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HOW TO A BARNSTORMING SCRATCHBUILD!

OCTOBER 2023 ISSUE 486

ALIEN 10

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INVASION
THE AZTEC PERSPECTIVE
9 772513 838029

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LACEWARS IN TIN THERE BE DRAGONS COMMAND DECISION


40mm traditional semi-flats Beat his wings off with a Creating the perfect
for moulding and gaming scenario for Dragon Rampant scenario? We show you how
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WELCOME THE DOGS OF WAR
IN THIS ISSUE
04 FORWARD OBSERVER
With the latest news items.

T
his issue has a selection of rather longer
pieces that I have been trying to fit in 07 SEND THREE AND
for some time. The Aztec ‘Alien FOURPENCE
Invasion’ approach is something The Battle of Montereau 1814 is a Command
I’ve been aching to include plus & Colours scenario using 20mm figures from
the Lacewars piece reminds me
Konrad Kinch.
nostalgically of casting figures over
my kitchen stove using Prinze August
moulds, boiling lead and motorcycle 13 LACE WARS IN TIN
gloves. Remember children, safety An in-depth guide into casting and wargaming
first... Jon Sutherland gives us some
with 40mm Semi Flats using Prinze August
excellent gaming advice; Mr Kinch supplies a
Command & Colours Napoleonic scenario plus rubber moulds and figures you no longer have any
we have a Dragon Rampant (always tricky) use for!
and we build a Stone Barn. As Dave
Gilmour sang (in a Momentary Lapse
Of Reason): “Steps have been taken, a
22 DEFENCE IN DEPTH
silent uproar has unleashed the dogs With the latest figure and rules reviews.
of war; you can’t stop what has
begun: signed, sealed, they deliver 26 THE PERFECT SCENARIO
oblivion”. And – on that cheery
Command Decision looks at the process of
note – happy gaming!
designing a perfect scenario as an introduction to
Get in touch creating the perfect game. But that’s next month...

tabletopgaming.co.uk COVER
MiniatureWG FEATURE 32 ALIEN INVASION
Have you ever wondered what a few
John Treadaway MiniatureWargames Conquistadors landing on your shores would
Editor look like from the perspective of the indigenous
miniature_wargames_magazine
population? Well, wonder no more...
MINIATURE WARGAMES
EDITORIAL MARKETING 43 THERE BE DRAGONS...
EDITOR John Treadaway MARKETING MANAGER Sophie Thornton
How do you set about slaying a dragon? Well, you
MiniatureWargames@warnersgroup.co.uk 01778 395092 | sophie.thornton@warnersgroup.co.uk
might try using Dragon Rampant rules for a
HEAD OF DESIGN AND PRODUCTION Lynn Wright PUBLISHED BY
PUBLISHER Claire Ingram start and this scenario...
claire.ingram@warnersgroup.co.uk
DESIGN Mike Carr
Warners Group Publications PLC The Maltings, West Street, 53 RECCE
COVER: Aztecs by Wargames Atlantic Bourne, Lincolnshire PE10 9PH | 01778 391000
A crop of reading material to grace the
ADVERTISING TO ADVERTISE PLEASE CALL NEWSTRADE DISTRIBUTION wargamer’s book shelves.
COMMERCIAL MANAGER Alex Lyon Warners Group Publications Plc 01778 391150
01778 391129 | alex.lyon@warnersgroup.co.uk
57 SCRATCH BUILD
ADVERTISING PRODUCTION MANAGER Nicola Glossop
Jazz up your plain MDF kits with this
01778 392420 | nicola.glossop@warnersgroup.co.uk
The views expressed by contributors are not necessarily those of the in-depth guide.
publishers. Every care is taken to ensure that the content of this magazine
MARKETING EXECUTIVE Charlotte Bamford is accurate, but we assume no responsibility for any effect from errors or
01778 395081 | charlotte.bamford@warnersgroup.co.uk omissions. While every care is taken with unsolicited material submitted for
publication, we cannot be responsible for loss or damage. While every care is
taken when accepting advertisements, we are not responsible for the quality
and/or the performance of goods and/or services advertised in this magazine.
62 LAST WORD
The Advertising Standards Authority (ASA) exists to regulate the content of Matthew Vernall, Editor of our sister magazine TTG.
advertisements. Tel: 020 7429 2222 © Warners Group Publications PLC, 2023

October 2023 Miniature Wargames 3


FORWARD OBSERVER
News, previews and community submissions from the wargaming world

IMAGI-NATION based on an old background that Henry


LORDS OF THE ISLES
RUNS RIOT
concocted with a gaming friend (Guy
Hancock). In this 100 page hardback Caledonian flare in 28mm
Martinstaat 1744 (or softback or ebook) you get a Antediluvian Miniatures have some
Gladius Publications is the producer of background to the campaign and its new releases in 28mm metal: three packs
material from the pen of the erstwhile forces (Faltenland and their opponents) of infantry and some impressive leaders
editor of this fine magazine. Henry plus a week-by-week breakdown for on horse. The first two infantry packs
Hyde has long been a champion of the spring offensive of 1744 in this are the Early Islesmen with Bows and Early
‘Imagi-Nations’ style gaming – where imagi-nation. There are loads of very Islesmen with Axes. Each pack has four
fictitious (usually 18th century) pretty maps including larger hex maps figures, all unique, and – as one might
countries take part in quasi-European and smaller, ‘single hex’ blow-ups with suppose – the chaps described with bow
conflict which does many nice things vast detail. It is spattered with uniform are all armed thusly, and the fellows
with lots of colourful uniform options details, colour photos and scans of the with axes are all equipped with long
(restricted only by your eyesight and original notes (that might be easier to axes and wearing chain mail. All are
your gag-reflex) whilst deftly side- read on something one could magnify). sculpted in simple helmets whereas only
stepping all that real, euro/colonial Hard copies via Amazon for £35 (27.50 half of the bowmen are decked out with
unpleasantness. Martinstaat is a manual softback) and pdf on Wargames Vault of them. Next are four Highland Caterans:
for campaigning in this environment Payhip for $30. these come with a selection of shields
to stick on (all small and round), and a
mix of armour types. Lastly are a fine
pair of mounted commanders: The Bruce
and Douglas. One is carrying his helmet
and the other pointing with an axe and
are full of character. All are cast in white
metal with small integral bases, 30mm
to the top of the head, well detailed
and realistically proportioned. Go to
antediluvianminiatures.wordpress.com for

WWI 15MM
more info.

More 3D Brigade releases such, some of them are truly tiny! They
Brigade Models have released some include the US Jeffery Armoured Car (a
new ‘direct’ 3D prints. That is to say double turreted vehicle) and a Jeffery
that they are sent straight to the gamer, Quad Truck, the tiny Ford 3-ton Tank
fully built and ready to paint with no M1918 tank. Also in the range is the
‘runner’ removal (or even any wheels British Mk.IV. Prices range from £3 for
to stick on!). As per their recent releases the 3-ton tank t £10 for the Mk.IV. Go to
these are WWI AFVs but in 15mm. As brigademodels.co.uk.

4 Miniature Wargames October 2023


WWII... WITH AN APP SHOW & TELL
Victrix creates a unified experience FUTURE WARGAMING EVENTS
Victrix have been involved in a new project: Company SELWG
Commander is a World War Two themed ‘app’ for your Sunday 15th October
smart phone. Utilising ‘augmented reality technology’ the Lee Valley Sports Centre
app enables you to track turns, distances and damage all via 61 Meridian Way
your mobile device, obviating some of the spade work of Edmonton,
London, N9 0AR
measuring, record keeping and what-not,
selwg.org
and yet you still get to play with toys on
the table! Obviously the system is geared
PARTIZAN
to work directly with Victrix own 12mm range (although they aren’t the only
Sunday 9th October
manufacturers in this scale) but you can investigate the system at victrixlimited.
Cedric Ford Pavilion,
com or their facebook pages. Newark Showground
NG242NY

ADEPTUS TITANICUS
COMMUNITY CORNER

partizan.org.uk

This month in Community Corner we met WARFARE


with Ian Porter: quality assurance analyst Saturday 11th & Sunday 12th
by day, all-round gamer and, in his own November
words, ‘sarcasm enthusiast’ at any hour. Farnborough International
“I was introduced to miniature gaming Exhibition & Conference Centre
at secondary school in the nineties,” GU14 6TQ
says Ian. “There were a few people who wargamesreading.co.uk
played Necromunda and Battletech
after school. Things developed from
there, with Games Workshop’s 40K and
Battlefleet Gothic being my main games
aesthetic I want on the skeleton of the
titan. I mostly layered the paints with THIS MONTH
as a child. some edge highlighting, but recess IN HISTORY
AGINCOURT
“I got into Adeptus Titanicus back shading/pin washing with Citadel
in late 2019. The main paints used are washes really made the models pop
a combination of GW/Citadel paints, for me. I’m most proud of the stripes 25 OCTOBER 1415
with the primary colours being Khorne on the shoulder and knee of Ferro Igni. On Saint Crispin’s Day the
Red and Zandri Dust. As I was painting These were done via very careful use of battle is well documented by
a canon Legion, I wanted the colours to Tamiya painting tape. at least seven contemporary
be “right.” I’ve also used some Vallejo “I love being able to add a little accounts, three from
metallics – I find them some of the best humour to the battlefield, such as eyewitnesses. After failed
paints out there for the grimier, dirtier hiding jokes in the names for my titans. negotiations with the French,
For Titanicus, most of the engines are the English (with numbers
named in Latin(ish), so I have Ad Quos depleted by disease) tried to
Spectat for the Warbringer, which loosely withdraw to English-held Calais
translates as ‘to whom it may concern.’ but found their path blocked
“Rather than offering just one piece by a large French army. Despite
of advice, here’s two tips that go hand the numerical disadvantage
in hand for me: paint it your way, and with 10,000 French men-at
have fun with it! It’s a hobby, not an arms plus half that number of
obligation, and if it’s not fun, why are footmen, archers, crossbowmen
you doing it? Use whatever colours etc versus around 1,500
and techniques you like: they’re your English men-at-arms and 7,000
models, so show your style off!” longbowmen spread across a
If you wanted to see the models 750-yard defile, the battle ended
yourself, they’re currently on display in an overwhelming victory for
in the 20-21 Visual Arts Centre in the English. Immediately after
Scunthorpe, as part of their Art in the battle, Henry summoned the
Miniature exhibition, which aimed to be heralds of the two armies who
the first exhibition of fantasy miniatures had watched the battle together
If you’d like to submit
held in a mainstream public gallery. The and they settled on the name of
something for Community
Corner, contact exhibition is running now until 28th the battle as Azincourt, after the
MiniatureWargames@ October 2023. nearest fortified place.
warnersgroup.co.uk

October 2023 Miniature Wargames 5


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THE BATTLE OF
MONTEREAU 1814
A Command & Colours Scenario ABOVE: Austrian hussars clash with Imperial Guard
Chasseurs.
Words and pictures by Conrad Kinch

very so often a book comes along Stalingrad game in October. I’ve got Napoleon 1814; The Defence of France

E and hits you right between the


eyes and stops you in your tracks.
Like most wargamers, I am a
man of many projects. I have a Rangers
of Shadowdeep project that I’ve been
the snow mats ready, my terrain maker
Capability Savage has been doing some
interesting experiments in painting
Sarissa kits in greyscale and I’ve just
about got the troops together, which is
by Andrew Uffindell, published by
Pen & Sword. Competitively priced
Napoleonic history always has a place
in my wallet.
I cracked it open on the ferry
meaning to finish off for over a year now why this column is about a battle in 1814. home and I’ll be honest, the shrieks
I have unpainted armies for an 1859 For you see, man plans and God of the children from the soft play
invasion of Sicily project that are calling laughs. I was on holiday in England area vanished into the background
out for the airbrush. Meanwhile my a few months ago and had wandered as I became totally immersed in the
Pacific War Japanese and US Marines have into an Oxfam shop in Leamington Spa intricacies of the campaign. I had read
stalled completely having been thrown with the Kinchlets while Mrs Kinch did about these actions before in Chandler,
over for my 19th century Abyssinians. some shopping. The Kinchlets conned but that had been only as a chapter in
The only thing I’ve definitely committed me into some 99p Ladybird books, a much larger volume and I think that
myself to is organising an eight player but while I was there I came across obscured the brilliance of the campaign.

October 2023 Miniature Wargames 7
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ABOVE: Surviving Wurttemberg cavalry fleeing the


vengeful blades of the French cavalry. Paper terrain
by Peter Dennis.

THE OPERATIONAL
ENVIRONMENT
After Napoleon’s disastrous campaign
in Russia, followed by defeat at Battle
of Nations at Leipzig, the Allies drove
him out of Germany in 1813. By 1814
the Allies had invaded France and were
driving for Paris. Napoleon raised new
armies and embarked on a lightning
campaign taking on a central position
from which he launched multiple blows
at the Prussians under Blucher and the
amalgamated allied army Hauptarmee ABOVE: A very elderly figure of Napoleon Bonaparte
under Prince Schwarzenberg. This leading his troops. Figure by Hinton Hunt.
series of battles known as the Six Days
Campaign was fought from the 10th to THE BATTLE and Duhesme, part of Victors Corps,
the 15th February. Napoleon inflicted Prince Frederick William’s Corps who mounted an attack on the village of
four swift defeats on Blucher and was was made up of three Divisions, two Les Ormeaux, but were driven back by
following up when the Hauptarmee infantry Divisions, one Austrian and massed cannon fire and cavalry charges.
began advancing on Paris. one Wurrtemberger, and a Division of The French fell back into the woods and
Paris was both a wellspring and a Wurrtemberg cavalry. He was directed by awaited reinforcements from Gerard’s
millstone for Napoleon. Because he was Prince Schwarzenberg to hold the town of Corps. Napoleon was outraged and
operating so close to that base, he had Montereau until the evening of the 18th. replaced Victor with Gerard.
access to reinforcements, supplies and The town is on the Seine and Yonne rivers Gerard pressed the attack with the
could send his artillery there to keep it and is dominated by a large plateau on the remains of Victor’s Corps and his own,
from harm. But because the loss of Paris north bank. This ridge which overlooks but multiple attacks up the heights
would mean the end of the regeme he the southern bank (which is quite flat) were driven back by the allied army.
couldn’t ignore threats to it. had a chateau, Surville, in the centre and The artillery did particular execution.
Prince Schwarzenberg’s move on a village, Les Ormeaux, on the left. Prince Later in the day, the Imperial Guard
Paris, meant that Napoleon had to Frederick William deployed the majority artillery arrived and Napoleon was able
forsake his plans to follow up and crush of his men on the ridge, anchoring his to bring more guns to bear. At 3pm,
Blucher, and turn to face the advancing defence on the two built up areas. There he launched a three pronged attack
Austrians. Pausing only to destroy an was a large forest to the northwest of the targeting the allied left at Les Ormeaux,
isolated Russian Division at Mormant Allied position through which ran the the centre at Surville and the allied right
near the outskirts of Paris on the 17th road to Paris. along the river Seine. The allied troops
February, he made a beeline for the The first French force to arrive was had been engaged for about six hours
Austrians. Schwarzenberg having a group of several thousand National now, they were tired and their muskets
learned of Prince Blucher’s defeat made Guardsmen under Pacthod and Cavalry were fouled with constant firing, while
to withdraw, but left a rearguard under under Pajol at around 8am. These failed Napoleon was able to throw fresh troops
the Crown Prince of Württemberg to to evict the Wurrtembergers. They were into the fray, fielding 30,000 Frenchmen
hold Montereau. later joined by the Divisions of Chateau against 15,000 allied troops.

