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Computer Music - April 2024
Computer Music - April 2024
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FILES a tutorial feature: project files, audio examples, etc Here at Computer Music, it goes without saying that
we’re ardent advocates of software synths in all their
There’s extra video content wherever you see
this icon forms; whether we’re discussing 21st century, algorithm-
driven monsters, or faithful, circuit-modelled
reproductions of analogue classics. But there are those
who still decry software simulations, pointing to the
alleged warmth and unmistakable character of that
coveted original hardware. Well, each to their own and all
that, but – being the software proponents that we are –
we’re here to push our take that, in 2024, software
emulations are every bit as sonically lush and (for 99.9%
of listeners) nigh-on indistinguishable from their original
forebears. In our cover feature (p20), we put our firmly-
held view to the test, and compare three superb
Subscribe to hardware synths with their software recreations. The
Computer Music! results may not be what you think.
See p94 The ongoing debate between hardware and software
comes up in our conversation with video game
soundtrack composer Petri Alanko, who has started
Where to get jettisoning some of his massive arsenal of hardware
PRINT ZINIO classics, in favour of software. We learn more about his
in stores and online
magazinesdirect.com
for PC, Mac, Android, iPad & more
zinio.com
process, and how he scored the acclaimed horror
masterpiece Alan Wake 2 on p40. Later in
iOS APP STORE GOOGLE PLAY
for iPad, iPhone & iPod touch for Android & Chrome for PC/Mac the issue, we catch up with French DJ
computermusic.co.uk/cmdigital play.google.com
and, now plugin consultant, Canblaster
to find out how his insights helped
BLEASS Software to build the
WWW
musicradar.com/computermusic
contents
Cover feature
56 70
/expert Reviews
guides 70 MOOG MARIANA
72 UVI FALCON 3
48 SOUND LIKE
MASTERCLASS 74 TOONTRACK
Andy Jones shows us how STOCKHOLM &
to get Billie Eilish vocals STORIES SDX
52 CM TOOLS EXPANSIONS
MASTERCLASS
SYNTH
76 NATIVE
Our new series digs deeper INSTRUMENTS
into the abilities of BazilleCM
KONTROL S-SERIES
SHOWDOWN
56 DANCE MUSIC MK3
MASTERCLASS 78 MASTERING THE
Sara Simms shows us how
to craft Avicii-style melodies
MIX RESO
80 SOUNDWARE
Celebrate the brilliance of software synths, 60 MIX
MASTERCLASS
and how to get more from them p20 Jon Musgrave shows us the
benefits of submixing Essentials
6 NEWS
/ interview 10 INTERFACE
16 ABLETON’S
40 PETRI ALANKO ACCESSIBILITY
Alan Wake 2’s soundtrack composer
REVOLUTION
talks scoring with DIY instruments
and an arsenal of plugins 94 SUBSCRIBE
64 15 QUESTIONS 97 BACK ISSUES
WITH… CANBLASTER
We chat to BLEASS collaborator and 98 NEXT MONTH
electronic producer Cédric Steffens
40 64 16
4 / COMPUTER MUSIC / April 2024
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April 2024 / COMPUTER MUSIC / 5
> news
California dreaming
In the meantime head to MusicRadar.com for
the complete coverage and show reporting.
musicradar.com
From left, clockwise: the microKORG 2, Waves’ Space Rider, iZotope VEA and Supercritical’s Redshift 6
Space command
Announced last month was Audient’s first spatial
audio-focused audio interface and monitor
controller, Oria. Designed for multi-speaker arrays,
Oria will be of particular interest to larger-scale
studio owners. As well as being a USB-C audio
interface with 16 outputs, it can also integrate into
your existing setup as a standalone monitor controller via its ADAT Inputs or
the optional Dante Card. The room calibration software, in partnership with
Sonarworks, means their patented SoundID Reference profiling tech (and
mic) comes as standard. Priced at £2,520; the optional Dante Card is £600.
audient.com
years
back
Our monthly shake-of-the-
What did you learn in 2023?
head at our earlier selves’ We asked ’s readers to get reflective…
news choices…
HEIST thing over and over, breaking your own
The more things change, the more they “The personal attachment you rules and trying something out of the book
stay the same. It’s an adage that has rang have to your own productions will makes you wonder once again.”
true in music production for decades. never be the same as an unattached
Despite the flurry of innovation that has listener. Remember that.” CARLOS DE JESUS
borne such fruit as digital technology, “I learned to not start any new
cloud-based collaboration, AI-assisted LATEEF MURDOCK projects unless I was 100 percent
plugins and hyper-fast CPUs, when it “That learning to mix took all of complete with other projects, unless it was
comes down to it, the nuts and bolts of the joy out of creating songs. Now, absolutely necessary.”
achieving a good mix haven’t really shifted I create songs with mixing in mind and it
since the middle of the last century. Ten just ruined everything. I get so caught up DAVID HUGHES
in how things are going to be mixed that I “I’ve started incorporating more
tend to take less chances and that hurts my guitar-based melody lines into my
“It seems inconceivable that creativity. It puts me too much in my head.” experimental projects. I’m probably quite a
mediocre guitarist in the grand scheme of
records produced in a decade’s TARA FORTH things, but if the guitar isn’t the
“Audio repair services are a centrepiece of what you’re doing, then you
time won’t sound different…” lucrative side hustle.” don’t really need to be [an expert].”
TOOLING-UP ELVOLUTION
Avid has announced some A new Elvis hologram experience,
upgrades to Pro Tools, namely titled ‘Elvis Evolution’ looks set to
much greater MIDI functionality, buck the trend of resurrecting
including plugin support and signal deceased icons digitally. Opening
flow improvements. It has also in London, the show uses AI and
promised far smoother Sibelius archive material to reincarnate
interaction when it comes to the King, for classic hits and
importing projects. (virtual) hip-swinging fun.
