Professional Documents
Culture Documents
Miniature Wargames 486-202310
Miniature Wargames 486-202310
ALIEN 10
>
INVASION
THE AZTEC PERSPECTIVE
9 772513 838029
£5.99
SCAN TO
SHOP
NOW
*TERMS AND CONDITIONS APPLY, SEE OUR WEBSITE FOR MORE DETAILS. WHILE STOCKS LAST.
PRODUCTS MAY NOT BE TO SCALE. WWW.WAYLANDGAMES.CO.UK
WELCOME THE DOGS OF WAR
IN THIS ISSUE
04 FORWARD OBSERVER
With the latest news items.
T
his issue has a selection of rather longer
pieces that I have been trying to fit in 07 SEND THREE AND
for some time. The Aztec ‘Alien FOURPENCE
Invasion’ approach is something The Battle of Montereau 1814 is a Command
I’ve been aching to include plus & Colours scenario using 20mm figures from
the Lacewars piece reminds me
Konrad Kinch.
nostalgically of casting figures over
my kitchen stove using Prinze August
moulds, boiling lead and motorcycle 13 LACE WARS IN TIN
gloves. Remember children, safety An in-depth guide into casting and wargaming
first... Jon Sutherland gives us some
with 40mm Semi Flats using Prinze August
excellent gaming advice; Mr Kinch supplies a
Command & Colours Napoleonic scenario plus rubber moulds and figures you no longer have any
we have a Dragon Rampant (always tricky) use for!
and we build a Stone Barn. As Dave
Gilmour sang (in a Momentary Lapse
Of Reason): “Steps have been taken, a
22 DEFENCE IN DEPTH
silent uproar has unleashed the dogs With the latest figure and rules reviews.
of war; you can’t stop what has
begun: signed, sealed, they deliver 26 THE PERFECT SCENARIO
oblivion”. And – on that cheery
Command Decision looks at the process of
note – happy gaming!
designing a perfect scenario as an introduction to
Get in touch creating the perfect game. But that’s next month...
tabletopgaming.co.uk COVER
MiniatureWG FEATURE 32 ALIEN INVASION
Have you ever wondered what a few
John Treadaway MiniatureWargames Conquistadors landing on your shores would
Editor look like from the perspective of the indigenous
miniature_wargames_magazine
population? Well, wonder no more...
MINIATURE WARGAMES
EDITORIAL MARKETING 43 THERE BE DRAGONS...
EDITOR John Treadaway MARKETING MANAGER Sophie Thornton
How do you set about slaying a dragon? Well, you
MiniatureWargames@warnersgroup.co.uk 01778 395092 | sophie.thornton@warnersgroup.co.uk
might try using Dragon Rampant rules for a
HEAD OF DESIGN AND PRODUCTION Lynn Wright PUBLISHED BY
PUBLISHER Claire Ingram start and this scenario...
claire.ingram@warnersgroup.co.uk
DESIGN Mike Carr
Warners Group Publications PLC The Maltings, West Street, 53 RECCE
COVER: Aztecs by Wargames Atlantic Bourne, Lincolnshire PE10 9PH | 01778 391000
A crop of reading material to grace the
ADVERTISING TO ADVERTISE PLEASE CALL NEWSTRADE DISTRIBUTION wargamer’s book shelves.
COMMERCIAL MANAGER Alex Lyon Warners Group Publications Plc 01778 391150
01778 391129 | alex.lyon@warnersgroup.co.uk
57 SCRATCH BUILD
ADVERTISING PRODUCTION MANAGER Nicola Glossop
Jazz up your plain MDF kits with this
01778 392420 | nicola.glossop@warnersgroup.co.uk
The views expressed by contributors are not necessarily those of the in-depth guide.
publishers. Every care is taken to ensure that the content of this magazine
MARKETING EXECUTIVE Charlotte Bamford is accurate, but we assume no responsibility for any effect from errors or
01778 395081 | charlotte.bamford@warnersgroup.co.uk omissions. While every care is taken with unsolicited material submitted for
publication, we cannot be responsible for loss or damage. While every care is
taken when accepting advertisements, we are not responsible for the quality
and/or the performance of goods and/or services advertised in this magazine.
62 LAST WORD
The Advertising Standards Authority (ASA) exists to regulate the content of Matthew Vernall, Editor of our sister magazine TTG.
advertisements. Tel: 020 7429 2222 © Warners Group Publications PLC, 2023
WWI 15MM
more info.
More 3D Brigade releases such, some of them are truly tiny! They
Brigade Models have released some include the US Jeffery Armoured Car (a
new ‘direct’ 3D prints. That is to say double turreted vehicle) and a Jeffery
that they are sent straight to the gamer, Quad Truck, the tiny Ford 3-ton Tank
fully built and ready to paint with no M1918 tank. Also in the range is the
‘runner’ removal (or even any wheels British Mk.IV. Prices range from £3 for
to stick on!). As per their recent releases the 3-ton tank t £10 for the Mk.IV. Go to
these are WWI AFVs but in 15mm. As brigademodels.co.uk.
ADEPTUS TITANICUS
COMMUNITY CORNER
partizan.org.uk
THE BATTLE OF
MONTEREAU 1814
A Command & Colours Scenario ABOVE: Austrian hussars clash with Imperial Guard
Chasseurs.
Words and pictures by Conrad Kinch
very so often a book comes along Stalingrad game in October. I’ve got Napoleon 1814; The Defence of France
THE OPERATIONAL
ENVIRONMENT
After Napoleon’s disastrous campaign
in Russia, followed by defeat at Battle
of Nations at Leipzig, the Allies drove
him out of Germany in 1813. By 1814
the Allies had invaded France and were
driving for Paris. Napoleon raised new
armies and embarked on a lightning
campaign taking on a central position
from which he launched multiple blows
at the Prussians under Blucher and the
amalgamated allied army Hauptarmee ABOVE: A very elderly figure of Napoleon Bonaparte
under Prince Schwarzenberg. This leading his troops. Figure by Hinton Hunt.
series of battles known as the Six Days
Campaign was fought from the 10th to THE BATTLE and Duhesme, part of Victors Corps,
the 15th February. Napoleon inflicted Prince Frederick William’s Corps who mounted an attack on the village of
four swift defeats on Blucher and was was made up of three Divisions, two Les Ormeaux, but were driven back by
following up when the Hauptarmee infantry Divisions, one Austrian and massed cannon fire and cavalry charges.
began advancing on Paris. one Wurrtemberger, and a Division of The French fell back into the woods and
Paris was both a wellspring and a Wurrtemberg cavalry. He was directed by awaited reinforcements from Gerard’s
millstone for Napoleon. Because he was Prince Schwarzenberg to hold the town of Corps. Napoleon was outraged and
operating so close to that base, he had Montereau until the evening of the 18th. replaced Victor with Gerard.
access to reinforcements, supplies and The town is on the Seine and Yonne rivers Gerard pressed the attack with the
could send his artillery there to keep it and is dominated by a large plateau on the remains of Victor’s Corps and his own,
from harm. But because the loss of Paris north bank. This ridge which overlooks but multiple attacks up the heights
would mean the end of the regeme he the southern bank (which is quite flat) were driven back by the allied army.
couldn’t ignore threats to it. had a chateau, Surville, in the centre and The artillery did particular execution.