8 Miniature Wargames October 2023


Les Ormeaux was overun and Surville Reserve (General De Division Gerard), ◗ Jager-zu-Pferde Number 2 (4sqns)
was taken. Pajol launched a cavalry the Divisions of Chateau and Duhesme ◗ Dragoon Regiment Number 3 (4sqns)
charge that smashed into the Allied left and the Imperial Guard in reserve. ◗ 1 x Horse Artillery Battery
and kept on going. Pajol attributed this ◗ General Major von Jett:
in part to the inexperience of his hastily Forces actually engaged; ◗ Jager-zu-Pferde Number 4 (4sqns)
recruited troopers, who were so green ◗ Imperial Guard Cavalry ◗ 1 x Horse Artillery Battery .
that they could not stop their mounts ◗ Chasseurs a Cheval
from charging. The Austrian attempted ◗ 2e Chevaux Legers Lanciers Austrian Troops;
to form a rear guard, which was effective ◗ Foot and horse artillery General Major Schaffer:
for a while, but the steep slope and ◗ 4e, 11e, 15e, 15e, 24e, 26e, 29e ◗ Infantry Regiment Zach Number 15
the broken ground made it difficult to Regiment Infanterie Legere (3 bns);
keep their order. Discipline began to ◗ 4e 18e 19e 20e 32e 46e 58e 72e 134e ◗ Infantry Regiment Gyulai Number 21
disintegrate and soon the allied infantry Regiment Infanterie de Ligne (2bns);
were caught trying to cross the bridges ◗ 18e, 25e Regiments de Dragoons ◗ Infantry Regiment Esterhazy Number
over the Seine. Napoleon ordered several ◗ 7e and 9e Chevaux Legers Lanciers 32 (2bns);
batteries onto the heights from where ◗ 9e and 22e Chasseurs a Cheval ◗ Infantry Regiment J Colloredo
they could fire down into the struggling ◗ 2e, 3e, 7e Hussars. Number 57 (2 bns);
mass of fugitives. It is said that Bonaparte ◗ Hussar Regiment EH Ferdinand
personally sighted some of these cannons. Austro-Wurrtemberg Forces Number 3 (6 sqns)
Pajol’s cavalry crashed into the ◗ 11,000 Wurrtembergers, 4000 ◗ 2 x Foot Artillery Battery.
fleeing soldiery and managed to seize Austrians, 26 guns
the bridge over the Seine and later the ◗ IV (Wurrtermberg) Corps, Army Commander:
bridge over the Yonne. The town of of Bohemia, Crown Prince of ◗ Allies: 5 cards
Montereau was quickly cleared and the Wurrtemberg commanding. ◗ Commander: Crown Prince of
allies retreated in disorder. ◗ Infantry Generalleutenant Baron von Wurrtemberg
Napoleon had secured yet another Koch: GM von Stockmeter, ◗ French: 6 cards. Move first.
victory. ◗ Jager Regiment Number 9 Number 9 ◗ Commander: General Napoleon
(2bns) Bonaparte
ORDERS OF BATTLE ◗ Line Infantry Regiment Number 10 ◗ Tactics cards (if using Exp.5 Marshalls
While the “game” dispositions are (1 bn). & Tacticians):
depicted on the map, I include this ◗ Allies 4 Tactician cards, French 5
order of battle for those who don’t play General Major von Doring; Tactician cards.
Command & Colours Napoleonics. ◗ Line Infantry Regiment Number 2, 3, 7
This has been taken from the Greenhill (2bns each). Victory: 5 Banners
Napoleonic Wars Data book by the ◗ General Major Prince von Hohenlohe-
redoubtable Digby Smith. No home is Kirch-berg: SPECIAL RULES
complete without one. ◗ Line Infantry Regiment Numbers 4 Any ordered Allied unit (regardless
and 6 (2 bns each); of strength) that exits the battlefield
French Forces - 25,000 infantry, 5000 ◗ 2 x 6pdr Foot Artillery Battery from the bridge hex will count as a
cavalry and 70 guns ◗ Cavalry: Generalleutenant Prince Victory Banner for the Allied Army.
General Napoleon Bonaparte Adam von Württemberg: Exited leaders do not count for Allied
commanding Victor’s II Corps, the Paris ◗ General Major von Walsleben: Victory Banners.
Allied units cannot exit off the bridge
hex when forced to retreat due to
ranged or melee combat. Units must
halt or remain on the bridge hex and
lose one block for each retreat hex
that cannot be taken. If the unit is
eliminated, the French player receives
one Victory Banner.

Delaying Action:
The Allied forces are playing for time.
The Allied player may play a single
Scout card, so long as he holds one of
the three advanced built up areas, Les
Ormeaux, Surville or Courbeton. He

October 2023 Miniature Wargames 9
SEND THREE AND FOURPENCE

ABOVE: Austrian hussars charging downhill to throw


back French Dragoons.

may not activate a unit or draw two Inexperienced French Troops: and include a comprehensive collection
cards as normal, but may claim one Both Pajol cavalry and the French of infantry, jaegers, cavalry, guns, etc.
Victory Banner for doing so. National Guards under Pacthod were However, the Raupenhelm was
inexperienced. To represent this, the abandoned for a shako by the
A Ticking Clock: cavalry’s strength has been reduced Wurttembergers in 1813 around the time
French Reinforcements by one. Pacthod’s troops have been they defected from Napoleon’s Empire
The French player rolls a die at the start represented as militia for visual clarity, to the Allies. So all the figures currently
of his turn. If no Flag symbol is rolled, but don’t use the standard militia available that I can find are suitable
increase the Ticking Clock by one. rules. Treat them as standard French for the period up to and including the
Once the Ticking Clock reaches seven, Line Infantry, but who do not get the 1812 campaign. Whether you want to
French reinforcements arrive. The French standard French bonus in melee. complete headswaps (the shako was in
player must set up his reinforcements in the Austrian style) and paint an entire
any base line hex at the start of his turn. Sudden Death: army suitable for the two year period
Units which can either not be deployed If Napoleon is killed, the French player between 1812 and 1814, I shall leave to
because of lack of space or because the automatically loses the game. your best judgement.
French player does not wish to deploy Myself, I decided that it was highly
them, may be deployed on later turns. MINIATURES likely that the transition between
Reinforcements may then be ordered There are plenty of figures available for Raupenhelm and shako was slow and
as normal using command cards. the period. I myself used my standard that it was highly likely that there
French reinforcements (may be deployed French forces: a mixture of HAT, Italeri would still be some units in the old
in any order) and Newline designs figures. The kit, so I used what I had. Secondly, I
Austrians were equally simple enough, don’t actually have enough figures to
◗ Leader (Napoleon) HAT do a fairly extensive range in field a complete Wurttemberger army. I
◗ Leader (Gerard) 1/72 and that’s where I got most of substituted Prussians (wearing a shako
◗ One Light Infantry my Austrian forces, supplemented and in dark blue) where I had to and got
◗ Three Line Infantry by Newline and SHQ metals. The on with the game.
◗ One Foot Artillery Württemberger posed a bit of a problem
◗ Leader ( Limeritier) however. One of the things that gave me TERRAIN
◗ Two Guard Light Cavalry a little shove in the direction of tackling I’ve rarely strayed outside the
◗ Two Guard Heavy Cavalry this battle was the discovery that some Peninsula, the Belgium or Russia for
◗ One Horse Artillery kind soul had thrown in some painted my Napoleonic adventures, so my
◗ Leader (Oudinot) Württemberg figures with an eBay win. terrain collection is mainly aimed those
◗ One Old Guard Infantry HAT do three sets of Württemberg those areas. France has a different feel
◗ Two Young Guard Infantry troops (infantry, cavalry and guns) and just popping some of my Spanish
◗ Guard Foot Artillery wearing the Raupenhelm, a type of buildings on the table and squinting
crested helmet associated with the a bit just wouldn’t cut the mustard.
The Seine: Bavarians. Newline do some packs of I was close to throwing in the towel
The River Seine is impassable except at Line Infantry as well. A very ambitious (don’t ask me why I can use Prussians
the bridge. company called Piano Wargames do as Wurttembergers, but cannot stomach
sets of Wurttembergers in 28mm, both using haciendas as chateau... I am not
Württemberg Forces: in metal and as downloadable STL files a particularly rational man), when I
Use the Prussian rules for the for 3d printing. These come with guides found a book that I had picked up some
Württemberg units. No Iron Will Markers. on printing the files in 15mm and 20mm time ago.

10 Miniature Wargames October 2023


EUROPEAN BUILDINGS fairly handily, but lost two. From the slanted in favour of the French, but
These are 28mm Paper Models for 18th French perspective, he who hesitates the battle of Montereau was not
and 19th Century Wargames by Florian is lost. While he doesn’t have an initial known as a famous day for Austrian
Richter and Peter Dennis. This is a quantitative advantage, he does have or Wurttemberger arms. I like to
collection of houses, churches, watermills, a qualitative advantage, though he think that I’ve managed to reflect the
etc suitable for the period. The book itself does have to do the attacking, which is historical situation while giving the
is available from Helion for £20 or for always tricky. The temptation to wait allied player a shot at success. I would
£10 as a series of downloads. While the for the high quality reinforcements is be delighted to hear how it goes for
author advises cutting the buildings out of there, but a canny Allied player will use you if you play it yourself and I can be
the book, I colour photocopied mine onto that time to rack up Victory Banners reached at conrad.kinch@gmail.com or @
standard printer paper and they seem using the Delaying Action special rule. aquestingvole on Twitter.
perfectly serviceable. While scaled for The Allies have the advantage of the
28mm figures, they look just fine next to defensive terrain, but a concentrated BIBLIOGRAPHY
my 20mm lads. A morning spent watching attack properly supported will pay the The Greenhill Napoleonic Wars Data
The Jungle Book with the Kinchlets and French player. Book, Digby Smith
a sharp knife and some Bostik gave me The Allied player has a trickier Napoleon 1814, Andrew Uffindell
a reasonable crop of buildings in jig time. time of it. Not only is he facing the The Campaigns of Napoleon, David
I was hugely impressed with these and fearsome Bonaparte himself, he is also Chandler,
will be doing some more work on paper facing (eventually) superior numbers The Napoleonic Source Book, Philip
terrain in future. of superior troops. His line of retreat Haythornthwaite
is constrained and time is absolutely French Order of Battle for Montereau,
DESIGNERS NOTES against him. A good Allied player will by George Natzinger
Initially I tried having both the Yonne make sure to make good use of his web.archive.org/web/20111208060722/
and the Seinne on the table, but that artillery and try to channel the French cgsc.edu/CARL/nafziger/814BDI.pd
simply took up space and made life even into attacks on the built up areas. His I only became aware of this last
more difficult for the poor old Crown watchword is delay, delay, delay. Stack up web resource after I’d finished play
Prince of Wurttemberg. I’ve abstracted some Victory Banners using the Delaying testing the scenario and
things quite a bit to make a game of it Action rule and keep an eye on his it doesn’t agree with
and I’ve probably over inflated the size weakened units. Pulling weakened units Digby Smith exactly,
of the allied force slightly. out of the line and retreating them off the however for players DOWNLOAD
THE SCENARIO MAP
Based on five playthroughs as is, the bridge before they could be destroyed wishing to adapt the tabletopgaming.co.uk/
advantage seems to be with the French. were key to both Allied victories. scenario, it might information/downloads
They’ve won three out of the five games That said this scenario is definitely worth looking at. ■

BELOW: Wurtemberg gunners fire grape into an


advancing battalion of French National Guard.

October 2023 Miniature Wargames 11


British – but we are getting there. Developing the range
has been a long process and has been helped by input
from gamers via my ‘Lace Wars in Tin’ blog; this article
is a brief summary of how the range has developed.

‘KARROLINER’ ARMIES
My decision to collect armies of home cast 40mm semi-
flats was not due to a particular liking for either larger
Wargaming & Casting 40mm scale figures or home casting, but a desire to go ‘Old
School’. At the Partizan wargames show back in 2006,
Semi Flats a group going by the name of ‘The War Gamers’ put on
their excellent Sittangbad game, which recreated one
Words by Steve Metheringham. Photos by Author and Editor of the battles included in Charge! – Or How to Play
War Games by Brig. P. Young and Lt. Col. J. P Lawford:
ver the last few years, I’ve been working with ABOVE in my opinion possibly the greatest wargames book of

O the company Prince August in developing a


range of moulds for home casting 40mm semi-
flat figures to represent soldiers of the Seven
Years War (1756-63). Unlike Prince August’s previous
ranges these have been designed with wargamers in
A shot by the
Editor of the
Battle of Prague
game using the
Author's 40mm
semi flats at
Hammerhead
all time. After seeing the game, I realised I ‘needed’ an
Old School project; however, I wanted to try and avoid
adding to my mountain of unpainted lead figures and
old unused armies which I had so lovingly amassed
over the years.
mind. The 7YW range now has moulds to cast most 2022. My first thought was to go for 25/28mm figures in
troop types in the Prussian. Austrian, Russian, and the slender Old School style (I’m not a fan of ‘heroic
French armies: there are still a few gaps in the cavalry scale’ 28mm miniatures) such, as those produced
moulds available and – so far (and as of June 2023) – no by RSM95 in the USA, and more recently those of

October 2023 Miniature Wargames 13
LACE WARS IN TIN

RIGHT Minden, Fife & Drum and Crann Tara Miniatures.


Front & rear Another option was home casting, which I had not
views showing
semi-flat really done before, using the Prince August 40mm
proportions, semi-flat moulds, I was attracted by the idea of doing
figures are from something a bit different, so decided to try and recycle
the new SYW
range. my unpainted lead, and old figures (nothing classic)
into an Old School army.
BELOW RIGHT Prince August’s (PA) original range of 18th century
Mould PA3105
used to cast 40mm moulds were designed by Holger Eriksson,
Austrian infantry, who was also the sculptor of many of the Spencer
showing Smith range of 30mm figures, which adorn the pages
separate heads
and arm for the of the classic books Charge and The War Game, so PA’s
march attack moulds ticked quite a few Old School boxes. ‘scrap’ lead. I found some of the Holger Eriksson range
figure, and quite hard to cast, and the resulting castings often needed
also the recess
where the PTFE CASTING AROUND a lot of cleaning up; also detail is low profile, which is not
insert is located. If you have not come across PA’s moulds before, it’s surprising as the master figures were carved out of wood.
worth a few words to explain what is meant by ‘home This meant much of the detail needed to be painted
BOTTOM
RIGHT casting’ and ‘semi-flats’. Home casting is carried out on without the benefit of raised features, so – although
Karoliner figures using simple gravity fed moulds, with the metal is having the right Old School feel – I decided it would be
(PAI903 & 904) melted in a small smelter or pan and then poured into too much work to use them to build whole armies.
painted as Wild
Geese infantry in the circular ingate at the top. Gravity does the rest with The later Karoliner range, which was sculpted by
French service. the metal filling in the figure. The moulds generally have Chris Tubb (the magazine did an interview with Chris in
space to accommodate either two foot figures or a single issue 421. Ed.) who is working on their current ranges,
mounted figure. The casting process is relatively simple, are in many cases updated versions of the Holger
but too involved to discuss in this article, for details visit Eriksson figures, so retain much of the charm of the
the PA website where there are several tutorial videos. It’s older figures – and although still semi-flat – are a little
worth noting that, I have a lot of wargaming friends: all of more rounded, better detailed, and easier to cast and
them used to have a lot of old figures – both painted and paint: I went for those.
unpainted – which they had no plans to use or sell. Well,
they don’t have them any longer... They have all been THE RANGES
melted down and recast into my Seven Years War armies: Both ranges represent early 18th Century Swedish
my bit for recycling! I suspect perhaps 75% of my 40mm armies, with waist belts worn outside of the coats. These
armies are recast from old unloved figures. uniforms are also close in style to those worn by mid-
Semi-flats are perhaps better described as ‘half- 18th century French, so PA also sell the Karoliner range
as ‘French Regiments of 1750’ and ‘Irish Wild Geese’;
however, they are just the same moulds in different
packaging. Wanting something mid-century I set about
building myself a French army using the Karoliner
range, and to oppose them, a Prussian army using the
same moulds, accepting that figures with belts outside
the coats were not correct; but the best available.
Between seeing the the Sittangbad game in 2006
and 2013, I put together a large collection of 40mm

round’: they are far more substantial than the old


German flat figures, but still noticeably flattened. The
flattening is primarily to help both the mould making
and the home casting processes, both of which need
to avoid significant undercuts. Odd as it might sound,
after a while you probably won’t even notice that they
are not fully round, but they are imposing!
I took the plunge, purchased a few moulds from both
Prince August’s original Holger Eriksson and more recent
Karoliner ranges and cast some test figures using my

14 Miniature Wargames October 2023


semi-flats, which were regularly used for wargaming, ABOVE would allow casting of a wide enough range of figures
including contributing to a well-received group display Display game at to assemble most 7YW wargames armies, without
2012 Sheffield
game at the 2012 Sheffield Triples wargames show. Triples Shown getting too concerned about minor detail such as cuff
mostly Karoliner styles, which can just be painted on.
BOYS FROM THE BLACK STUFF figures.
In 2012 PA added some new moulds to the Karoliner BELOW INFANTRY
range. It was good to see the range extended, but many Prussian The chosen way forward was to ‘mix and match’ the
of the new figures were in poses which would not fit infantry figures, so although (for marketing reasons) a mould
(PA3101) with
very well into wargaming units. In the hope of steering interchangeable might be labelled ‘Prussian Officer’, the intention is
PA towards the types of figures I wanted for my personal heads, showing that it be used in other armies; this approach is based
use I contacted them, suggesting they were be missing location of PTFE on two concepts:
former to make
out on sales to a significant wargaming market. I also socket for head.
asked them to consider adding moulds to fill the gaps ◗ The lower parts of all the infantry bodies are
in the range, by adding figures such as Austrian Grenz, sculpted with the legs in a similar stance, allowing
grenadiers in bearskins, and Prussian fusiliers in their figures to be swapped between units and still
distinctive mitre caps... even if just a moulds to allow maintain a uniform Old School marching style.
casting some extra heads to allow collectors to cut off the ◗ The heads are interchangeable, allowing the same
old heads and replace with the missing troop types. basic infantry bodies to be used for more than one
I was surprised when Prince August replied to me type of infantry. For example the Prussian infantry
with the welcome news that they were planning a new bodies can be assembled as musketeers, fusiliers,
range of 40mm semi-flats specifically covering the Seven grenadiers, guard etc. This is achieved by inserting
Years War. I was also asked if I would be willing to re-usable PTFE rods into the moulds to form a socket
make suggestions as to what figures to produce and in the body to accept the peg on the head.
give advice on their uniforms etc; I selfishly saw this as
an opportunity to get the figures I wanted, so jumped
at the chance! I’m still working on the range over ten
years later I did not realise just how much time and
effort it would entail!

