Professional Documents
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Miniature Wargames 474-202310
Miniature Wargames 474-202310
Miniature Wargames 474-202310
IN THIS ISSUE
04 FORWARD OBSERVER
With the latest news items.
W
ell, this month we have a great issue for you. If you have the print copy
of the magazine you will have noticed the six FREE, superb plastic, FOURPENCE
28mm Wargames Atlantic Panzer Lehr for you The map is not the country: some
to assemble and paint. And – on top of that – we have thoughts on scouting terrain and
some more WWII material to back it up. Whether it’s random generation on the tabletop.
in the Western Desert with DAK ATTACK or elsewhere
with Das Fahrzeug Kaput Ist (“The Tank Is Busted”) with
downloadable rules, or even a scratch build for some
12 DAK ATTACK
tank stopping scenery... we have it all. But other periods WWII Desert raids in 1/72nd: a
are catered for: from the Assyrians and Sumerians (with a scenario for Dak Attack.
scenario and a themed scratch build) to the ECW and
random scenery creation, this issue has something 20 DEFENCE IN DEPTH
for everyone. As the incomparable Mel Brooks
With the latest figure and rules reviews.
rapped: “I was on a roll, I couldn’t lose, then
came D-day: the birth of the blues, the Yanks and
the Brits started raising Cain, those guys were 25 COMMAND DECISION
the pits: I was goin’ insane... Sprechen Sie South of the border, down Sumeria
Argentinian?” Well, ya gotta laugh! way: an Assyrian assault in 2000BC.
COMING
not just the fantasy rules system but
any Napoleonic game that needs good
Silver Bayonet figures character figures: there’s a chap reading
Northstar have some more Silver a book, another fellow with a drawn
Bayonet figures coming soon. They sabre and a British female hussar. We
are almost all British – there’s a French have no release date yet (except
woman who seems to have crept into ‘soon’) but they should be a useful
the production line (perhaps someone addition to the already impressive
should be told?) – but all are finely range for this popular rule set. Go to
sculpted by Mike Owen. They are to northstarfigures.com for more info.
SELWG
Sunday 16th October
any serious painter to have at least
Lee Valley Sports Centre,
one general use airbrush and – once 61 Meridian Way, Edmonton,
comfortable – to buy a more detailed London, N9 0AR
one with a tanked compressor with
quick release attachments. The ‘regular’ WARFARE
brushes I used were Raphael 8404 (size 1 Saturday 12th & Sunday 13th
and 2/0) along with some older Broken November
Toad brushes for harsher techniques (do Farnborough International,
not stipple with new brushes!). The paint Exhibition & Conference Centre,
was mainly Nocturas signature N-Paint GU14 6TQ
collection with some Scale 75 and wargamesreading.co.uk
Kimera Kolors. I used both a Redgrass
Games paint handle and MK1 wet
palette and custom built the base using THIS MONTH
IN HISTORY
Green Stuff World’s Crunch Times
resin combined with Scale 75s Summer
For this month’s Community Corner
we spoke to Robert Mordak, who began
Environment Terrain Kit.
“I recommend using a new technique TRAFALGAR
collecting and painting miniatures some or tool in each project, this way you learn 21 OCTOBER 1805
20 years ago with model cars and WWII what works for you – and what doesn’t The battle took place between
planes, before moving to Warhammer – and it allows you to bring in your the British Royal Navy and the
40K. His submission comes from his own style or unique creativity to each combined fleets of the French and
most recent game system, Corvus project. For example I always bought Spanish Navies during the War of
Belli’s Infinity. base toppers or resin pre-built bases, but I the Third Coalition. Lord Nelson’s
“I painted this figure using a lot of have found that making my own bases to British were outnumbered but
focused contrast to bring out the details be an extremely rewarding experience.” sailed directly at the allied battle
as well as some non metallic metal line’s flank, hoping to break
and object source lighting. The Infinity it. Villeneuve – commanding
range has incredible sculpts and details Nelson’s opposition – failed to
so it’s easy to put a lot of love into the successfully respond: Nelson’s
models and try various techniques and columns split the Franco-Spanish
styles. For example, this figure has a fleet in three, isolating the rear
lot of airbrushing to build the contrast half. The allied vanguard sailed off
followed by layering to bring back while it attempted to turn around,
saturation and other fun techniques like giving the British temporary
stippling and feathering to really push superiority over the remainder of
high saturation contrast. their fleet. The battle resulted in
“This figure was painted using my 22 allied ships being lost, while
Badger Patriot 105 0.4mm airbrush the British lost none. The victory
If you’d like to submit
unity and my H&S Infinity 0.15mm confirmed the naval supremacy
something for Comm
Corner, contact detailed airbrush for the bulk of Britain had established during the
MiniatureWargames@ the work. I strongly recommend course of the eighteenth century.
warnersgroup.co.uk
PRE-GAME SCOUTING
Each player begins the game with three
Scouting Points. Each player gains an
additional point for the following:
BUILT UP AREA
◗ Ace: Light urban area. Block line of
sight and offer concealment. Difficult ABOVE: Somewhere in Italy 1943, an infantry patrol
moves through a vineyard.
ground for all units. Light cover
from fire.
intelligence from refugees (5+ on d6), ◗ Queen: Light urban area. Block line of
◗ Two: Light urban area. Block line of if successful, scout nearest terrain sight and offer concealment. Difficult
sight and offer concealment. Difficult feature for free. ground for all units. Light cover from
ground for all units. Light cover fire. Local sympathisers are present
from fire. ◗ Seven: Dense development. Block and make themselves known. Unit
line of sight and offer concealment. may attempt to gather intelligence
◗ Three: Light urban area. Block line of Difficult ground for all units. Hard from refugees (5+ on d6), if successful,
sight and offer concealment. Difficult cover from fire. scout one terrain feature for free.