Prince Schwarzenberg’s move on a village, Les Ormeaux, on the left. Prince Later in the day, the Imperial Guard
Paris, meant that Napoleon had to Frederick William deployed the majority artillery arrived and Napoleon was able
forsake his plans to follow up and crush of his men on the ridge, anchoring his to bring more guns to bear. At 3pm,
Blucher, and turn to face the advancing defence on the two built up areas. There he launched a three pronged attack
Austrians. Pausing only to destroy an was a large forest to the northwest of the targeting the allied left at Les Ormeaux,
isolated Russian Division at Mormant Allied position through which ran the the centre at Surville and the allied right
near the outskirts of Paris on the 17th road to Paris. along the river Seine. The allied troops
February, he made a beeline for the The first French force to arrive was had been engaged for about six hours
Austrians. Schwarzenberg having a group of several thousand National now, they were tired and their muskets
learned of Prince Blucher’s defeat made Guardsmen under Pacthod and Cavalry were fouled with constant firing, while
to withdraw, but left a rearguard under under Pajol at around 8am. These failed Napoleon was able to throw fresh troops
the Crown Prince of Württemberg to to evict the Wurrtembergers. They were into the fray, fielding 30,000 Frenchmen
hold Montereau. later joined by the Divisions of Chateau against 15,000 allied troops.
Delaying Action:
The Allied forces are playing for time.
The Allied player may play a single
Scout card, so long as he holds one of
the three advanced built up areas, Les
Ormeaux, Surville or Courbeton. He
›
October 2023 Miniature Wargames 9
SEND THREE AND FOURPENCE
may not activate a unit or draw two Inexperienced French Troops: and include a comprehensive collection
cards as normal, but may claim one Both Pajol cavalry and the French of infantry, jaegers, cavalry, guns, etc.
Victory Banner for doing so. National Guards under Pacthod were However, the Raupenhelm was
inexperienced. To represent this, the abandoned for a shako by the
A Ticking Clock: cavalry’s strength has been reduced Wurttembergers in 1813 around the time
French Reinforcements by one. Pacthod’s troops have been they defected from Napoleon’s Empire
The French player rolls a die at the start represented as militia for visual clarity, to the Allies. So all the figures currently
of his turn. If no Flag symbol is rolled, but don’t use the standard militia available that I can find are suitable
increase the Ticking Clock by one. rules. Treat them as standard French for the period up to and including the
Once the Ticking Clock reaches seven, Line Infantry, but who do not get the 1812 campaign. Whether you want to
French reinforcements arrive. The French standard French bonus in melee. complete headswaps (the shako was in
player must set up his reinforcements in the Austrian style) and paint an entire
any base line hex at the start of his turn. Sudden Death: army suitable for the two year period
Units which can either not be deployed If Napoleon is killed, the French player between 1812 and 1814, I shall leave to
because of lack of space or because the automatically loses the game. your best judgement.
French player does not wish to deploy Myself, I decided that it was highly
them, may be deployed on later turns. MINIATURES likely that the transition between
Reinforcements may then be ordered There are plenty of figures available for Raupenhelm and shako was slow and
as normal using command cards. the period. I myself used my standard that it was highly likely that there
French reinforcements (may be deployed French forces: a mixture of HAT, Italeri would still be some units in the old
in any order) and Newline designs figures. The kit, so I used what I had. Secondly, I
Austrians were equally simple enough, don’t actually have enough figures to
◗ Leader (Napoleon) HAT do a fairly extensive range in field a complete Wurttemberger army. I
◗ Leader (Gerard) 1/72 and that’s where I got most of substituted Prussians (wearing a shako
◗ One Light Infantry my Austrian forces, supplemented and in dark blue) where I had to and got
◗ Three Line Infantry by Newline and SHQ metals. The on with the game.
◗ One Foot Artillery Württemberger posed a bit of a problem
◗ Leader ( Limeritier) however. One of the things that gave me TERRAIN
◗ Two Guard Light Cavalry a little shove in the direction of tackling I’ve rarely strayed outside the
◗ Two Guard Heavy Cavalry this battle was the discovery that some Peninsula, the Belgium or Russia for
◗ One Horse Artillery kind soul had thrown in some painted my Napoleonic adventures, so my
◗ Leader (Oudinot) Württemberg figures with an eBay win. terrain collection is mainly aimed those
◗ One Old Guard Infantry HAT do three sets of Württemberg those areas. France has a different feel
◗ Two Young Guard Infantry troops (infantry, cavalry and guns) and just popping some of my Spanish
◗ Guard Foot Artillery wearing the Raupenhelm, a type of buildings on the table and squinting
crested helmet associated with the a bit just wouldn’t cut the mustard.
The Seine: Bavarians. Newline do some packs of I was close to throwing in the towel
The River Seine is impassable except at Line Infantry as well. A very ambitious (don’t ask me why I can use Prussians
the bridge. company called Piano Wargames do as Wurttembergers, but cannot stomach
sets of Wurttembergers in 28mm, both using haciendas as chateau... I am not
Württemberg Forces: in metal and as downloadable STL files a particularly rational man), when I
Use the Prussian rules for the for 3d printing. These come with guides found a book that I had picked up some
Württemberg units. No Iron Will Markers. on printing the files in 15mm and 20mm time ago.
‘KARROLINER’ ARMIES
My decision to collect armies of home cast 40mm semi-
flats was not due to a particular liking for either larger
Wargaming & Casting 40mm scale figures or home casting, but a desire to go ‘Old
School’. At the Partizan wargames show back in 2006,
Semi Flats a group going by the name of ‘The War Gamers’ put on
their excellent Sittangbad game, which recreated one
Words by Steve Metheringham. Photos by Author and Editor of the battles included in Charge! – Or How to Play
War Games by Brig. P. Young and Lt. Col. J. P Lawford:
ver the last few years, I’ve been working with ABOVE in my opinion possibly the greatest wargames book of
LEFT
Prussian
musketeers
advancing
(PA3101, 3102 &
3103). Unfortunately, the resulting figure is too tall to fit
in a mould, so the musket and left arm must be cast
separately: assembly is quite easy, so well worth the
small amount of extra effort.
Next came the Austrian fusiliers; to minimise the
LEFT number of moulds needed, ‘Prussian’ moulds are
Prussian
fusiliers, using used for the command figures, with Austrian heads
the same moulds substituted. Unlike the Prussians, the Austrian fusiliers
(PA3101, 3102 & did not carry a sword, so a new mould has been provided
3103).
for the rank-and-file figures, this has both the advancing
BELOW RIGHT and march attack poses, plus the heads needed both for
Austrian these and to convert the command figures.
fusiliers;
rank and file The sequence adopted above for the first five releases
cast from demonstrates the approach taken to maximise the
the Austrian use of each mould. At the time of writing (June 2023),
infantry mould
and command there are now about twenty infantry moulds available,
from ëPrussianí which allow the casting of ‘close order’ infantry units
command for Prussia, Austria, Hungary, Russia and France.
moulds (PA3105,
The first three moulds to go on sale (PA3101, 3102 3101 & 3102) with
& 3103) back in 2014 were Prussian infantry, these replacement
contained six figures to allow casting of an officer, heads.
standard bearer, drummer, non-commissioned officer
and two rank and file figures. Below are photos of a
units cast from these moulds, with different heads
fitted to represent musketeers, fusiliers, and grenadiers.