THE SEVEN YEARS WAR RANGE


The troops which took part in the Seven Years War
(7YW) wore a wide variety of uniform styles; so,
clearly it’s not viable for PA to produce – or for
wargamers to – buy separate moulds for every different
combination of clothing, headgear and weaponry.
From the onset the aim of the range has therefore been
to produce a relatively small range of moulds which

October 2023 Miniature Wargames 15
LACE WARS IN TIN

In the past PA has not considered wargamers as part RIGHT


of their target market: many of their older figure poses Prussian
grenadiers,
– although individually attractive – do not fit neatly again same
into units for use on the wargames table. In contrast, moulds (PA3101,
the poses of the new figures have been designed with 3102 & 3103);
painted as
wargamers as their main users, whilst hopefully still Prussian guards
appealing to their traditional market. (2nd battalion
To make the figures wargame friendly, all the IR#15) so that
I could give
infantry figures are sculpted to neatly rank up on them a flag,
20mm wide x 30mm deep bases (which is what I as grenadier
had used previously). The poses chosen for the first battalions did not
carry them.
infantry releases were based on the advancing infantry
in the Irish Wild Geese range (I-903 & I-904), which
was the figure I used most often in my Karoliner RIGHT
Prussian march
armies, but now with the musket held at a steeper attack infantry
angle so that they are not at risk of bayonetting the (PA3102, 3103 &
troops in front in the back of the head. 3104) painted as
Prussian Guards
(1st battalion
IR#15) with
Grenadier Guard
(IR#6) alongside
- who could
resist?

LEFT
Prussian
musketeers
advancing
(PA3101, 3102 &
3103). Unfortunately, the resulting figure is too tall to fit
in a mould, so the musket and left arm must be cast
separately: assembly is quite easy, so well worth the
small amount of extra effort.
Next came the Austrian fusiliers; to minimise the
LEFT number of moulds needed, ‘Prussian’ moulds are
Prussian
fusiliers, using used for the command figures, with Austrian heads
the same moulds substituted. Unlike the Prussians, the Austrian fusiliers
(PA3101, 3102 & did not carry a sword, so a new mould has been provided
3103).
for the rank-and-file figures, this has both the advancing
BELOW RIGHT and march attack poses, plus the heads needed both for
Austrian these and to convert the command figures.
fusiliers;
rank and file The sequence adopted above for the first five releases
cast from demonstrates the approach taken to maximise the
the Austrian use of each mould. At the time of writing (June 2023),
infantry mould
and command there are now about twenty infantry moulds available,
from ëPrussianí which allow the casting of ‘close order’ infantry units
command for Prussia, Austria, Hungary, Russia and France.
moulds (PA3105,
The first three moulds to go on sale (PA3101, 3102 3101 & 3102) with
& 3103) back in 2014 were Prussian infantry, these replacement
contained six figures to allow casting of an officer, heads.
standard bearer, drummer, non-commissioned officer
and two rank and file figures. Below are photos of a
units cast from these moulds, with different heads
fitted to represent musketeers, fusiliers, and grenadiers.
After releasing the first three moulds, it was decided
to add an infantry figure in the march attack pose;
you couldn’t really have 7YW armies without infantry
striding out with shouldered musket. This figure has
the same leg position as the earlier figures, so the same
command figures can be used.

16 Miniature Wargames October 2023


BELOW Moulds are also available to make light infantry such right arms also allows the same horse and body to be
Austrian as pandours, frei korps and jager. The remaining major used for more than one purpose: for example in the
Dragoons
(PA3126) gap in the infantry moulds is for the British, which dragoons the trooper and standard bearer are the same
hopefully will be added in the future. basic figure but with different arms.
As an example of how the mix and match approach
CAVALRY can be used, the dragoon figures can be used to make
Cavalry from the various nations was mostly equipped horse grenadiers. The head with bearskin is the most
in a similar manner, the main types being cuirassiers, obvious change, but also they had a trumpeter rather
dragoons and hussars. Although nations had similar than the drummer of the dragoons. This is made using
types of cavalry, there was quite a lot of variation in the dragoon officer and the arm from the cuirassier
uniform, particularly in the styles of head dress; to trumpeter, the alternative arm position (which I much
minimise the number of moulds needed, the mix and prefer), also uses an arm from the cuirassiers.
match approach was used again. There are also generic hussars and Austrian
Each mould has only, space for a single mounted cuirassiers available. Unfortunately there is an issue
figure, making it more difficult to add variety. For the with the large size of the cuirassiers, which do not fit
cavalry units, it was decided to include figures for an in with the rest of the range, hopefully Prince August
officer, a standard bearer, a musician, and troopers. will be rectify this in the future.
Separate heads are again provided: I find the heads
included in the dragoon moulds to be on the small ARTILLERY
side, so I use heads from the infantry, with which they A single artillery set is available. The basic model is an
are interchangeable. There are separate right arms to Austrian 6pdr gun, but to increase the usefulness of
allow the use of outstretched arms in various positions the set additional barrels are provided for an Austrian
(in a one piece castings these would not be robust 7pdr howitzer, a Prussian light 12pdr gun and a
enough for the mould making process), and carbines to Russian 12pdr unicorn; all of which were
give the option of carrying them or not. mounted on similar size carriages. There
The use of multiple parts does mean the models is also a smaller gun in the Karoliner
need a fair bit more assembly time, however the range which can be used as the smaller
results are worth the extra effort. Using separate calibre battalion guns.


October 2023 Miniature Wargames 17
LACE WARS IN TIN

better detailed and slightly larger. Swapping the heads


is not a major task, just cut off the old head, drill a hole
and slot in a new one; the resulting figure – although
not as well detailed as the new range – still fits in
nicely, and is useful for cavalry such as the Russians
(which had waist belts outside their coats: a troop type
not currently available in the new range).

ABOVE In order to avoid the need to represent the different


Gun with barrel uniforms of all the different nations it was decided to
for a Prussian
light 12pdr model a generic crew for the artillery in shirtsleeves,
(PA3117) and along with heads for the main nations, including
shirtsleeve crew bombardiers in Russian and Prussian service (I am
(PA3118 & 3119).
still trying to convince PA to produce another generic
RIGHT set dressed in full coats, which again will only be
Austrian dragoon
(PA3126) and
distinguished by their head types). WARGAMING WITH 40MM SEMI-FLATS
Karoliner cavalry Can you game with these figures? Of course:
(PAS931) painted FUTURE PLANS
as a Russian The range now includes moulds to cast most of the ORGANISING FIGURE UNITS
cuirassier; with
the replacement troop types from the armies of Prussia, Austria/ It might be thought that these 40mm figures need a big
SYW head they Hungary, Russia and France, although within these table to play on. That isn’t really the case, but I think
now mix pretty ranges there are still a few types missing, such as: a large table full of them does look rather splendid.
well.
The figures are semi-flats, so the width of the infantry
◗ Prussian cuirassiers: however, there are figures figures is no more than full-round 28mm figures, and
available in the older Rossbach range which look the cavalry is less, allowing 20mm wide bases to be used
fine with a little conversion work to give them new for both infantry and cavalry. The bases do need to be a
heads. bit deeper than for 28mm, though: I’ve found 30mm for
◗ Russian cavalry (belts outside coat): this time a head infantry and 60mm for the cavalry to work well and – as
swap for cavalry from the Karoliner range does the discussed above – the figures are designed to fit neatly
job. into units on these base sizes. This is a period of linear
◗ Artillery crew in coats rather than shirt sleeves. warfare, so even with the deeper bases the units are only
60mm deep, so it’s not usually an issue with rule sets.
Hopefully Prince August will fill these gaps in the After a lot of soul searching, I decided to organise
future. Currently there are no dedicated British figures, my infantry so that they could be used either as a
however – at the time of writing – Prince August single 32-figure regiment, for use to Old School rules
have just started sculpting these, starting with some such as Charge and The War Game, or as two 16-figure
highlanders. battalions for use using more recent rules, which is
how they are mostly used . The cavalry is in 8 figure
MIX N’MATCH units with the same frontage as the infantry, which
Can you mix the new SYW figures with PA’s older keeps things nice and neat.
ranges? The new Seven Years War range are in general
slightly larger and a little more ‘rounded’ than the PAINTING & BASING
older ranges, however not so much that they will not As can be seen from the photo of the artillery crew,
mix with some of them. The SYW range has been a these figures can look very smart if painted using
long time in the making, and is still incomplete; so, multiple highlights and facial details, however that
over the years I have converted some of the older is not the route I have taken in my armies, for three
figures to fill in the gaps, this has particularly been the reasons:
case with the cavalry.
A good example is the Karoliner charging cavalry ◗ I wanted to keep the project Old School and shiny.
figure (PAS931), which was the mainstay of my older ◗ I did not want to spend too much time on individual
Karoliner armies, the size is similar, but the rider’s figures.
heads are very different, the new 7YW heads are much ◗ I can’t paint that well anyway!

18 Miniature Wargames October 2023


I generally went for a very basic painting scheme WHICH RULES DO I USE? BELOW
with just block colours and a high gloss finish. The It varies depending on the plan... Another shot by
the Editor of the
two-coat gloss finish comprised a first coat of sprayed Battle of Prague
gloss (car paint), which I find prevents the runs which OLD SCHOOL WARGAMING game using the
sometimes occur with a first brush on coat of varnish, The new Seven Years War range are a development of Author's figures.
and then a second brushed coat of Tamiya gloss (I am the Holger Eriksson’s semi-flats. His Spencer Smith
told yacht varnish works just as well and a lot cheaper, figures 30mm figures feature prominently in the
those little jars don’t go all that far on these figures) classic wargames books (Charge and The War Game
– which really puts a shine on them! I do however etc) so Old School was my original plan. The rules are
cheat a little and apply a wash (Winsor & Newton Peat still available in paperback reprint, but – if you don’t
Brown) over a few small areas, just the faces, hands, mind the extra cost – treat yourself to a second-hand
and metalwork on the mitre caps to bring out the detail hardback: they look so much better on your bookshelf!
in these areas. The rules in both books use large units, which
Having gone for a simple paint system on the certainly look very impressive, however – to get the
figures, I use an even simpler basing system: just green benefit of the large units – you do need a big table (as
emulsion paint (Dulux 77YY13238), which has the you would do with 28mm figures!). We dallied with
advantage that it can also be used for the games table Old School rules for a couple of years, but found them
and the terrain. There is however a real downside to ‘hard work’, needing a lot of time to play, and we
this method: the bases to the figures are exposed, so rarely finished a game. As a result we don’t use them
any miscast bases will really stand out. This means that much now. The thing is, I really want to make them
any figures with a miscast base must be thrown back work, but... perhaps – now I’m retired – I just need find
into the melting pot and recast: miscast bases are more likeminded opponents who also have lots of time on
noticeable than imperfections on the figures. Also – their hands?
with the bases exposed – then misaligned bases really
stand out, so I made a template to align the figures. MORE RECENT RULES-SETS
I’m very happy with the way it has all turned out: Having given the Old School rules a fighting chance
When we put on a participation game at the 2022 I decided to go for more recent sets. As a wargaming
Hammerhead show it was very well received. There is a ‘butterfly’, I seem to flit around a lot with the rules,
YouTube video of the game on the following link: https:// any of those suggested below give a good game, and I
www.youtube.com/watch?v=PL4RiFlOq3k am sure there are many more out there. All the rules I
I generally use the same terrain as for my 25/28mm currently use have much smaller units, typically based
figures. For the Hammerhead show I 3D printed some around four stands to a unit, so my units are organised
German/Austrian buildings at 28mm. They look fine as with 16 figures in the infantry and 8 in the cavalry.
they are: adding an additional 40% to scale them to 40mm
would make them impractical for gaming purposes.


October 2023 Miniature Wargames 19
LACE WARS IN TIN

King of the Battlefield


Ian Godwin’s KotB is another really good – and fun – set
of rules. If you want to fight a big multi player battle
quickly, these have a very streamlined combat system
which combines all firing and morale onto a unit into a
single roll of the dice, making the game very fast moving.

Commands and Colors (it’s American)


CoC by Richard Borg are hex based board games which
translate very well to figure based games. I recently
put on a participation game based on the Commands
& Colors Napoleonic set, using a mat marked up in
180mm hexes to suit my 160mm wide units; the only
significant changes I made were to give infantry in
line a better chance of standing up to a cavalry charge
without the need to form square, and limited the
abilities of artillery – it worked very well. (Conrad Kinch
is a champion of these rules in his Send 3 and 4 Pence
column: see previous issues. Ed.)

CONCLUSION
The Seven Years War range now includes the moulds to
cast figures for the majority of the troops in the armies
of Prussia, Austria, Russia and France. There are still
a few gaps, but hopefully these will be filled by future
Field of Battle 3 ABOVE releases. Alternatively fill the gaps using conversions
By Brent Oman; FoB3 is an interesting set of rules based A shot by the from Prince August’s older ranges. Although 40mm
on the Piquet rules system. They use a card driven Editor of the high, these are semi flats, and will fit on the same base
Author's 40mm
variable move sequence, the card system does not semi flats at widths as 28mm figures, meaning they can be used
restrict players to moving single units at a time, instead Hammerhead with the same table size and rules as would be used for
allowing actions such as moving, firing or rallying 2022. ‘normal’ 28mm games.
across the whole army, which means they work just as There are now a lot of moulds in the range and more
well with multiple player games as they do with a one- to come, so to buy them all would be a significant
to-one match up. outlay. If you want to give it a try I would suggest start
small with just a few moulds. Three moulds would
Maurice allow casting of the infantry your chosen nation, with
by Sam Mustafa, Maurice are an enjoyable set: Again moulds for Prussians, Austrians, Hungarians, Russians
the action is card driven, however this time activation or French currently available, and if you fancy
is by groups of units rather than the whole army, so ‘imagination’ armies you could make do with just that
I feel they are better suited to one player per side one set to do the lot. If you decide to progress further
than multi-player games. They also contain a simple then adding the dragoon and the artillery moulds you
campaign system. A ‘lite’ version of Maurice is can put together a couple of good starter armies.
available for free download from his website. If you have not cast before I would suggest you visit
the Prince August site and look at the helpful videos to
A Gentleman’s War see what equipment is needed, and how to safely cast
AGW by Howard Whitehouse is another card driven the figures, you must remember that you are working
set. They are primarily aimed at the late 19th century with molten metal.
period, but also contain also 18th century rules. They Details of the 40mm SYW semi-flat ranges can be
are card driven with activation based on groups of found on Prince August’s website: princeaugust.ie
units rather than whole armies, so again work better The website also has full details of the Karoliner and
with just one player per side. They are however really Rossbach ranges, some of which can be used alongside
good fun, so if you have a group who don’t mind the SYW moulds, plus videos showing how to safely
waiting their turn to move, give them a go. For the cast your own figures.
multi-player participation game at Hammerhead in And finally, if you are interested in learning more
2022 we used these rules, but replaced the card driven about this project, there is a fuller history of how this
sequence to a simple alternate move system, which range has developed, and future plans, then please visit
worked well. and comment on my blog. lacewarsintin.blogspot.com ■

20 Miniature Wargames October 2023


8 YEARS
OF THE
BEST
GAMES

Don’t miss out on all the best games of the year


with our definitive The Best Games of annual guide.
This very special bumper issue comes jam-packed
with all the reviews of the year, celebrating a mega
12 months of tabletop games. Spanning back eight
years, pick up a back issue from just £2.99.

To view all 8 years of The Best Games of, scan


the QR code or visit pktmags.com/bgo-2022
REVIEWS

DESERT DWELLINGS &


CLASSICAL ROMAN
◗ brigademodels.co.uk
◗ £2 - £4

This time we have some small buildings


from Brigade Models in two different
genres and scales. We’d normally want to
put these in Quartermaster but... well space
RULE BOOKS

and layout constrains are what they are.


& FIGURES

First off lets’ look at some Roman


buildings from their Small Scale
Scenery range which is in about 1/1000
(and often used with their 1/1200th
PENINSULAR 10MM Aeronef range). There’s a handsome
◗ pendraken.co.uk one piece Roman Baths Complex, based
◗ £3.20 - £6 on a reconstruction of the ones in
Weißenburg in Germany. It has the
Although they make models in a distinctive vaulted roofs and a circular
few other scales – 6mm 15mm and laconicum. This is about 70mm wide
28mm specifically – it’s fair to say that and cast in cream resin. Next is the
Pendraken have rather made 10mm Mausoleum (or ‘Rotunda’) of Galerius
their ‘thing’. On that basis they have just from Thessaloniki, Greece. Lastly the
released some new Napoleonic Peninsular Porta Nigra, or ‘Black Gate’ from Trier in
figures in that very 10mm ‘scale’. As Germany was built as the largest of the
I’m a bit of a stickler for measuring four gates in the city walls. This would
things (moving on...) the models are go well with walls that Brigade already
consistently 10mm to the eyes making make in this range. All are £2 to £2.50.
them 11mm to the top of their putative Going up in scale and changing to
heads and generally 12mm or so to (maybe) Tatooine (or similar) we have
the top of their varying hats and so three Desert Domes in their 1/300th
they are pretty consistent. I would say range. The tallest is the Medium Domed
that they also fall into a good spot for Tower (£2.50): a squat domed structure
‘caricaturing’ by which I mean that – at 45mm tall and 40mm wide at the
unlike a lot of 6mm figures – their heads buttresses. The Open Roofed Dome (also
are not egregiously huge yet they are £2.50) is about 65mm wide and has a
still big enough to paint and – in this low roofless dome and two smaller (and
respect – they are as good (or maybe one taller) towers. Finally the Warehouse
better) – than some ‘15mm’ figures Dome (£4) is an 80mm wide oval dome.
(which we all know are really 18mm All are well sculpted and cast in one
nowadays...) piece in cream resin. Recommended.
As to the actual figures themselves,
they come in packs with a varying
size and mix so (for example) a British
Light Infantry, firing including a small
command pack has 16 figures with 13
foot (in two poses), 1 officer, 1 musician,
and 1 standard for £3.20 whereas a
Portuguese Line Infantry in Barretina pack
has 30 figures in two poses and costs £6.
There are lots of Brits and Portuguese to
chose from plus a similar mix of Spanish
and Brunswickers. Detail is very good
and price is excellent. Maybe a real
‘sweet spot’ for small armies can be
found with Pendraken’s 10mm ranges.
Highly Recommended.