ground for all units. Light cover from
fire. Due to good roads and squares, ◗ Eight: Dense development. Block ◗ King: Fuel/Munitions dump. Draw
units moving North-South or South- line of sight and offer concealment. an additional card to determine
North may treat it as open ground for Difficult ground for all units. Hard the nature of the Build Up Area.
movement purposes. cover from fire. Area contains sturdy Nominate one armour/vehicle unit
stone church/town hall, which within twelve inches of the BUA,
◗ Four: Light urban area. Block line of one infantry unit may treat as an this unit may immediately take a
sight and offer concealment. Difficult improvised bunker. free move. If the BUA is hit by HE or
ground for all units. Light cover from artillery fire, roll d6. On a 6, the fire
fire. Due to good roads and squares, ◗ Nine: Suburban area. Block line of causes a massive explosion/fire.
units moving East-West or West- sight and offer concealment. Mark the area with smoke. Units in
East may treat it as open ground for Difficult ground for armour and the area have two turns to vacate or
movement purposes. vehicles, infantry may move as open be destroyed.
due to extensive gardens. Hard cover
◗ Five: Dense development. Block line of from fire. IN CONCLUSION
sight and offer concealment. Difficult This is a bit of an experiment and I
ground for all units. Hard cover from ◗ Ten: Suburban area. Block line of sight would be surprised if someone else
fire. Due to good roads and squares, and offer concealment. Difficult ground hasn’t come up with something similar.
units moving North-South or South- for armour and vehicles, infantry I don’t think it would work for hills,
North may treat it as open ground for may move as open due to extensive changes in elevation, etc as those are
movement purposes. gardens. Hard cover from fire. fairly self evident, but it could work for
rivers, rough ground and hedgerows. It
◗ Six: Dense development. Block line of ◗ Jack: Dense development. Block added extra interest to the solo games
sight and offer concealment. Difficult line of sight and offer concealment. I tried it in (and gave my Daimler
ground for all units. Hard cover from Difficult ground for all units. Hard armoured cars something to do!), but
fire. Refugees present, blocking roads cover from fire. Extensive under-street this is more of a proof of concept than a
and slowing movement. Unit’s must cellars mean that armour is in danger fully realised terrain generation system.
move refugees (5+ on d6, 3+ if military of being immobilised. Any armour If you do try it and find it useful, drop
police) before attempting to exit the unit moving through the area will be me a line at conrad.kinch@gmail.com or @
area. Unit may attempt to gather immobilised on a 6 on a d6. aquestingvole on Twitter. ■
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I
ABOVE &
have always enjoyed not only the games but also RIGHT
Stirling’s Top
making and painting models and scratch building Raiders game
scenery. The other part of the hobby I enjoy is writing with jeeps
my own sets of rules for personal use. Playing solo games attacking a
desert airfield
has always been a fun part of the hobby as I am sure it with blown
is with many gamers. Short, small one hour games as up 109s and
well as full campaigns are all grist to the wargamers Stukas by the
Maidenhead
mill. For some time I had been contemplating the idea Reapers at newspaper. I was immediately hooked and wanted to
of short one hour games which could develop into a Colours 2018. find out as much as possible about this amazing unit
series of connected games, a sort of mini campaign but called The Long Range Desert Group.
BOTTOM RIGHT
not involving a huge number of figures. The rules were Akrika Korps After reading several books about their history and
to be simple to remember with as few charts as possible deploy from exploits I began to formulate a few ideas. The units
and a certain amount of character development. Most a Mercedes involved were not big and there was a lot of action. I
Truck. From
importantly they were to be a solo game with multi the Author's knew this was exactly what I had been looking for. Two
player option as opposed to the other way around. The collection. years later – and after lots of play testing with friends
dilemma was what period and what scale. and their encouragement – I decided to publish the
rules and called them DAK ATTACK
THE EUREKA MOMENT
It started on celluloid. How many gamers get inspired IN THE BEGINNING...
by watching a film? My Seven Years War project was First off, I’ll lay out a brief history of The Long Range
inspired by the film Barry Lyndon and my Sudan Desert Group. It was the brain child of Major Ralph
game by The Four Feathers and so on. The film which Bagnold. Between the wars Bagnold had been a
inspired me this time was Sea Of Sand with Richard geographer and desert explorer. He and his fellow
Attenborough released in 1958. I had never seen it explorers had gained extensive knowledge of desert
until a few years ago when it was a free DVD in a travel, survival and navigation in the vast desert of
›
October 2022 Miniature Wargames 15
DESERT DUMP ATTACK
DAY THREE
The first bit of good news was that Di has recovered
sufficiently overnight to not be considered as wounded
any more. The card drawn for day three was number
thirteen which is the Convoy Shoot Up card. This
card states that we meet an enemy convoy of four
soft skin lorries and a staff car on the road This game
also has a couple of added twists in that the staff car
contains an Officer and the trucks may contain German
troops. After opening fire on the convoy any truck not
destroyed we dice to see if it contains any troops. If
they do contain enemy troops then they immediately
disembark test for being suppressed and if not
suppressed may start to return fire. If we manage to ABOVE AFTERMATH
destroy the convoy and the staff car the Officer always A German So this is a brief walk through of a running scenario
column deploys
survives and can be taken prisoner. The down side is quickly from game. In total, the games so far have taken about two
getting the prisoner back to base. He is worth a lot of their lorries hours playing time. With four more days to get back
points but has to be guarded constantly. This should be whilst under to base, things are pretty even with enemy losses at
fire from the
a short sharp game as the LRDG have the element of LRDG. Again, 557 points to our 240 points but we have to see if Tom
surprise but things can sometimes go horribly wrong. firing angles recovers. That is as far as I have got with this solo
are shown with campaign. I hope you have enjoyed the journey so far
THE GAME the red match
sticks. From as much as I have. My big wish is that it has inspired
We were now down to three trucks and two jeeps but the Author's enough interest in you the reader to make you want to
all were fully crewed by fit men. The tactics for this collection. learn more about the men and the heroic deeds of The
game had to be fairly simple. The first thing to avoid Long Range Desert Group!
