146 studies. A random effects model was employed for the meta-analysis. The pooled effects are
147 presented as weighted or standardized mean difference (WMD/SMD) and 95% confidence intervals
148 (CIs), and the effects on failure rates are presented as risk difference (RD) and 95%CIs. Subgroup
149 analysis was performed based on the teaching scenarios. Sensitivity analysis was conducted by
150 sequentially excluding each study to assess its influence on the pooled effects. The publication bias
151 was evaluated by a funnel plot and Egger’s test. The data were analyzed using Stata version 15.1
153 Results
154 Search results
155 A total of 386 potentially relevant articles were identified, of which 128 duplicates were
156 removed. At the screening stage, 202 articles were excluded after reading the titles and abstracts,
157 among which 136 were irrelevant to the topic, and 66 did not match the research type. According to
158 the inclusion and exclusion criteria, 56 full-text articles were assessed for eligibility. Among these,
159 27 studies did not meet the inclusion criteria and had incomplete outcome indicators. Thus, a total
160 of 29 articles were included in this meta-analysis. A summary of the process is outlined in Figure 1.
6
161 Figure 1. Flow chart of literature screening
163 Most of the 29 included studies were published in 2020 or later (n = 23, 79.31%) and the
164 majority of the studies were conducted in Europe and North America (n = 19, 65.51%). The included
165 studies covered 9 specialties, including Anatomy, Surgery, Imaging department, and Emergency
166 Medicine. Among them, studies on theoretical knowledge learning accounted for 53.33% (n=16),
167 and those on skill training accounted for 46.67%(n=14). One of the studies included both knowledge
173 According to the JBI quality appraisal tool, 8 of the RCTs were of high quality (27.59%) and
174 21 of the RCTs were of medium quality (72.41%) (Table 2). Blinding of participants and interveners
175 was impossible since the intervention was apparent to them. The following three items in most
176 studies were considered“no”: allocation concealment, participant blinding, and intervener
177 blinding.
190 Due to high heterogeneity, a sensitivity analysis was conducted to assess the reliability of the
191 results. In the analysis of performance time, when the study by Felinska et al. [6] was excluded, the
192 overall effect was different between the AR/MR and control groups (SMD=-0.23, 95% CI: -0.45 to
193 0.01, P=0.061), which was different from the primary pooled effect. In addition to the
194 abovementioned studies, no single study was found to significantly influence the overall pooled
195 effects, indicating the stability of our results (Figure S1). Aside from the failure rate analysis (P =
196 0.017), no other analyses revealed significant publication bias based on the the Egger's test (P<
199 A total of 8 publications involving 454 participants (AR/MR group = 205 and control group =
200 249) reported skill scores. Because high heterogeneity was observed across these studies (I2 =
201 95.8%, P=0.000), a random-effects model was used. The pooled effects showed a significant
202 difference in skill scores (WMD = 12.31, 95% CI: 4.12 to 20.50, P =0.003) in favor of the AR/MR
9
204
205 Figure 2 Forest plot for the effects of AR/MR on skill scores
206 A total of 9 studies reported failure rates, with 3,690 failures in the AR/MR group and 4,487 in
207 the control group. Due to high heterogeneity in the meta-analysis (I2 = 79.4%, P=0.000), a random-
208 effects model was used. The results showed a significant reduction in the failure rate in the AR/MR
209 group compared to that in the control group (RD=-0.13, 95% CI: -0.19 to -0.07, P=0.000) (Figure
210 3).