After releasing the first three moulds, it was decided
to add an infantry figure in the march attack pose;
you couldn’t really have 7YW armies without infantry
striding out with shouldered musket. This figure has
the same leg position as the earlier figures, so the same
command figures can be used.
›
October 2023 Miniature Wargames 17
LACE WARS IN TIN
›
October 2023 Miniature Wargames 19
LACE WARS IN TIN
CONCLUSION
The Seven Years War range now includes the moulds to
cast figures for the majority of the troops in the armies
of Prussia, Austria, Russia and France. There are still
a few gaps, but hopefully these will be filled by future
Field of Battle 3 ABOVE releases. Alternatively fill the gaps using conversions
By Brent Oman; FoB3 is an interesting set of rules based A shot by the from Prince August’s older ranges. Although 40mm
on the Piquet rules system. They use a card driven Editor of the high, these are semi flats, and will fit on the same base
Author's 40mm
variable move sequence, the card system does not semi flats at widths as 28mm figures, meaning they can be used
restrict players to moving single units at a time, instead Hammerhead with the same table size and rules as would be used for
allowing actions such as moving, firing or rallying 2022. ‘normal’ 28mm games.
across the whole army, which means they work just as There are now a lot of moulds in the range and more
well with multiple player games as they do with a one- to come, so to buy them all would be a significant
to-one match up. outlay. If you want to give it a try I would suggest start
small with just a few moulds. Three moulds would
Maurice allow casting of the infantry your chosen nation, with
by Sam Mustafa, Maurice are an enjoyable set: Again moulds for Prussians, Austrians, Hungarians, Russians
the action is card driven, however this time activation or French currently available, and if you fancy
is by groups of units rather than the whole army, so ‘imagination’ armies you could make do with just that
I feel they are better suited to one player per side one set to do the lot. If you decide to progress further
than multi-player games. They also contain a simple then adding the dragoon and the artillery moulds you
campaign system. A ‘lite’ version of Maurice is can put together a couple of good starter armies.
available for free download from his website. If you have not cast before I would suggest you visit
the Prince August site and look at the helpful videos to
A Gentleman’s War see what equipment is needed, and how to safely cast
AGW by Howard Whitehouse is another card driven the figures, you must remember that you are working
set. They are primarily aimed at the late 19th century with molten metal.
period, but also contain also 18th century rules. They Details of the 40mm SYW semi-flat ranges can be
are card driven with activation based on groups of found on Prince August’s website: princeaugust.ie
units rather than whole armies, so again work better The website also has full details of the Karoliner and
with just one player per side. They are however really Rossbach ranges, some of which can be used alongside
good fun, so if you have a group who don’t mind the SYW moulds, plus videos showing how to safely
waiting their turn to move, give them a go. For the cast your own figures.
multi-player participation game at Hammerhead in And finally, if you are interested in learning more
2022 we used these rules, but replaced the card driven about this project, there is a fuller history of how this
sequence to a simple alternate move system, which range has developed, and future plans, then please visit
worked well. and comment on my blog. lacewarsintin.blogspot.com ■
22
TALES OF DERRING DO Split into seventeen main chapters
◗ caliverbooks.com plus 40 odd pages of add-ons, we
◗ £27.50 start with Chapters 1 and 2 covering
an Overview and the Basics. Like all
Caliver have yet another new set of of Chris’s rules (as far as I remember)
rules out from – again – the prolific they use a D10 system. The next four
pen of regular contributor Chris Swan, chapters cover Movement, Actions,
although he had help from Mike Blake Observation, Shooting and Fighting along
and Ian Colwell. Tales of Derring Do is with their effects.
a set of rules aimed at adventuring in We then have Examples of Play
a Pulp World (gleaned from magazine (with the ‘Tales of Jack Hazard’) and a
and dime novels etc). selection of Stock Characters. Next we
Starting with the format, it’s a ‘bigger have Equipment; Planes Trains and
than A5’, soft-back in full colour and is Automobiles; Animals; Exploration,
illustrated with lots of pictures (some Gadgets; The Occult; Superpowers
A WARGAMING RETROSPECTIVE of which I er... recognise so they are (varying types of classic powers, all with
◗ caliverbooks.com a ‘weakness’) and Characters.
◗ £26.50 The last main section covers settings:
Savage Lands (think King Soloman’s
This new release from Caliver is called
A Wargaming Retrospective and is
subtitled From Pre-WW2 Onwards and
– in a world that contains the phrase –
“it does exactly what it says on the tin” I
could almost leave the review there. But
– of course I won’t...
As Mr Grant says in the forward, the
book contains the reminiscences of his
late father, Charles Grant, their friends
and memories. It is copiously illustrated
with photos of both people and ‘toys’ in
varying quality as – what with the passage
of time – one would surely expect.
The book begins its 140 or so pages
with the Foreword and Introduction
and then a piece on Mr Grant’s Father,
Charles Grant (Senior) and includes a
piece on the interaction with the Callan
TV show. The next chapter – entitled obviously good!) and
Teddy Bears or Soldiers? – deals with the illustrations from pulp
choices of a young Charles growing comics which is highly
up and the following chapter – Short evocative of the general
Trousers – continues that theme. The next feel of the product. It’s over Mines); The Mysterious
chapter – Sandhurst – followed by the 180 pages long including Orient (lots of Fu Manchu);
three chapters from the 70’s to the 90’s the play sheets in the Lost Civilisations and Other
– covers wargaming (especially for Mr back. It’s worth noting Worlds (with a sprinkle of
Grant) as the century progressed. that Caliver also offer a Ming the Merciless types);
The next four chapters are entitled A Support Pack of 36 pages The War against Crime (Mob
Selection of Big Battles, A New Century - with more characters and Mosses abound); The World
“The Noughties”, Small Actions, and 2008 settings; Pirate and Cowboy details; at War; and Creatures from the Shadows.
Onwards - Changing the Guard and cover extra adventures; Solo and Collaborative It’s a rule set with a lot of flexibility
a number of topics including skirmish play rules; plus the Quick Reference and I’m hoping to have an example
games and Charles use of Imagi-nations. sheets and copies of the main Card set scenario from Chris in the magazine
The final chapters are a rather (which is printed in the book) but on soon. If pulp is your bag (maybe you
sweet inclusion of his grandson and a actual card which is a great idea. But I’m enjoyed and want to play out the first
round up plus a bibliography. Highly getting ahead of myself so back to the three or four Indiana Jones films...), this
Recommended. main book... covers a lot of ground. Recommended.