was the chance of detection so we went straight in and Ed’s note: Mr Wheatley is too polite to mention but I
started to open fire on move one. This meant we were reviewed the rules a couple of issues ago and they are well
only able to open fire on the first two vehicles, the staff worth chasing up: Go to dakattackgame.blogspot.com or
car and one truck. My jeep along with Sgt Browns Offensive Miniatures to get more info. ■
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SOUTH
OF THE
sharp fight; the respective gods reconciled and so too
did the people.
Things are... different now. The Ensi (the High Priest
Governor) and the Lugal (King or Warlord) have
BORDER
conscripted all able-bodied men to support the Lugal’s
household contingent. You face an existential threat in the
form of highly skilled warriors from the river Tigris and
the city of Ashur. They seem hell-bent on overwhelming
you and subsuming you into their empire.
E
ach Command Decision aims to offer a series of ABOVE new Sumerian Empire. You have a hard-core of full
playable options in timeless military scenarios. Sumerian time soldiers (Aga-ush), bolstered by levies and militia
chariots
Command Decision is designed so you can read the massing for an (Erin). The Gishgigir is your strike force: two wheeled
situation and figure out your own command decisions if you assault on the battle-carts yoked to four wild asses.
were leading the troops on the ground. You can either work Assyrian lines. Rather than suffer a siege, you
through the various options or use the mechanics to create have marched into the border
the precise circumstances of the table top engagement. The
scenarios may have particular historical themes and settings
but you can easily adapt the mechanics to suit your own
preferences and collections. RIGHT
This is one of
the Sumerian
SITUATION REPORT commanders
The power and dominance of cities come and go. Your on-board his
chariot.
city and the surrounding territory exist because of the
power of your patron god. In times past, when cities
went to war over land, it was swiftly resolved with a
›
October 2022 Miniature Wargames 25
COMMAND DECISION
›
table: a very uncertain future.
RULES
There are many different options to play this kind of
small campaign game, popular sets could include Hail
Caesar, Sword and Spear, Field of Glory, L’Art de la
Guerre and the various incarnations of WRG. (I’d also add
Impetus, Mortem et Gloriam or To the Strongest to that
list but... well we could go on for pages: the wargaming world
is certainly not short of suitable rule sets. Ed.). There are also
over a hundred free options available (see links at end).
I’m sure you will already have your favourite, but
to play this campaign you will need to either tweak
the comparative sizes of the forces or hamstring the
Assyrians (outlined in the next section).
As an aside, the figures featured in this article are
all 20mm figures from HAT from their Sumerian and
Assyrian boxed sets. Unlike many of the older plastic
figure sets, HAT seems to have learned the lesson that
wargamers are their main customers and that they use
sensible poses. Mercifully, there are no figures in any of
the boxed sets (infantry and chariots for the Sumerians
and chariots, cavalry and two types of infantry boxes
for the Assyrians) that feature duff poses! (personally,
I always rather enjoyed the chaps pulling parachutes or
carrying canoes over their heads in my WWII Airfix sets
but... I’m probably weird! Ed.)
Wargames
Association of
Reading
DAS FAHR ZEUG K APUT IS T
he release of Panzer Lehr figures by Wargames (along with arms modelled with a variety of weapons
T
ABOVE
The Crew Atlantic provides gamers with a new set of the box also contains arms with spanners and petrol
with their
broken vehicle 28mm multi-part hard plastic World War II cans to add to your modelling options.)
- a Tamiya German figures but in different uniforms So, looking at the free sprue of figures provided
Jadgpanther. from those normally seen on late war figures. They with this issue of the magazine gave me an idea for a
Buildings from
the Editor's have been modelled wearing the double-breasted different type of scenario as well as making me take a
collection. Sturmgeschütz jacket and baggy trousers worn by fresh look at the history of Panzer Lehr.
the Panzer Lehr panzergrenadiers and by Panzer and
vehicle crews instead of the standard field blouse, CREATION
trousers and boots normally worn by the German The Division was formed 30th December 1943 from
army. This allows the figures to depict both Panzer training and demonstration troops (the word Lehr
Lehr panzergrenadiers and dismounted vehicle crews means “teach”) and although in April 1944 the division
INITIAL OPERATIONS
The newly formed Panzer Lehr was
initially ordered to move from
Germany to the Nancy–Verdun area
of France in January 1944 to complete
its training but on 6th March 1944
it was sent to Vienna and then on
19th March it took in Operation
Margarethe, the German occupation
of Hungary. It returned to France on 15th
May 1944 to await the Allied invasion where it
formed part of the German armoured reserve and
was committed to the Normandy battles on 8th June
where, together with the 2nd Panzer Division and the
10st SS Heavy Panzer Battalion, it formed part of the
defence of Caen against the British and Canadians.