211
10
212 Figure 3 Forest plot for the effects of AR/MR on the failure rate
213 A total of 5 publications involving 942 participants were identified (AR/MR group = 471 and
214 control group = 471). Heterogeneity analysis revealed an I2 of 2.3% and a P value of 0.393,
215 indicating no significant heterogeneity. A random-effects model was used for the meta-analysis to
216 ensure the reliability of the results. The results showed a significant reduction in performance time
217 in the AR/MR group compared to the control group (SMD = -0.19, 95% CI: -0.32 to -0.06, P=0.003)
219
220 Figure 4 Forest plot for the effects of AR/MR on performance time
222 A total of 14 publications involving 826 participants (AR/MR group = 406 and control group
223 = 420) reported the use of ARs/MRs for knowledge learning. Due to high heterogeneity in the meta-
224 analysis (I2 = 88%, P=0.000), a random-effects model was used. The results showed no significant
225 difference in knowledge test scores between the AR/MR group and the control group (WMD=2.78,
11
227
228 Figure 5 Forest plot for the effects of AR/MR on knowledge scores
230 A total of 12 publications reported 605 student evaluation questionnaires on the PU (AR/MR
231 group = 281 and control group = 324). Due to high heterogeneity in the meta-analysis (I2 = 77.4%,
232 P =0.000), a random-effects model was used. The pooled effects showed that the score of the
233 AR/MR group was significantly greater than that of the control group (WMD = 0.27, 95% CI: 0.00-
234 0.53, P = 0.048) (Figure S2). To understand the PU of AR/MR in knowledge learning and skill
235 training activities, a subgroup analysis was conducted. In the skills training subgroup, which
236 included 5 studies, the AR/MR scores were significantly greater than those in the control group
237 (WMD = 0.30, 95% CI: 0.11-0.49, P=0.002). Conversely, in the knowledge learning group, which
238 included 7 studies, no significant difference was observed between the AR/MR score and those of
240 A total of 11 publications reported 568 student evaluation questionnaires on the PU (AR/MR
241 group = 262 and control group = 306).A total of 11 publications reported students' evaluation
242 questionnaires on the PEOU, with 262 in the AR/MR group and 306 in the control group.
243 Heterogeneity analysis revealed high heterogeneity (I2 = 66.5%, P =0.001), and a random-effects
12
244 model was used for the meta-analysis. The pooled effects showed that the AR/MR score was
245 significantlygreater than that of the control group (WMD = 0.35, 95% CI: 0.13-0.57, P=0.002)
246 (Figure S3). Subgroup analysis was conducted for the knowledge learning group (7 studies) and the
247 skill training group(4 studies). The analysis using a random effects model revealed that in both the
248 knowledge learning (WMD=0.40, 95% CI: 0.07-0.73, P=0.018) and skills training (WMD=0.32,
249 95% CI: 0.09-0.55, P=0.007) subgroups, the PEOU scores of the AR/MR group were significantly
251 A total of 9 publications reported 456 student evaluations of enjoyment (AR/MR group = 205
252 and control group = 251). Heterogeneity analysis revealed high heterogeneity (I2 = 90.2%,
253 P=0.000), and a random-effects model was used. The pooled effects showed that the score of the
254 AR/MR group was significantly greater than that of the control group (WMD = 0.67, 95% CI: 0.20-
255 1.13, P=0.005) (Figure S4). The subgroup analysis included 6 studies on knowledge learning and 3
256 on skill training. The results indicated that in both the knowledge learning (WMD = 0.77, 95% CI:
257 0.10-1.44, P=0.024) and skills training (WMD = 0.52, 95% CI: 0.23-0.81, P=0.000) subgroups, the
258 scores for the enjoyment aspect of AR/MR were significantly greater than those of the control group
260
261 Figure 6 Effects of AR/MR on student experience indicators
13
262 Discussion
263 The current meta-analysis encompasses 29 studies, 23 of which were conducted between 2020
264 and 2023, highlighting the rapid expansion of AR/MR applications in medical education with
265 technological advancements. This meta-analysis indicated that employing AR/MR in skill training
266 significantly reduces both failure rates and performance time, while concurrently yielding higher
267 skill training scores. Notably, no significant difference was detected in the knowledge learning
268 scores. Participants consistently perceive AR/MR as more useful, easier to use, and more enjoyable
269 than conventional instructional methods, particularly within the context of skill training.
270 Information processing theory divides knowledge into declarative and procedural knowledge
271 [42]. AR/MR aids declarative (e.g., anatomy, pathology) via visualizations[43] and enhances
272 procedural skills through immersive simulations, offering real-time operational practice [44].
273 AR/MR enhanced skill training but limited impact on knowledge learning
274 While AR/MR excels in skill training within medical education, as evidenced by reduced
275 failure rates and performance times, its impact on theoretical knowledge learning appears less
276 substantial. This meta-analysis revealed no significant advantage for AR/MR over traditional
277 methods in enhancing knowledge comprehension, which is congruent with the findings of Moro et
279 AR/MR's potential to reduce cognitive load during information processing[46] suggests
280 benefits for learners[27], yet its reliance on visualization and interaction may inadequately address
281 deeper cognitive processes such as understanding and memory, which are crucial for knowledge
282 acquisition. Compared to skill training, the current common evaluation of knowledge learning
283 focuses on recall and memory[47] and may inadequately gauge AR/MR's ability to facilitate 3D
284 comprehension and practical application skills, necessitating more holistic evaluation methods that
286 In contrast, AR/MR technology significantly improved skill training outcomes and reduced
287 failure rates and performance times, consistent with past meta-analyses[12, 13]. It enhances skill
288 acquisition by offering standardized demos and key explanations, facilitating mental model
289 formation and skill mimicry[6]. The real-time simulation of AR/MR in medical training provides
14
290 authentic intrinsic feedback, which is augmented by extrinsic feedback mechanisms, accelerating
291 skill development and refinement[16, 23, 48]. AR/MR simplifies operational orientation and task
292 execution, reduces cognitive load, and thus accelerates skill formation[30, 49].