22
TALES OF DERRING DO Split into seventeen main chapters
◗ caliverbooks.com plus 40 odd pages of add-ons, we
◗ £27.50 start with Chapters 1 and 2 covering
an Overview and the Basics. Like all
Caliver have yet another new set of of Chris’s rules (as far as I remember)
rules out from – again – the prolific they use a D10 system. The next four
pen of regular contributor Chris Swan, chapters cover Movement, Actions,
although he had help from Mike Blake Observation, Shooting and Fighting along
and Ian Colwell. Tales of Derring Do is with their effects.
a set of rules aimed at adventuring in We then have Examples of Play
a Pulp World (gleaned from magazine (with the ‘Tales of Jack Hazard’) and a
and dime novels etc). selection of Stock Characters. Next we
Starting with the format, it’s a ‘bigger have Equipment; Planes Trains and
than A5’, soft-back in full colour and is Automobiles; Animals; Exploration,
illustrated with lots of pictures (some Gadgets; The Occult; Superpowers
A WARGAMING RETROSPECTIVE of which I er... recognise so they are (varying types of classic powers, all with
◗ caliverbooks.com a ‘weakness’) and Characters.
◗ £26.50 The last main section covers settings:
Savage Lands (think King Soloman’s
This new release from Caliver is called
A Wargaming Retrospective and is
subtitled From Pre-WW2 Onwards and
– in a world that contains the phrase –
“it does exactly what it says on the tin” I
could almost leave the review there. But
– of course I won’t...
As Mr Grant says in the forward, the
book contains the reminiscences of his
late father, Charles Grant, their friends
and memories. It is copiously illustrated
with photos of both people and ‘toys’ in
varying quality as – what with the passage
of time – one would surely expect.
The book begins its 140 or so pages
with the Foreword and Introduction
and then a piece on Mr Grant’s Father,
Charles Grant (Senior) and includes a
piece on the interaction with the Callan
TV show. The next chapter – entitled obviously good!) and
Teddy Bears or Soldiers? – deals with the illustrations from pulp
choices of a young Charles growing comics which is highly
up and the following chapter – Short evocative of the general
Trousers – continues that theme. The next feel of the product. It’s over Mines); The Mysterious
chapter – Sandhurst – followed by the 180 pages long including Orient (lots of Fu Manchu);
three chapters from the 70’s to the 90’s the play sheets in the Lost Civilisations and Other
– covers wargaming (especially for Mr back. It’s worth noting Worlds (with a sprinkle of
Grant) as the century progressed. that Caliver also offer a Ming the Merciless types);
The next four chapters are entitled A Support Pack of 36 pages The War against Crime (Mob
Selection of Big Battles, A New Century - with more characters and Mosses abound); The World
“The Noughties”, Small Actions, and 2008 settings; Pirate and Cowboy details; at War; and Creatures from the Shadows.
Onwards - Changing the Guard and cover extra adventures; Solo and Collaborative It’s a rule set with a lot of flexibility
a number of topics including skirmish play rules; plus the Quick Reference and I’m hoping to have an example
games and Charles use of Imagi-nations. sheets and copies of the main Card set scenario from Chris in the magazine
The final chapters are a rather (which is printed in the book) but on soon. If pulp is your bag (maybe you
sweet inclusion of his grandson and a actual card which is a great idea. But I’m enjoyed and want to play out the first
round up plus a bibliography. Highly getting ahead of myself so back to the three or four Indiana Jones films...), this
Recommended. main book... covers a lot of ground. Recommended.

October 2023 Miniature Wargames 23
REVIEWS

ELDER SCROLLS Again there are six figures: led by Mercer from the models – these do have a heavy
◗ modiphius.net Frey, assisted by Delvin Mallory and flavour of almost cos-players meet Harry
◗ £39 - £43 Brynjolf they are a devious looking bunch Potter... The Cat headed creature and
with a mix of sexes, some double armed the female figure with twin pony-tail
Modiphius have sent in four boxed and most wearing light armour. They are hair kind of adds to all of that but I guess
sets of Elder Scrolls models for review. backed by Vex (a lockpicking specialist), it’s quite representative of early D&D
All are in their usual flexible grey resin Niruin the archer and the outcast Karliah. games and they’d make great figures for
(some in multiple parts) with bases in The animation of these models is simply that. Some of the models feature spells
32mm, with proportionate physiques excellent: the crouched archer and the ‘in action’ (plasma balls and what-not to
and highly detailed sculpting. All come chap on one knee preparing to throw a paint) which is fun and should challenge
in nice boxes and are designed for dagger are superb and some of the facial the brush skills of the owner.
the Elder Scrolls rules (based on the sculpts are stunning. Last box in this review is the Draugr
computer game of the same name) but Third box in this release is the Scourges (£39). This Five figure box has
are suitable for any high fantasy genre. College of Winterhold (£43). Another three powerful Draugr Scourges which
First up are the Tyhalmos Patrol half dozen of models feature a serve as the elite foot soldiers of their
(£43). There are six figures in the box collection of wizarding types. Led by master, the Draugr Scourge Lord. Reigning
with an Interrogator and a wizard, two their master of magic Savos Aren, the over all of them is the Draugr Death
Justicar archers and a pair of Justicar mages of the College include Mirabelle Overlord: most powerful and dangerous
warriors. The chaps in charge are Ervine, who assists her fellow mages of all Draugr in their easy-to-understand
fairly sinister looking fellows in long with her teaching. They have several power structure. I would describe these
hooded cloaks whereas the four person, students including J’zargo and Colette figures as ‘half armoured’: some have
back-up security team are in very who specialises in healing rather than elaborate horned helmets and all are
fine, full armour (some with helmets) fisticuffs. With Ancano the Adviser and heavily armed with axes and bows.
with heavily textured weapons and a Faralda, the College Guardian these make sometimes slung as a back up weapon.
surfeit of surface detail, fluting etc. The an interesting team. I’ll confess that I All of these models come with well
armoured figures are very pretty. don’t know the ‘lore’ that underpins the detailed, sculpted circular resin bases.
Next up are the Thieves Guild (£43). story line for Elder Scrolls but – judging Highly Recommended.

24 Miniature Wargames October 2023


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COMMAND DECISION

COMMAND DECISION

THE PERFECT
SCENARIO
Game creation for any
time period
Words and pictures by Jon Sutherland

This month Command Decision takes a different turn ABOVE frustrating. In my Command Decision articles I’ve
and ponders on how to create the perfect scenario for your The Battle always tried to come up with some imaginative games
of Hastings
valuable gaming time. largely set up mechanics to set up and run the game and give players
historically. a chance to re-run the scenario several times with
Players had to

O
ver the course of writing over a hundred different challenges each time.
place order chits
Command Decision articles, I’ve often pondered beside each unit
on what it takes to create the ideal scenario. No one at the beginning HISTORICAL IS BEST...
wants a slow moving game with minimal movement, of the turn ...well maybe? As a new wargamer in the ‘70s, I was
committing them
lack of opportunities to shoot up the enemy and disrupt him. If to a particular guilty of having an Allied WWII army consisting
you are playing a game in a particular historical period, you also action. entirely of Pershing and Sherman Firefly tanks. How else
want it to look and feel like the real thing. Equally if you into are was I going to challenge my opponents’ armies stuffed
fantasy or science fiction gaming you might want to emulate with JS2 or Tiger 2 tanks as we battled on the carpet in
the world you set your games in, whether that’s Middle Earth, my front room? It’s really little different from what DBA
Donaldson’s The Land or Klendathu, or the Arachnids’ home players have been doing for decades when they use
planet in Starship Troopers. their New Kingdom Egyptians in a competition game
It’s not easy to get the balance right. Sticking to against a Burgundian Ordnance army. Within reason,
realism doesn’t mean the game has to be slow or non-historical wargames are much more practical for

26 Miniature Wargames October 2023


the wargamer with little time to spare. The “on the more movement and some ebb and flow. This is the BELOW
hoof” scenario doesn’t need any background ready and true art of manoeuvre. The trouble is that one force The height of
the battle at
waiting, or any preparation made and you can use the often has a huge advantage and can grab the objectives Rourke’s Drift,
figures and vehicles you’ve managed to get painted up. and the best terrain because they have Greyhound there are clear
The trouble is, of course, that having lovingly created a Armoured Cars, a troop of Dragoons or a clutch of winners and
losers here, but
1939 Polish 74th Upper Silesian Infantry Regiment you skirmishers. These encounter battles can quickly success can still
find yourself facing elements of the 1944-5 II SS Panzer descend into a frontal assault with the slower side, be measured in
Corps. A nasty surprise indeed. lacking the superiority in numbers it usually gets in a degrees.
Being practical, even modern-ish battles are difficult frontal assault, being decimated by an enemy hiding
to research in terms of numbers, capabilities, timing behind the best defensive positions. The loser of the
and terrain. The further you go back in time, the less race can pretty much see the writing on the wall as
likely that any of the details are better than a guess or soon as the enemy grabs that dominant hill in the
a hunch. It does make historical games difficult to get centre of the table.
right. After all, why did a commander attack there,
stop here, dig in along there, or fall back to here? What EQUAL POINTS...
did they know that you don’t know? And – more likely ... a simple solution, right? Equal points means balanced.
– you know more than they did. It means no advantages, and it ultimately means a
stalemate. It’s reasonable to assume that equal points
KEEP IT MOVING... battles will eliminate an arms race where the faster
...perhaps? We’ve all played games where we’re painter gets the advantage on the table just because
expected to sit tight and shoot the hell out of an on- he’s got more units finished. I don’t like points based
rushing enemy. It’s not a lot of fun. If the attackers can battles: I have to say that some of the most turgid and
dart from cover to cover, even the shooting isn’t very predictable wargames I’ve ever played were competition
satisfying. All that the defending player needs to do is games using WRG Ancients, Tercio Renaissance rules or
to roll to hit: few decisions are necessary. some of the early Newbury rule sets. It’s a bit like only
At the other end of the spectrum is the encounter having a hammer to do every DIY job in the house or
fight. Theoretically this has got it all: movement, fire, having to play a round of golf with a single club.


October 2023 Miniature Wargames 27
COMMAND DECISION

I’m a big fan of asymmetrical wargaming. Unbalanced ABOVE to encourage the players to move and manoeuvre; we
forces are a lot of fun. Each side has different sets of This is an want them to flip the axis of attack or to refuse that
unusual sight in
victory conditions. The larger force might be focused Darkest Africa obvious line of attack flank. I’ve played several games
on grabbing key objectives and destroying the enemy’s as German when players have refused the same flank and the
rearguard. The smaller force might be satisfied with Schutztruppe whole battle shifts forty-five degrees and the straight
accompanied
getting away intact, having delayed the larger force for by a steam tank lines of fences and hedges running along the length of
as long as they dare. scare off a pair the table now become a defender’s nightmare.
When I create a scenario I try and give both sides of giraffe. A Each terrain obstacle, should you choose to use it,
small command
a set of conundrums. Often they might be given with a clear can be mitigated by a little flexibility. If you only have
contradictory objectives, such as ‘take the village, but list of goals one bridge model, scatter some little stones somewhere
don’t lose any of your infantry regiments doing it’. I and objectives else on the river and call it a ford. Even better, negate
can get into a
like to build in vulnerabilities. What fun can you have lot of mischief
if you face a wall of determined enemy units and have if you make
no room to get around them? I often give the players several players’
objectives
fewer units than they are comfortable with to hold a similar or
line or launch an attack. It forces them to move units opposing.
around to cover the ground, inevitably there will be
ABOVE RIGHT
tempting gaps for the enemy to try and exploit. This is a French
Splitting the axis of attack is another way to keep fort somewhere
players on their toes. You can start the game off with in Canada.
Having a variety
one of the players on their back-foot. Try positioning of focal points
part of one player’s force “behind enemy lines” with the scattered
objective of helping them break out and make it back around the table
will keep players
to the base line or for the rest of his force to re-establish on their toes,
the line incorporating the position that was cut off. The distracted by
alternative is to position the lead elements of one player’s enemy moves
and wary of
army deep into enemy territory with instructions to being cut off
reinforce and deepen the breakthrough. The other player from supplies
has to then carefully execute their counterattacks. and a safe
haven.

TERRAIN...
...that’ll will sort it, right? Terrain can be a bane, because
– if we’ve got it – we tend to plonk it on the table. I
don’t advocate playing your games on what resembles
a cricket pitch or a child’s sand pit, but we often
unintentionally funnel our games into frustratingly
boring encounters by splitting the table in half with a
river and one or two bridges. Dominate the bridges and
you dominate the game. What’s the point of covering
your table with trees when both armies deploy dense
units of infantry or are cavalry-heavy armies?
To keep things fun, flowing and intriguing we want

28 Miniature Wargames October 2023


the value of the river by placing it further back towards BELOW KEEP PACE OR...
one side of the table and allow the player on that side A classic ...the ticking clock? We’re always a bit too optimistic
scenario in
to have already crossed it. the American about how many turns we can fit in and are overly
If you want to use trees on your table, pepper them Civil War with confident about getting to a point where it is obvious
around the table just for aesthetic reasons and don’t converging who has won or lost. Experience with a rule set should
lines of infantry
count them as cover or obstacles. If you want to use supported by inform you (to some extent) about how long it takes
trees as integral terrain items then have clearly defined artillery fight per turn. I often find that setting a specific turn limit
boundaries. I find that an irregular flat shape with trees it out in the rather than a time limit is more effective. Turn limits
countryside.
on it does away with arguments about whether units Here, the focus the players’ minds because they know to win
are in or out of the trees and whether the tree model (as focus of Union they have to achieve particular goals within a certain
opposed to the extent of the woodland) is blocking line attention is a number of moves, not just to hold on until there’s only
salient that has
of sight. The simple expedient of plonking more trees developed in the ten minutes before you have to pack up for the night
on one of these shapes indicates a thickly wooded area Confederate line. and can call it a draw. A good trick is to force the pace.
and fewer trees open woodland. Set the players a series of objectives: Take the village by
Hills are often the cause of great debate and the end of turn 5; cross the bridge by turn 8; exit your
consequent argument, so – in consequence – many cavalry using the road on the left flank by turn 12.
wargamers will opt for a fairly flat tabletop. Reverse I would also advocate a forward policy for scenario
slopes can be handy to hide from an enemy with a lot design. Too many games are played with the players
of artillery. A dominant hill covering a major objective spending the first four or five turns advancing onto the
can become the focal point of the action. A hill covered table, grabbing the odd objective, but rarely seeing – let
with trees is largely useless to both players and is alone firing – at the enemy. Start the armies in more
reduced to being an obstacle that all the units have advanced positions, or at least double the movement
to move around. Again, aesthetically, hills make the rates for the first couple of turns, it speeds
tabletop more interesting to look at: I often break up things up and means
otherwise flat terrain with little low rises that play no the real ‘meat
real part in the terrain make-up of the table. and potatoes’