›
October 2022 Miniature Wargames 33
DAS FAHR ZEUG K APUT IS T
penetrated and Panzer Lehr was described by German before fighting all day on 23rd December to capture
High Command as being “effectively annihilated.” In the town of Rochefort before going on to recapture
fact Panzer Lehr was still fighting and as of 1st August Humain.
it still had 33 tanks and assault guns operational and Then Panzer Lehr was moved to new positions to
a further 44 in workshops. So on 17th August after a counter the US 4th Armored Division who were the
fighting withdrawal it was ordered back to Alençon spearhead of George Patton’s US Third Army which
and thence to Germany for rest and refitting. was attacking to relieve Bastogne. They led the German
counter attack which failed and the Division was
PANZER LEHR REBORN finally pulled out of the battle having suffered heavy
In the 7 months since its formation the Division had casualties and been virtually destroyed as a fighting
been reduced from a proud. well equipped Panzer force.
Division to a unit with only 20 operational tanks but
after spending a month in the Saar, the Division was THE FINAL DAYS
moved to Paderborn where it received 72 tanks, 21 After the failure of the Ardennes offensive, Panzer Lehr
assault guns and hundreds of replacement troops. was again refitted before being moved north into the
BELOW
However, as with the rest of the German army, the The crew Rhineland, where it fought the Anglo-Canadian 21st
new crews and troops may have been trained but members Army Group during Operation Veritable and sustained
they were not of the same quality as the veterans who respond to the more heavy losses. By 15th March 1945 Panzer Lehr
warning and
had formed Panzer Lehr. Many were young or lacked start fighting the had only 6 Panzer IVs, 29 Panthers and 14 Jagdpanzer
experience or would have been considered unfit for US Patrol. IVs left but when the U.S. 9th Armored Division
military service earlier in the war.
In early November 1944, Panzer Lehr was transferred
to Field Marshal Walter Model’s Army Group B in
preparation for the planned winter offensive usually
referred to as the Battle of the Bulge. However, on 21st
November, the partially refitted Division which only
had 34 Panzer IV and 38 Panther tanks combat ready
was ordered to counterattack American forces which
were driving towards the Saverne Gap and the ensuing
combat led to more losses for the Division.
The German winter offensive, code named Wacht
am Rhein by the Germans, was finally launched on
16th December 1944 but Panzer Lehr was still severely
under strength, with only one of its two tank battalions
operational giving it 27 Panzer IV and 30 Panthers
along with 20 Jagdpanzer IV/70’s ready for combat,
whilst its panzergrenadier regiments were only at 80
percent of their operational strength. It In fact, only
the Division’s armoured reconnaissance battalion was captured the Ludendorff Bridge at Remagen it was
up to full strength but the Division was allocated an sent to block the American advance. In an unsuccessful
additional two tank destroyer battalions and an assault attack in the face of overwhelming allied ground and
gun brigade to make up for its lack of numbers. air superiority it took so many casualties that it was
During the offensive Panzer Lehr was actively reportedly reduced to little more than a battalion in
involved in all of the major actions including the battle strength with just 300 men and 15 tanks or armoured
for Bastogne, the assaults on Dinant and St. Hubert vehicles remaining.
It then staged a fighting retreat across north-western the figures and the spare arms with spanners I decided BELOW
Lots of the
Germany but became trapped in the Ruhr Pocket and make up some dismounted crew members from an Wargames
the remnants of the Division finally surrendered to US armoured vehicle along with a couple of Panzer Atlantic figures
99th Infantry Division on 15th April 1945. The Division Grenadiers. Such crews could be armed with both on the sprue
assembled in
had been in existence for just over 16 months during pistols and SMG’s whilst the Panzer Grenadiers had varying poses.
which time it had been in almost continual combat in access to the normal bolt action rifles, SMG’s, Machine
France, Belgium and Germany and although it had to Guns and grenades.
be rebuilt on several occasions it retained its fighting
spirit until the very end. SET-UP
My scenario is set in somewhere in northern France in
BUSTED: THE SCENARIO the late summer of 1944 abut could equally be set in
‘Das Fahrzeug kaput ist’ (in English: the vehicle is March 1945 just before Panzer Lehr’s surrender.
broken!) is a scenario utilising your free sprue During the retreat an armoured vehicle has broken
I wanted to use the figures on the sprue to create a down and its crew are trying to repair it whilst a
different type of scenario from the normal ‘two patrols couple of panzer grenadiers who had hitched ride
fighting each other’ and inspired by the uniforms of stand guard. The type of vehicle is unspecified to
›
October 2022 Miniature Wargames 35
DAS FAHR ZEUG K APUT IS T
are pulled out by using your teeth and you may shout
‘Dakker, dakker, dakker’ when firing automatic weapons
or yell ‘Take that Schweinhund!’ when playing (entirely
optional! Ed.). The rules can be downloaded for free
from the magazine’s web site but any set of one to one
combat rules which covers automatic weapons and
grenades can be used.
