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M9 ‘CHICHENHAWK’ MARAUDER

SKILLS
Name: __________________________________ Player: __________________________ Cl. Total Rank Abil Misc

Class levels: _____________________________________________ XP: ___________ Acrobatics O = + dex +


Athletics O = + str +
Rank: __________________________________ Unit: _____________________________ Computer Use* O = + int +
Drive O = + dex +
Knowledge*
(alien species) O = + int +
MOVEMENT DEFENCE VALUE (tactics) O = + int +
Perception O = + wis +
Total Class Dex Misc. Pilot O = + dex +
Walk: _______________ Jump Jet
Repair O
11 = + int +
distance
Hustle:_____________ remaining Research O = + int +
Stealth O = + dex +
Run (x3): ___________ Survival O = + wis +
Crew Chassis Arms Legs
Run (x4): ___________ Hit Technical
Crew/6 120/12 20/5 40/6 Points/ (electronic)* O = + int +
DR (mechanical)* O = + int +
Treat Injury* O = + wis +
(____________________) = + +
(____________________) = + +
MELEE (____________________) = + +

Total Attack Bonus Base Attack Bonus Ability Armour Misc * = Trained only Max ranks _____/_____

RANGED Feats/Abilities
_________________________ ________________________
HIT LOCATION _________________________ ________________________
_________________________ ________________________
_________________________ ________________________
1–5 Left leg/arm
_________________________ ________________________
6–10 Right leg/arm
_________________________ ________________________
11 Power plant
_________________________ ________________________
12–13 Weapon/Equipment
_________________________ ________________________
14–19 Torso
_________________________ ________________________
20 Cockpit

Crew/6
Weapon Type Damage Crit. Range/ Burst RoF Mag. Size Hardpoint
Spaces
SW-414 ‘Rapier’ Mounted See text — See text Y — 18 Large Back
missile launcher

SW-490 ‘Blizzard’ Mounted See text — See text Y — 18 Large Back


missile launcher

chassis Weapon Type Damage Crit. Range/ Burst RoF Mag. Size Hardpoint
Spaces
120/12
SW-411 ‘Spud Gun’ Mounted See text — 150 ft./ — — 8 Large Shoulder
2
rocket launcher 30

Left leg Right leg Weapon Type Damage Crit. Range/ Burst RoF Mag. Size Hardpoint
Spaces
40/6 40/6 MW-265 ‘Electric Mounted 5d8 20 60 ft./12 Yes A 300 Large Shoulder
Eight’
Left arm Right arm
20/5 20/5 Weapon Type Damage Crit. Range/ Burst RoF Mag. Size Hardpoint
Spaces
SW-219-f ‘Inferno’ Mounted 3d12 19–20 90 ft./18 — S 30 Large Chest
support flamer

Weapon Type Damage Crit. Range/ Burst RoF Mag. Size Hardpoint
Spaces
1 1
Manipulator arms Mounted 1d10 20 — — — — Large Chest

Large Hard-armoured Walker Vehicle; Spd: 150; Acc/Dec: 10/20; Han: FedCom SW-411 ‘Spud Gun’ Grenade Launcher: The ‘Spud Gun’ fires up to four standard grenades (of any type) at once and propels them with
+2; Cargo: 20 lb.; Weapons: Four modular hardpoints (chest, left and right remarkable speed and force. They cannot be used against targets within 30 feet as they will fail to arm properly. Roll to hit for each grenade separately;
shoulders and back); Equipment: Geosynchronous location sensor (adds +1 to if they deviate they will do so as if thrown up to five range increments (see Grenades and Explosives on pg. 92).
Pilot checks), Surface/Air surveillance radar (senses other vehicles within 600 ft.),
salvo switch (driver can fire all craft weapons as a single attack at a single target), FedCom SW-414 ‘Rapier’ Missile Launcher: In place of the ‘Blizzard’ system, M-9’s can be fitted with the SW-414 ‘Rapier’ anti-aircraft missiles
environmentally sealed, integrated lizard line (500 ft. in length and capable of launcher. This system’s guidance software grants its payload a +12 bonus to the operators attack rolls, but only against Air vehicles targets. Using a
lifting 13 tons), integrated welding arm(right shoulder), driver’s power armour ‘Rapier’ to attack any other type of vehicle negates the benefits of this system’s guidance software. Each missile in a salvo is rolled separately and, if it
capabilities (cannot be ruined as the result of an equipment hit), jump jets (1,200 hits, deals 4d6 explosive damage in a ten foot blast radius and may be used to fire indirectly and described on pg. 81.

ft., 100 ft. maximum per jump); Strength: 30; Weight: 12 tons
FedCom SW-490 ‘Blizzard’ Missile Launcher: The ‘Blizzard’ missile pack comes with 18 primed missiles which must be fired together as a single
attack. Missiles have their own guidance software, which provides a +8 bonus to attack rolls. Each missile in a salvo is rolled separately and, if it
1 hits, deals 6d6 explosive damage in a ten foot blast radius and may be used to fire indirectly and described on pg. 81. Missiles that miss deviate like
An attack with claw arms is a paired attack, two attack rolls with each
weapons thrown over five range increments, but travel 1d10 squares in that direction.
one doing the listed damage if it hits.
2
This weapon is capable of indirect fire as described on pg. 81.

Kills

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