October 2023 Miniature Wargames 29
COMMAND DECISION

ABOVE are delivered up far sooner without all the faff and
Games where disappointment of a garnish getting in the way.
alliances and
loyalties change
can create some RULES...
interesting ...well there’s just too many of them? In the quest for
situations. In
this case three a set of rules that allows you to recreate the precise
pirate captains conditions at Azincourt in the County of Saint-Pol,
combine to Northern France on St Crispin’s Day 1415, three hours
attack a French
pirate chasing after sunrise of course (and in the original spelling! Nice.
frigate. Dividing Ed.), you might be tempted to settle for something
up the spoils
rarely ends well...
laden with special rules, conditions and sub-clauses IN CONCLUSION
resembling one of the many EU Directives jettisoned The quicker you can get your army into combat the
ABOVE RIGHT by the UK. I’m a rules skimmer: if I can’t pick up the better, that’s what tabletop wargaming is all about
Two (Theo and gist of the mechanisms after a pretty cursory look, then and not faffing about with pre-deployment this that
Danny) of the
eight players it is consigned to a growing pile of hideously expensive and the other. It’s also the case that players will have a
deploying their mistakes... New rules can be unfamiliar enough tendency to do their own faffing about when it comes
forces in a huge without the added pain of working through pointless to setting up the game. Hesitation is an art-form. If you
Darkest Africa
game (note the mechanisms claiming to be historically accurate. I hang back for a minute or two your opponent might
Zeppelin). As for one don’t want to have to factor in the state of an plonk down their prize military asset and, forewarned,
well as having English archer’s digestive tract when calculating his you can set up to avoid it. A clear cut scenario with
to traverse the
table to reach accuracy on the battlefield. pretty precise deployment deals with all of that: neither
objectives, they The learning curve can be sharp if you are starting side will get what they want from deployment and
have traditional a new period with new toys like tanks or aeroplanes: the game will be richer as a result. The alternative is
enemies
(other players) that’s the sort of detail and unfamiliarity that is the make the more experienced gamer deploy first or,
and umpire acceptable... to a point. Introducing these new-fangled historically the better general on the day (now that
controlled native contraptions little-by-little eases the pain and makes the opens a big can of worms, doesn’t it?)
forces and
animals. scenario playable. You can also return to the scenario at Next month we’ll move towards actually playing a
a later date when you’ve got the hang of the rules. game and see how that goes! ■

30 Miniature Wargames October 2023


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15th October 2023
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hey destroyed civilization –they landed in BELOW It sounds like the plot of a new Hollywood

“T huge vessels with strange powers. They looked


like us but were more pale and some had four
legs and two heads, with one of the heads
growing from a body in the middle of the back although
some said they were two separate beasts and the one in the
On the steps
of chaos: a
selection of
Wargames
Atlantic figures.
blockbuster about an invasion by aliens but that is
how it must have felt to the population of Mexico
when, over two tumultuous years, a small force of
Spanish adventurers and their local allies overthrew
the Aztec rulers of Mexico, destroying their empire and
middle rode on the other one’s back. They were accompanied beginning a reign by Spain which would not end until
by strange savage beasts which attacked our soldiers and 300 years later.
they wore armour which our weapons could not damage and Wargames Atlantic have recently produced two
used weapons which sounded like the end of the world and boxed sets of 28mm mutli-part hard plastic figures, one
killed a great many of us from a great distance – some of us of Conquistadors and one of Aztec Warriors, which
collaborated with them and became their allies, others became enable players to more easily than ever recreate these
their slaves and other tried to fight back but in the end we two terrible years and so it seemed a good time to
lost and civilisation as we knew it ended..” take a brief look at the campaign which led to such a

32 Miniature Wargames October 2023


The Spanish in Mexico 1519 – 1521
Words by Chris Swan. Photos by Jon Sutherland and Wargames Atlantic

it could explore any LEFT


further the expedition A Salute 2012
figure with a
was ambushed and its South American
survivors fled back to Cuba. Theme painted
Velázquez then by Kevin
Dallimore.
appointed his brother in
law, Hernán Cortés, to
lead an expedition to find
the source of this wealth.
Cortés gathered his force
and 11 ships to carry it
but Velázquez had
grown worried about
Cortés’s loyalty to him and so tried
to replace him and stop the fleet
from sailing. Cortés was alerted
to Velázquez’s plans and set sail
before he could be stopped.

DIVIDE & CONQUER


In March 1519 Cortés’s fleet
arrived off what is now
Tabasco. He was then told
by friendly tribes that there
were two Spanish survivors from a ship wreck living
with the locals. One of these, Geronimo de Aguilar
decided to join Cortés who thus gained an interpreter
who could speak Mayan and other local languages.
(The other allegedly stayed with the Mayans and fought
against the Spanish during their war with them in 1539.)
Then after defeating some other local natives Cortés
gained another valuable asset in the form of a woman
he called Marina and who became Cortés’s primary
interpreter, confidant, consort and the mother of his
first son. Cortés now found that he could speak to de
Aguilar in Spanish who would then translate his words
into Mayan for Marina who could then translate from
Mayan to N’ahuatl, the language of the Aztec Empire.
After founding what would become Vera Cruz,
Cortés set off seeking the heart of the Aztec Empire.
His strategy was to convince local tribes and city
states to join him and in this he was successful as the
Totonacs quickly became allies. Then he suffered
his first set back. A number of his men plotted to
seize a ship and return to Cuba. He acted quickly,
seizing the five ring leaders, hanging two of them,
flogging two others and ordering the last to have his
foot mutilated. To make sure such a mutiny could not

October 2023 Miniature Wargames 33
ALIEN INVASION

BELOW happen again he also decided to scuttle his ships thus Irrespective of the real cause of the massacre, it
The pyramid blocking any chance of returning to Cuba. demonstrated Cortés’s power to the other cities and
of death.
Photo by Jon Cortés then resumed his march inland encountering tribes allied with the Aztecs, as well to Montezuma,
Sutherland. more of the indigenous peoples as he went. From 2nd who now decided that it would be best to accede to
to 5th September 1519 he fought three battles with the his wishes. Thus, on 8th November 1519, eight months
BELOW
RIGHT Otomi and the Tlaxcalans who he defeated and who after landing, Cortés and his force finally entered
Jaguar Knights. then decided to join him against their Aztec overlords. Tenochtitlan, the island capital of the Mexica-Aztecs,
Figures and across one of its many causeways.
photo by
Wargames MASSACRE & ARRIVAL
Atlantic. By now Cortés had received emissaries from the NEGOTIATIONS & PROBLEMS
Aztec Emperor Montezuma, who had sent rich gifts Cortés and his followers took up residence in a palace
and tried to persuade him to halt his march on the and were in negotiations with Montezuma when he
Aztec Capital City of Tenochtitlan. In fact the richness received news that Aztecs had attacked and killed 7
of the gifts only inspired him to continue, but he did Spanish soldiers Cortés had left to guard his camp on
follow their advice and diverted his march to the city the coast. The fatalities included Cortés Constable,
of Cholula which was the second largest city in the Juan de Escalante, and many of his Totonac allies. So
Aztec Empire and it’s most sacred. Cortés seized Montezuma as a hostage against any
What happened next is open to interpretation. further attacks. Capturing the ruler of an indigenous
Cortés said that he learnt of an Aztec plot to kill people had been standard procedure for the Spanish
his men and led a pre-emptive strike against the in their conquests across the Caribbean, so capturing
population to prevent it. Over a three hour period Montezuma would have been considered to be a
his troops and his allies killed over 3,000 people sensible precaution by Cortés. Despite being a hostage,
and looted the city. Cortés then sent emissaries to Montezuma continued to act as Emperor although
Montezuma stating that the people of Cholula had many Aztecs now saw him as little more than Cortés’s
tried to betray him and he had punished them. mouth piece.
In response the Aztecs accused Cortés’s allies of Then Cortés was forced to leave Tenochtitlan and
inflaming the situation and causing the massacre. return to the coast to deal with the threat of a second
Spanish expedition led by Pánfilo de Narváez. Narváez
had been sent by Velázquez to arrest Cortés. Leaving
Pedro de Alvarado in charge of Tenochtitlan, Cortés set
off with a small force and during a night attack he killed
Narváez. He then convinced the rest of Narvaez’s men
to join him by promising them great wealth.
However, when Cortés returned to Tenochtitlan in
late May 1520, he found that Alvarado and his men
had attacked and killed many of the Aztec nobility
during a religious festival. Alvarado claimed that
the Aztecs had planned to attack the Spanish in the
city once the festival was over so he had attacked
first. Cortés and his men entered a sullen and hostile
city and then the population rose en masse trapping

34 Miniature Wargames October 2023


Cortés, his men and his allies in the palace along with and Spain as well as over 10,000 native allies. He also ABOVE
Montezuma. Cortés ordered Montezuma to speak to built 13 brigantines, a sail and oar powered warship Warriors armed
with spears and
his people and persuade them to let the Spanish return with 2 masts and between eight and twelve oars on māccuahuitl.
to the coast in peace. The Spanish later claimed that each side which he decided his allies would drag Photo and
Montezuma was pelted with stones by his own people, overland. Cortés set off on his return march on 26th Figures by
Wargames
mortally wounding him. The Aztecs claimed that the December 1520 and one by one the cities under Aztec Atlantic.
Spaniards killed him. control fell to his forces.
Eventually only Tenochtitlan and the neighbouring
RETREAT FROM TENOCHTITLAN city of Tlatelolco remained unconquered.
Cortés now saw no alternative but to leave the city. Cortés arrived at Tenochtitlan in April 1520 to
However, as the Aztecs had removed the bridges over find a weakened city as a year earlier his men had
the gaps in the causeways across Lake Texcoco, Cortés’s unknowingly introduced smallpox into the population,
men built a portable bridge to get across the gaps. a disease against which they had no immunity. On 26th
On the night of 10thJuly 1520, and using a rain storm April 1520 he launched his brigantines and effectively
as cover, the Spanish and their allies set out for the seized control of the lake. He was also joined by another
mainland via the causeway to Tlacopan. Unfortunately 60,000 allies seeking revenge against the Aztecs. Cortés
they were quickly detected and attacked from along and his allies launched a series of attacks along the
the causeway and from canoes on the lake. The retreat causeways. The Aztecs led by their new Emperor
quickly turned into a rout and the Spanish had to Cuauhtémoc resisted and the attacks were all beaten
cut their way through the masses of Aztec warriors back. Cortés then blockaded the causeways, cut off the
opposing them. Many were weighed down by their city’s food supply and destroyed the aqueduct carrying
armour and booty and fell off the causeway drowning water to the city. Despite this the siege dragged on for 4
in the Lake. It is said that on reaching Tlacopan, Cortés months but eventually both Tenochtitlan and Tlatelolco
wept over his losses with the event later being called “La surrendered on 13th August 1521.
Noche Triste” (The Night of Sorrows). Tenochtitlan had been almost totally destroyed
Cortés tried to regroup but on 14th July 1520, the but the Spanish demolished what was left and began
Aztecs attempted to destroy his much reduced force laying the foundations of what would become Mexico
at the Battle of Otumba. The battle was hard fought City. The surviving Aztecs were forbidden to live in
but the Spanish infantry were able to hold off the Tenochtitlan and its surrounding islands and were
overwhelming numbers of enemy warriors, whilst the banished to live in Tlatelolco.
Spanish cavalry charged the Aztec battle lines several The Aztec Empire had fallen and the Spanish
times before one of the Aztec leaders was killed, would rule Mexico until 1821. But what of Cortés,
at which point the Aztecs broke off the battle and the man who had overthrown an Empire and had
retreated. the blood of thousands on his hands? Well, he was
awarded the title of Marqués, made a Captain
RETURN & VICTORY General and given estates but was never awarded
Cortés had little choice but to retreat back to the coast, the role he craved, the prestigious title of Viceroy of
where over the next few months he rested his men and Mexico, which was instead given to a high-ranking
rebuilt his army receiving reinforcements from Cuba Spanish nobleman, Antonio de Mendoza. In 1541

October 2023 Miniature Wargames 35
ALIEN INVASION

Cortés returned to Spain, where six years later he died youths led by a more experienced warrior. These groups
in Seville aged 62 of natural causes. He was in debt of novices were expected to capture 1 enemy warrior
and was a bitter and broken man. His treatment is best and once this happened they were then expected to
summed up by what happened on his return to Spain. make all further captures on their own. Those who
He was forced to push his way through a crowd of subsequently captured four enemies became full time
courtiers to speak to the King, who asked him who he warriors and those who did not returned to civilian life.
was. “Your Majesty,” replied Cortés, “I am a man who Many warriors had no protection other than shields
has given you more provinces than your ancestors left you made of wood or wickerwork, which were covered
cities”. Such is the gratitude of Kings! in hide and which was often elaborately decorated.
Others wore a quilted jerkin or the quilted Ichchuipilli
THE AZTEC WAY OF WAR – a form of tight fitting suit with short sleeves and legs
The term Aztec has come to represent all Mexican which ended at the knee. Both of these were stuffed
peoples in that region but in reality they were not with cotton or maguey fibre and soaked in brine to
indigenous to the area only arriving in what is now stiffen them. These warriors might also carry a shield.
Mexico during the 11th or 12th century. By the early The core of the army and the most colourful of the
1300s they had founded the city of Tenochtitlan in Aztec warriors were the three Totem Knight societies,
the centre of Lake Texcoco and by 1400 had grown the Knights of the Jaguar, the Knights of the Eagle and
in power to become part of a triple alliance of cities the Knights of the Arrow. These wore the elaborate
which dominated the area. The allies then began to head dresses or helmets of their society with their faces
fight amongst themselves and by 1473 the Aztecs had showing through them, as well as colourful clothing
become the leading power with Tenochtitlan as the mimicking their chosen animal and worn over quilted
capital of an Empire which controlled 38 other cities armour. War Captains wore even more elaborate

and tribes. However, with a population estimated at costumes with banners strapped to their backs ABOVE LEFT
between 100,000 to 250,000 the Aztecs needed tribute decorated with feathers, gold and jewels. All warriors Warriors armed
with bows and
from their vassals to support them, not only with food decorated their faces with red, white or black paint. tematlatl (or
but also in luxury goods. The warriors were often accompanied into battle by sling). Photo
Aztec culture was therefore primarily focused on Aztec Priests who painted their face and bodies black, and Figures
by Wargames
ensuring the supply of tribute to maintain their way matted their hair with human blood, mutilated their Atlantic.
of life but there was another necessity. The Aztecs saw ears, filed their teeth into points and made their eyes
themselves as beloved of the Gods which meant retaining bloodshot to show their religious devotion. ABOVE
Conquistadors
the Gods’ blessings by ensuring that they were constantly Although the Aztecs knew how to smelt iron they charge in.
fed and the most important food for the Gods came used it as treasure preferring to fit obsidian shards Photo by Jon
from the blood of human sacrifice. Thus the Aztecs were to their weapons, which were effective against Sutherland.
constantly in a state of war with their tactics focused on their opponents but were less effective against the
capturing slaves for sacrifice. This was also the focus of Spaniard’s metal armour.
many other Mesoamerican city states and they even went The principle missile weapons were the bow, sling
so far as to stage ‘Flower Wars’ where two enemy forces and javelins or darts. The latter were usually flung
would agree a time and place for a battle and then fight to using an Atlatl or spear thrower which could almost
obtain as many captives for sacrifice as possible. double the weapon’s range and increased its velocity.
It is estimated that the Aztecs could field an army of However, the Spanish most feared the sling as its
over 40,000 warriors. On reaching the age of 15 all Aztec stones could break limbs or crack skulls even through
males joined the army and were put into groups of metal armour. Hand weapons included the javelin, a

36 Miniature Wargames October 2023


wooden lance, the Maquahuitl which was a wooden LEFT
paddle shaped sword-club edged with obsidian Jaguar Knights
Command.
and a war club called the Macana. Some Aztec allies Photo by Jon
also used a two handed wooden weapon called the Sutherland.
Cuauhololli, which had a knob at one end and a two
foot obsidian edged blade at the other.
Aztec tactics were based on using skirmishers to shield
their advance and then throwing waves of warriors
at their opponents trying to break through their lines,
overwhelming them and capturing their most important
warriors and leaders for sacrifice. They also expected
their opponents to ‘abide by the rules’ and fight with
courtesy and chivalry and were caught out by the
Spaniard’s more brutal style of warfare.

SPANISH MIGHT
Most scholars now agree that whilst some of the
Conquistadors were soldiers, many of those who
went to Mexico had little or no previous military
experience. What they did have was a belief in their

October 2023 Miniature Wargames 37
ALIEN INVASION

military and moral/religious superiority and a unity of ABOVE awe of these beasts which stood nearly 30 inches high,
purpose: greed for riches and the need to win through or Jaguar Knights weighed over 90lbs and would readily attack an enemy
armed with
die. In any case they were few in number. Cortés’s initial spears and warrior. They only dogs they were familiar with were
military force only consisted of 400 men with 15 horses māccuahuitl. very small and were raised purely for food.
and 10 heavy and 4 light cannons. Even when he had Photo and Secondly, the Aztecs had never faced cannon and
Figures by
received reinforcements and returned to Tenochtitlan he Wargames had no weapons to match them. It was not only the
only had 850 Spanish infantry and 60 cavalry. Atlantic. distance over which they could propel their destructive
His soldiers often carried shields or bucklers and power or the numerous casualties they caused but they
many wore a steel helmet such as a cabacete or morion. also had a psychological impact.. Aztec accounts relate
For body armour, the richest wore a front and back how at the sound of a cannon “the people scattered in
plate or occasionally three-quarter armour covering every direction: they fled without rhyme or reason... it was as
their arms and thighs. The majority wore light armour if they had eaten the mushrooms which confuse the mind ...
such as brigandines or jacks, a type of sleeveless canvas they were all overcome by terror”.
doublet into which small plates of steel were stitched. Thirdly, the bulk of the Spanish were sword and
Others wore chain mail shirts. However, after months buckler men who used a steel sword capable of being
of wear and tear many took to wearing native or Aztec thrust into an opponent. Aztec warriors had to use
armour instead. This proved to be hard wearing and cutting or chopping actions with their sword-clubs
very effective. One Spanish Captain is reputed to have which left them vulnerable to a weapon which could
fought on with nearly 200 arrows stuck in his quilted be thrust into them piercing shields and armour.
armour, none of which had caused any serious wounds! Finally, Cortés proved adept at forging alliances with
For missile weapons they relied on crossbows and other peoples who were willing to rebel against their
Harquebuses. Although hard hitting, the men armed with Aztec overlords supplying him with several thousand
these weapons only ever made up a small proportion of auxiliaries both as warriors to fight alongside his men
Cortés’s forces. Of his original 400 there were probably and as porters to drag his cannon, brigantines and
no more than 50 men so armed and even when he was supplies through the harsh Mexican terrain. Here his
reinforced, no more than 150 of his 850 infantry had such two interpreters played keys roles and without them
weapons. It was other factors which won the conflict. perhaps none of the alliances would have been forged.