TABLE
The game is best played on a 4’ by 4’ table with the
ruined farm and its outbuildings set in 6 inches in
from one table edge and the whole complex covering
an area no larger than 12 inches deep by 18 inches
wide. Players should feel free to use whatever
buildings they have to create the farm complex but the
key point is that the disabled vehicle sits in the court
FIGURE BUILD
From the free sprue I made up the vehicle’s officer TOP AND yard of the farm and can be seen from the road leading
armed with an SMG, a veteran crew member who has BELOW, RIGHT to it. The rest of the table should have plenty of cover
TO LEFT
an SMG and a stick grenade taken from one of the The crew and in the form of wooded copses or orchards, fields and
Panzer Grenadiers as well as two crew members with the panzer hedge rows thus providing the US patrol with plenty
pistols and spanners. One of the figures comes without Grenadiers find of cover to reach the farm. One possible layout is
themselves
the full equipment kit and I simply trimmed the straps fighting in two shown below
off of the other three crew figures as panzer crews did directions at The Germans begin in the farm complex with the
not normally wear such kit unless fighting in a ground once. four crew members gathered around the vehicle trying
roll. I also made up two Panzer Grenadiers armed with to repair it: remember they were not aware of the
rifles, one of whom also has grenades. oncoming attack and so should be placed randomly
For their opponents I chose to use a sprue of six US
Infantry I had to hand but they could easily be replaced
with a patrol of commonwealth troops or even a group
of, say, French Resistance Fighters (also available from
Wargames Atlantic): I just used what I had to hand. I
made up my US Infantry with two armed with SMGs,
one with a BAR (Browning Automatic Rifle) and the
others with Garands or M1 Carbines.
RULES
The rules I used for the game were my own Quick on
the Draw rules with additions for pulp games set in
the 1920’/1930 and 40’s as the game is best played in
a pulp/ comic book style. So – as an example – SMG’s
can be fired from the hip or one handed, grenade pins
›
October 2022 Miniature Wargames 37
DAS FAHR ZEUG K APUT IS T
NEW
Our intensely researched ‘Forgotten Battles’
range of Scenarios from WW2 are a great
historical read but in concert with our “War
on the Ground” rules provide the wargamer
with challenging but little known actions to
refight - each one a little gem.
Geschutzwagen 39H(f)
Rules and Models by Anschluss Wargames. For more information see our website www.Anschlusswargames.com
Player Characters’ Fates In ECW Wargames Words by Arthur Harman. Photos by The Editor.
Mr Harman provides a ‘bolt on’ system for the ECW games ABOVE WHAT ARE YOUR CHANCES?
and rules of your choice. Ed. Moving This is the process to determining an officers’ chances
towards
a village. of being killed or wounded. Throw 2d6 each turn of
PREMISE Prince Rupert’s close (hand to hand) combat or pursuit, or whenever
When wargame rules are either very simple, somewhat Regiment with the unit the officer is accompanying suffers a hit from
a 28mm ECW
abstract – or even both (as is often the case today) – game called musketry or artillery fire. However:
the resulting battles run the risk of being a bit bland, The Brydge
lacking in period atmosphere. The simple fire and to Farnham ◗ If under fire, a double 1 or 2 at close (Musketry/Case
Warfare 2021.
combat resolution systems may provide little detail Shot) range, or a double 1 at longer (Roundshot)
of the casualties suffered by the troops, but allow the range, means there is a chance the officer may
players to devote all the more effort to discovering become a casualty.
the battlefield experience of their imaginary personal
characters, in the manner of a role-playing game. ◗ If in hand to hand combat, a double 1 or 2
These optional rules for English Civil War battles means there is a chance the officer may become
are intended to create extra atmosphere, by convincing a casualty.
players that their own personal characters – and other
officers too, if they so wish - really are at risk in close- ◗ If there is such a chance, throw 2d6 again, and read
quarter fighting, and to create the sort of circumstantial off the fates of a player’s personal character (and
details that can enliven post-game narratives or also, if you wish, non-played subordinate formation
campaign propaganda pamphlets. They can be used in or unit commanders who are accompanying troops
both face to face and ‘closed’ umpired games and are under fire and/or into close combat) from the
also perfectly suitable for solo wargames. appropriate tables below.
OFFICERS’ HAND TO HAND FIGHTING TABLE (THROW 2 D6) If underfire and taking the Roundshot result: BELOW
Cavalry
Dice Score Result
clash. A To the
12 Pistol ball or sword/pike thrust misses officer by inches. OFFICERS’ ROUNDSHOT WOUND TABLE (THROW 2 D6) Strongest game
11 Pistol ball or sword/pike thrust plucks off his felt hat or Dice Score Result at Partizan 2022.
cap, or rebounds off his helmet. 12 Hit in belly: mortally wounded and suffers a lingering death,
10 Pistol ball or sword/pike thrust is deflected by his buff- but bears the agonising pain with the customary fortitude
coat, if worn, or makes a hole/tear in other garments. of an officer and a gentleman.
9 Pistol ball or sword/pike thrust bounces off his belt-buckle, 11 Leg (that nearest to enemy; otherwise dice odds/evens
gorget or body-armour to determine left/right) smashed: borne from the field in
a blanket to the surgeons (note that a mounted officer’s
8 Pistol ball or sword/pike thrust causes a minor wound to horse is also wounded, see Horse Wound Table, below).
his horse (See Horse Reaction Table below); three such
wounds will prove mortal. 10 Arm (determined as for leg, above) smashed below the
elbow: unable to remain on the field and must go slowly to
7 Pistol ball or sword/pike thrust causes a minor flesh- the surgeons to undergo amputation.
wound in Left/Right (dice odds/evens) arm; two such
wounds in the same arm equal one serious wound 9 Knocked from horse/down by the wind of a passing shot:
stunned for 2 turns, but then able to recover; however, will
6 Pistol ball or sword/pike thrust causes a minor flesh- remain shaken so that it will take twice as long to bring
wound in Left/Right (dice odds/evens) leg; two such mount back under control should it be startled (refer to
wounds in same leg equal one serious wound. Horse Reaction Table, below).
5 Pistol ball or sword/pike thrust disables Left/Right (dice 7 The wind of a passing ball plucks off the officer’s hat: an
odds/evens) arm rendering it useless thereafter. opportunity to impress the troops with his sang froid...
