Muscles and Miracles 1.2 A4

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Muscles & Miracles

PLAYERS: CREATE CHARACTERS ROLLING THE DICE

1 Choose an origin for your character:


Barbarian, Dwarf, Elf, Halfling, Local,
Northerner, or Outlander.
When you do something risky, roll 1d6 to find
out how it goes. Roll +1d6 if you’re prepared
and +1d6 if you’re an expert. (For magic-users,

2
being an expert applies only when using magic.)
Choose a class for your character: Archer, The GM tells you how many dice to roll, based on A LASERS & FEELINGS HACK
Cleric, Knight, Noble, Ranger, Sorcerer, or your character and the situation.
Thief. Roll your dice and compare each die result to YOU ARE A PARTY OF ADVENTURERS IN A FANTASY
3 Choose a demeanor for your character:
Cautious, C haotic, C urious, Loyal,
Honorable, Silent, or Temperamental.
your number.
If you’re using MUSCLES (physical or
REALM CALLED THE FAR KINGDOM. For the past few
years you have been seeking adventures, exploring
mundane actions), you want to roll under
mysteries, and collecting rare items or treasures
4 Choose your number, from 2 to 5. A high your number.
number means you’re better at MUSCLES If you’re using MIRACLES (mental or throughout the land. Your main patron, Socratius the
(strength; toughness; dexterity; craft; magical actions) you want to roll over your
number.
Sage, has been struck down with a strange disease
speed; endurance; combat). A low number

0
means you’re bet ter at MIR ACLES If none of your dice succeed, it goes known as Something Else, leaving you out of work and
(intuition; ar t; diplomacy; seduction; wrong. The GM says how things get worse on your own while he recovers in a nearby temple.
willpower; perception; magic). somehow.

5 Give your character a cool fantasy name.


Like Belladonna Nightshade or Thoros 1 If one die succeeds, you barely manage
it. The GM inflicts a complication, harm, or
cost.
GM: CREATE AN ADVENTURE
A THREAT...
Hammerfist.

6 Character goal: Choose one or create your


own: Become a Legend, Meet Sexy Elves,
2 If two dice succeed, you do it well. 1. An evil lord
2. A mysterious cult
4. An orcish warlord
5. A powerful necromancer
Slay Evil Monsters, Explore the Unknown,
Solve Ancient Mysteries, Collect Treasure, 3 If three dice succeed, you get a critical
success! The GM tells you some extra
effect you get.
3. A mad wizard 6. A lesser demon
WANTS TO...
Prove Yourself, or Protect the Realm.
You have:
• A traveler’s outfit which includes armor
! If you roll your exact number on at least
two dice, you get a special INSIGHT into
what’s going on. Ask the GM a question
1. Destroy / Corrupt
2. Steal / Capture
4. Locate / Investigate
5. Build / Rebuild
unless you are a magic-user. and they’ll answer you honestly. Some 3. Sacrifice / Harvest the power of 6. Occupy / Enslave
• A backpack or sack full of useful gear and good questions: THE...
gadgets.
• A trusted favorite weapon, spellbook or
What are they really feeling? Who’s behind 1. Duchess Maryelle of the Ruby Castle 4. Lost Ship of Indigo the Pirate
this? How could I get them to _______________? 2. Temple of Swords 5. Deserted Lair of a long-gone Dragon
holy item.
What should I be on the lookout for? What’s
• A light or secondary weapon. 3. Skull Crystal 6. Ruin of an ancient city
the best way to _______________? What’s
• 3d6 gold coins.
really going on here? IN ORDER TO...
• One healing potion that restores you to full
health. You can change your action if you want to, then 1. Destroy a city 4. Open a portal
roll again.
2. Start a war / invasion 5. Awaken an ancient monster
PLAYERS: CREATE YOUR PARTY HELPING If you want to help someone else,
Pick two strength for your group: Admirable who’s rolling, say how you try to help and make 3. Enslave a race / nation 6. Achieve immortality
Reputation, Extra Treasure, Underground a roll. If you succeed, give them +1d6.
Connections, Superior Horses, Noble Patron, GM: RUN THE GAME
Powerful Artifact, Divine Blessing. MUSCLES & MIRACLES -- v 1.2
Play to find out how they defeat the threat. Call for a roll when the situation is uncertain.
Also, pick one problem: Powerful Enemy, (some by Daniel Kušan (daniel.kusan@gmail.com) Introduce the threat by showing evidence of Don’t pre-plan outcomes—let the chips fall
is wanting to take revenge on you because of This game is a hack of Lasers and Feelings, its recent evil-doing. Before a threat does where they may. Use failures to push the action
something you did), Bad Reputation (you are originally written by John Harper of One-Seven something to the characters, show signs that forward. The situation always changes after a
known to be untrustworthy or immoral, or both), Designs. Find the original game and his other work it’s about to happen, then ask them what they roll, for good or ill.
Fresh Wounds (you just got out from a serious at onesevendesign.com. do. “The Orcs are climbing the walls of the Ask questions and build on the answers. “Have
combat situation, you are all wounded and all This game is lincesed under a CC By-NC-SA 4.0 castle. What do you do?” “Venetia pours you a any of you encountered a Blackbone Cultist
out of healing potions). license: https://creativecommons.org/licenses/by- glass of iceberry wine and slips her arm around before? Where? What happened?”
nc-sa/4.0/ you waist. What do you do?”

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