AZTEC PERSPECTIVE VICTORY


Firstly, the Aztecs and other native peoples had never There are also a couple of other points which some
seen a horse nor, more importantly, faced mounted scholars have put forward to explain the scope of the
opponents. The speed and impact of the riders was Spanish victory. They point out that the impact of the
therefore out of all proportion to their numbers and the smallpox epidemic on the population of Tenochtitlan
Aztecs never really found a way to adapt their tactics should not be underestimated. The Aztec chronicles
to face them. During the many engagements Spanish speak of thousands of deaths arising from an illness
Cavalry would charge into their enemies, ride through they simply did not understand had no cure for. Then
them or away from them and then charge again, or there was the Aztecs’ reliance on omens to foretell
use their speed and manoeuvrability to bypass their the future. The Aztec chronicles say that in the years
battle lines and hit their more vulnerable flanks and immediately preceding Cortés’s arrival eight omens
rear. In addition, the Spanish took some of their deer had appeared which led the Aztec priests to believe
hounds and mastiffs with them. The Aztecs were in that the end of their civilisation was coming. They

38 Miniature Wargames October 2023


had passed their interpretation of these omens to 6” area around the four sides of the table represents
Montezuma which may explain his initial lack of action thick scrub, trees and dense undergrowth, all of
and why the Aztecs subsequently failed to carry on which counts as bad going. An entrance through this
fighting after Tenochtitlan fell. They may have thought bad going 6” wide is on one table edge and another
that they could not challenge the will of the Gods. entrance 6” wide is on the table edge directly opposite.
Place the Conquistadors and their allies 3” from one of
THE FLIGHT OF THE PLUMED SERPENT these entrances and the Aztecs 3” from the other.
A Scenario of Bloodshed and Escape
Many Aztecs believed that Cortés and he men were OBJECTIVES
emissaries from one of their Gods, The Plumed Serpent, ◗ The Conquistadors must get as many of their party
which may explain their initial response to his arrival. and their allies off the table via the entrance blocked
This scenario takes place the day after Cortés’s by the Aztecs.
flight from Tenochtitlan and involves a small group of
Conquistadors and their allies as they flee overland from ◗ The Aztecs must stop them and try and take as many
the city. They are being pursued but find themselves of them captive as possible for sacrifice.
confronted by a group of Aztec warriors led by a vengeful
priest who now stands between them and freedom. Can RULES
they break though their foes before their pursuers arrive To play this scenario I have set out some generic
and will they avoid capture and being used as a sacrifice characters for players to use based on the By Crom!
on the bloody altars of an Aztec Temple? Rules which can be found on this magazine’s web site
but any good set of one to one skirmish rules which
THE SCENE emphasises close combat with some missile fire can
The scenario can be played out on a 4’ by 4’ table. be used such as Open Combat, the Tribal Rules with
The central area represents a clearing roughly 3’ in its supplement, Brutal, or En Garde. The latter has a
diameter and is clear of cover except for two pieces selection of Conquistadors and Aztec characters in it.
of bad going, each no more than 6 “ by 6” and neither Simply use my suggested forces and adapt them to fit
of which can be with 12” of the other. The remaining the rules set you are using.

The Conquistadors and their allies


9 characters none of whom are mounted nor do they have any war hounds with them (13 cards)
CHARACTER TYPE ACTION DICE REDUCED DICE PERSONALITY TRAITS AND SKILLS WEAPON OPTIONS
The Spanish Main Character 2D10 High 1D10 Dominant Brave Sword, Dagger
Captain 3 Cards Personality Fighter Partial Plate Armour DV2
Quick Witted
Spanish Veteran Supporting 1D10 2D10 Low Quick Witted Tough Crossbow, Sword, Dagger
Character Fighter Jack DV1
2 Cards
The Young Supporting 1D10 2D10 Low Rash Fighter Sword, Dagger
Adventurer Character Quick Witted Partial Plate Armour DV2
2 Cards
3 Soldiers Minor Characters 1D10 2D10 Low Ordinary Brawlers 1 has an Harquebus and dagger. The
1 Card each other 2 have Swords & Dagger.
All wear quilted armour OR shields DV1
3 Allies Minor Characters 1D10 2D10 Low Ordinary Surefooted 1 has a Bow. The other 2 have native
1 Card each weapons and shields or quilted armour
DV1

The Aztecs
10 characters (13 cards)
CHARACTER TYPE ACTION DICE REDUCED DICE PERSONALITY TRAITS AND SKILLS WEAPON OPTIONS
The Veteran Main Character 2D10 High 1D10 Natural Leader Brave Sword-Club
Warrior Knight 3 Cards Quick Witted Quilted Armour and Shield DV2
Fighter
2 Other Warrior Minor Characters 1D10 2D10 Low Brave Fighters Sword-Club
Knights 1 Card each Quilted Armour and Shield DV2
A Vengeful Priest Supporting 1D10 2D10 Low Fearsome Brave Dagger
Character Religious Fervour – any No armour DV0
2 Cards Aztecs within 12 paces
may reroll a failed move
which would take them
towards their enemies
6 Aztec Warriors Minor Characters 1D10 2D10 Low Ordinary Surefooted 2 may have slings.
1 Card each The others are equipped with a mix of
hand weapons and missile weapons:
Quilted Armour or Shields DV1

TIME FRAME
October 2023 Miniature Wargames 39
ALIEN INVASION

BELOW The Conquistadors must break through their foes before more arrive. After 6 complete phases roll 1D10 to
Conquistadors determine how much time remains before the Aztec pursuers arrive and all is lost.
charge into the
central temple REASON FOR TEST 1 2 TO 4 5 TO 9 10
area. More Enemy They’re Here! They’re on their Way Some Way Off Not in Sight!
More Aztec Warriors arrive and More Aztec warriors are nearby More Aztec warriors are coming No Aztec warriors are near by
BELOW RIGHT overwhelm them The Conquistadors have one The Conquistadors have two The Conquistadors have three
more phase left to try to break more phases left to try an break more phases left to try an break
Aztec forces The Adventure ends at this point through through through
mass. Both
photos by Jon
Sutherland.
New Traits and Weapons for BY CROM! ALTERNATIVE SCENARIOS
Aztec Bows , Bows, Slings and darts can be reloaded whilst moving The following suggestions allow players to use the
Slings, Javelins and slowly same characters in different stories.
Darts The range for an Aztec Bow is 20 paces; for a Sling it is
18 paces and for a Javelin or Dart it is 10 paces, or 18
paces if thrown using an atlatl
Bows are Light Impact improving the targets DV by +1 THE CAUSEWAY
Darts and Javelins are Normal Impact
Slings Stones are High Impact which lowers the targets This scenario is bloody and very simple. On a 4’ by
DV by -1 4’ table place a strip of card or other suitable scenery
Captive Taker Aztecs must always attempt to secure or KO enemy 6” wide in the middle of the table so that it crosses
characters rather than kill them. Once their foe is
subdued they must be guarded or moved with their from one side of the table to the other. This represents
captor.
one of the causeways from Tenochtitlan to safety. The
Spanish These are one shot only and must be reloaded after
Crossbows and firing. The character must be stationary to reload. rest of the area is water. 6” in from one end place the
Firearms Ranges: Harquebus 18 paces; Crossbow 24 paces: Conquistadors and their allies and on the other end
Both are High Impact weapons which lower the targets
DV by -1 place the priest, the Veteran Warrior Knight and his
Misfire: Most firearms misfire on a 1 and will hang fire
on a 2 when rolling for shooting. All misfire firearms two fellow knights. Place the six warriors into two
need to be reprimed. If a Hang Fire test to see if it can
shoot next turn canoes (either models or simple shapes cut from card)
Spanish Swords Any Spaniards using a sword lowers the targets DV so there are three in each and place them on the table
by -1 edge guarded by the Priest and his followers so that 1
Spanish Cannon Any Aztecs fired on by an artillery piece must take canoe is on each side of the causeway. The Aztec player
an immediate Courage Test using Reduced Dice
irrespective of any other outcome.. must nominate one of the warriors in each canoe as the
War Horses Aztecs treat all riders of horses as if they have the leader and when that warrior’s card is turned over the
Fearsome Trait. This stops if the rider dismounts or is
pulled off or falls from their mount. canoe they command can move ten paces.
War Dogs These huge hounds or war dogs can move 12 paces,
have 2 Attack Dice, can take 2 wounds and rated as ◗ The Conquistadors and their allies must escape via
having the Fearsome Trait and Sixth Sense Trait.
the end of the causeway held by the Aztecs. Use the
same time limit as for the original scenario.

◗ The Aztecs must stop them and try and take as many
of them captive as possible for sacrifice.

40 Miniature Wargames October 2023


Any character that falls into the lake must roll for the risk of drowning: Roll their Action dice but Characters ABOVE
wearing armour DV2 uses their Reduced Dice. Aztec forces
mass for a
REASON FOR TEST 1 2 TO 4 5 TO 9 10 final, desperate
Falling in the Glub Glub! Going Under! Staying Float! That was close! defence. Photo
Lake The Character sinks into the The Character begins to sink: The Character stays afloat and The Character wobbles on the and Figures
Lakes depths and drowns. Unless they can scrabble out on on their next turn may test to edge but manages to stay on the by Wargames
their next turn: roll again then clamber back onto the causeway. Causeway.
and anything other than a 5+ If they fail to roll 5+ apply the Atlantic.
means they have drowned. result scored: if they succeed
they climb back up but have lost
all of their weapons.

The Temple – On a 4’ by 4’ table place a suitable ◗ The Aztecs must stop them.
piece of terrain on one table edge to represent a
temple with four other pieces of scenery each no CONCLUSION
more than 6” by 6” on the table, none of which can So there you have it, some ideas to help you use some
be within six inches of another piece. These could figure you may already own or perhaps those new
represent small buildings, trees, scrub or other areas Conquistador and Aztec figures you have bought
of bad going. and were wondering what to do with. Or maybe I’ve
The Aztec player places the Priest and four of the provided you with some inspiration to go out and buy
Aztec Warriors defending the temple but keeps the some. With 24 multipart Conquistadors in a box and
Veteran Warrior Knight, his two fellow knights and 30 Aztecs, there’s plenty of scope in that Wargames
the other two Aztec warriors off the table and writes Atlantic box to make up all of the individual figures
down which table edge they will appear from. When you need for these games.
the first card for the Veteran Warrior Knight is turned Alternatively, if you wanted to add in a fantasy element
over roll his Action dice and if a 5+ is rolled place the then you can always replace the Aztecs with some of
whole group around him on the designated table edge. the Wargames Atlantic multi-pose Lizard men figures
From then on use the characters’ cards to determine instead, making the Empire one run by reptiles rather
when they move. If the score is less than 5+ he does not than by humans.
arrive. When the Veteran Warrior Knight’s next card is Now, will the Conquistadors
turned over try again, and so on until his party arrive. escape or gain riches or will
The Conquistadors and their allies are placed 24” from they become more victims
DOWNLOAD
the temple. for the Aztecs’ bloodthirsty THE BY CROM! RULES
Gods – Only you and the tabletopgaming.co.uk/
◗ The Conquistadors and their allies must break in to Gods of the dice will decide: information/downloads
temple and kill the priest to loot it. Happy Gaming! ■

October 2023 Miniature Wargames 41
Written for gaming enthusiasts, by gaming enthusiasts

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THERE
BE DRAGONS...
Slaying a Dragon with Dragon Rampant Words and photos by Ian K Hemmings

o, little people, you think you can challenge me? low. Your life is now forfeit, O great wyrm of fire.”

“S
ABOVE
Anglanchor the Great, King of the Fire Drakes. King of the “Others have tried before thee and others have
Fire Drakes,
You pose no threat to one such as I.” Anglanchor the failed, brave knight.” With these words the mighty
Staring impassively sat a knight upon his Great. dragon drew himself up and opened his powerful
trusty destrier. As his party of loyal followers spread out jaws revealing fangs like iron spikes and a raging
over the glade he spake: “I am Sir Garavel, Paladin of Rosy fire within.
Court, and yea verily I doth come to smite thee and lay thee The brave knight spurred his horse and charged...

October 2023 Miniature Wargames 43
THERE BE DRAGONS...

I had a thought quite some time back, when I first


opened the Dragon Rampant rule book, about how to
create a game with a single dragon fighting a group of
adventurers similar to many of the D&D games that
I played back in the early 1980’s. Could this be done
with this set of rules, simple enough that it could be
played by beginners in an hour or thereabouts? A quick
search online for a Reaper Bones dragon was made
and the fun began.

THE DRAGON: ANGLANCHOR THE GREAT


I figured that the dragon could represent a 36 point
warband in Dragon Rampant. Four limbs, his head and
tail would make up six separate “units.” For instance
each fore limb would be considered a unit of Elite Foot.
The Head as a Greater Warbeast that could breath fire.
Rear limbs; Heavy Infantry and the tail; Elite Foot. You
get the picture. The limbs can be taken out by reducing
them to zero Strength Points but you need to reduce
both the head and tail to kill the beast. Anglanchor the
Great would be a might opponent!

SIR GARAVEL & HIS LOYAL FOLLOWERS


These were a lot easier. I already had a good collection
of fantasy characters so it was really just a matter of Lanolix Greenfeather an elfin archer, Azgrim Ironbeard
picking out some good ones that looked the part. I a doughty dwarf warrior, Bongo Stinkfoot is our
selected an old GW Grail Knight as Sir Garavel and obligatory hobbit, and Grogan the Barbarian. Very
he will be aided in his quest by: Vanya the Sorceress, much a classic D&D party from a bygone age.

44 Miniature Wargames October 2023


Anglanchor the Great has a Courage of Zero (0) LEFT
so he never needs to make a Courage Test and his Six brave
adventurers to
various Body Areas never become Battered. Likewise, slay a mighty
Sir Garavel also has 0 Courage because he’s the foe. Figures
bravest paladin of the Rosy Court. If a character loses by Reaper
Miniatures,
a Courage Test they will become Battered and will Games
behave exactly as a regular unit would in accordance Workshop and
with the rules Oathmark.

HOW TO DEFEAT THE KING OF FIRE DRAKES


To defeat Anglanchor the Great you must kill him
and to do this you must reduce both his Head and
Tail to zero Strength Points (these two areas together
constitute his main body and torso). If both of these
parts are reduced to zero SP the rest of him just stops
working and he falls to the ground writhing in his
death throes (see below...).

The Dragon Slayers


KNIGHT: SIR GARAVEL ELITE RIDER LEADER POINTS: 8
Attack 5+ (Free) Attack Value 3+
Move 7+ Defence Value 5+
Shoot - Shoot Value -
Courage 0 Movement 10”
Armour 4 Strength Points 6
Special Rules
Wild Charge, Counter Charge, Blessed Weapon (The Silver Lance). Random
Leader Trait.

THE GAME VANYA THE SORCERESS LIGHT MISSILES HALF ELF POINTS: 5
The game is simple: A party of brave adventurers Attack 7+ Attack Value 6
verses a very big dragon using the aforementioned Move 6+ (Free) Defence Value 5+
Dragon Rampant Rules (slightly modified). Use the Shoot 7+ Shoot Value 4+ / 18”
Dragon Rampant rules as written with the slight Courage 4+ Movement 6”
modifications as detailed herein. Each character Armour 2 Strength Points 12
figure is a Single Model Unit representing a specific Special Rules
unit type. Lesser Spellcaster, Shooting Attack counts as a Magical Missile attack.
Note: The 3” distance rule between models (including
friends) should be enforced! There is plenty of room on the
battlefield so there is no excuse for crowding. LANOLIX GREENFEATHER LIGHT MISSILES ELF POINTS: 6
The game is played on a 3’ x 3’ area. This can be Attack 7+ Attack Value 6
located outside in the wilderness or inside a large Move 6+ Defence Value 5+
cavern/dungeon. The decision is up to you. Shoot 6+ (Free) Shoot Value 4+ / 18”
Courage 4+ Movement 6”
DEPLOYMENT Armour 2 Strength Points 12
Player Characters can deploy anywhere within 6” Special Rules
Sharp Shooter (+1 Shoot Value added above), Enchanted Weapon - Arrows
along their edge of the table. Each character must be of Ælfheim.
a least 3” distant from other characters. On the other
hand, Anglanchor the Great is placed at the centre of
his own deployment area up to 12” from his table edge. AZGRIM IRONBEARD HEAVY FOOT DWARF POINTS: 7
Attack 6+ (Free) Attack Value 5+
WINNING & LOSING Move 5+ Defence Value 4+
To win the game Sir Garavel and friends must kill Shoot - Shoot Value -
Anglanchor the Great and at least one character must Courage 4+ Movement 6”
remain on the battlefield. That is the only way to win. Armour 3 Strength Points 12
For the King of the Fire Drake to win he must survive Special Rules


Mystical Armour – Forged by dwarven smiths.
and destroy or dive off all of his enemies.