4 Pistol ball or sword/pike thrust disables Left/Right (dice 6 OR 8 A roundshot whizzes close by: the officer remains
odds/evens) leg, causing officer to fall to ground that turn, unperturbed, but if he is mounted, his horse’s reaction must
if on foot be tested (see Horse Reaction Table, below)
3 Pistol ball or sword/pike thrust mortally wounds 5 Knocked from horse/down by a glancing blow: stunned and
officer’s horse, if mounted (See Horse Wound Table, severely bruised; and unable to recover before the close of
below), dice (odds/evens) to see whether he springs the action but suffers no permanent injury.
clear or is trapped underneath; an officer on foot will be
gravely wounded in the face or body. If in hand to hand 4 Arm (determined as for leg, above) shattered above elbow:
combat, he will be captured by the enemy unless his forced to ride or walk slowly from the field, assisted by a
troops drive them off, in which case he will be carried to comrade, to the surgeons to undergo immediate amputation,
the surgeons. but able to make encouraging parting remarks to the troops.
2 Pistol ball or sword/pike thrust strikes face or body, 3 Hit in chest/shoulder: mortally wounded but able to utter
mortally wounding/killing the officer. suitably gallant and uplifting sentiments before expiring.
2 Head knocked to atoms by ball: killed instantly.
›
ABOVE If underfire and taking the Musketry/Case Shot
Support from result:
the North.
A Yorkshire
Wargames OFFICERS’ CASE-SHOT/MUSKETRY WOUND TABLE (THROW 2 D6)
Society game at Dice Score Result
Vaptartak 2017.
10 or 11 Severely wounded and must be borne from the field to the
surgeons in a blanket.
RIGHT
Artillery 9 A narrow escape! Ball plucks off cap/hat, or bounces off of
advances. A To the Armour, helmet, beltplate, gorget, watch, ration biscuit
or Bible in pocket etc. “Had he been but fed and watered he
the Strongest could have withstood a siege!”
game at Partizan
6, 7 or 8 Unscathed.
2022.
5 Struck by a spent ball and stunned temporarily for one turn.
Officers who are stunned may not give or receive orders
and being unable to defend themselves in hand to hand
combat may be taken prisoner.
4 Lightly wounded in the arm (dice odds/evens for left/
right) and stunned for two turns; can remain in the field
thereafter, binding up wound with sash/handkerchief, but
must go to the rear if hit again “I still have one arm to serve
the Lord/His Majesty!”
HORSE REACTION TABLE (THROW 1 D6)
3 OR 12 Mortally wounded, but remains conscious long enough to
utter some Inspiring or poignant last words before expiring Dice Score Result
“So my breastplate wasn’t pistol proof after all…”
1 Horse startled, turns 90 degrees left.
2 Shot in the head and killed instantaneously.
2 Horse startled, turns 90 degrees right.
3 Horse turns about.
Officers who are stunned may not give or receive 4 Horse shies, backing up one area this turn and then
remaining rooted to the spot for 1 turn before being
orders and – being unable to defend themselves in brought back under control.
hand to hand combat – may be taken prisoner. 5 Horse rears on spot for 2 turns before being brought back
under control.
HORSEFLESH 6 Horse panics and gallops away from the direction of the
shot, changing direction if necessary, for 3 turns before
Use the following two tables if the Result in one of the being brought back under control, at a speed of 2 areas
files per turn.
tables above requires it.
If an officer is wounded in the leg by roundshot, the
horse automatically suffers a body wound, as for a throw
of 4 below, since a roundshot that smashed through an
officer’s leg would almost certainly injure his mount too.
However, if a Field or Staff Officer and his mount are
in the line of flight of a roundshot, and the officer has
not been wounded, throw one normal die (d6) to test
for a wound to the mount:
RECORDS LEFT
To the Strongest
I think a good way to do this is to record wounds to an Partizan 2022.
officer and/or his horse, using a dry-wipe or water-
LEFT CENTRE
soluble marker pen, on a picture or diagram of that Example hit
officer which has been laminated or covered with self- chart.
adhesive transparent plastic (so it can be wiped clean to
BELOW
be used again in later games) for future reference when Prince Rupert’s
writing battle reports or campaign newsletters. ■ Regiment.
DOWNLOAD
GET A BLANK HIT CHART
tabletopgaming.co.uk/
information/downloads
STOP
THAT
TANK
Build some easy Czech Hedgehogs
Words and images by James Rose
ubiquitous feature across many World WWII, we are, sadly, seeing them in use again MATERIALS USED
1. MEASURE
Using the diagram as a
reference, measure and draw
out the three supporting arms
on the plain side of the cereal
box cardboard. Ensure that you
mark the centre line on each
arm, label the areas A1 and A2
as indicated on the diagram and
score the centre line.
2. CUT
Cut out each of the arms using
the metal ruler and craft knife,
working slowly and carefully
to ensure clean, straight cuts.
The notches at the ends of each
arm can be eyeballed instead of
measured; the measurements
are given for accuracy for
those that would like to measure
and as a guide for those who
would prefer to eyeball these
cuts.
5. BASECOAT
Basecoat the entire Hedgehog
in black. This can be either done
with cheap acrylic paint and a
paintbrush, a spray can or, if you
have one, an airbrush. This is a
basecoat so ensure a smooth
and even application all over the
Hedgehog.
6. WEATHER
Depending on how weathered
you would like your Hedgehog to
be, you can apply the Citadel’s
Technical Paint Typhus Corrosion:
this is a texture paint with a fine,
granular nature. Generally, with
28mm scales, one or two layers
will suffice to both emulate rust
and provide enough texture for
later painting. When applying,
dab the paint; this will create a
more realistic texture and avoid
brush marks. This step is optional
but if you do apply the Typhus
Corrosion, consider where the
Hedgehog would most likely rust –
in the grooves of each angled arm
and around the ends for example.