›
October 2023 Miniature Wargames 23
REVIEWS
ELDER SCROLLS Again there are six figures: led by Mercer from the models – these do have a heavy
◗ modiphius.net Frey, assisted by Delvin Mallory and flavour of almost cos-players meet Harry
◗ £39 - £43 Brynjolf they are a devious looking bunch Potter... The Cat headed creature and
with a mix of sexes, some double armed the female figure with twin pony-tail
Modiphius have sent in four boxed and most wearing light armour. They are hair kind of adds to all of that but I guess
sets of Elder Scrolls models for review. backed by Vex (a lockpicking specialist), it’s quite representative of early D&D
All are in their usual flexible grey resin Niruin the archer and the outcast Karliah. games and they’d make great figures for
(some in multiple parts) with bases in The animation of these models is simply that. Some of the models feature spells
32mm, with proportionate physiques excellent: the crouched archer and the ‘in action’ (plasma balls and what-not to
and highly detailed sculpting. All come chap on one knee preparing to throw a paint) which is fun and should challenge
in nice boxes and are designed for dagger are superb and some of the facial the brush skills of the owner.
the Elder Scrolls rules (based on the sculpts are stunning. Last box in this review is the Draugr
computer game of the same name) but Third box in this release is the Scourges (£39). This Five figure box has
are suitable for any high fantasy genre. College of Winterhold (£43). Another three powerful Draugr Scourges which
First up are the Tyhalmos Patrol half dozen of models feature a serve as the elite foot soldiers of their
(£43). There are six figures in the box collection of wizarding types. Led by master, the Draugr Scourge Lord. Reigning
with an Interrogator and a wizard, two their master of magic Savos Aren, the over all of them is the Draugr Death
Justicar archers and a pair of Justicar mages of the College include Mirabelle Overlord: most powerful and dangerous
warriors. The chaps in charge are Ervine, who assists her fellow mages of all Draugr in their easy-to-understand
fairly sinister looking fellows in long with her teaching. They have several power structure. I would describe these
hooded cloaks whereas the four person, students including J’zargo and Colette figures as ‘half armoured’: some have
back-up security team are in very who specialises in healing rather than elaborate horned helmets and all are
fine, full armour (some with helmets) fisticuffs. With Ancano the Adviser and heavily armed with axes and bows.
with heavily textured weapons and a Faralda, the College Guardian these make sometimes slung as a back up weapon.
surfeit of surface detail, fluting etc. The an interesting team. I’ll confess that I All of these models come with well
armoured figures are very pretty. don’t know the ‘lore’ that underpins the detailed, sculpted circular resin bases.
Next up are the Thieves Guild (£43). story line for Elder Scrolls but – judging Highly Recommended.
• Pre-blended products
• Smaller economical packaging
• Easy to use scenic materials
• From the makers of Woodland Scenics
COMMAND DECISION
THE PERFECT
SCENARIO
Game creation for any
time period
Words and pictures by Jon Sutherland
This month Command Decision takes a different turn ABOVE frustrating. In my Command Decision articles I’ve
and ponders on how to create the perfect scenario for your The Battle always tried to come up with some imaginative games
of Hastings
valuable gaming time. largely set up mechanics to set up and run the game and give players
historically. a chance to re-run the scenario several times with
Players had to
O
ver the course of writing over a hundred different challenges each time.
place order chits
Command Decision articles, I’ve often pondered beside each unit
on what it takes to create the ideal scenario. No one at the beginning HISTORICAL IS BEST...
wants a slow moving game with minimal movement, of the turn ...well maybe? As a new wargamer in the ‘70s, I was
committing them
lack of opportunities to shoot up the enemy and disrupt him. If to a particular guilty of having an Allied WWII army consisting
you are playing a game in a particular historical period, you also action. entirely of Pershing and Sherman Firefly tanks. How else
want it to look and feel like the real thing. Equally if you into are was I going to challenge my opponents’ armies stuffed
fantasy or science fiction gaming you might want to emulate with JS2 or Tiger 2 tanks as we battled on the carpet in
the world you set your games in, whether that’s Middle Earth, my front room? It’s really little different from what DBA
Donaldson’s The Land or Klendathu, or the Arachnids’ home players have been doing for decades when they use
planet in Starship Troopers. their New Kingdom Egyptians in a competition game
It’s not easy to get the balance right. Sticking to against a Burgundian Ordnance army. Within reason,
realism doesn’t mean the game has to be slow or non-historical wargames are much more practical for
›
October 2023 Miniature Wargames 27
COMMAND DECISION
I’m a big fan of asymmetrical wargaming. Unbalanced ABOVE to encourage the players to move and manoeuvre; we
forces are a lot of fun. Each side has different sets of This is an want them to flip the axis of attack or to refuse that
unusual sight in
victory conditions. The larger force might be focused Darkest Africa obvious line of attack flank. I’ve played several games
on grabbing key objectives and destroying the enemy’s as German when players have refused the same flank and the
rearguard. The smaller force might be satisfied with Schutztruppe whole battle shifts forty-five degrees and the straight
accompanied
getting away intact, having delayed the larger force for by a steam tank lines of fences and hedges running along the length of
as long as they dare. scare off a pair the table now become a defender’s nightmare.
When I create a scenario I try and give both sides of giraffe. A Each terrain obstacle, should you choose to use it,
small command
a set of conundrums. Often they might be given with a clear can be mitigated by a little flexibility. If you only have
contradictory objectives, such as ‘take the village, but list of goals one bridge model, scatter some little stones somewhere
don’t lose any of your infantry regiments doing it’. I and objectives else on the river and call it a ford. Even better, negate
can get into a
like to build in vulnerabilities. What fun can you have lot of mischief
if you face a wall of determined enemy units and have if you make
no room to get around them? I often give the players several players’
objectives
fewer units than they are comfortable with to hold a similar or
line or launch an attack. It forces them to move units opposing.
around to cover the ground, inevitably there will be
ABOVE RIGHT
tempting gaps for the enemy to try and exploit. This is a French
Splitting the axis of attack is another way to keep fort somewhere
players on their toes. You can start the game off with in Canada.
Having a variety
one of the players on their back-foot. Try positioning of focal points
part of one player’s force “behind enemy lines” with the scattered
objective of helping them break out and make it back around the table
will keep players
to the base line or for the rest of his force to re-establish on their toes,
the line incorporating the position that was cut off. The distracted by
alternative is to position the lead elements of one player’s enemy moves
and wary of
army deep into enemy territory with instructions to being cut off
reinforce and deepen the breakthrough. The other player from supplies
has to then carefully execute their counterattacks. and a safe
haven.
TERRAIN...
...that’ll will sort it, right? Terrain can be a bane, because
– if we’ve got it – we tend to plonk it on the table. I
don’t advocate playing your games on what resembles
a cricket pitch or a child’s sand pit, but we often
unintentionally funnel our games into frustratingly
boring encounters by splitting the table in half with a
river and one or two bridges. Dominate the bridges and
you dominate the game. What’s the point of covering
your table with trees when both armies deploy dense
units of infantry or are cavalry-heavy armies?
To keep things fun, flowing and intriguing we want
›
October 2023 Miniature Wargames 29
COMMAND DECISION
ABOVE are delivered up far sooner without all the faff and
Games where disappointment of a garnish getting in the way.
alliances and
loyalties change
can create some RULES...
interesting ...well there’s just too many of them? In the quest for
situations. In
this case three a set of rules that allows you to recreate the precise
pirate captains conditions at Azincourt in the County of Saint-Pol,
combine to Northern France on St Crispin’s Day 1415, three hours
attack a French
pirate chasing after sunrise of course (and in the original spelling! Nice.
frigate. Dividing Ed.), you might be tempted to settle for something
up the spoils
rarely ends well...