Ten years ago we were getting a grip on dynamics
something I want to do often. The low mids : How big is the team, beyond the core Initially, the first year was just building stuff,
become super boxy when you’re summing a of you three guys? going through the experience of building
lot of instruments. For me, that’s been the RR: “In total I’d say there are around 12 of us, and learning each day. I think the first
biggest aspect that’s improved when using but not all are full-time. Mostly part-time. person who I asked for their opinion was
it. They’re things that previously would have Our development team and marketing team Bob Katz. He was my mentor. His ears are
required me to be more subtle, now I can go are part-time. But in total, working on each obviously the ones I trust the most. We sent
more extreme because I’m only only dealing project, there are 12 people.” it to him and I was convinced he’d find
with a certain frequency range.” something wrong with it. He came back and
: How did Leapwing Audio first get off said that it was the best-sounding thing he’d
: Do you conceptualise your ‘One’ the ground? heard. At that moment it made sense for us
series of plugins being used in-tandem by RR: “Well, all three of us originally worked at to build the company and start thinking
producers, and how much direct Galaxy Studios in Belgium. Jeroen was about selling what we were doing.”
conversation do you have when working on 3D audio, I was CTO of the studio
developing in terms of what features you so I was in charge of all the technical stuff, : The Al Schmitt plugin was a real fave
add/tweak? and Emiliano worked as an engineer. At of ours. His passing recently of course
RR: “Yes. I don’t think we’ll ever put them all some point in 2015, I had the idea of the made us value its sonic character even
into one plugin as that’d be so extensive. more. What initially prompted you to
With DynOne, for example, we’ve had choose Al as the first of your featured
conversations where we’re at a loss as to “With us, we don’t Signature series producers?
what more to put into it. RR: “He actually reached out to us! This was
“Anything more that we then put into it
was going to make it impossible to use
release anything two years before he passed away. We were
at a charity golf tournament in LA. He came
because it’s just so fully-featured already. I
do like how things are interconnected. We’re
unless we’re really over to Emiliano and said that loads of
plugin companies had asked him to build a
slowly building this Leapwing Audio plugin but he wasn’t sure how to do it. But
ecosystem of tools that can do anything you happy with it” he wanted to do it and do it with us guys.
want when mixing. Emiliano and I were close to Al. He trusted
“We talk to producers a lot. At its core, multi-band compressor that I just wanted to us. Prior to that, we had no intention of
Leapwing is just the three of us, myself, build for myself. I thought at that moment doing a signature series, but we weren’t
Jeroen Dreessen and Emiliano Caballero. there was nothing on the market that I felt going to say no to Al.
Emiliano’s main focus is to work with sounded good in software. The only thing “Then we started working on it, and
producers and engineers to get their that worked for me were hardware investigated how to best capture what he
feedback. He also works in the industry so compressors, like the TC Electronic Music did, which was a challenge in itself, but a lot
he has a lot of contacts. I also try and do that 6000, but that cost around $15,000. It was of fun.”
myself with the contacts I have in crazy that there wasn’t a plugin that could
engineering and production. do something similar, especially with CPUs : How much of that development
“I also work in a studio, so whenever new getting better and better. That kind of got process was sourcing the gear that Al
people come by I ask them about their me thinking and I started just sketching used, and how much was based on his
thoughts on Leapwing Audio’s plugins if some designs. I came back and spoke to actual methods?
they’ve used them. We’re definitely always Jeroen first, I just said, ‘hey, maybe we could RR: “I’d say probably 70% of it was gear and
trying to keep on the lookout for new tools, work on this together’. We realised we were 30% process. More than the gear itself, it
and other plugin companies that are doing both quite introverted and needed another was seeing what effect the gear had. For
new things. That also inspires us. It’s not just person who could actually talk to people!” example Al had a vocal chain which
our own tools that inspire us but the “We spoke to Emiliano and the three of us included a Fairchild and a Pultec. So, any
development of the market as a whole.” then came together and created Leapwing. vocal he did would run through that. We
As the imminent release of Ableton Live based artist Andre Louis, who is blind, and the development process that’s been
12 makes the inevitable waves, we all yet manages to be fully functional as a happening since 2020.”
begin to focus on our new favourite recording and performing artist with Note, This sounds like it has been a very
features, things that we just know will and now, Live 12 (and it has to be said, positive process, as Andre expands: “If I
become part of our daily workflow. Then, before those, Logic Pro X). loaded Live 11 with VoiceOver on a Mac, all I
there are the additions which have less would get when I navigated is the default
widespread appeal, but are equally – if not VoiceOver noise. There’s nothing to see
vitally – important for some. One example in “I want other here, maybe the menu bar worked, maybe,
Live 12 is in the arrival of accessibility for I don’t remember, I’ll be honest. It’s zero to
visually impaired musicians. companies’ board hero. This is a company that has gone from
Live 12 is the first iteration of the popular nothing to everything, and I have nothing
DAW to include screen reader support on
macOS and Windows. On macOS and iOS,
meetings to be like, but respect for the team that has done this.”
As well as the screen reader support, the
there’s the built-in VoiceOver application,
while on Windows there’s Narrator, and
‘How do we do it?’” drive towards accessibility has resulted in
Live 12 getting overhauled keyboard
third-party solutions including Jaws. Now, shortcuts; there are many more to use, as
Live 12 and Note on iOS, both support these. well as a new Navigation menu, containing
This means that somebody who can’t see Andre has been consulting with Ableton shortcuts and commands that immediately
well, or at all, can independently produce on their development of Note and Live 12, take you to areas of the Live screen, for
music with these for the first time, doing so we checked in with him and Ableton’s example alt-1 for Session View, or alt-4 for
everything from opening the app to Accessibility Specialist Adi Dickens to get Device View. Let’s face it, more shortcuts
performing a live set or making a recording. some insight. “We’ve been collaborating in are good for everybody: they make it faster
It really is impressive to experience this in terms of Andre giving feedback about the to get around, and they don’t add any visual
action, as we did recently with London- choices we’ve been making,” says Adi, “and clutter while doing it. As usual, shortcuts are
THE GREAT
It’s time to celebrate the polysynth! With both of these synth types now in
Let’s be clear, that pretty much hand, we look at six of the best of each
encompasses every synth you use on your – classic vintage synth emulations and
computer. What we once called a modern day software ROMplers – before
polysynth is essentially any synth where taking you on several guided tours on how
you can play more than a single note to get the best from each type. There are
simultaneously. Today, we’re celebrating classic techniques, new ways to make the
where these synths came from. And in most of polysynth power, and step-by-step
doing so, we’re going to learn more about tutorials to achieve famous sounds.
how to use them, how to get more out of We then take a look to the future (and,
your regular favourites, and also point out actually, the present) as well as a few ways
some of the best alternatives out there. that hardware and software synthesisers
We’re also going to compare some are no longer sitting on either side of a fence
hardware polysynths with their lobbing stones at one another, but actually
software equivalents. linking up, sharing presets and more. It’s
The polysynth revolution is a huge subject a glimpse at a sweeter, more hybrid future,
to take on with one feature, so we’ve broken one where perhaps the definitions of
it down into concise – and in some cases, hardware and software are blurred.
not so concise – chunks. We’ve tackled the We then tackle the thorny question of
history of the analogue synth, from its which is the best software polysynth in
mono beginning, through becoming poly, 2024. And with six absolute blinders included
to turning digital, and how they led to the from our tests from the last 12 months,
synths we use today. This will give you there’s plenty to choose from, and a lot
a short and sweet context on the innovations of variety on offer.
that ultimately led to the development of Finally, and at odds with what we just said
your favourite plugins. about blurring definitions between hardware
Next, we take a look at another kind of and software synths, we’re going to set three
synth, the synth workstation (aka, the hardware and software polysynths against
ROMpler). We explore how it came to be, one another. Or rather, you are. We’re going
inevitably with some overlap with the to take three classic synths, record some
analogue evolution. And just like similar(ish) sounds, upload them and
the analogue synth before it, this led to you can select the best. Be sure to download
a very different kind of software polysynth: our ZebraCM plugin from our Plugin Suite
the workstation ROMpler and prepare to expand your knowledge!
we got where we are today in the polysynth world notes of polyphony and the ability to save and
recall sounds (all within a single, more portable
keyboard), it was a much more practical
solution. And it was successful because of that.