›
October 2022 Miniature Wargames 47
HOBBY TIPS
7. RUST
Once dry, take a piece of ragged
ripped sponge. Squeeze a
small amount of Burnt Umber
onto a palette and dip one the
ragged sides of the sponge
into the paint and then dab or
stipple this onto a scrap paper
to remove most of the paint.
If the paint is too thick on the
sponge, it will not leave the
desired texture. Apply the Burnt
Umber using a light dabbing
motion. When stippling, vary
the pressure so that there
are areas where the black
undercoat comes through and
some areas where the Burnt
Umber is solid. Try and also
keep as much texture as you
can.
8. EVEN RUSTIER
You can add another layer of
yellow-brown: sparingly use a
colour such as Citadel’s XV-88
for this only to the edges and
ends of the arms. Wipe as much
of the Burnt Umber off your
sponge as you can and – while
this paint is still wet – repeat the
above process using a further
shade of reddish-brown, such
as Citadel’s Mournfang Brown.
Try and let the paints mix a
little in order to create smooth
transitions but also allow the
sponge texture to be evident so
creating a contrast between the
two colours.
9. METAL
Once the paint is dry, choose a
metallic paint – such as Citadel’s
Leadbelcher – and drybrush the
edges of the Hedgehog. To do
this, load a small amount of the
paint onto a short-haired brush
and then wipe the majority of
the paint from the bristles onto a
piece of scrap paper or kitchen
towel. Then, using is a flicking
motion, just catch the edges of
the metal arms to create areas
where the metal is still coming
through the rusted surface.
SHOW NEWS
th
We are at Colours: 10 September FREE ENTRY!!! Find us with Heroics and ROS
SELWG: 16th October at their now current venue Lee Valley Sports Centre
And lastly Warfare: 12th/13th November at the Farnborough International
Exhibition Centre
Call us on: 01460 241306 shqltd.com Email us at: contact@SHQltd.com
1 Stockyard, Flaxdrayton Farm, South Petherton, Somerset, TA13 5LR
The Italian Wars saw a riot of The first title in this WWII double-bill The December 1944 ‘Battle of the
enormously varied troop types, from describes the design, development, core Bulge’ was Hitler’s great gamble
the ferocious to the unwilling, and from qualities (including all armour values designed to wreck the Allied land
the aristocratic cavalry to the lowly and shell-penetration data), organisation forces in the West. Success was
foot soldier, in a period of emerging and combat use of these opposing always improbable, as the author
weaponry and tactical innovation, mammoths, with snapshot profiles of demonstrates, with so many factors
with a degree of actual or potential eleven operations in which they had direct stacked up against the German
treachery, and all in glorious contact with each other. offensive – multiple rivers, narrow
technicolour ‘uniforms’: what more For wargamers, two particular facets roads, fuel shortages, short daylight
could you want! spring to mind. Firstly, the impressive hours, the threat of Allied airpower,
This third volume covers anti-armour values of the early and late and so on.
principally the battles of Biccoca Soviet 152mm guns were greatly reduced It is an engaging read, written in
(1522) and Pavia (1525), with the latter by low rate of fire, minimal ammunition an episodic manner with short
described in around 30 pages and with (only 20 rounds, of which just 13 were chapters each dealing with a particular
very full orders of battle supported HE), poor sights, and often poor training facet of the campaign: for example,
by sketch maps (regrettably with no – do we build these fully into our rules? Skorzeny’s ‘fifth column’; the
scale). There are also good descriptions Secondly, losses in approach marches, Luftwaffe surprise strike on Allied
of heraldry and dress, accompanied and through inability to repair combat- airbases; the V1 and V2 rocket
by eight pages of colour plates. The damaged vehicles, often greatly exceeded campaign, etc. The overall theatre
authors have done much research the battle losses. Overall, this is a good map omits many of the places in the
into key non-English sources, and account of these iconic AFVs. text, so the reader gains an overall
present their findings clearly. Volume The second title covers the myriad impression rather than the ability to
One was marked by some rather poor Resistance (and collaborationist) follow events precisely. All the sources
translating, but the current volume organisations in this sad episode in Dutch are secondary (and some are from the
reads well. history. The focus is on describing each more ‘excitable’ post-war authors), so
I suppose one prime problem is organisation, together with uniforms, there is no fresh research presented.
the old wargame adage of ‘don’t rest personalities etc, but there are some In all, this is a good story: well told,
your hand on those sharp pikes...’, interesting (albeit brief) accounts of daring with a strong feel for the background
but this really is a most interesting assaults, typically to free fellow Resistance to the campaign, but generally with
period to try out, and these authors do prisoners. Many of the leading fighters insufficient detail to refight specific
it proud. were killed or executed. actions.
Chris Jarvis Chris Jarvis Chris Jarvis
›
October 2022 Miniature Wargames 51
REVIEWS
I reckon this author is The 1790s saw much turmoil in Ireland, The title gives the clue, but this book
one of the great military culminating in the Irish Rebellion only covers the ‘small’ or ‘light’ cruisers
history writers of our of 1798 and the 1,000-strong French of the German Navy. Not detailed are
time, and Helion are to be congratulated ‘invasion’ later that year. the large or battle cruisers which appear
on reprinting his 18th century studies. Campaigns and battles account for in a companion volume on capital ships.