laden with special rules, conditions and sub-clauses IN CONCLUSION
resembling one of the many EU Directives jettisoned The quicker you can get your army into combat the
ABOVE RIGHT by the UK. I’m a rules skimmer: if I can’t pick up the better, that’s what tabletop wargaming is all about
Two (Theo and gist of the mechanisms after a pretty cursory look, then and not faffing about with pre-deployment this that
Danny) of the
eight players it is consigned to a growing pile of hideously expensive and the other. It’s also the case that players will have a
deploying their mistakes... New rules can be unfamiliar enough tendency to do their own faffing about when it comes
forces in a huge without the added pain of working through pointless to setting up the game. Hesitation is an art-form. If you
Darkest Africa
game (note the mechanisms claiming to be historically accurate. I hang back for a minute or two your opponent might
Zeppelin). As for one don’t want to have to factor in the state of an plonk down their prize military asset and, forewarned,
well as having English archer’s digestive tract when calculating his you can set up to avoid it. A clear cut scenario with
to traverse the
table to reach accuracy on the battlefield. pretty precise deployment deals with all of that: neither
objectives, they The learning curve can be sharp if you are starting side will get what they want from deployment and
have traditional a new period with new toys like tanks or aeroplanes: the game will be richer as a result. The alternative is
enemies
(other players) that’s the sort of detail and unfamiliarity that is the make the more experienced gamer deploy first or,
and umpire acceptable... to a point. Introducing these new-fangled historically the better general on the day (now that
controlled native contraptions little-by-little eases the pain and makes the opens a big can of worms, doesn’t it?)
forces and
animals. scenario playable. You can also return to the scenario at Next month we’ll move towards actually playing a
a later date when you’ve got the hang of the rules. game and see how that goes! ■
https://www.facebtook.com/WargamesReading
https://wargamesreading.co.uk
hey destroyed civilization –they landed in BELOW It sounds like the plot of a new Hollywood
BELOW happen again he also decided to scuttle his ships thus Irrespective of the real cause of the massacre, it
The pyramid blocking any chance of returning to Cuba. demonstrated Cortés’s power to the other cities and
of death.
Photo by Jon Cortés then resumed his march inland encountering tribes allied with the Aztecs, as well to Montezuma,
Sutherland. more of the indigenous peoples as he went. From 2nd who now decided that it would be best to accede to
to 5th September 1519 he fought three battles with the his wishes. Thus, on 8th November 1519, eight months
BELOW
RIGHT Otomi and the Tlaxcalans who he defeated and who after landing, Cortés and his force finally entered
Jaguar Knights. then decided to join him against their Aztec overlords. Tenochtitlan, the island capital of the Mexica-Aztecs,
Figures and across one of its many causeways.
photo by
Wargames MASSACRE & ARRIVAL
Atlantic. By now Cortés had received emissaries from the NEGOTIATIONS & PROBLEMS
Aztec Emperor Montezuma, who had sent rich gifts Cortés and his followers took up residence in a palace
and tried to persuade him to halt his march on the and were in negotiations with Montezuma when he
Aztec Capital City of Tenochtitlan. In fact the richness received news that Aztecs had attacked and killed 7
of the gifts only inspired him to continue, but he did Spanish soldiers Cortés had left to guard his camp on
follow their advice and diverted his march to the city the coast. The fatalities included Cortés Constable,
of Cholula which was the second largest city in the Juan de Escalante, and many of his Totonac allies. So
Aztec Empire and it’s most sacred. Cortés seized Montezuma as a hostage against any
What happened next is open to interpretation. further attacks. Capturing the ruler of an indigenous
Cortés said that he learnt of an Aztec plot to kill people had been standard procedure for the Spanish
his men and led a pre-emptive strike against the in their conquests across the Caribbean, so capturing
population to prevent it. Over a three hour period Montezuma would have been considered to be a
his troops and his allies killed over 3,000 people sensible precaution by Cortés. Despite being a hostage,
and looted the city. Cortés then sent emissaries to Montezuma continued to act as Emperor although
Montezuma stating that the people of Cholula had many Aztecs now saw him as little more than Cortés’s
tried to betray him and he had punished them. mouth piece.
In response the Aztecs accused Cortés’s allies of Then Cortés was forced to leave Tenochtitlan and
inflaming the situation and causing the massacre. return to the coast to deal with the threat of a second
Spanish expedition led by Pánfilo de Narváez. Narváez
had been sent by Velázquez to arrest Cortés. Leaving
Pedro de Alvarado in charge of Tenochtitlan, Cortés set
off with a small force and during a night attack he killed
Narváez. He then convinced the rest of Narvaez’s men
to join him by promising them great wealth.
However, when Cortés returned to Tenochtitlan in
late May 1520, he found that Alvarado and his men
had attacked and killed many of the Aztec nobility
during a religious festival. Alvarado claimed that
the Aztecs had planned to attack the Spanish in the
city once the festival was over so he had attacked
first. Cortés and his men entered a sullen and hostile
city and then the population rose en masse trapping
Cortés returned to Spain, where six years later he died youths led by a more experienced warrior. These groups
in Seville aged 62 of natural causes. He was in debt of novices were expected to capture 1 enemy warrior
and was a bitter and broken man. His treatment is best and once this happened they were then expected to
summed up by what happened on his return to Spain. make all further captures on their own. Those who
He was forced to push his way through a crowd of subsequently captured four enemies became full time
courtiers to speak to the King, who asked him who he warriors and those who did not returned to civilian life.
was. “Your Majesty,” replied Cortés, “I am a man who Many warriors had no protection other than shields
has given you more provinces than your ancestors left you made of wood or wickerwork, which were covered
cities”. Such is the gratitude of Kings! in hide and which was often elaborately decorated.
Others wore a quilted jerkin or the quilted Ichchuipilli
THE AZTEC WAY OF WAR – a form of tight fitting suit with short sleeves and legs
The term Aztec has come to represent all Mexican which ended at the knee. Both of these were stuffed
peoples in that region but in reality they were not with cotton or maguey fibre and soaked in brine to
indigenous to the area only arriving in what is now stiffen them. These warriors might also carry a shield.
Mexico during the 11th or 12th century. By the early The core of the army and the most colourful of the
1300s they had founded the city of Tenochtitlan in Aztec warriors were the three Totem Knight societies,
the centre of Lake Texcoco and by 1400 had grown the Knights of the Jaguar, the Knights of the Eagle and
in power to become part of a triple alliance of cities the Knights of the Arrow. These wore the elaborate
which dominated the area. The allies then began to head dresses or helmets of their society with their faces
fight amongst themselves and by 1473 the Aztecs had showing through them, as well as colourful clothing
become the leading power with Tenochtitlan as the mimicking their chosen animal and worn over quilted
capital of an Empire which controlled 38 other cities armour. War Captains wore even more elaborate
and tribes. However, with a population estimated at costumes with banners strapped to their backs ABOVE LEFT
between 100,000 to 250,000 the Aztecs needed tribute decorated with feathers, gold and jewels. All warriors Warriors armed
with bows and
from their vassals to support them, not only with food decorated their faces with red, white or black paint. tematlatl (or
but also in luxury goods. The warriors were often accompanied into battle by sling). Photo
Aztec culture was therefore primarily focused on Aztec Priests who painted their face and bodies black, and Figures
by Wargames
ensuring the supply of tribute to maintain their way matted their hair with human blood, mutilated their Atlantic.
of life but there was another necessity. The Aztecs saw ears, filed their teeth into points and made their eyes
themselves as beloved of the Gods which meant retaining bloodshot to show their religious devotion. ABOVE
Conquistadors
the Gods’ blessings by ensuring that they were constantly Although the Aztecs knew how to smelt iron they charge in.
fed and the most important food for the Gods came used it as treasure preferring to fit obsidian shards Photo by Jon
from the blood of human sacrifice. Thus the Aztecs were to their weapons, which were effective against Sutherland.
constantly in a state of war with their tactics focused on their opponents but were less effective against the
capturing slaves for sacrifice. This was also the focus of Spaniard’s metal armour.
many other Mesoamerican city states and they even went The principle missile weapons were the bow, sling
so far as to stage ‘Flower Wars’ where two enemy forces and javelins or darts. The latter were usually flung
would agree a time and place for a battle and then fight to using an Atlatl or spear thrower which could almost
obtain as many captives for sacrifice as possible. double the weapon’s range and increased its velocity.