Of course, all synths we use at Computer Music with a keyboard where you could play a melody. This was a big moment in a polyphony race
are polysynths at heart, simply because It was the Minimoog, released in 1970, that that has lasted to this day – even the softsynths
computer processing is now up to speed to history will recall as the first ever synth. we use now have the number of notes of
deliver as many notes as you can physically play Synths stayed mono for a few years, while polyphony quoted as an important spec. Now, of
for any plugin you load up. However, you can companies like Roland, ARP, Yamaha, Korg, and course, we want our synths to max out when our
trace a lot of our current synth favourites – most other names you’ll know from the synth world processors do, so the sky is the limit. Back then,
in fact – back to a time when we weren’t as spoilt today, released machines in the early 1970s. The the big aim was to get to a mere 10 notes of
as we are now. A period when you could only problem was that they still only played one note polyphony, the maximum number of notes that
play one note on any synth at a time. And they at a time. most humans could physically play at one time.
were glorious times. Dave Smith and John Bowen, who had invented
The monosynth, i.e. any synth that can only Polyphonic dawn the Prophet-5 had the ingenious solution of
play one note at any one time, was first In the mid ’70s, machines from the likes of literally sitting two Prophet-5s on top of one
developed in the ’60s/early ’70s. Yes, there are Oberheim increased the number of voices by another and calling it a Prophet-10. Easy!
versions of the synthesiser that go back many effectively adding modules together; rather like Other companies who had joined the race
more years, but we’re talking about machines just putting two monosynths together to play developed machines that gradually increased
GForce OB-X
£99.99 plus tax
It’s apt that we have an emulation
of the Oberheim OB-X sandwiched
between a couple of Prophet-
5s, because that was the synth it
was designed to compete with
back in 1979. As with everything
TAL-U-NO-LX GForce, everything is meticulously
£58 recreated here; we could have
Alongside the Jupiter range, included loads of GF plugins here
had they not been mostly based
the Juno is the other iconic on monosynths. But there are
’80s Roland poly. TAL extras too: polyphony, modulation
software’s recreation is among and much more. Another classic
the best (albeit of not that GForce plugin.
many), with the same logical gforcesoftware.com
layout as the original, and
its rich sound. TAL loves its
Roland synths and the passion
shows in pretty much every
plugin it sells. It’s one of the
cheaper emulations here too,
and well worth the price.
tal-software.com
Arturia Prophet-5 V
€199
Finally, that other Prophet-5 we promised, and
this Arturia recreation – as with a lot of the French
company’s plugins – not only emulates the
original sound and aesthetic, but adds modern
touches, with more presets, effects, and features
to play with. It is expensive, but like the Jupiter,
there are other ways to buy, and if you can
afford it, go for the V-Collection.
arturia.com
> Step by step 1. Classic synth basics: monophonic, polyphonic, voices versus oscillators
1 2
There’s a lot of confusion when it comes to voices, oscillators and The waveforms generated on a typical subtractive polysynth will
notes, so we’ll start this polyphonic tour by hitting the subject head be similar to those on a monosynth – they use the same synthesis
on. First up, the oscillators that generate the waveforms are the core principles. These waveforms are from a Minimoog but they’re similar
components of an analogue synth. Here are those from the iconic shapes to those on the Prophet-5 (step 1). (Note the square wave
Prophet-5 polysynth (c/o Arturia). selected on OSC2 is available on both oscillators on the Prophet-5.)
3 4
When it comes to monophonic versus polyphonic synths, the core Confusion arises because, while a monosynth has a single voice, it
of everything comes down to the number of voices on a synth, might have more oscillators. The Minimoog famously has three, all
not the number of oscillators. These might be very different figures! generating waveforms, but these are passed through a single signal
A monophonic synth has just one voice; the legendary Jupiter-8 has chain, so a single note is played. This explains why the Mini has its
eight (the eight in its name). famous fat sound: it uses a lot of oscillators to generate just one voice.
5 6
More confusion comes in when you take a typical polysynth. And The important factor is that each of these eight voices can access
while its voice count might be eight, so you can play eight notes two oscillators, so while the synth might only have two oscillators
at once, it only has two oscillators, all evident again on the famous shown on the front panel, it actually has 16 under the bonnet. So you
Jupiter-8. can play up to eight notes/voices, triggering up to 16 oscillators.
> Step by step 2. Classic synth basics: unison and how to get that supersaw sound, for free
1 2
Now we’ve covered polysynth voice basics, we can briefly touch The third is Unison mode which is also monophonic. Here you are
upon how flexible they can be. Most polysynths come with at least using the extra voices that mono mode affords to stack on a single
three voice modes. Poly mode will let you play polyphonically; as many note. Think of it as giving that one note the power of polyphony. As
notes as your synth allows. Mono mode turns the synth into a you’re playing all oscillator waveforms in one, you might notice your
monosynth. Useful for playing those 1970s prog rock keyboard solos… CPU rate rise; ours is 31% on a single note play.
3 4
So why use Unison Mode? The resulting sound of all the voices The 1996 Roland JP-8000 synth set a new benchmark with the
playing can create huge sounds, even though you’re limited to Unison sound, as it included a supersaw wave; effectively seven
a single mono note. Especially so with old analogue polysynths which sawtooth waves stacked together. This was also not limited to being
would have detuning between the waveforms. The waveform tends to monophonic, so the sound and the synth became huge in trance and
be a sawtooth, as it’s the most dramatic. But experiment with others. EDM circles.
5 6
There’s every chance you have Unison mode on your polysynth(s) Unison mode varies between synths. Here you select between 1, 2,
but if not, you have now! ZebraCM (which you can get free from 4 and 11 stacked waveforms. Step up to 11 and your saw will get
the CM Suite) has an easy way to enjoy the huge trance sound. Load it louder, but as we hinted at earlier, we need some detune. Raise the
up and initialise a patch (bottom preset) as this gives you a sawtooth. Detune for an instant trance stack. You’re not limited to mono either.
