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The Societal

INFLUENCE
of Graphic Design
by Cassandra Reese
uman beings both create and relect
H the world around them. The power of
inluence for one individual is substantial,
as every action ripples out into the world
around them. Others regard their behaviors
and—whether consciously or subconscious-
ly—they are affected. While it is impossible to
ever know the total impact one makes in the
world, it is possible to set a personal inten-
tion to be, do and create good. While the
umbrella concept of “good” is elusive, as per-
ceptual judgments can vary, the true colors
behind an action might best be realized in the
intention for collective well-being. Perhaps
Milton Glaser put it best when stating that
at the very least, design should “try to do no
harm” (Soar 576). Designers have the pro-
found capability to inluence the world, if not
simply because design affects every detail
of how individuals live their lives (Heskett 2).
The conversation surrounding social design
is one that recognizes the intrinsic capabil-
ity graphic design has to inluence the social
conscience. Through visual communication,
designers both contribute to and relect the
social and cultural identities of society. By
shifting the focus of design back towards
humanity, it is beneicial for designers to
Figure 1. Adbusters. explore the societal inluence they possess
“Stay Away from Corporations
and to ask themselves what message their
That Want You to Lie.” 1999.
current work is communicating to the world.

2 The Societal Influence of Graphic Design 3


“Designers have the ability to make
choices that affect how other human
beings live their lives.”
Surely, it is challenging to ind spaces in the world resentation of an ideal, a lifestyle, a philosophy”
that are completely natural—that have not been (Berman 50). Businesses are aware that design
touched in some way by design. The impact changes how we “think and act” and are utilizing
of design on the modern world demonstrates its power to inluence consumer spending.
mankind’s ability “to shape and make our envi-
ronments…[as well as] serve our needs and give The use of design for consumerist goals has
meaning to our lives” (Heskett 5). Designers are supported an insatiable desire to consume that
essentially the molders of experience. What this exceeds necessity. Since World War II, America
means is that designers do so much more than has moved into a frenzy of mass consumption,
create concepts for clients; they are also respon- saturating the market with an abundance of
sible for how ideas are executed, as well as how homes, cars, goods and services (Whiteley 15).
beneicial they ultimately are (6). While the cre- Today, the average American encounters over
ative skills of designers have been predominantly 3,000 promotional visual messages each day
used in the areas of “production and consump- (Berman 53). The designer’s value became
tion” (Soar 570), there is an ingrained, yet latent, primarily to promote and sell products, and
signiicance that designers possess. Designers ultimately to generate revenue for a client’s
have the ability to make choices that affect how company. Consumer-led design places the needs
other human beings live their lives (Heskett 5-6). of the business above the needs of humanity—
This power comes with great responsibility in the product above the person. One innovative,
that designers give form to what human beings non-proit publication, Adbusters Magazine, is
see, consume, as well as waste (Berman 1). So- seeking to shift cultural values, by using their
cially conscious design, or as Milton Glaser calls design skills to sell ideas, rather than products
it, “designism,” is about making a commitment to (Adbusters). According to Kalle Lasn, editor of
being aware of how design affects the world and Adbusters magazine, the average American is
humanity (Scalin and Taute). Yet it is impossible able to recognize 1,000 corporate brands, yet
to change something one is unaware of. To truly only 10 plants (Berman 53). Rooted in social
understand the potential design has to improve activism, the publication feels corporations are to
society, one must irst recognize the effect de- blame for corrupting cultural environments, and
sign is already creating. are seeking to counteract their efforts through a
political process called “culture jamming.” By
Culturally, design inluences consumerism, harnessing the power of their design skills for the
socially acceptable behaviors, incomes, as well beneit of mankind, Adbusters is creating
as gender roles. Culture is a learned behavior billboards, TV spots and advertisements (see ig.
that is habituated by the society of which one is 1) targeted at fulilling a social purpose. In Fig. 1,
a part. Whitely points out that any system one Adbusters created a series of spoof advertise-
lives within may appear completely normal, as ments in response to the effect McDonald’s is
one’s values are shaped by the culture itself (2). having on global health. The message Adbusters
The values of mankind are shaped by design in is sending also calls for designers to take a stand,
Figure 2. Adbusters. that it generates a social language that is used to rather than to simply be “foot-soldiers for
“There’s a Little McDonald’s
communicate a lifestyle (Whitely 17). A tool for consumer capitalism.” For one design (see ig. 2),
in Everyone.” 2002.
visual communication, graphic design promotes Adbusters hired typographer Jonathan Barnbrook
product appeal through positive association. A to create a billboard for display outside an AIGA
product or brand might incorporate desirable conference held in Las Vegas. The billboard
qualities such as success, attractiveness, leisure, included a quote by Tibor Kalman, “Stay away
and happiness to create positive brand connec- from corporations that want you to lie for them”
tions. By wearing or using a particular product, (Soar 583), and utilized cropped images of
one’s self-concept is both created and communi- well-known advertisements. Other efforts of the
cated to the world. The personality of the brand publication have included the creation of social
is adopted by the fabricated personality of the marketing campaigns including Buy Nothing Day
individual (Norman 53-56), and creates “a rep- and Digital Detox Week (Adbusters).