October 2023 Miniature Wargames 45


THERE BE DRAGONS...

BONGO STINKFOOT LIGHT FOOT HOBBIT POINTS: 4 GROGAN THE BARBARIAN BELLICOSE FOOT POINTS: 6
Attack 6+ Attack Value 5+ Attack 5+ (Free) Attack Value 3+
Move 5+ (Free) Defence Value 4+ Move 6+ Defence Value 6
Shoot 6+ Shoot Value 5+ / 8” Shoot - Shoot Value -
Courage 4+ Movement 8” Courage 4+ Movement 8”
Armour 2 Strength Points 12 Armour 3 Strength Points 12
Special Rules Special Rules
Limited Invisibility, Short range missiles (added above). Shiny Armour (+1 Armour, added above), Ranger, Wild Charge, Counter Charge.

46 Miniature Wargames October 2023


FREE ACTIVATIONS
All character have a Free Activation that they can
use without the need to roll activation dice. After
the character uses it’s free activation it is considered
to have activated for the current turn, so move on to
the next character. The Free Activation can be used
every turn. The Free Activation is lost as soon as the
character reaches half their Strength Points or less.
If they regain SP (Heal Thee spell) they can regain
their free activation if their SP becomes more
than half.

SPECIAL RULES
Wild Charge: Characters with this rule must Activate
First to Attack after all compulsory Courage Test have
been made if the dragon is within charge range. This
is the only order the character may be give. If they
are outside of their Movement range then they may
activate as normal. Wild Charge may not be used if the
character is Battered.

Counter Charge: The character may attempt to counter


charge if they themselves are charged. On a roll of 7+
the character may counter charge and will use their
Attack Value in the impending combat instead of their
Defence Value.

Silver Lance (Blessed Weapon): Whenever Sir Garavel


Attacks (or Counter Charges) roll 1d6. On a roll of 5+
the weapons’ enchantment activates. He may re-roll
(once) all failed To Hit dice for the current attack.

Arrows of Ælfheim (Enchanted Weapon): When


Lanolix Greenfeather Shoots roll 1d6. On a roll of six
he shoots an enchanted arrow. He may re-roll (once) all
failed To Hit dice for the current shot.

Lesser Spellcaster: As noted in the DR rules a lesser


spellcaster (or Wizardling) may select any three
spells. Vanya the Sorceress may select any three spells
from those listed below. Spells are cast like a normal
Activation as described in the rule book. Each spell can
be cast multiple time throughout the game.

Vanya’s Shooting Attack: Because the “Light Missiles”


template has been used to create the sorceress,
the integral Shoot Attack for that unit type is just
considered a “Magic Missile” attack for the sake
CHARACTER ACTIVATION PHASE ABOVE of keeping with the theme of the character and the
Each character may attempt to activate once per turn Anglanchor the scenario.
Great and six
during this phase. They can use either their Free Action new enemies
or they may attempt an Ordered Action. An ordered to slay. Dwarf Forged Armour (Mystical Armour): Every time
action is exactly as described in the DR rule book. Once Anglanchor Azgrim Ironbeard loses one or more Strength Points
is Viridius the
the character activates it’s Activation ends. If they fail Great Dragon by (SP) roll 1d6 for each point lost. Any roll six will cancel
their activation roll for an ordered action their activation Reaper Bones. the loss of one SP. This cannot be used to regain SP that
ends but another character may attempt to activate. have already been lost.

October 2023 Miniature Wargames 47
THERE BE DRAGONS...

Limited Invisibility: Due to his small size or an ANGLANCHOR THE GREAT: THE KING OF FIRE DRAKES...
innate ability to be insignificant the character maybe Activation: Anglanchor the Great is divided into six
overlooked during combat. If Bongo Stinkfoot is Body Areas. When he Moves he moves as a single
targeted for an attack, he may first roll 1d6. On a roll model. When he Attacks he does so as individual Body
of 5+ he is overlooked but the attack may be allocated Areas. Each body area also has individual Strength
elsewhere if possible. Points (SP). All body areas may attempt to Activate
during Anglanchor’s turn. He can Move at any time
Ranger: The character uses it’s normal Attack/Defence/ during his turn and any body area that has not yet
Armour profile when fighting in rough terrain. activated may attempt do so after the move.
Each turn Anglanchor the Great gains 1 Free Move
Any of the Special rules within a characters’ profile and 1 Free Attack activation with any of it’s body
stating; “added above” means that the bonuses have areas. No Activation Roll is required these Free
already been included in the basic profile as written. Activations. The free move may be used to pivot on
the spot or to move from location to location facing in
ALTERNATIVES any direction he wants when he gets there. This Free
If the scenario takes place in a dungeon/cavern Move must be used at the start of his activation. If
setting or if you do not have a mounted knights you wish to move at any other time during the turn
use the following character profile for Sir Garavel nominate one of his leg areas (front or rear) that has not
the Paladin: yet activated and roll for a Move action. If the roll is
successful the dragon may move and that body area is
KNIGHT: SIR GARAVEL ELITE FOOT LEADER POINTS: 8 considered to have used its activation for the turn.
Attack 5+ Attack Value 3+ Note: Normally the direction a unit faces doesn’t matter BELOW
Move 5+ Defence Value 4+ in Dragon Rampant but, in this scenario consider a pivot or Vanya, Lanolix
move by the dragon to be several actual units in a normal and Bongo
Shoot - Shoot Value -
Stinkfoot
Courage 3+ Movement 6” game all rearranging themselves into position at the same become
Armour 4 Strength Points 6 time. So a pivot would actually be a pretty complex move separated from
“rules-wise.” the fighters.
Special Rules
Ranger, Counter Charge, Blessed Weapon (sword/axe/etc...).
Random Leader Trait.

Note: If using this profile Swap out Sir Garavel’s magical


Silver Lance with whatever weapon your model is armed
with. But make sure to give it a name worthy of being
wielded by the bravest knight of the Rosy Court!

SPELLS
Vanya the Sorceress may select any three spells from
those listed below prior to the start of the scenario.
Spell may be cast multiple times throughout the
game. Casting a spell is like any other Ordered
Activation as detailed in the Dragon Rampant rule
book. Some of the spell effects have been altered
from those in the rule book in order to better fit the
scenario; so read them carefully.

SPELL NAME DIFFICULTY TARGET DURATION SPELL EFFECT


Almighty Prod 6+ Friend Until the target character If the target fails it’s next Activation roll it may immediately re-roll the test (once) The
within 18” next activates spells’ effect ends immediately whether effective or not.
Braveheart 6+ Friend Immediate Target a friend that is currently Battered. The character immediately loses the Battered
within 18” status.
Dragons Breath 7+ Anywhere within 18” Until the beginning of A magical wall of mist materialises. The mist completely blocks Line of Sight and
players next Activation befuddles any who try to see into or though it so that it no attack of any kind can be
Phase made against a target within or blocked by the mist.
The mist is a 3” diameter circle.
Heal Thee 6+ Friend Immediate Target a friend within range and line of sight. That character immediately regains 1 lost
within 18” or self Strength Point.
Sharper Blades 7+ Friend When the target is next The target my re-roll all Attack or Defence Dice for one round of combat.
within 18” or self involved in combat
Stronger Shields 7+ Friend When the target is next Increase the targets armour by +1.
within 18” or self involved in combat

48 Miniature Wargames October 2023


Free Attack: Any Body Area may make the free attack at TAIL LASHING AND SLASHING ELITE FOOT POINTS: 6 ABOVE
Attack 5+ Attack Value 3+ / 6” In the Dragons
any time during Anglanchor’s activation. (See below.) Den: A different
Move - Defence Value 5+ mix of heroes
HEAD & NECK MIGHTY JAWS GREATER WARBEAST POINTS: 10 Shoot - Shoot Value - make their
Courage 0 Movement 10” Free desperate stand.
Attack 5+ Attack Value 3+ / 6”
Move - Defence Value 5+ Armour 4 Strength Points 6
Shoot - Shoot Value - Special Rules
Ranger.
Courage 0 Movement 10” Free
Armour 5 Strength Points 6
Special Rules
Ranger, Flame Attack, Cunning (+1 to Defence Value - added above).
REAR LEGS KICKING AND STOMPING HEAVY FOOT POINTS: 4 (X2)
Attack 6+ Attack Value 5+
Move 5+ Defence Value 4+
FRONT LEGS IRON TALONS ELITE FOOT POINTS: 6 (X2) Shoot - Shoot Value -
Attack 5+ Attack Value 3+ / 3” Courage 0 Movement 10” Free
Move 5+ Defence Value 4+ Armour 4 Strength Points 12
Shoot - Shoot Value - Special Rules
Wall of Spears removed and Armour Value has been increased by +1.
Courage 0 Movement 10” Free
Armour 4 Strength Points 6
Special Rules Attack Range: When attacking Each Body Area is


Ranger.
activated separately. Each body part has an Attack

October 2023 Miniature Wargames 49


THERE BE DRAGONS...

Injury to Anglanchor:
◗ If either of Anglanchor’s rear legs are reduced to
zero Strength Points he loses his Free Move.
◗ Body Areas never become Battered but combat dice
are reduced as normal when a body area is reduced
to half Strength Points or less.
◗ A Body Area can no longer activate if it is reduce to
zero Strength Points.
◗ All body parts have 0 Courage. Anglanchor is never
required to take a Courage Test.

Recovery: Anglanchor is a huge beast so at the end


of his turn he may attempt to recover from injury. Roll
1d6: On a roll of 5+ recover 1 SP on any Body Area of
the players choice.

THE DEATH OF ANGLANCHOR


Roll 1d6 – On a roll of 5+ the great wyrm makes a
final, vindictive strike with his tail or head against any
random character within range. Make a final free 6d6
attack with either his head or tail (whichever area was
the last to be reduced to zero SP). He’s vicious and evil
right to the very end.
Range (3” or 6”). This is to represent Anglanchor
lunging and lashing out at his enemies. Measure these DRAGON TACTICS
attacks from where the models’ claws touch the base When moving Anglanchor, try to position him so as to
or the joint where the limb meets his body (this can maximise which body areas are facing certain opponents.
depend on the model you are using). Any character In this way you can get as many body areas into play
roughly in front of (or adjacent to) and within range of during his activation phase as possible. This may help in
any body area is a valid target for attack. targeting one character with multiple attacks.
For his Free Attack, simply nominate a body area Tip: You should also try to position Anglanchor the Great
that has not yet activated and make the appropriate so as to protect vulnerable or wounded areas by turning
attack as if the Activation Roll has been passed. A body those areas away from potential attacks.
area is considered to have activated if it used the Free
Attack. A body area cannot use the Free Attack if it is HOW DOES IT PLAY?
reduced to half SP or less. We did a fair bit of test play with this scenario at my
Other Attacks: Any other body part that is within club; Nunawading Wargames Association (NWA)
range may also attempt to Attack but these attacks in Melbourne, Australia. In the first couple of games
require an Activation Roll. If the roll is successful the Anglanchor the Great smashed his opponents without
attack may go ahead but if the roll fails, that body part mercy. However, after a couple of hard lessons I
cannot attack or do anything else this turn. It may well remembered to incorporate Sir Gavarel’s magic lance
happen that Anglanchor can attack the same character and Ironbeard’s mystical armour (and other special
twice in the same turn. When he does attack a character abilities) and so the balance shifted.
the loser of the combat should move 3” away from the Those Dragon Slayers’ special abilities make up
winner according to the rules. If Anglanchor loses any the difference between an average 24 point warband
combat the whole model retreats the required 3” in the verses a tough 36 point warband (the dragon) and
direction according to the standard rules. (Tip: So try made a difference. One of my main goals was to
and surround him and cause the loss of extra SP if he is produce a fast moving game that can be played in
unable to retreat!) about three quarters of an hour to one hour the aim
Tip: When moving Anglanchor the Great try to place him being to run it four or more times at an openday.
in such a manner that several of his body parts can strike So; will you choose Sir Garavel and his band of
at several characters in the same turn and don’t forget his worthy champions and rid the world of a
flaming breath weapon! formidable terror and evil, or will you
Flame Attack: Instead of a combat attack Anglanchor’s side with the King of the Fire Drakes? DOWNLOAD
Head may make a ranged attack using his fiery breath: Who has the courage and the strength THE SCENARIO MAP AND
Activates on 6+ / Range 12” hitting on 5+. This attack is to smite this mighty foe and rid the DAMAGE CHART
tabletopgaming.co.uk/
reduced to 6d6 if his Head is reduced to 3SP or less. land of this evil scourge? ■ information/do
wnloads

50 Miniature Wargames October 2023


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Website updated
B O O K R E V I E W S F O R T H E D I S C E R N I N G WA R G A M E R

TEXIAN VOLUNTEER VERSUS


THROWING THUNDERBOLTS MEXICAN SOLDIER
◗ Garry Wills ◗ Ron Field
◗ Helion (2023) ◗ Osprey (2023)
◗ £35 ◗ £15.99
◗ 300 pages (softback) ◗ 80 pages (softback)
◗ ISBN:9781804512036 ◗ ISBN:9781472852076
◗ helion.co.uk ◗ ospreypublishing.com

Wow… This guide to the (No, it’s not a typo: apparently the early
1792-1797 War of the First Anglo-Spanish Texans were known
Coalition must surely be as Texians by the Mexicans. Slightly
the pièce de résistance in this very fine irritating when reading, but that’s
Helion series: an excellent blend of History for you...).
history, scenarios, advice on collecting This latest offering in the Osprey
and painting your armies, and with ‘Combat’ series covers the Texas
detailed orders of battle where available. Revolution 1835-36, and follows the usual
The footnotes demonstrate some very format of: a brief history; a description
thorough research by the author: this is of each side’s organisation, uniforms,
no casual view of the period. training, equipment, and tactics; and an
A third of the book is a profile of account of three significant combats: the
the military events, with a further 60 Alamo, Coleto Creek, and the San Jacinto
pages describing the protagonists in River. The battle accounts and orders of
good detail, including the armies of the battle are good, with excellent detailed
minor states. There are ten scenarios: maps showing terrain and units. Two
Lincelles 1793, Pirmasens 1793, Toulon perhaps surprising points: at the Alamo,
1793, Boxtel 1794, 13e Vendemaire 1795, Mexican casualties were little more than
Mondovi 1796, Castiglione 1796, The those of the defenders, and secondly,
Glorious First of June 1794, an East Mexican infantry often carried less than
Indian frigate action, and Audierne Bay. five rounds of ammunition, so plenty of
The maps are superb, with detailed scope for wargame penalties.
terrain and troop dispositions. This would make an ideal and cost-
Supporting tables give battalion or effective mini-campaign: there were major
regimental strengths in many cases plus challenges for both sides in terms of troop
advice on the pros and cons of various quality, logistics, command inexperience,
rulesets. It is impeccably produced. terrain, etc and with small armies that
This is highly recommended for won’t dent your wallet or your painting
those of us in, or contemplating, this time. And luscious Mexican cavalry
interesting period of warfare. Magnifique! uniforms! Recommended to you.
Chris Jarvis Chris Jarvis

October 2023 Miniature Wargames 53
REVIEWS

have wrecked the Anglo-Spanish alliance.