Synth workstation
ROMplers
Where the 1980s gave us analogue polysynths, The 1995 Roland JV-1080 had 64 notes of
polyphony and started a JV trend in Roland
workstations. Later Roland, Korg and Yamaha
the 1990s gave us a very different polysynth: the monster workstations would increase these
figures and now top-end machines like the
workstation. And just like the analogues, we’re Yamaha Genos2 boast figures of 384 for
polyphony, quite enough for its 16 parts of
still using virtual versions of them today multitimbrality. As the analogue polysynths of
the ’70s and ’80s developed into the polysynths
that we use today, so monster workstations
have developed their own strand of poly
softsynth or ROMpler.
As we’ve seen, throughout the first half of the you effectively wanted 10 more notes of
1980s, polyphony crept up, but it didn’t really polyphony to fully use them – or at least that So where are we now?
hot up until the invention of multitimbrality. what those demanding players of the ’80s And that really brings us to today because
This then gave rise to the synth workstation, the would say. softsynths and ROMplers still boast polyphony
second kind of polysynth that we’re including By the end of the decade, synths like the – and multitimbrality, but of course using them
in this feature. And as we’ll see now, those early Roland D-20 could deliver eight different sounds across multiple tracks means both figures can
synth workstations needed a lot more across eight channels of multitimbrality, so be maxed out (although many can be used as
polyphony, so much so that many thought could provide every part of a song. And with multitimbral modules on a single track).
the quest for more polyphony was futile. a sequencer like Cubase on an Atari controlling Polyphony and multitimbral specs are
Multitimbral synths (the first example of all eight channels, it was doing just that – one therefore now quoted almost as a guide to show
which seems to have been by Sequential for channel would provide bass, the other keys and you how many instances of a softsynth you can
its Six-Trak in 1984) allow you to play different so on. Which would have been brilliant, but the load on different channels, and how many notes
sounds at once, triggered by different MIDI overall polyphony was limited to 32 notes. This you can play before your computer falls over.
channels. It’s like having multiple synths in one meant you could play a maximum of four notes Really, if you’re maxing out today’s computers
shell, each with different presets to choose from. together on each channel, so if you wanted to regularly by loading too many instances and
But it wasn’t just limited to a couple of channels play with two hands, you soon ran out. More playing too many notes, you might want to
or tracks of multitimbrality. Just like polyphony, and more polyphony was required! think about the density of your mixes.
this figure would start to rise as technology It did come, though, and as processing power Often incorporating sampling alongside
improved and processing speeds rose, but this improved, these so-called digital workstations many synthesis types, ROMplers literally do
ended up meaning more poly problems. For and ROMplers arrived with then-extraordinary everything, as we’ll see later when we round up
every extra channel of multitimbrality you got, specs for multitimbrality and polyphony. six of the best software workstation ROMplers.
listening tests come in – see left. We think you In the audio example, these presets play one after the other. The audio playing first
might be quite surprised at the differences each time is the hardware JV and the second audio example is the Roland Cloud JV.
you’ll hear but don’t let us sway you! See if you can hear the difference and remember, this isn’t a definitive scientific test
Now turn the page as we do it all again with – just a bit of fun! But let us know what you think by emailing the usual address:
the Sequential Prophet V. computermusic@futurenet.com.
Prophet-5
Listen for yourself…
We have four audio examples from our Prophet-5s for you
to listen to and download. As with the JV-1080, there are
a few direct comparisons because the Arturia version
features many of the original presets as, of course, does
the hardware. It’s these that we have focussed on as they
offer more direct comparisons. But, to be honest, there
are better sounds to be heard on both the hardware and
software versions, so don’t judge either on the presets
we’ve chosen – they’ve merely been picked for their
crossover potential. Our software signals have been
generated within the DAW, with the hardware Prophet-5
being played directly into an Audient EVO 16 audio
interface, with no additional hardware. As with the JV, it’s
just unadulterated clean audio. The audio is as follows
(from each of our Prophets):
You can download this as a single audio file; the first example
is the hardware followed by the software. Let us know what
you think at computermusic@futurenet.com
Oberheim
OB-X8
hardware
synth vs
GForce
Software
OB-X
While Dave Smith was working on his version of
a polyphonic synth, fellow US synth developer
Tom Oberheim was also upping the polyphonic
stakes. He’d already released the SEM, a single
voice synth, way back in the ’70s and putting
multiple versions of those together, could lay
claim to the early polysynth plaudits.
But it would be his OB-X synth that, like Dave’s
Prophet-5, would put everything in one basket,
so to speak, and be the all-in-one synth that
captivated players throughout the world.
And while Kraftwerk and Gary Numan might
have been making headlines over here with
monosynths in the late ’70s and early ’80s,
it would be American players with American
keyboards like the Prophet-5 and OB-X that POLYSYNTH SHOWDOWN PART 3
would spread the word. Michael Jackson and
Oberheim OB-X
Madonna used the Prophet-5 on Thriller and
Like A Virgin respectively, while the OB-X was
used by both in the early ’80s. If you didn’t know
you could play more than one synth note before
this time, then those big(gest?) names certainly
brought polyphony to pop. Listen for yourself…
All of these extra voices came at a cost, We have five audio examples from our Oberheim OB-Xs here for you to listen to and
though, and while OB-X had voice options (four, download. Unlike both the JV-1080 and Prophet-5, these are not direct comparisons
six, or eight), even the basic version cost well because neither version features exactly the same presets; they’re not named such
over $4000, so it would only be elite keyboard that we could easily line them up against one another as we did with the Roland and
players who would buy it. The synth would Prophet. We picked similar sounds for you to compare instead, so you should get
quickly become the OB-Xa (think Van Halen’s a flavour of both software and hardware and that flavour is one of great dynamic
Jump) and eventually the OB-Xb, machines that range, with both hardware and software reaching the lows and highs sonically, with
brought a more compact internal design less very little to choose between them. With a couple of the sounds, notably the piano
prone to instabilities, and used by everyone and bass, we tried to program both hardware and software synths to match one
from New Order to Prince. another, as the interfaces are so similar – with varying results! As ever, the software
The hardware OB-X8 we’re using in this signals were generated within the DAW, with the hardware Prophet-5 played directly
comparison is the latest Oberheim OB into an Audient EVO 16, with no additional hardware. The audio is as follows…
incarnation, a monster £4,500 synth with an
analogue engine based very much on the OB-X,
‘a’ and ‘b’ architecture.