It is estimated that the Aztecs could field an army of However, the Spanish most feared the sling as its
over 40,000 warriors. On reaching the age of 15 all Aztec stones could break limbs or crack skulls even through
males joined the army and were put into groups of metal armour. Hand weapons included the javelin, a
SPANISH MIGHT
Most scholars now agree that whilst some of the
Conquistadors were soldiers, many of those who
went to Mexico had little or no previous military
experience. What they did have was a belief in their
›
October 2023 Miniature Wargames 37
ALIEN INVASION
military and moral/religious superiority and a unity of ABOVE awe of these beasts which stood nearly 30 inches high,
purpose: greed for riches and the need to win through or Jaguar Knights weighed over 90lbs and would readily attack an enemy
armed with
die. In any case they were few in number. Cortés’s initial spears and warrior. They only dogs they were familiar with were
military force only consisted of 400 men with 15 horses māccuahuitl. very small and were raised purely for food.
and 10 heavy and 4 light cannons. Even when he had Photo and Secondly, the Aztecs had never faced cannon and
Figures by
received reinforcements and returned to Tenochtitlan he Wargames had no weapons to match them. It was not only the
only had 850 Spanish infantry and 60 cavalry. Atlantic. distance over which they could propel their destructive
His soldiers often carried shields or bucklers and power or the numerous casualties they caused but they
many wore a steel helmet such as a cabacete or morion. also had a psychological impact.. Aztec accounts relate
For body armour, the richest wore a front and back how at the sound of a cannon “the people scattered in
plate or occasionally three-quarter armour covering every direction: they fled without rhyme or reason... it was as
their arms and thighs. The majority wore light armour if they had eaten the mushrooms which confuse the mind ...
such as brigandines or jacks, a type of sleeveless canvas they were all overcome by terror”.
doublet into which small plates of steel were stitched. Thirdly, the bulk of the Spanish were sword and
Others wore chain mail shirts. However, after months buckler men who used a steel sword capable of being
of wear and tear many took to wearing native or Aztec thrust into an opponent. Aztec warriors had to use
armour instead. This proved to be hard wearing and cutting or chopping actions with their sword-clubs
very effective. One Spanish Captain is reputed to have which left them vulnerable to a weapon which could
fought on with nearly 200 arrows stuck in his quilted be thrust into them piercing shields and armour.
armour, none of which had caused any serious wounds! Finally, Cortés proved adept at forging alliances with
For missile weapons they relied on crossbows and other peoples who were willing to rebel against their
Harquebuses. Although hard hitting, the men armed with Aztec overlords supplying him with several thousand
these weapons only ever made up a small proportion of auxiliaries both as warriors to fight alongside his men
Cortés’s forces. Of his original 400 there were probably and as porters to drag his cannon, brigantines and
no more than 50 men so armed and even when he was supplies through the harsh Mexican terrain. Here his
reinforced, no more than 150 of his 850 infantry had such two interpreters played keys roles and without them
weapons. It was other factors which won the conflict. perhaps none of the alliances would have been forged.
The Aztecs
10 characters (13 cards)
CHARACTER TYPE ACTION DICE REDUCED DICE PERSONALITY TRAITS AND SKILLS WEAPON OPTIONS
The Veteran Main Character 2D10 High 1D10 Natural Leader Brave Sword-Club
Warrior Knight 3 Cards Quick Witted Quilted Armour and Shield DV2
Fighter
2 Other Warrior Minor Characters 1D10 2D10 Low Brave Fighters Sword-Club
Knights 1 Card each Quilted Armour and Shield DV2
A Vengeful Priest Supporting 1D10 2D10 Low Fearsome Brave Dagger
Character Religious Fervour – any No armour DV0
2 Cards Aztecs within 12 paces
may reroll a failed move
which would take them
towards their enemies
6 Aztec Warriors Minor Characters 1D10 2D10 Low Ordinary Surefooted 2 may have slings.
1 Card each The others are equipped with a mix of
hand weapons and missile weapons:
Quilted Armour or Shields DV1
›
TIME FRAME
October 2023 Miniature Wargames 39
ALIEN INVASION
BELOW The Conquistadors must break through their foes before more arrive. After 6 complete phases roll 1D10 to
Conquistadors determine how much time remains before the Aztec pursuers arrive and all is lost.
charge into the
central temple REASON FOR TEST 1 2 TO 4 5 TO 9 10
area. More Enemy They’re Here! They’re on their Way Some Way Off Not in Sight!
More Aztec Warriors arrive and More Aztec warriors are nearby More Aztec warriors are coming No Aztec warriors are near by
BELOW RIGHT overwhelm them The Conquistadors have one The Conquistadors have two The Conquistadors have three
more phase left to try to break more phases left to try an break more phases left to try an break
Aztec forces The Adventure ends at this point through through through
mass. Both
photos by Jon
Sutherland.
New Traits and Weapons for BY CROM! ALTERNATIVE SCENARIOS
Aztec Bows , Bows, Slings and darts can be reloaded whilst moving The following suggestions allow players to use the
Slings, Javelins and slowly same characters in different stories.
Darts The range for an Aztec Bow is 20 paces; for a Sling it is
18 paces and for a Javelin or Dart it is 10 paces, or 18
paces if thrown using an atlatl
Bows are Light Impact improving the targets DV by +1 THE CAUSEWAY
Darts and Javelins are Normal Impact
Slings Stones are High Impact which lowers the targets This scenario is bloody and very simple. On a 4’ by
DV by -1 4’ table place a strip of card or other suitable scenery
Captive Taker Aztecs must always attempt to secure or KO enemy 6” wide in the middle of the table so that it crosses
characters rather than kill them. Once their foe is
subdued they must be guarded or moved with their from one side of the table to the other. This represents
captor.
one of the causeways from Tenochtitlan to safety. The
Spanish These are one shot only and must be reloaded after
Crossbows and firing. The character must be stationary to reload. rest of the area is water. 6” in from one end place the
Firearms Ranges: Harquebus 18 paces; Crossbow 24 paces: Conquistadors and their allies and on the other end
Both are High Impact weapons which lower the targets
DV by -1 place the priest, the Veteran Warrior Knight and his
Misfire: Most firearms misfire on a 1 and will hang fire
on a 2 when rolling for shooting. All misfire firearms two fellow knights. Place the six warriors into two
need to be reprimed. If a Hang Fire test to see if it can
shoot next turn canoes (either models or simple shapes cut from card)
Spanish Swords Any Spaniards using a sword lowers the targets DV so there are three in each and place them on the table
by -1 edge guarded by the Priest and his followers so that 1
Spanish Cannon Any Aztecs fired on by an artillery piece must take canoe is on each side of the causeway. The Aztec player
an immediate Courage Test using Reduced Dice
irrespective of any other outcome.. must nominate one of the warriors in each canoe as the
War Horses Aztecs treat all riders of horses as if they have the leader and when that warrior’s card is turned over the
Fearsome Trait. This stops if the rider dismounts or is
pulled off or falls from their mount. canoe they command can move ten paces.