4 The Societal Influence of Graphic Design 5


The hamster wheel of production and consump-
tion is certainly having a detrimental effect on “...the design field must
the environment. This is not to mention that
50-75 percent of human beings on the planet do pay attention to the
not have necessities of life (Whitely 3), a further
example of the incongruity between the desire concerns of the world
established through advertising and basic hu-
man needs. Whitely points out the design ield and the repercussions of
must pay attention to the concerns of the world
and the repercussions of the work it is creat- the work it is creating.”
ing. “Designers can no longer take refuge from
responsibility for their own actions and continu-
ally repackage the same old type of consumer In the era of overpriced goods, planned obsoles-
goods… when issues about consuming and its cence, ‘McMansions’ and growing planetary
relationship to the world’s resources and energy concerns, many designers have already realized
need urgently to be acted upon” (Whitely 15). In the capability they have to bring about change—
the words of ancient Chinese philosopher Lao and have initiated the necessary steps.
Tzu, “If you do not change direction, you may end
up where you are heading.” While socially conscious design might appear
to be a newer conversation, the topic has been
While design undoubtedly has a far-reaching around since 1964 with “The First Things First”
inluence on global culture, there is the question manifesto created by Ken Garland and signed
as to how much inluence a designer can make, by twenty-one designers. In 1999, the manifesto
when they are not commonly the ones deciding was updated and signed by 33 internationally
what is being sold or the strategies being recognized designers (Scalin and Taute). This in-
implemented on a grander scale. In many spirational, yet controversial, statement brings to
working environments, the designer acts as a light the fact that designers have predominantly
mediator, giving form to someone else’s mes- used their talents for commercial purposes, and
sage. Glaser points out that by simply becoming this focus has shaped the way design work is per-
aware of the passive role designers typically ceived (First Things First). The manifesto calls for
assume, they might better realize how the “social responsibility” amongst graphic designers,
designs they are creating are affecting the world and draws attention to the fact that design may
around them (Soar 578). Scalin and Taute also have the potential to fulill a greater purpose
point out that a designer has more choices than (Soar 573). In their statement to designers the
they may initially realize including: the photogra- manifesto states, “There are pursuits more wor-
phy, the printer, the paper choices, the ink, the thy of our problem-solving skills. Unprecedented
mailing list, as well as the choice to walk away environmental, social and cultural crises demand
from a project that does not serve a greater our attention” (First Things First). Design “has
interest. Designer can ask themselves questions the power to give a voice to people and causes
such as: “Are the workers treated fairly and paid without access to multi-million-dollar advertising
well?” “Does [the paper] contain recycled budgets and to offer people alternative visions of
materials?” or “Does the company make socially how the world might be” (Scalin and Taute).
conscious business choices” (Scalin and Taute)?
Figure 3.
Nail Communications.
“Nothing.” 2011.

6 The Societal Influence of Graphic Design 7


Rather than solely working to support corporate The vision for this movement not only includes ties of the team (Design for Good) though in the 14,000 cans, generating over $50,000 in dona-
advertising, the concern for human welfare is raising awareness of design-driven social change, words of the Greek philosopher Aesop, “No act tions. The results were so effective that three
gaining attention. Designers are paying attention but also seeks to change the way communities of kindness, no matter how small, is ever wasted.” other states—Ohio, Vermont, and New Hamp-
to the impact they are making environmentally, view designers as a whole. The goal is that In one case study, Nothing (2011), the Rhode shire—have decided to license this campaign
ecologically and socially (Socially Responsible). communities will recognize designers as a vital, Island Community Food Bank worked together (Nothing Can End Hunger). Since that time, the
AIGA, the professional association for design, has cultural force that can be called upon, in collabo- with design agency, Nail Communications, to project has gone on to win several awards, and
recognized the potential designers have to make ration with others, to move the culture forward. dramatically raise awareness of hunger in Rhode has been featured in The New York Times, NPR
a difference in their communities. With 22,000 The message is for designers to get involved in Island. The goal of the project was to increase and The Providence Journal (Design for Good).
AIGA members, 66 chapters, and over 200 any way they can—through programs, with donations amongst younger community mem- In a similar example, the element of surprise
student organizations, there is an enormous pull others designers, or even individually bers. When the team realized that nothing could was integrated in a concept by Campbell’s Soup
of creative ability that, when harnessed, might (Design for Good). be done to stop hunger—that is precisely what Company to draw attention to hunger on a global
truly move mountains—and it already has. In a they did. A campaign was launched to design a scale (see ig. 4). In advocacy of world hunger,
movement called Design for Good, designers are An increasing number of designers have already solution directly rooted in the problem, and cans the company stacked cans of soup spelling out
being urged to match their unique abilities with created positive change within their local com- of Nothing (see ig. 3) were created and sold the word hunger. Viewers were invited to take a
design projects to ignite social change. Through munities. Case studies contributed to the AIGA at local food retailers. Not only did this project can and donate it, and as participation increased,
this platform, designers are able to plug into the Design for Good webpage encompass a broad dramatically transform the community’s percep- hunger both metaphorically and literally started
conversation to gather inspiration, share stories, range of issues including education, animal activ- tion of hunger, the Rhode Island Food Bank sold to disappear (Heller, Steven, and Mirko 47).
read case studies, join forces with other design- ism, poverty, world hunger, health and wellness,
ers, as well as locate opportunities for need. politics, sustainability, tragedy, and marriage
AIGA also awards grants toward designers and equality. The magnitude of the issue addressed
students interested in taking these initiatives. is entirely speciic to the strengths and capabili-

Figure 4. Leo Burnett


Toronto.“Helping Hunger
Disappear.” 2008.