As MusicRadar said in its review, this is 1> SAW LEAD
Two similar saw-like sounds
“a beautiful synth and destined to be a classic
in its own right. But there’s no escaping the fact
that it won’t be affordable for many”. Which is 2> SWEEPING BASS SOUNDS
One perhaps a little more sweeping than the other
3>
where GForce’s OB-X emulation comes in, very HARDER BASS
much a tribute to the original OB-X synth and
Unusual saw lead
even made with Tom Oberheim’s seal of
4>
approval, but available for just £99.99 plus tax. ANALOGUE BRASS
A real bargain for the quality of the sonics.
Two quite different examples of analogue brass
If ever there was going to be a close run
5>
match, then, you’d think it would be this one. SIMPLE PIANOS
A Tom Oberheim (bank-breaking) monster We took the simplest piano sounds and tried to get them close
synth vs (far cheaper) Tom Oberheim-endorsed
software. Let’s go!
The first example is the hardware followed by the software. Let us know what you
think at computermusic@futurenet.com
6 of the best
workstation ROMplers
Load one of these up and it will handle every song
part for you – the ultimate software polysynths
Native Instruments
Kontakt 7 £269
With so many synth titles (many free
or low cost) to load into this instrument
ecosphere, and so many hands-on
controls for sound design for many
of them, we’d argue that Kontakt is
challenging definitions of workstations,
softsynths, ROMplers and more. It’s so
IK Multimedia Spectrasonics
SampleTank 4 MAX Omnisphere
€300 $499/€399
Now at half its original price, SampleTank Not an issue of Computer Music goes
takes some beating as the most content- by without it being recommended for
packed ROMpler. It’s over 260GB in size, something, but for good reason. This
with 120,000 samples, and over 8000 powerhouse of a synth has all of the
instruments. There are even 7500 loops, sounds you need – some 14,000 plus 58
plus 4000-plus MIDI patterns to get you effects – and now even integrates with
going if you’re not inspired enough. hardware synths so they can control it.
ikmultimedia.com spectrasonics.net
Are softsynths
now superior?
So, in our view – is it hardware or software that marriage here is perfect; no messing around
with assignments, just synthesise, create
and make tunes.
comes out on top? Perhaps the most beneficial The interesting thing here is that the two
synths sound identical as they’re both digital
result is to explore how you might use both to and use the same algorithms, so you might think
“well, I’ll just use the software then”. But the
create real polysynth harmony… price is not that great between them – the
software costs around €150 and the hardware
around €490 – thanks largely to the fact that
As seasoned music technology journalists, anywhere, even using it as a plugin in your DAW. hardware processing costs have fallen.
we’ve been very much writing about the On a simpler level, we’re now getting hardware In fact, there has been a recent resurgence in
separate worlds of hardware and software synths released with software counterparts hardware polysynths because those prices have
polysynths over the last two decades. They’ve thrown in for good measure; the Arturia fallen, not to mention that this new generation
long been very different beasts in terms of cost, MiniFreak is a prime example. You can buy this sounds a lot better and have far more hands-on
with hardware, and, especially vintage hardware amazing polysynth as software, or buy it in controls than the not-so-easy-to-master digital
synths being extraordinarily expensive. hardware. Do the latter and Arturia throw the synths of the 1990s. This means that we’ll
Software has – with one or two exceptions software version in for free. probably see this marriage of the two synth
– always been the cheaper and more practical While this is not completely new (we recall types extend to many other brands as more
alternative. The ‘fight’ between the two types of Novation throwing in the software version of its digital polysynths come out.
synth has been rumbling for a while, but might Bass Station in with hardware many years ago) And then, of course, there are the companies
we be approaching an amicable resolution? it is the first time the match has been so like Native Instruments who are exploring the
2024 looks set to be the year when the barriers integrated. These two different versions can opposite direction, where keyboards integrate
(and points of difference) between the the be used separately, but together, it’s a joy! deeper with software. We’ll likely see its latest
two fall. In MiniFreak’s case, for example, the software ‘Kontrol’lers become more independent from
Roland Zen-Core is perhaps the biggest is opened up and gives you more hands-on the software they master, effectively becoming
example of this. It’s a complete hardware/ access to different tabs, pages and features, but hardware workstations.
software ecosphere where you can load classic the hardware gives you the tactile control you Either way, the days of us simply comparing
and modern synth sounds into hardware like (might) yearn for. Of course, a hardware MIDI hardware synths with software synths are
the Roland Phantom or Jupiter-X, and take it controller can give you the same effect, but the probably numbered. And who wins? All of us.
1 2
Download ZebraCM from the Computer Music Plugin Suite and In the amp envelope (Env1), we want the sound to come in fairly
load it up on a new track in your DAW. Click on the preset bar and quickly, but to hang around for a while before fading slowly. So set
select Init, keep both oscillators as sawtooths but shift OSC2 up by the values to around those shown: Attack 22; Decay 50; Sustain 92;
an octave by moving the Tune Dial up 12 semitones. To add some Release 81. Obviously experiment here because this defines the
thickness, increase the Detune dial to 1.03 for a subtle addition. shape of your pad sound over time.
3 4
In the filter section, set the filter as LP 12dB and the cutoff to We want our LFO to modulate the filter frequency in step 3 for
around 90; this is up to you and will represent the higher register a gentle swelling effect, so set the Rate at a slow 40 using a sine
of the pad sound you will hear (and can, of course, be adjusted later). wave LFO. In one of the filter frequency slots, select LFO1 as the
modulation source and you should hear the filter frequency
gradually rise and fall. Sweet!
5 6
Use Unison to really open the sound up. As we saw in the second Finally, add effects. Reverb is your weapon of choice for more
tutorial. We found that a value of 4 and Detune value of 15 on ours ambient results, and we love our ambience, so have set the
gave pleasing results, but now is the time to tweak and settle on Damp to 35, Dry, Wet and Range to late ’80s. You can use this pad
something you like. as a template going forward, so revisit all the steps and tweak away!
FabFilter Twin 3
€129
This might be the latest update of
a synth originally released in 2005, but
its UI, sound and easy workflow still give
it a cutting-edge and contemporary
edge. Its beautiful interface gives it a
lovely hands-on feel that results in easy
synthesis – so often forgotten by devel-
opers – and the kind of tweaking that
has you reaching for the save button
and creating aplenty.
fabfilter.com
Tracktion/Dawesome
Kult $129
From the brilliant and warped mind of
Dawesome (aka Peter V) comes a synth
that stands out from most of our choices Cherry Audio Harmonia
by trying very deliberately to do something $49
Harmonia delivers a rich sound by way
different. Here we get ‘Strangely Attractive’ of a harmonic version of subtractive
oscillators, and a fantastic UI that makes AM synthesis. It adds flexible and very
powerful modulation by way of an easy
and FM synthesis easy. Throw in some mad Modulation Matrix. But it’s the oscillators
at its core that make this one of the
modulation and you can see – and hear most creative softsynths released in
– a synth come alive in front of you. (very) recent years. An absolute beast
of an instrument.
tracktion.com cherryaudio.com
> Step by step 4. Make a polished 2020s softsynth sound like a dusty old ’70s polysynth
1 2
One of the criticisms of polysynths in 2024 is that they’re just too For the moment we’ll keep OSC1 on the simple sawtooth that
good. Rose-tinted spectacles, yes, but the vintage polysynths of arrives with the Init patch as it will be more authentically
yesteryear did have a character of their own, thanks to unstable analogue from the ’70s, but we’ll be back to cheat a bit later.
circuitry, so let’s try and get some of that instability into 2024.