293 The impact of AR/MR in medical education in four stages was evaluated based on the
294 Kirkpatrick model[50]: increased student satisfaction (reaction), enhanced skill performance
295 (learning), reduced performance time (behavior), and reduced failure rate (result). In knowledge
296 learning, although students react favorably (reaction), there is no marked improvement in learning
297 outcomes (learning), and behavior and results assessments are lacking.
298 This emphasizes the necessity of refined, multilevel evaluation approaches, including spatial
299 abilities and practical skills. These innovative biometric sensors are expected to achieve accurate
300 quantification[6]. Future research should adopt standardized methodologies to address evaluation
301 gaps and optimiz AR/MR's implementation strategy for both knowledge and skill development,
303 The acceptance for AR/MR in skill training is better than that in knowledge learning
304 The meta-analysis shows that medical students have varying levels of acceptance of AR/MR
305 in skill training and knowledge learning, which is related to the effectiveness demonstrated by the
306 technology. User acceptance is the key to technological implementation, and Fred D. Davis's (1986)
307 Technology Acceptance Model (TAM) is an important evaluation model. The TAM centers on
308 perceived usefulness (PU) and perceived ease of use (PEOU) as determinants[51]. The PU measures
309 perceived improvement in work performance, while the PEOU reflects ease of use
310 perception[51].These factors are instrumental in forecasting the adoption of emerging technologies.
311 However, to our knowledge, no meta-analysis has yet been conducted to evaluate the user
312 acceptance of AR/MR in medical education, such as PU, PEOU, and enjoyment.
313 In the context of knowledge acquisition, AR/MR technology is highly praised for its user-
314 friendly interface and the enjoyment value it brings to the user. Students reported elevated levels of
315 PEOU and enjoyment, signifying that AR/MR systems are largely seen as intuitive and effortless to
316 navigate. Nevertheless, the PU scores remain unremarkable. This suggests that while AR/MR may
317 excel in delivering an engaging educational experience, students do not believe that it can bring
321 In contrast, AR/MR has emerged as a powerhouse in skill training, where it demonstrably
322 heightens PU, PEOU, and enjoyment. Learners acknowledge AR/MR’s capacity to augment the
323 effectiveness of training, aligning with the findings of previous meta-analyses that highlighted AR’s
324 efficacy in enhancing learner satisfaction and proficiency in medical training exercises[12]. The
325 heightened sense of realism and interactivity intrinsic to AR/MR fosters an environment conducive
327 To effectively implement AR/MR in medical education, it is important to carefully design the
328 course curriculum. Design courses tailored to the characteristics of AR/MR, fully tapping into the
329 unique value and potential of AR/MR technology in the field of medical education. Implementing
330 assessment models that accurately reflect the unique advantages of AR/MR can facilitate a clearer
331 understanding of learning outcomes among students, thereby increasing their acceptance of
332 AR/MR-integrated curricula. By addressing these key considerations, medical schools can optimize
333 the integration of AR/MR technology and create a more effective and engaging learning
334 environment for their students. By doing so, institutions can leverage the potential of AR/MR to
335 enhance both the theoretical comprehension and practical skill development of future healthcare
337 Limitations
338 The main limitation of this study is the high heterogeneity among the included studies. There
339 is significant heterogeneity in terms of research methods, outcome measures, data collection, and
340 reporting due to the different research topics covered by the included articles. This is not surprising
341 because there is considerable variation in medical curricula and educational interventions are
342 typically designed based on specific teaching content and targeted populations to meet specific
343 educational needs. High heterogeneity has also been observed in meta-analyses of other medical
16
345 Conclusion
346 This meta-analysis demonstrated that AR/MR has been applied in medical education in Europe,
347 America, and other regions. Its applications include knowledge learning and skill training. When
348 used in skill training, AR/MR teaching methods exhibit significant advantages over traditional
349 methods in terms of mastering operational skills, reducing performance time, and minimizing
350 failure. AR/MR also receives significantly higher ratings in terms of PU, PEOU, and enjoyment
351 than traditional teaching methods. However, in knowledge learning, there is no significant
352 improvement in student performance. Although users appreciate AR/MR teaching and recognize
353 the user-friendliness of AR/MR devices, they do not think it is useful for knowledge learning. This
354 comprehensive analysis of AR/MR teaching provides foundational data for the future expansion of
355 AR/MR applications in education and the improvement of teaching effectiveness. Based on our
356 results, AR/MR can be applied in medical education where spatial thinking and visual perception
357 are required. Furthermore, assessment methods need to be improved to better capture and evaluate
359 consider the heterogeneity of the included studies, and further well-designed research is needed to
360 confirm our findings. Overall, this work provides a solid foundation for further exploration and
361 improvement of AR/MR applications in the context of medical education, to promote progress in
364 AR: Augmented reality; MR: Mixed reality; PEOU: Perceived ease of use; PU: Perceived
365 usefulness; RD: Risk difference; SMD: Standardization mean difference; WMD: Weighted mean
