Professional Documents
Culture Documents
SituAR MexIHC2016
SituAR MexIHC2016
8. REFERENCES
[1] K. Akaho, T. Nakagawa, Y. Yamaguchi, K. Kawai, H. Kato,
and N. Shogo, (2011). “A study and evaluation on route
guidance of a car navigation system based on augmented
reality,” Proceeding HCII’11 Proceedings of the 14th
international conference on Human-computer interaction:
towards mobile and intelligent interaction environments -
Figure 7. SituAR home page Volume Part III, pp. 357–366.
The menu has a story section where the user is able to create stories [2] Choi, J., Jang, B., and Kim, G. J. 2011. Organizing and
by placing 3D objects in the environment. It is divided by scenes presenting geospatial tags in location-based augmented reality.
where the user can add dialogs to the characters. In these scenes the Personal and Ubiquitous Computing, vol. 15, no. 6, pp. 641–
user can add different items in order to create a gamified story. 647.
[3] FitzGerald, E. 2012, Creating user-generated content for
location-based learning: an authoring framework. Journal of
Computer Assisted Learning.
[4] Graham, M., Zook M. and Boulton, A. 2012. Augmented reality
in urban places: contested content and the duplicity of code.
Transactions of the Institute of British Geographers, DOI.
[5] Gervautz M. and Schmalstieg, D. 2012. Anywhere Interfaces
Using Handheld Augmented Reality. Computer, pp. 26–31.
[6] Hansen, F.A. 2006. Ubiquitous annotation systems. In
proceedings of seventh conference on hypertext and
hypermedia, HYPERTEXT ’06 page 121, New York, New
York, USA. ACM Press.
[7] Langlotz, T., Mooslechner, S., Zollmann, S., Degendorfer, C.,
Reitmayr, G. and Schmalstieg, D. 2012. Sketching up the
Figure 8. SituAR content creation interface
world: in situ authoring for mobile augmented reality. Personal
In order to engage people with SituAR, users are able to earn points and ubiquitous computing, 16(6), 623-630.
when they create a story.
[8] Madden, L. (2011). Professional Augmented Reality Browsers
for Smartphones. John Wiley & Sons, p. 360.
7. CONCLUSION AND ONGOING WORK
SituAR proposes a platform to create augmented reality content. In [9] Milgram, P. and Kishino, A. F. 1994. Taxonomy of Mixed
this platform, we involve the user to be the author of in-situ stories. Reality Visual Displays. IEICE Transactions on Information
and Systems. pp. 1321–1329.
Storytelling and gamification give an important value to the
platform’s content. Mainly, because visitors can interact in an [10] Schmalstieg, D., Langlotz, T., & Billinghurst, M. 2011.
immersive way with the POIs of a city. They can share their Augmented Reality 2.0. In Virtual Realities (pp. 13-37).
experiences and knowledge while they learn more about their Springer Vienna.
context through interactive stories. At the beginning, we focused [11] Väätäjä, H.K., Ahvenainen, M.J., Jaakola, M.S, and Olsson,
our research on the AR authoring. Nevertheless, all the information T. D. 2013. Exploring augmented reality for user-generated
that the users create should be useful to the platform to build stories. hyperlocal news content. In CHI'13 Extended Abstracts on
The use of augmented reality markers it has been contemplated to Human Factors in Computing Systems (pp. 967-972). ACM.