Initialise ZebraCM.
3 4
For OSC2, dial up a square wave, again something that is more As opposed to our previous tutorial, where we created
suited to the era we’re aiming for (and again, we’ll be back to a completely clean pad, this time we’re going for something a bit
add some modern flourishes later). more dirty, so we’ll add a touch of noise. You can choose between
Crackles or Digital with ZebraCM and we’re already getting lo-fi.
5 6
For the Amp envelope, we’re steering away from pad sounds, but The next step is key. Going for a lo-fi sound, we’ll put a bandpass
we still want it to drift away. So we’re keeping the Decay (87), filter in the fray but rather than destroy the sound – which it could
Sustain (100) and Release (88) values high, while the Attack is – we’ll modulate it shortly. Select BP QBand from the filter options.
more punchy (3).
7 8
We want the sound to drift just like an ancient analogue poly and Now, depending on how 1970s you want to go, apply this LFO drift
there are several ways to do this. First we set a very slow LFO (rate to the noise oscillator too. You should have noise drifting in as your
around 35) and then apply this to the cutoff frequency by selecting filter rises and falls. Play with the Noise volume – we found anything
LFO1 in one of the modulation slots. If the drift is too much, pull the above 50 started to sound like the intro to a 1970s Jean-Michel Jarre
cutoff frequency back. We found 92 to be a good value. record, but maybe that’s what we’re going for.
9 10
Tuning was certainly an issue with 1970s synths, so you could also That’s it! But we’re going to take it further, because we can’t help
apply this drifting LFO to the tuning of the oscillators for an even adding some modern flourishes, while hopefully retaining the
more drifting vintage vibe. However, we found doing this to be a bit vintage lo-fi. First up, adjust the value of the OSC1 waveform to 5.
too much; with some aspects of ZebraCM, it’s not so easy to be subtle. We’ll add some Unison (Quad 4) and Detune. Now we’re sounding
But try it… you might like it. a bit Bowie-ish, perhaps something from the b-side of Low.
11 12
Thickening it further, we’ve pushed OSC2 up to 11, ‘Unison’ 11 and Finally effects. Reverb is the obvious one but really makes the
Detune up to 16. It still sounds ominously ’70s, but probably would sound too muddy; it’s probably best to add in the mix. Chorus on
have taken two or three of those vintage keyboards to have produced the other hand sounds great, but keep the Speed down (26) or else
back then, given the thickness. you’ll have competing drifts!
It’s rare for any new video game to receive ominous and oppressive The Dark Place, Petri’s process began with the creation of
near-unanimous praise, but in the case of Petri’s score underlines the game’s a unique library of sound resources that he then
Alan Wake 2, Remedy Entertainment’s follow- mind-bending narrative. used to build up the sonic universe of the game,
up to 2010’s underrated action/horror Alanko, who also scored the original game, and weave into his scores. “It took me a good
thriller, the prevailing giddy response was was thrilled – but surprised – when Remedy’s while to make the base library for the software
justified. Centred around the titular Alan, creative director Sam Lake informed him that instruments,” Petri says. “I always create a
a horror novelist, lost in a Twin Peaks-esque a sequel was finally happening. “I had made special library for let’s say pads or background
‘Dark Place’ which reflects both his fears and my first compositions for the Alan Wake sequel themes – what people refer to as the ‘sub-score’
the wider mechanics of storytelling in back in 2011. I was so thrilled when I heard we or the ‘underscore’. Lots of that material. It was
general, Alan Wake 2 perfects the original were back. I knew exactly what they were going like getting back to an old sandbox that you last
game’s quirky premise. A large factor in the to do and I knew that they were going to have played in ages ago.”
Photo: Ville Juurikkala
game’s emotional depth is the centrality of its two protagonists this time. I had made so many
soundtrack, scored by the BAFTA-nominated plans [for a sequel] and luckily none of my plans The underwater domain
Finnish composer and producer Petri Alanko. had been for nothing – every one of my ideas Alanko, who also performs as electronic
From the delicate and emotive Return to the got used, more or less.” musician Lowland, was happy to learn that,
unlike the first game, he was given free rein to Because the aforementioned ‘Dark Place’ is
use instruments beyond strings. “The people in
charge back then really hated woodwinds and
“I made some quite situated under a lake, Petri pondered on ways
to reflect its location sonically. “I had this idea
‘difficult’ sounds
brass instruments,” Petri recalls. “Especially the of having the sounds react if the middle
harp! I was supposed to deal with most of the component isn’t there, and instead it’s some
soundtrack with mostly string orchestra and sort of liquid. Maybe it becomes more dense
only the occasional oboe every now and then.”
So what was the guiding mindset behind the that even a pro when evil things are happening, and less
dense when things are calmer.”
vibe Petri was going for? “Well, at the end of the A big component of Alanko’s creative
first game – spoiler alert! – the protagonist, Alan,
ends up imprisoned in the ‘Dark Place’. In the
would struggle approach is his custom-built ‘Apprehension
Engine’ – a massive, physical stringed
sequel, 13 years have passed. I immediately
thought that the instrumentation needs to to reproduce…” instrument that Alanko deploys to conjure
creepy, unnerving sounds, alongside a few
change because the environment is so different custom-built instruments he was provided with
for Alan. We need to sort of bring in the horror, by Remedy. “They’re typically used to create
the fear and this ominous environment. With all Petri then processed the overtones of these sound effects or ‘scary’ material, or stingers or
the darkness and the bad things. So, I figured, recordings with one of his go-to spectral whatnot. I wanted to use them as instruments.