He offers an excellent blend of military about a third of the book, with useful This covers the development of the
analysis set within the social, economic area maps but not a single battle map – a German navy from its origins in 1871 to
and political framework of the era, an major drawback. However, the book is the scouting groups of the First World
attractive writing style, superb iconic more a ‘history of the military’ rather War. It also examines the rationale and
maps, and combined in this case with than a military history, describing the principles behind their designs and the
some wonderful character studies in high quality and quantity of the troops in roles they were built to fulfil.
command. Ireland, and their relationship with Encompassing wide research, many
He covers the Russo-Austrian war the underlying political, social and line drawings and black and white
against revolutionary France, almost economic dynamics. The author photographs, it traces the commissions
wholly in the Swiss theatre, told describes thoroughly the recruitment, of all the ships and the lessons that they
primarily from the Russian side and reliability and usage of each of the brought to further development amid
showing the inspirational character major components: the Militia (mainly the rapidly changing technological
of Suvorov – not necessarily a great Catholic, but with Protestant officers); the world of the late 19th Century. The effect
strategist or tactician, but a great ‘Fencibles’ (mainly Scottish and English of the German fleet laws on designs is
leader of men and indeed a military militia-type units posted to Ireland); the examined with a short comparison with
hero for generations to follow. This is Yeomanry (heavily Protestant); and the other navies.
not a period where much is available very few regular regiments available. This is a highly informative, well
in English: for example, reliable Orders On the whole, loyalty and self-interest written book by two well qualified
of Battle are, as the author notes, “as drove the Protestants, and poverty the German and British authors. There is
rare as hens’ teeth”.However, there is Catholics, with many of the latter joining coverage of cruiser actions coupled with
plenty here for the wargamer, including British regular regiments for war developments and building. It is
OOB and all the battles (and significant employment abroad. thoroughly recommended for all those
sieges) – the three-day battle of the This is an unusual and interesting with an interest in the German navy,
Trebbia has around 20 pages including social history of an army in the trying naval history, the changing technologies
terrain photos and two maps. circumstances of major civil unrest of naval design and the ships of the First
A gem of a book. coincident with a major foreign war. World War.
Chris Jarvis Chris Jarvis Martin S. Pike
›
53 October 2022 Miniature Wargames 53
REVIEWS
BIBLICAL GRANARY
Timeless terrain for the Middle East
Words and images by Tony Harwood
his latest model is based on a number of thought the walls were to flimsy and I used MATERIALS USED
8. WALLING
The walls were painted with my
Paasche H airbrush
and the detailing
was done with a fine
Rosemary & Co.
Sable/Synthetic
brush. The groundwork
was drybrushed with
lighter colours. The
terracotta detailing
around the main
entrance was
copied from
illustration I
had seen on the
internet and the
pots were painted
in various ‘earthy’
colours before the
model was varnished
with Galleria matt varnish.
9. FINISH
Final detailing entailed adding a
few static grass tufts to the base. I
decided not to add green flocking or
coverings to the base as I thought
this would look odd on a model of
a Biblical Granary.
(DVWHUQ5HQDLVVDQFHLQPP
3ROHV&RVVDFNV0RVFRYLWHV&URDWV
+XQJDULDQV,PSHULDOLVWV
2WWRPDQ7XUNV
QUARTERMASTER 28MM AINSTY FANTASY
◗ thebattleforge.co.uk
◗ £3.95 - £10.95
of the Colombian coastal city of Cartagena Mushroom and Toadstools (two of them)
de Indias. Brigade have tweaked it and another pack of Gigantic Goblin
slightly to fit the dimensions so that it fits Mushrooms and Toadstools. Both of these
in well with their existing wall pieces and packs come as non-identical pairs and
you can add fort guns from their range have separate heads but different style
should you feel the need for some actual caps: the former are almost 60mm tall
defensive armament. whilst the toadstools are a little shorter.
There’s also a new keep for the modular Good for whimsical games (Moonstone,
castles range: this one has a triangular layout for example). These are £10.95. They
with a round tower at each corner. Finally, also make a selection of other useful
another castle add-on. This is a Dansker, accoutrements from wooden
also known as a latrine tower. These were buckets to patches of pumpkins
towers over a running stream which were and half a dozen different
linked to the main building by a bridge. wooden carts which are of
These sometimes extended out over the general appeal.
main castle wall and were often features of
central European castles. That all sounds...
fragrant. Models are cast in cream coloured
resin and are priced at £2 for the Triangular
Keep, £1.75 for the Dansker, and Baluarte de
San Domingo is £3.
dŚĂŶŬĨƵůůLJLJŽƵĚŽŶ͛ƚŶĞĞĚŐŽŽĚĚƌĞƐƐ
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tĞĮŶĚŶĞǁ'ĞŶĞƌĂůƐĨŽƌKůĚ^ŽůĚŝĞƌƐ
ĐŽůŽŶĞůďŝůůΛĐŽůŽŶĞůďŝůůƐ͘ĐŽŵ ŽƌϬϭϴϯϯϲϮϳϮϰϭ
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THE LAST WORD
SIMON CHANDLER:
CHRIS PEAT, SPALDING
WARGAMES CLUB
We have also started exhibiting at
wargames events, having won best
participation game at SELWG.
However we recently did a
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part in the Stamford Race for Life
run at Burghley Park in June to
raise funds for the charity.
The same day, the club held a
special gaming get-together to
raise even more funds for Cancer
Research. Special demo games
were held during the event, (a
Harry Potter Dungeons and
Dragons game, Star Wars Legion
and Warhammer 40K plus a
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a cake stall and proceeds went to
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were made throughout the
his month it’s a Protocol; Saga; Star Wars Legion; duration of the event.
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