8 The Societal Inluence of Graphic Design 9


“Look around, ask questions
and move toward the greater
good one small act at a time.”

With every day that passes, more and more business model to assist groups with little to no
businesses are pursuing socially conscious budget. Through the creation of a philanthropic
design. Social Impact Studios (SIS), a design service, Lost Treasures, SIS provides access to
studio founded in Philadelphia, PA in 1996, unused concepts the studio had previously
focuses primarily on design as a form of social discarded—essentially creating a second-hand
activism. What began as a non-proit organiza- store of the graphic design world (Social Impact
tion grew into a small business when the founder, Studios). Organizations such as SIS remind us
Ennis Carter, desired to expand their client base that the possibilities of how a designer can make
to address a broader range of issues. The a difference are limited only by the constraints of
company’s mission centers on keeping costs low, their heart and imagination.
working with passion, and focusing on what
Carter calls the “triple bottom line”—people, In the words of Milton Glaser, “We are all born
planet, and proits. By telling a story through with genius. It’s like our fairy godmother. But
compelling visuals, SIS seeks to inspire change by what happens in life is that we stop listening to
creating meaningful experiences. Their client list our inner voices, and we no longer have access
contains well-known names including AARP, to this extraordinary ability to create poetry.” The
World Wildlife Fund, The Nature Conservancy, as path to pursuing socially conscious design is no
well as 200 other groups through which the different in that it beckons one to question what
organization has designed nearly 2,000 projects. matters most to them—yet they must be will-
In an initiative, Posters for the People, the ing to listen. Choosing projects that aligns with
company is helping to raise awareness of public personal values and goals may sound idealist,
issues by recreating lost WPA Posters (see ig. 5) but perhaps that is where individuals are able
from 1936-1943. A “national treasure”, these to make their greatest contribution. While an
silkscreened posters were initially commissioned increasing number of designers are choosing to
by Franklin Roosevelt’s New Deal administration, step into the arena of creating to improve hu-
yet were regretfully never archived. To commem- manity, there is always more work to be done. It
orate the 75th anniversary of The New Deal, SIS seems the key behind all of this is to irst become
created a book to showcase the restored poster aware, and then start from where you are. Look
designs, as well as launched a website to pre- around, ask questions and move toward the
serve the new designs. In addition to improving greater good one small act at a time. The impact
the world one design at a time, SIS is tailoring its will surely ripple out. n

Figure 5. Posters for the


People. “Work Pays for
America.” 1936-1941. The Societal Influence of Graphic Design 11
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<http://adbusters.org>.

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www.aiga.org/design-for-good/>.

“First Things First Manifesto 2000.” Emigre. 1999. Web.


15 Oct. 2014.

Heller, Steven, and Mirko Ilić. Stop, Think, Go, Do


[Electronic Resource]: How Typography & Graphic
Design Inluence Behavior / Steven Heller & Mirko Ilić.
n.p.: Beverly, Mass. : Rockport Publishers, 2012., 2012.
KentLINK. Web. 26 Sept. 2014.

Heskett, John. Design: A Very Short Introduction.


Oxford: Oxford University Press, 2005. Print.

Norman, Donald A. Emotional Design: Why We Love (or


Hate) Everyday Things. New York: Basic, 2004. Print.

“Nothing Can End Hunger.” Nail. Web. 1 Oct. 2014.


<http://www.nail.cc/work/nothing/>

Scalin, Noah, and Michelle Taute. The Design Activist’s


Handbook [Electronic Resource]: How To Change The
World (Or At Least Your Part Of It) With Socially
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Blue Ash, Ohio : HOW Books, c2012., 2012. KentLINK.
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Simmons, Christopher. Just Design: Socially Conscious


Design for Critical Causes. Cincinnati, OH: How, 2011. Print.

Soar, Matthew. “The First Things First Manifesto And


The Politics Of Culture Jamming: Towards A Cultural
Economy Of Graphic Design And Advertising (English).”
Cultural Studies 16.4 (0001): 570-592. Francis. Web. 14
Oct. 2014.

Social Impact Studios. n.d. Web. 14 Oct. 2014. <http://


socialimpactstudios.com>.

“Socially Responsible: Design Is History.” Design Is


History. Web. 05 Sept. 2014. <http://www.designishis-
tory.com/design/socially-responsible>.

Whiteley, Nigel. Design for Society. London: Reaktion,


1993. Print.

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