‘Hey, what the hell – let’s throw in some brass warping plugins, Zynaptiq Wormhole. “Zynaptiq I tried finding out how to play them musically,
instruments and try processing those in plugins are very close to my heart because they and did some really serious re-pitching with
elaborate ways’. We ended up using quite a lot do exactly what they say on the tin,” says Petri. Celemony’s Melodyne and Zynaptiq’s Pitchmap.
of really metallic tones to sort of decorate the “They’re very effective at what they do. They’re I think I had well over ten round robin groups
Dark Place. Lots of the raw material came from a really narrow branch of experimental plugins, so things sounded far richer than just a few
really poorly played brass instruments. I’m one but they’re like surgical knives. I used those samples. So, I was really elaborate with the raw
of the world’s worst trombone players, there’s and then I did around 100 impulse responses materials. Then, tying all that into a world where
no worse player than me. So, I did some of the when hitting different metallic things and the other protagonist, Saga, is a newcomer. She
recording. I made some quite ‘difficult’ sounds pieces of instruments. This was all my raw takes more of the leading role in Alan Wake 2.
that even a pro would struggle to reproduce.” material building.” She’s investigating a murder with her colleague,
and they drive into [the game’s setting] Bright
Falls. It was interesting to have these three
layers – you have Alan in the real world, Alan in
the Dark Place and then you have Saga. These
worlds touch each other occasionally, when
Saga and Alan learn how to communicate.”
Alanko was interested in ways to reflect the
bleeding of these two worlds. “These aural
universes mix together until you can’t really tell
them apart. There is a lot of building ground.
There is so much music in the game, it’s hard to
believe. I composed 7 hours and 14 minutes of
music for it. I estimate around 6 hours and 33
minutes [of that] was used.”
a headache. The software sounds so good, it’s on songwriting camps and things like that. We ask Petri more about this passion project:
insane really.” That’s something I’ve been practising for quite “The emotions and energy are very similar
Petri explains that Logic’s in-built Space a few years. I spent the best part of four years between classical music and trance,” he says.
Designer is a regular go-to tool for shaping developing the Alan Wake 2 soundtrack. None “You sort of start following a tiny lead and it can
atmospheres. “I don’t know how many of my gigs are constant 24/7 projects. All the bring you into this marvellous, different world. A
thousands of IRs I’ve made for it, but it’s a lot. new spaces I enter, I tend to follow my ears and DJ friend of mine had an idea 10 years ago, and
I’ve been a Logic user since back in the early wonder how I can use certain sounds and he asked me if I was able to play trance classics
’90s. I would say Logic is a very crucial part of spaces for other things. I keep a field recorder with a grand piano live. I accepted the gig and
my workflow at the moment – I cannot imagine in my car, in case I discover something.” then I started thinking about building out that
my life without it. There’s a lot more. I have A big creative endeavour of Petri’s is to fuse idea even further, adding a few strings here and
probably over 2,000 plugin licences. I do need the worlds of classical music and trance, which there. I decided to bring in an orchestra. It grew
to go through them and find out which are most he has successfully at a series of astonishing from there. At some point, my DJ friend sent that
usable for me and which are basically rubbish.” high profile concerts, dubbed ‘Classical recording of that live show to Armin Van Buren.
That being said, Alanko uses around 700 Trancelations’. The movement has performed His world-famous label, Armada, was willing to
plugins on a weekly basis, as he wears many at numerous venues in Helsinki, and performed release the record. What they put out was a live
hats in the studio: “I also do a lot of pop the biggest indoor electronic dance music event recording of what I did. And that was the start of
songwriting so that demands a different kind of in Finland’s history, with 8,500 people attending the whole thing.”
toolset than Alan Wake 2. The setup changes the rearranged dance music classics, such as In August 2016, as part of Helsinki’s Festival
a little, and the plugins I use change a little, but Robert Miles’ Children and Energy 52’s Cafe Week, Petri was asked if they could perform two
the core remains quite identical. There’s always Del Mar performed by an orchestra. concerts that melded the two universes. Both
Zynaptiq stuff in there. I’ve always been a big sold out. After many more performances in the
Neve fan, I used to have 16 channels of old subsequent years, Petri and team reconvened
analogue desk as a summing mixer but I sold it a
few years ago. Now I use Universal Audio’s Neve
“I have over 2,000 during the Covid era to perform on TV for New
Year’s Eve in 2020. “We all had to keep at a safe
plugins; they sound very believable.”
plugin licences. distance. That was slightly more pop-oriented
than what I wanted – I would like to explore
Let there be light the grooves of trance a bit more. I have been
With a project as expansive as the Alan Wake 2
soundtrack, it’s reasonable to assume that this
I need to go through building a song list for something that would
surface at some point. These things tend to take
would be Petri’s sole focus. But, his alter-ego
of Lowland has been simultaneously playing them and decide time. We have to find the venue, the orchestra
and the choir. We do have a very good
festivals. “I’m really good at scheduling things. conductor at the moment, who I’m laying all
When Alan Wake was at its highest peak, I was
still able to do festival gigs with a band and go
which are rubbish!” my trust in. He’s very good at conducting to
a click track, and not everyone can do that!”
Petri’s custom-built
‘Apprehension Engine’,
used to conjure the
creepiest of noises
Constant evolution comes to composers – you have to keep the For now, Alanko is delighted with the
With Alan Wake 2’s intense and evocative score vibe alive in an IP, especially if it’s one that the reception that Alan Wake 2 has received,
being so central to it, we wonder what Petri’s fans love and return to replay. As game fans are and the praise heaped on his score. Not least
thoughts are on the future of the medium, and evolving, we (composers) sort of feel like we from the industry itself (the score is longlisted
how the role of a composer might change? should evolve, too.” for BAFTA Best Music, has been nominated by
“I have a few thoughts about this,” Petri Petri illustrates this by visualising a world various other bodies, and won the ‘Best Music’
explains. “Since we are no longer talking about where soundtracks shift and develop over time. category at the Horror Video Game Awards).
a video game spending a year in a shop – it “If, let’s say, there was a game where the “I’ve never had as much fun with a video
can now spend seven or 10 years as an ‘active’ soundtrack was club music – at some point it game score as I had with Alan Wake 2,” Petri
game, with developers releasing new DLCs, could get slightly trip-hoppy. Then more guitar concludes. “They basically gave me a free
remasters and remakes. It extends the life of and then more classical. I’m willing to believe hand to compose.”
the IP, and that extends the life of all of the art that the longevity of game soundtracks is
components that are put into it. If that’s evolving towards those assets being renewed Alan Wake 2 is available now on PS5, PC and Xbox
extended then it means the companies are and updated, and perhaps changing over Series X. Find out more about Petri Alanko by
getting more money from their IPs. When it time. So the soundtracks aren’t fixed.” visiting his website: petrialanko.net
Sound Like
48 How to get Billie
Eilish vocals
Masterclass
Andy Jones deconstructs what makes
with Andy Jones the chart topper’s production sing
CM Tools
52 Fractal sync tone
with BazilleCM
Masterclass
Get to know the best of our Plugin
with Roland Schmidt Suite with these tasty tutorials
Dance Music
56 Craft Avicii-style
melodies
Sara Simms looks at what we can learn
Masterclass
with Sara Simms from the late great’s songcraft
Mix
60 The benefits of
submixing
Jon Musgrave explains why this
Masterclass
with Jon Musgrave technique still works in the DAW age
April 2024 / COMPUTER MUSIC / 47
So
masterclass
with Andy Jones
#2
Andy Jones
Andy has been writing
about music
production, studio
Eilish vocals
Future Music,
MusicTech and (twice!)