367 Declarations
368 Funding
369 This study was funded by Macao Polytechnic University-funded research project
17
372 The datasets are available from the corresponding author upon reasonable request.
374 Ruoxuan Zhang: Conceptualization, Data curation, Formal analysis, Methodology, Software,
375 Writing – original draft, Writing – review & editing. Xiaoyan Jin: Conceptualization, Data curation,
376 Project administration, Writing – review & editing. Ming Liu: Conceptualization, Methodology,
377 Project administration, Supervision, Writing – review & editing. Hoi Yee Tong: Methodology,
378 Writing – review & editing. All authors have reviewed the manuscript and consented to participate.
380 Not applicable. (This manuscript is a meta-analysis, and does not report on or involve the use
18
(health OR medicine OR medical OR healthcare OR 'health care' OR nursery) AND
('Randomized Controlled Trials' OR 'RCT')
SU ('augmented reality' OR 'augmented realities' OR 'reality, augmented' OR 'mixed reality' OR
Education 'mixed realities' OR 'reality, mixed') AND (education* OR learn* OR teach* OR train*) AND
5
Source(Ebsco) (health OR medicine OR medical OR healthcare OR 'health care' OR nursery) AND
('Randomized Controlled Trials' OR 'RCT')
Education AB ('augmented reality' OR 'augmented realities' OR 'reality, augmented' OR 'mixed reality' OR
Resources 'mixed realities' OR 'reality, mixed') AND (education* OR learn* OR teach* OR train*) AND
6
Information (health OR medicine OR medical OR healthcare OR 'health care' OR nursery) AND
Center(ERIC) ('Randomized Controlled Trials' OR 'RCT')
AB ('augmented reality' OR 'augmented realities' OR 'reality, augmented' OR 'mixed reality' OR
CINAHL 'mixed realities' OR 'reality, mixed') AND (education* OR learn* OR teach* OR train*) AND
7
(EBSCO) (health OR medicine OR medical OR healthcare OR 'health care' OR nursery) AND
('Randomized Controlled Trials' OR 'RCT')
TS=('augmented reality' OR 'augmented realities' OR 'reality, augmented' OR 'mixed reality' OR
Web of Science 'mixed realities' OR 'reality, mixed') AND TS=(education* OR learn* OR teach* OR train*)
8
Core Collection AND TS=(health OR medicine OR medical OR healthcare OR 'health care' OR nursery) AND
TS=('Randomized Controlled Trials' OR 'RCT')
Chinese (增强现实 OR 混合现实 OR AR技术 OR MR技术) AND (医学 OR 医疗 OR 卫生 OR 保健
9 BioMedical
OR 健康) AND (教育 OR 培训 OR 教学) AND (随机对照实验 OR RCT)
Literature (CBM)
China National TKA=(增强现实 OR 混合现实 OR AR技术 OR MR技术) AND TKA=(医学 OR 医疗 OR 卫
Knowledge
10 生 OR 保健 OR 健康) AND TKA=(教育 OR 培训 OR 教学) AND TKA=(随机对照实验 OR
Infrastructure
(CNKI) RCT)
RCT)
387
390
391 Figure S1 Sensitivity analysis assessing the influence of individual studies on the pooled analysis.
392 The underline(—)indicates that after excluding this study, the primary pooled effect has been
20
393 changed.
394
395 Figure S2 Forest plot for the effects of AR/MR on PU compared to control group
396
397 Figure S3 Forest plot for the effects of AR/MR on PEOU compared to control group
21
398
399 Figure S4 Forest plot for the effects of AR/MR on enjoyment compared to control group
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