War Dogs These huge hounds or war dogs can move 12 paces,
have 2 Attack Dice, can take 2 wounds and rated as ◗ The Conquistadors and their allies must escape via
having the Fearsome Trait and Sixth Sense Trait.
the end of the causeway held by the Aztecs. Use the
same time limit as for the original scenario.
◗ The Aztecs must stop them and try and take as many
of them captive as possible for sacrifice.
The Temple – On a 4’ by 4’ table place a suitable ◗ The Aztecs must stop them.
piece of terrain on one table edge to represent a
temple with four other pieces of scenery each no CONCLUSION
more than 6” by 6” on the table, none of which can So there you have it, some ideas to help you use some
be within six inches of another piece. These could figure you may already own or perhaps those new
represent small buildings, trees, scrub or other areas Conquistador and Aztec figures you have bought
of bad going. and were wondering what to do with. Or maybe I’ve
The Aztec player places the Priest and four of the provided you with some inspiration to go out and buy
Aztec Warriors defending the temple but keeps the some. With 24 multipart Conquistadors in a box and
Veteran Warrior Knight, his two fellow knights and 30 Aztecs, there’s plenty of scope in that Wargames
the other two Aztec warriors off the table and writes Atlantic box to make up all of the individual figures
down which table edge they will appear from. When you need for these games.
the first card for the Veteran Warrior Knight is turned Alternatively, if you wanted to add in a fantasy element
over roll his Action dice and if a 5+ is rolled place the then you can always replace the Aztecs with some of
whole group around him on the designated table edge. the Wargames Atlantic multi-pose Lizard men figures
From then on use the characters’ cards to determine instead, making the Empire one run by reptiles rather
when they move. If the score is less than 5+ he does not than by humans.
arrive. When the Veteran Warrior Knight’s next card is Now, will the Conquistadors
turned over try again, and so on until his party arrive. escape or gain riches or will
The Conquistadors and their allies are placed 24” from they become more victims
DOWNLOAD
the temple. for the Aztecs’ bloodthirsty THE BY CROM! RULES
Gods – Only you and the tabletopgaming.co.uk/
◗ The Conquistadors and their allies must break in to Gods of the dice will decide: information/downloads
temple and kill the priest to loot it. Happy Gaming! ■
›
October 2023 Miniature Wargames 41
Written for gaming enthusiasts, by gaming enthusiasts
Sign up to our
newsletter
kk Receive the latest news and
reviews from the world of
boardgaming
kk Exclusive competitions,
giveaways and subscriber-only
gaming content
kk Industry kickstarters,
releases and interviews
delivered right to your inbox
Unsubscribe anytime. See website for details on how your data is used.
o, little people, you think you can challenge me? low. Your life is now forfeit, O great wyrm of fire.”
“S
ABOVE
Anglanchor the Great, King of the Fire Drakes. King of the “Others have tried before thee and others have
Fire Drakes,
You pose no threat to one such as I.” Anglanchor the failed, brave knight.” With these words the mighty
Staring impassively sat a knight upon his Great. dragon drew himself up and opened his powerful
trusty destrier. As his party of loyal followers spread out jaws revealing fangs like iron spikes and a raging
over the glade he spake: “I am Sir Garavel, Paladin of Rosy fire within.
Court, and yea verily I doth come to smite thee and lay thee The brave knight spurred his horse and charged...
›
October 2023 Miniature Wargames 43
THERE BE DRAGONS...
THE GAME VANYA THE SORCERESS LIGHT MISSILES HALF ELF POINTS: 5
The game is simple: A party of brave adventurers Attack 7+ Attack Value 6
verses a very big dragon using the aforementioned Move 6+ (Free) Defence Value 5+
Dragon Rampant Rules (slightly modified). Use the Shoot 7+ Shoot Value 4+ / 18”
Dragon Rampant rules as written with the slight Courage 4+ Movement 6”
modifications as detailed herein. Each character Armour 2 Strength Points 12
figure is a Single Model Unit representing a specific Special Rules
unit type. Lesser Spellcaster, Shooting Attack counts as a Magical Missile attack.
Note: The 3” distance rule between models (including
friends) should be enforced! There is plenty of room on the
battlefield so there is no excuse for crowding. LANOLIX GREENFEATHER LIGHT MISSILES ELF POINTS: 6
The game is played on a 3’ x 3’ area. This can be Attack 7+ Attack Value 6
located outside in the wilderness or inside a large Move 6+ Defence Value 5+
cavern/dungeon. The decision is up to you. Shoot 6+ (Free) Shoot Value 4+ / 18”
Courage 4+ Movement 6”
DEPLOYMENT Armour 2 Strength Points 12
Player Characters can deploy anywhere within 6” Special Rules
Sharp Shooter (+1 Shoot Value added above), Enchanted Weapon - Arrows
along their edge of the table. Each character must be of Ælfheim.
a least 3” distant from other characters. On the other
hand, Anglanchor the Great is placed at the centre of
his own deployment area up to 12” from his table edge. AZGRIM IRONBEARD HEAVY FOOT DWARF POINTS: 7
Attack 6+ (Free) Attack Value 5+
WINNING & LOSING Move 5+ Defence Value 4+
To win the game Sir Garavel and friends must kill Shoot - Shoot Value -
Anglanchor the Great and at least one character must Courage 4+ Movement 6”
remain on the battlefield. That is the only way to win. Armour 3 Strength Points 12
For the King of the Fire Drake to win he must survive Special Rules
›
Mystical Armour – Forged by dwarven smiths.
and destroy or dive off all of his enemies.
BONGO STINKFOOT LIGHT FOOT HOBBIT POINTS: 4 GROGAN THE BARBARIAN BELLICOSE FOOT POINTS: 6
Attack 6+ Attack Value 5+ Attack 5+ (Free) Attack Value 3+
Move 5+ (Free) Defence Value 4+ Move 6+ Defence Value 6
Shoot 6+ Shoot Value 5+ / 8” Shoot - Shoot Value -
Courage 4+ Movement 8” Courage 4+ Movement 8”
Armour 2 Strength Points 12 Armour 3 Strength Points 12
Special Rules Special Rules
Limited Invisibility, Short range missiles (added above). Shiny Armour (+1 Armour, added above), Ranger, Wild Charge, Counter Charge.
SPECIAL RULES
Wild Charge: Characters with this rule must Activate
First to Attack after all compulsory Courage Test have
been made if the dragon is within charge range. This
is the only order the character may be give. If they
are outside of their Movement range then they may
activate as normal. Wild Charge may not be used if the
character is Battered.
Limited Invisibility: Due to his small size or an ANGLANCHOR THE GREAT: THE KING OF FIRE DRAKES...
innate ability to be insignificant the character maybe Activation: Anglanchor the Great is divided into six
overlooked during combat. If Bongo Stinkfoot is Body Areas. When he Moves he moves as a single
targeted for an attack, he may first roll 1d6. On a roll model. When he Attacks he does so as individual Body
of 5+ he is overlooked but the attack may be allocated Areas. Each body area also has individual Strength
elsewhere if possible. Points (SP). All body areas may attempt to Activate
during Anglanchor’s turn. He can Move at any time
Ranger: The character uses it’s normal Attack/Defence/ during his turn and any body area that has not yet
Armour profile when fighting in rough terrain. activated may attempt do so after the move.
