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M8 ‘APE’ MARAUDER

SKILLS
Name: __________________________________ Player: __________________________ Cl. Total Rank Abil Misc

Class levels: _____________________________________________ XP: ___________ Acrobatics O = + dex +


Athletics O = + str +
Rank: __________________________________ Unit: _____________________________ Computer Use* O = + int +
Drive O = + dex +
Knowledge*
(alien species) O = + int +
MOVEMENT DEFENCE VALUE (tactics) O = + int +
Perception O = + wis +
Total Class Dex Misc. Pilot O = + dex +
Walk: _______________ Jump Jet
Repair O
10 = + int +
distance
Hustle:_____________ remaining Research O = + int +
Stealth O = + dex +
Run (x3): ___________ Survival O = + wis +
Crew Chassis Arms Legs
Run (x4): ___________ Hit Technical
Crew/7 160/14 40/8 50/8 Points/ (electronic)* O = + int +
DR (mechanical)* O = + int +
Treat Injury* O = + wis +
(____________________) = + +
(____________________) = + +
MELEE (____________________) = + +

Total Attack Bonus Base Attack Bonus Ability Armour Misc * = Trained only Max ranks _____/_____

RANGED Feats/Abilities
_________________________ ________________________
_________________________ ________________________
HIT LOCATION Crew/7 _________________________ ________________________
_________________________ ________________________
1–5 Left leg/arm _________________________ ________________________
6–10 Right leg/arm _________________________ ________________________
11 Power plant _________________________ ________________________
12–13 Weapon/Equipment _________________________ ________________________
14–19 Torso _________________________ ________________________
20 Cockpit

Weapon Type Damage Crit. Range/ Burst RoF Mag. Size Hardpoint
Spaces
chassis MW-206 light Mounted 4d8 20 90 ft./18 Y A 300 Large Left Shoulder
rotary cannon
120/12
Right arm Left arm
40/8 40/8

Weapon Type Damage Crit. Range/ Burst RoF Mag. Size Hardpoint
Spaces
MW-209 ‘Trip Mounted See Text — 100 ft./20 — — 8 Large Left Forearm
Left leg Hammer’ grenade
Right leg
launcher
50/8 50/8
Weapon Type Damage Crit. Range/ Burst RoF Mag. Size Hardpoint
Spaces
SW-422 ‘Y Rack’ Mounted 10d6 — 150 ft./30 — — 8 Large Back
Missile Launcher explosion

Weapon Type Damage Crit. Range/ Burst RoF Mag. Size Hardpoint
Spaces
Twin TW-203-s Mounted 3d8 20 125 ft./25 Y S, A 30 Large Both Hands
Morita ‘Ape Special’
Twin SW-226-f Mounted 5d12 fire — 50 ft./10 — S 15 Large Both Hands
‘Fireballs’

Large Hard-armoured Walker Vehicle; Spd: Brunham MW-206 Light Rotary Cannon: A refinement FedCom SW-422 ‘Y Rack’ Missile Launcher: This Twin Voight & Grumman SW-226-f ‘Fireball’: An ape
70;Acc/Dec 10/20; Han: +2; Cargo: 20 lb.; of rotary machinegun technology, the MW-206 is a light weapons system fires either a single or a pair of missiles using only one hand for an attack follows all the same rules
Weapons: See M-8 Weapons Table; Equipment: version of the MW-265 ‘Electric Eight’ weapon that graces (driver’s choice) at any point within the range of the as a SW-226-f ‘Hel’ flame thrower on pg. 89. Used in tandem,
Geosynchronous location sensor (adds +1 to Pilot the M-9 Marauder suit. Marauder’s forward fire arc. Care must be taken not to be the ‘Fireball’ flamer fills an area 60 feet by 60 feet with fire.
checks), Surface/Air surveillance radar (senses caught in the explosion(s). ‘Y Racks’ do not deviate and Alternatively, a wall of fire 20 feet thick and 90 feet wide
other vehicles within 600 ft.), salvo switch (driver FedCom MW-209 ‘Trip Hammer’ Grenade Launcher: cannot be used while jumping. A driver may choose not to can be fired anywhere in conjunction with the operator so
can fire all craft weapons as a single attack at a The ‘Trip Hammer’ fires two standard grenades (of any use a ‘Y Rack’ at all if he wishes. long as he is adjacent to the centre of the wall on its long
single target), environmentally sealed, integrated type) at once and propels them with remarkable speed and side. Targets in this area must make a Reflex save (DC 20)
lizard line (500 ft. in length and capable of lifting force. They cannot be used against targets within 30 feet as Twin Morita TW-203-s ‘Ape Special’: An ape using or take the listed fire damage. Any target affected by this
13 tons), driver’s power armour capabilities they will fail to arm properly. Roll to hit for each grenade only one hand for an attack follows all the same rules as a attack will suffer another 1d12 fire damage for the next 1d4
(cannot be ruined as the result of an equipment separately; if they deviate they will do so as if thrown up TW-203-s Morita rifle on pg. 89. No underslung options rounds as it continues to burn. Living or mobile targets can
hit), jump jets (1,200 ft., 100 ft. maximum per to five range increments (see Grenades and Explosives are available for these variants of the Morita rifle. These spend an entire round putting out the flames to prevent this
jump); Strength: 40; Weight: 14 tons on pg. 92). weapons can be fitted in place of the twin Voight & additional damage. These weapons can be fitted in place of
Grumman SW-226-f ‘Fireball’, but the two systems cannot be the twin Morita TW-203-s ‘Ape Special’, but the two systems
mounted on the same M-8 Marauder suit. cannot be mounted on the same M-8 Marauder suit.

Kills

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