Twenty-seven black and white,
annotated maps or diagrams, drawn
specially to accompany the text, depict
significant moments in the campaign. The
author states that “they are not drawn to
scale but, in their proportionality, they should
give a good indication of the geographical
extent and flow of the fighting.” Wargamers
planning to fight a conventional
wargame campaign using a map to plot
troop movements will prefer maps with
scales, but those proposing to use the
radically different Generalship Game
system, described in Paddy Griffith’s
Napoleonic Wargaming For Fun (Ward
Lock, 1980; reprinted in The History
of Wargaming Project), with a daily
record chart of each army commander’s
THE TAGUS CAMPAIGN OF activities and point to point movement of
ALLIED TANKS AT EL 1809: AN ALLIANCE IN troops along a highly stylised road map,
ALAMEIN 1942 JEOPARDY may find them perfectly satisfactory.
◗ William Hiestand ◗ John Marsden Unfortunately, no diagram of the actual
◗ Osprey (2023) ◗ Helion & Company (2023) Battle of Talavera itself is provided, but
◗ £12.99 ◗ £29.95 readers will have no trouble finding a
◗ 48 pages (softback) ◗ 256 pages (softback) suitable map in one of the many books
◗ ISBN:9781472858016 ◗ ISBN:9781804511909 that describe the British campaigns
◗ ospreypublishing.com ◗ helion.co.uk in the Iberian Peninsula. There are no
illustrations; the rather impressionistic
This is a workmanlike profile of the Number 109 in Helion’s From Reason cover painting by Christa Hook depicts
wide mix of Allied armour in this to Revolution 1721-1815 series offers Wellesley meeting Cuesta at Casa de
significant battle. I suppose both sides a rather different perspective on Miravete on 10th July 1809.
had a wide range of tanks if you include Arthur Wellesley’s 1809 campaign that An appendix contains extracts from
the Italian ones on the Axis side, but culminated in the Battle of Talavera two letters from Wellesley to Frere,
you certainly feel sorry for the Allied than do the Anglo-centric accounts with both dated 24 July 1809. A three page
mechanics having to maintain or repair which most wargamers interested in the bibliography and a five page index
Crusader (two types), Stuart, Lee, Grant, Peninsular War are likely to be familiar. conclude the book.
Sherman, Matilda, Valentine etc tanks The author makes extensive use of This book is highly recommended
(plus variants such as the Priest and the Spanish sources to examine the role of for its refreshing perspective that will
Scorpion), and the allocation of crews to Captain-General Gregorio de la Cuesta, encourage readers to see the Spanish
vehicles that ranged from a crew of three who was not popular with the Supreme participation in 1809 in general, and
to a crew of seven must have caused Junta and had been held under house the role of Captain-General Gregorio
some head-scratching by harassed unit arrest shortly before the campaign. Cuesta in particular, in a new light.
commanders… He concludes that far from being the Wargamers could use this information to
For those with a fair knowledge of uncooperative incompetent that he has create an interesting map kriegsspiel or
the equipment, organisation and tactics often been characterised as in popular Generalship Game campaign, in which
of the period, this probably offers little Anglo-centric accounts, Cuesta was ‘the players take the roles of Marshal Claude
new. There are useful tables showing the main protagonist’ of the Tagus campaign Victor, Sir Arthur Wellesley, Cuesta
number of each type of tank at brigade who had ‘stood as the only bar to Victor’s and Venegas; the last – unknown to
level, with most units having a mix advance to the Guadiana at the start of the other players – being the favourite
of light and heavy tanks: it is a shame 1809’. He also describes the ‘despicable of the Supreme Junta, having a very
that the author does not provide this insubordination’ perpetrated by Lieutenant- different personal objective in the
at regimental level, but other books or General Francisco Javier Venegas and the game, to discredit Cuesta and thus gain
websites can be found to cover this gap. plotting against Cuesta by the Supreme command of the Army of Extremadura
Overall, this is a useful, but not ground- Junta in Seville that must have been for himself, far more important to him
breaking, addition to your library. known to the latter and affected his than defeating the French!
Chris Jarvis relationship with Wellesley and could Arthur Harman

54 Miniature Wargames October 2023


the Pyrenees forced him to retire from
Aragon. It also includes Bentinck’s
operations against Suchet, which could
be the subject of a wargame campaign,
and the Battle of Ordal.
Finally, an Epilogue describes briefly the
role Suchet played in Les Cent Jours, in
which he was assigned to command the
Armee des Alpes, previously commanded
by Marshal Grouchy, and so took no part
in the Waterloo Campaign when, in the
TO CONQUER AND TO KEEP: author’s opinion, he would have been a
SUCHET AND THE WAR FOR better chief of staff than Marshal Soult.
EASTERN SPAIN It is followed by an Analysis of Suchet’s
◗ Yuhan Kim qualities as a military commander.
◗ Helion & Company (2023) Sixteen full-page colour modern maps,
◗ £35.00 again by George Anderson, include the
◗ 308 pages (softback) provinces of Aragon, Upper and Lower
SOLOMONS AIR WAR VOLUME ◗ ISBN:9781804513965 Valencia and Alicante; the combats of
1: GUADALCANAL AUGUST- ◗ helion.co.uk Segorbe and Benaguacil; the battles of
SEPTEMBER 1942 Sagunto, Valencia, First and Second
◗ Michael Claringbould and Peter Ingman Number 108 in Helion’s From Reason to Castalla and Ordal; and the sieges of
◗ Avonmore Books (2023)(available through Revolution 1721-1815 series is the second Sagunto and Valencia. Two splendid full-
Casemate Publishing) of two volumes covering the operations page colour plates by Patrice Courcelle
◗ £36.95 of General de division, later Marshal, show Marshal Suchet on horseback and
◗ 248 pages (softback) Louis Gabriel Suchet, the only French at the Battle of Sagunto, and also appear
◗ ISBN:9780645246933 commander to win a marshal’s baton in on the covers of the two vo;umes. Some
◗ casematepublishing.co.uk the Peninsular War. This volume covers colour plates reproduce illustrations of
the period from the invasion of Valencia French troops by Pierre-Albert Leroux
This is a more detailed examination of to the end of the Peninsular War and the and Richard Knotel and figures from
the subjects of the author’s previous evacuation of Spain by French forces. the Vinkhuijzen Collection of Military
books, ‘South Pacific Air War volumes The text is again divided into six Uniforms; other modern illustrations,
I-IV’ and researches air and carrier chapters, the first of which covers The apparently by friends of the author, whilst
operations around Guadalcanal in Invasion of Valencia in September 1811, adequate references for painting small-
greater granularity. Unfortunately, it the combats of Segorbe and Benaguacil. scale wargame figures, are not of the same
is not referenced which detracts from Sagunto: The Battle for the Spanish Levante quality. There are also several black and
its academic value despite extensive is described in the second chapter. The white reproductions of nineteenth century
use of both Allied and Japanese third chapter, Valencia: The Ulm of Spain, portraits of French, Spanish and British
sources. However, from a wargaming describes the battle, blockade and siege officers and scenes of battles and sieges.
perspective, it is full of possibilities and of Valencia, for which ‘crushing victory’ Ten appendices provide details of the
sparks the imagination, especially for Suchet was rewarded by the Emperor French and Spanish armies at Sagunto,
air wargamers. with the title Duc d’Albufera. Valencia and the first battle of Castalla;
It reviews the prelude to the Chapter four, Consolidation, the Aragon Garrison on 1st October 1812;
Guadalcanal invasion and covers the Counterinsurgency, and Counterattack, deals the Anglo-Allied Army of the Second
construction of airfields and arrival with the attempts by General Reille to Castalla Campaign; the Army of Aragon
of air squadrons in the island groups oppose the guerrillas. Wargamers with in June 1813, and Suchet’s Garrisons
of New Caledonia and New Hebrides Peninsular War British armies will find on 16th December 1813. A seven-page
and the support to the Guadalcanal chapter five, The British Expeditionary Force, bibliography and a seven-page index
campaign. It looks at air and naval of particular interest as it will enable conclude the book.
operations in support of the landings them to create an alternative campaign This volume completes an impressive
to the first air battles around the for their troops in eastern Spain and stage debut in the field of Napoleonic military
islands, covering the most crucial and the Second Battle of Castalla. history by an undergraduate student at
important battles in the campaign. Chapter six, Evacuation from Spain, Yale University that will be welcomed
Despite the short timescale the book describes how the defeat of King Joseph by wargamers interested recreating the
contains some thought-provoking at Vitoria on 21st June 1813 caused campaigns and battles of the often ignored
conclusions. Suchet to retreat from Valencia, and eastern theatre of the Peninsular War.
Martin S. Pike Clausel’s withdrawal from Zaragoza to Arthur Harman

55 October 2023 Miniature Wargames 55


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HOBBY TIPS

MAXWELL'S
STONE
BARN
Improving a simple MDF kit
Words and images by Tony Harwood

Get more out of that forgotten pile of wood


particulate: no silver hammer required... Ed.

his month’s tutorial shows how I took a

T simple MDF kit and clad the walls with


blue foam stonework and the roof with
DAS modelling clay thatch. The kit was
picked up at The West Midlands Military Show,
Alumwell back in March of 2023 – the plan was used because I had run out of DAS white, but MATERIALS USED
to use it in a Silver Bayonet scenario, but those it does demonstrate how the model thatch was ◗ Maxwell Barn from
plans changed and this ‘new’ stone barn is the constructed. Warbases
◗ Blue foam
result of a week’s worth of scratch building The base was further textured with sieved
◗ DAS modelling clay
using the plain kit as a basis and then painting it stones and sand applied over PVA glue. At the ◗ Plastic card (various
in a natural stone colour. same time I added some items of ‘clutter’ to the thicknesses)
The Warbases, Border Reivers kit is very easy base to give some additional interest before the ◗ Sieved stones and fine sand
to put together and – although having some whole model was painted black, highlighter ◗ Resin barrel and metal wheel
(for base decoration)
engraved stone wall texture – it looked a little grey ready for the main colours to be applied.
◗ Static grass, tufts and
too simplistic for my taste. The first modification I started with the thatch which was painted ground foam for base
was to trim the roof so there was no overhang, in a golden yellow colour – I know that true decoration
next I sanded the walls and corner joins smooth thatch is usually dark brown almost black, but
before mounting it on to a plastic card base this is one of those occasions where the artist
and adding the blue foam corner buttresses takes over – after all everyone knows that that
and front step. The walls were then clad with thatched roofs should be yellow!
blue foam stones. The stone blocks are trimmed The stonework was painted using my
rectangles of various sizes thrown into a plastic familiar process – a basecolour, highlighted
container with some rough stones and coarse and then washed. This process is repeated
sand then shaken until the square corners are until I have what I think looks like natural
more rounded. The process is very satisfying rock. The groundwork was painted in my now
and I had my Grandsons do most of the heavy traditional Snakebite Leather colour (a custom
lifting by allowing them to shake the container. mix that I have had mixed up as a ‘tester pot’
The stones are then sliced in half and the by my local DIY store as this saves my limited
trimmed edge is glued in place with PVA glue. supply of GW Snakebite for figure painting).
With all the walls finished I used DAS Once dry the base was also drybrushed and
modelling clay to clean up any misaligned edges small stones picked out in grey, highlighted
and add some groundwork. DAS was also used with white.
to sculpt the thatched roof: I find it best to build A quick layer of matt varnish with some
up the thatch in several stages rather than trying static grass base decoration and the model was
to sculpt it all in one go. The terracotta DAS was finished and ready for the gaming table.

October 2023 Miniature Wargames 57
HOBBY TIPS

1. BARNDANCE 4. CLADDING
The Warbases Maxwell Barn With the walls fully clad I built
MDF kit (from the Border up the groundwork with DAS,
Reivers range of 28mm scale remembering to sculpt it up the
kits) was picked up for just £7.00 lower walls giving the impression
and was originally intended for a that the building has ‘grown up’
Silver Bayonet scenario, but I rather than just being placed on the
later thought that this simple kit base. These images show the rear
could and should be improved and the small window opening to the
with blue foam stonework and sides and the rear.
a DAS modelling clay thatched
roof to show just what can The second image has had a
be achieved with a little bit of layer of acrylic modelling paste
additional modelling. and very fine sand painted or
more accurately ‘stippled on’ to
the surface. This fine texturing
will be accentuated when
painted and drybrushed. It also
has the added benefit of filling in
some of the larger gaps between
the stones.

2. CLAMPS 5. DAS THATCH


The kit was put together with The thatch was sculpted from DAS.
PVA glue and a couple of I find this is the beast method to
clamps. It is a very simple kit give ‘body’ to the thatching. The
and should not tax any ones secret is to build up the sculpted
modelling skills. I modified thatch in layer and not try to model
the roof to fit flush and added it in one go.
corner buttresses and a main
step from blue foam before The DAS topping was applied over
gluing it to a 3mm thick some diluted PVA and both were
plastic card base. textured with a wire brush and the
tip of a scalpel.
You should also be able to see
where I have glued a 3mm To speed up the drying times of the
plastic card spacer between the DAS, I place the model in the oven
bottom of the kit and the base. on a very low light for between 15
This will later be built up with and 20 minutes, just be careful
DAS clay to hide this feature. that the temperature is not too high
to melt the foam or disfigure the
plastic card base (experience tells...)

3. ROCK & ROLLER 6. SPARE WHEEL


The stonework was built The base was further textured
from individual blocks of with sieved stones and sand
blue foam which were first applied over PVA glue.
cut to irregular sizes before
being placed in a plastic food The items of ‘clutter’ were sourced
container with some rough from my spares box: a resin barrel
stones and coarse sand. I and a metal wagon wheel from
then shook the container Alternative Armies. Both were
until all the edges had been blended in to the groundwork with
smoothed out and weathered. DAS and sand.
The stones were then cut
in half (sliced like a Victoria With everything in place, I
sponge) and glued in place ‘flooded’ the base with diluted
with PVA. The stones were PVA glue to which I had added
added in a rough pattern some washing-up liquid (to
before being trimmed to size reduce the water tension and
when the glue had fully dried. allow the glue to flow and seal
the sand and stones).
DAS modelling clay was used
to smooth out any issues at the
corners or to add depth and
detail to the buttresses.

58 Miniature Wargames October 2023


7. NEUTRALITY
The painting was done over a
black basecoat highlighted with
neutral gray. First I painted the
thatch in a bright orange/yellow
colour.

Even though I know that true thatch


is much darker (sometimes even
black), I think yellow thatch just
looks right on a model roof.

The stone walls were built


up over a mid-grey colour,
drybrushed with lighter greys
and then washed. This process
was repeated with blues, greens
and brown colours added to the
mix before I was happy with the
result. Building up natural stone
colours cannot be rushed.

8. FLAT OR NOT
With the thatch and stonework
finished, I painted the base and
items of clutter before varnishing
with Galleria matt varnish. I
have been experiencing issues
with my matt varnishes, they don’t
appear to be anywhere near a
true matt finish and this has led
me to experiment with different
varnishes and varnish mixes.

The model had one layer of


Galleria matt varnish then a layer
of Matt Medium (an acrylic artist’s
material) mixed with Galleria and
finally Matt Medium on its own. I
am still not happy with the result,
but a layer of powdered chalks has
helped to dull down the effect.

9. BASE DECOR
The base was decorated with
static grass, tufts and ground
foam applied over PVA or
superglue.

I think you will agree that the


Warbases MDF kit has been
transformed with the techniques
described here and it now fits in
better with my existing terrain
pieces. This stone barn would be
equally at home in any historical
setting as well as a fantasy one.
In fact I think it is ideal for use
with my Flintloque collection or
Burrows & Badgers.

The Barn is 115mm x 100mm


x 100mm tall. It is based on a
3mm thick plastic card oval
170mm x 140mm.

October 2023 Miniature Wargames 59


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encounter with wargaming changed his life forever
t was whilst I was preparing of games of Risk with relatives, “I ensured (planning, painting and playing)

I to leave school, clarinet case


in hand, that I saw someone
jumping up and down in front
of a window. It was my second
month of secondary school and I
but the appeal was immediately
clear: Chess that you can modify
your starting forces to better suit
your playstyle? An evocative
setting in a grim-dark future full
those
regular
wargame
that most spoke to them. Having
the responsibility of not only
sharing my own passion, but to
help others to find that same joy,
it inspired me to find more ways
had already established an after- of violence, slaughter and all the meetings to open gaming up to the world.
hours timetable of Chess Club things unsuitable for my young continued, Writing about games online
and Concert Band Practice. It was mind? I was enthralled. getting new led me to a journalism gig
after the latter had wrapped up It wasn’t until Christmas that at university, unpaid and
for the day that I walked across I had miniatures of my own players into unsurprisingly within the field of
the school quad and saw, leaping (we cobbled together a combat the hobby video games, but at least I could
about in the second-storey art patrol force for less than the the same linger at a convention’s token
classroom, an older student from £40 starter sets) but that time tabletop play area, wishing that
my form class. Curiosity piqued, spent immersed in the hobby, way I had, was my full-time role. As the
I ascended the dark stairwell to being around people passionate helping them years passed, my trusty hard-shell
the solitary room with the lights for play but also generally find the case of miniatures was replaced
on two hours after school had jubilant and happy to be with with a bag for life on its last legs
finished. I had discovered the like-minded people, it shaped particular as it bulged under the motley
school’s Warhammer Club and me. Being able to develop skills part of the assortment of quick card or party
soon another evening of my in crafting, the freedom to be holy trinity board games that ensured I could
weekly routine was scheduled. creative and refine painting conjure up a game’s night at
The group comprised of all ages, skills, all the while challenging (planning, any pub, house party or other
started by a few friends who had your inner-general as I sent the painting and get-together. Being good at the
wanted a place to play outside of same set of space soldiers to their playing)” role of ambassador led to my first
Peterborough’s Games Workshop doom again and again, learning a reviews for TTG and we can see
store (which only stayed open late little more with every failure and where that ended up.
on the weekends.) The room was making those few victories all the I endeavour to keep a hand in
ideal for wargaming: the wide more memorable. the world of wargaming and that
tables, scarred with paint splotches As years went by and those battle force of Adaptus Astartes
and dried clay, easily became 4’x4’ older students graduated, I remains with me, even down
battle maps as Space Marines and didn’t want to let the club pass to the first clumsily assembled
Bretonnian Knights charged over with them. Whilst less in number, commander. It was a chance
the wooden surfaces, scattered I ensured those regular wargame encounter that brought me deeper
with unpainted ruins and hastily meetings continued, getting new into the world of gaming and I
flocked hills. players into the hobby the same will forever be indebted to that
I hadn’t come into contact with way I had, helping them find the group for welcoming a lonely kid
wargaming prior to this, outside particular part of the holy trinity into their lovely hobby. ■

62 Miniature Wargames October 2023


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