Each turn Anglanchor the Great gains 1 Free Move
Any of the Special rules within a characters’ profile and 1 Free Attack activation with any of it’s body
stating; “added above” means that the bonuses have areas. No Activation Roll is required these Free
already been included in the basic profile as written. Activations. The free move may be used to pivot on
the spot or to move from location to location facing in
ALTERNATIVES any direction he wants when he gets there. This Free
If the scenario takes place in a dungeon/cavern Move must be used at the start of his activation. If
setting or if you do not have a mounted knights you wish to move at any other time during the turn
use the following character profile for Sir Garavel nominate one of his leg areas (front or rear) that has not
the Paladin: yet activated and roll for a Move action. If the roll is
successful the dragon may move and that body area is
KNIGHT: SIR GARAVEL ELITE FOOT LEADER POINTS: 8 considered to have used its activation for the turn.
Attack 5+ Attack Value 3+ Note: Normally the direction a unit faces doesn’t matter BELOW
Move 5+ Defence Value 4+ in Dragon Rampant but, in this scenario consider a pivot or Vanya, Lanolix
move by the dragon to be several actual units in a normal and Bongo
Shoot - Shoot Value -
Stinkfoot
Courage 3+ Movement 6” game all rearranging themselves into position at the same become
Armour 4 Strength Points 6 time. So a pivot would actually be a pretty complex move separated from
“rules-wise.” the fighters.
Special Rules
Ranger, Counter Charge, Blessed Weapon (sword/axe/etc...).
Random Leader Trait.
SPELLS
Vanya the Sorceress may select any three spells from
those listed below prior to the start of the scenario.
Spell may be cast multiple times throughout the
game. Casting a spell is like any other Ordered
Activation as detailed in the Dragon Rampant rule
book. Some of the spell effects have been altered
from those in the rule book in order to better fit the
scenario; so read them carefully.
›
Ranger.
activated separately. Each body part has an Attack
Injury to Anglanchor:
◗ If either of Anglanchor’s rear legs are reduced to
zero Strength Points he loses his Free Move.
◗ Body Areas never become Battered but combat dice
are reduced as normal when a body area is reduced
to half Strength Points or less.
◗ A Body Area can no longer activate if it is reduce to
zero Strength Points.
◗ All body parts have 0 Courage. Anglanchor is never
required to take a Courage Test.
:ĞƌĞŵLJŝƐĂƌĞŐƵůĂƌĐƵƐƚŽŵĞƌ
ĂƚŽůŽŶĞůŝůůƐ
,ĞĐůĂŝŵƐƚŚĂƚŐƌĂďďŝŶŐĂ
ďĂƌŐĂŝŶŵĂŬĞƐŚŝŵĨĞĞůůŝŬĞ
ĂƐƵƉĞƌŚĞƌŽ͊
Website updated
B O O K R E V I E W S F O R T H E D I S C E R N I N G WA R G A M E R
Wow… This guide to the (No, it’s not a typo: apparently the early
1792-1797 War of the First Anglo-Spanish Texans were known
Coalition must surely be as Texians by the Mexicans. Slightly
the pièce de résistance in this very fine irritating when reading, but that’s
Helion series: an excellent blend of History for you...).
history, scenarios, advice on collecting This latest offering in the Osprey
and painting your armies, and with ‘Combat’ series covers the Texas
detailed orders of battle where available. Revolution 1835-36, and follows the usual
The footnotes demonstrate some very format of: a brief history; a description
thorough research by the author: this is of each side’s organisation, uniforms,
no casual view of the period. training, equipment, and tactics; and an
A third of the book is a profile of account of three significant combats: the
the military events, with a further 60 Alamo, Coleto Creek, and the San Jacinto
pages describing the protagonists in River. The battle accounts and orders of
good detail, including the armies of the battle are good, with excellent detailed
minor states. There are ten scenarios: maps showing terrain and units. Two
Lincelles 1793, Pirmasens 1793, Toulon perhaps surprising points: at the Alamo,
1793, Boxtel 1794, 13e Vendemaire 1795, Mexican casualties were little more than
Mondovi 1796, Castiglione 1796, The those of the defenders, and secondly,
Glorious First of June 1794, an East Mexican infantry often carried less than
Indian frigate action, and Audierne Bay. five rounds of ammunition, so plenty of
The maps are superb, with detailed scope for wargame penalties.
terrain and troop dispositions. This would make an ideal and cost-
Supporting tables give battalion or effective mini-campaign: there were major
regimental strengths in many cases plus challenges for both sides in terms of troop
advice on the pros and cons of various quality, logistics, command inexperience,
rulesets. It is impeccably produced. terrain, etc and with small armies that
This is highly recommended for won’t dent your wallet or your painting
those of us in, or contemplating, this time. And luscious Mexican cavalry
interesting period of warfare. Magnifique! uniforms! Recommended to you.
Chris Jarvis Chris Jarvis
›
October 2023 Miniature Wargames 53
REVIEWS
MAXWELL'S
STONE
BARN
Improving a simple MDF kit
Words and images by Tony Harwood
1. BARNDANCE 4. CLADDING
The Warbases Maxwell Barn With the walls fully clad I built
MDF kit (from the Border up the groundwork with DAS,
Reivers range of 28mm scale remembering to sculpt it up the
kits) was picked up for just £7.00 lower walls giving the impression
and was originally intended for a that the building has ‘grown up’
Silver Bayonet scenario, but I rather than just being placed on the
later thought that this simple kit base. These images show the rear
could and should be improved and the small window opening to the
with blue foam stonework and sides and the rear.
a DAS modelling clay thatched
roof to show just what can The second image has had a
be achieved with a little bit of layer of acrylic modelling paste
additional modelling. and very fine sand painted or
more accurately ‘stippled on’ to
the surface. This fine texturing
will be accentuated when
painted and drybrushed. It also
has the added benefit of filling in
some of the larger gaps between
the stones.
8. FLAT OR NOT
With the thatch and stonework
finished, I painted the base and
items of clutter before varnishing
with Galleria matt varnish. I
have been experiencing issues
with my matt varnishes, they don’t
appear to be anywhere near a
true matt finish and this has led
me to experiment with different
varnishes and varnish mixes.
9. BASE DECOR
The base was decorated with
static grass, tufts and ground
foam applied over PVA or
superglue.
MATTHEW
VERNALL
The Editor of our sister magazine TTG recounts how a chance
encounter with wargaming changed his life forever
t was whilst I was preparing of games of Risk with relatives, “I ensured (planning, painting and playing)
FREE TO ENTER
NATIONAL NAPOLEONIC WARGAME COMPETITION 2023/24
AND TROPHY - REGISTER YOUR TEAM NOW!
A unique opportunity to re-fight A great day out! Games will be hosted at our
3,500 sq ft venue in Edgbaston, Birmingham.
Waaterloo in
n real time!
Full details can be found at www.valkyrx.com. Download rules, including the full Order of Battle, in pdf format.
Places are limited. We welcome UK and overseas teams. The competition is FREE TO ENTER. Register now!
VISIT US AT WWW.WARGAMESATLANTIC.COM