Computer Music. He
says we can look
forward to several ‘How to sound
like Gary Numan’ features in the
Billie Eilish and Finneas have built some course of this series…
Billie Eilish and her producer/songwriter Finneas after he originally intended it to be used
brother Finneas have been the success for his own band. A few days and a few hundred
stories of 21st century pop music. They have thousand plays later, and Eilish began her career
won multiple Grammys, an Oscar for the proper and has never looked back.
theme to the 25th Bond film No Time to Die, The brother and sister have an incredibly
and countless other awards, the most recent distinct writing and production style but it’s
being a Golden Globe for the song What Was I Eilish’s vocal that we’re going to focus on in this
Made For?, from the film Barbie. Eilish’s chart Sound Like tutorial.
successes have been just as major, scoring Luckily Apple gave us probably the best
global number ones with her debut album, overview of the duo’s songwriting and
2019’s When We All Fall Asleep, Where Do We production methods when they included Ocean
Go? and matching it with the follow-up Eyes as a demo song with Logic Pro 10.5. It’s now
Happier Than Ever. disappeared from the latest version (10.8) but
Incredibly, much of this success came about we’ve dug the demo out and will take a deep
after the duo uploaded the song Ocean Eyes to dive into the Eilish vocal processing and even
Soundcloud in 2015, a song Eilish recorded with some of the song elements right here…
1 2
The verse vocal line, ‘I’ve been watching you for some time’, has However, if you then open the second console EQ, there’s a cut at
some typical EQ processing where the bottom end is cut, the mid around 5kHz, in the same place as the channel EQ was boosting.
range is boosted as you might expect and there’s a further boost Rather than pulling off some kind of Pultec EQ trick, where you boost
between 4 and 10kHz. This works beautifully, if you bypass the EQ and and cut at the same frequency (which, as we’ll see, Finneas is a fan of),
compare, as the vocal is really lifted without pushing the gain. this is to keep other effects in check, which we’ll examine now.
3 4
These include some stereo delay and reverb courtesy of Space This is a great demonstration of how creative reverb can be. Open
Designer. The delay is a great way of livening up the vocal and is up the automation, and you can see a notch on this third “ocean
used pretty subtly. The reverb, too, really helps add depth, but that’s eyes” vocal that pushed the wet level right up during the phrase and
not its main use here; that’s to come with the third mention of those creates one of the most memorable moments in the song.
“ocean eyes”.
5 6
A quick note while we’re on this vocal, and that is that there’s no The final processing on the main verse is by way of two
noise gate used between vocal phrases so you can easily hear compressors which are not being used to compress much beyond
bleed (probably from the headphones) as the rest of the track is being the top end, but the first one in particular is being used to boost the
picked up by Billie’s mic as she sings along to it. We love that rough and signal; switch it off and there’s a very noticeable drop in level.
ready attitude and it’s not noticeable in the mix anyway.
7 8
Going into the chorus and there are two sets of harmony layers What’s brilliant here is that Finneas has done what we like to think
here – something that Eilish is brilliant at – with both the lead we’d have done with the Vocal Textures and balanced them
having a further four layers, and 12 more coming by way of the Vocal beautifully left to right as you go through all 12, with a dip in volume
Textures. Wanna sound like Billie? Lots of layers, lots of harmonies. Oh the further they are to the centre of the mix so they don’t interfere with
and be a great singer. the main mix elements. He basically took our advice, right?
9 10
As far as processing goes, the EQ on each of the Vocal Texture Again, though, there are EQs at work here doing the opposite and
layers is pushing the mid range but not the top (as the lead did), so if you look at the processing for the Vocal Textures channel you
these are more ‘background’ vocals (as you would expect). can see that the channel EQ is boosted at the high end. Again, this is
after a compressor has gelled the stacks together and does tend to act
on the whole rather than individual parts.
11 12
What’s also great to see, and what makes us feel like we can As well as ES1, both Retro Synth and Alchemy get a workout, but it
produce songs for Billie, is that in this demo version, Logic’s classic has to be said that they are all used in a fairly subdued way,
instruments are just being used with their presets. Who said ‘don’t use because the star of the show is the vocal, naturally, so the instruments
presets’? Not us. obviously play very much second fiddle to those.
PRO TIP
RECOMMENDED
The O’Connell WATCHING
siblings’ open
attitude to MIX WITH THE
revealing studio MASTERS
secrets is part of THEREFORE I AM
their charm In this section from the
popular Mix with the
Masters series, Finneas
discusses Therefore I
Am. What’s interesting is
the discussion of vocal
layering – similar to our
Ocean Eyes tutorial here
bit.ly/bemstrcls
BILLIE EILISH
OCEAN EYES
And here’s the finished
version in the video to
Ocean Eyes which,
much like the song, is
simple, powerful and
highly effective
bit.ly/be_oceyes
Mariano Regidor/Redferns via Getty
#02
Roland Schmidt
Create a fractal
Roland Schmidt is
a professional
programmer, sound
designer and producer,
Bazille CM
the last 25 years. He
can also be found
delivering regular and
key-note lectures on the use of
hardware/software synthesisers
and production, at various higher
In part two of our new deep-dive into educational institutions
throughout the UK
our Plugin Suite’s best software, we take
another look at BazilleCM’s oscillators,
and harness some fractal resonance!
When it comes to lead synth sounds of the distortion to create rich waveforms, without the
last 50 years, the patch described as use of a filter. This month we’ll be adopting a
‘oscillator sync’ is about as iconic as it gets. similarly simple approach, using fractal
Created by synchronising the pitch of one resonance, which acts in pretty much the same
oscillator against another, while also modulating way as the resonance control found within the
the pitch of the secondary oscillator, this filter section.
ubiquitous sound has found favour with artists We’ll use the Fractalize control element of the
from Rick Wakeman and Jean-Michel Jarre, BazilleCM, to create multiple cycles of
through to Daft Punk and LCD Soundsystem. It waveform, which are then ‘packed’ into the
forms the basis for our patch creation today, but waveform which we’ll select in the Fractalize
what makes it all the more intriguing is that we section. It’s this ‘packing’ of waveforms that
won’t be syncing oscillators to create it. In fact, generates the resonance and sync tone, as the
we’ll only be using a single oscillator! waveform is forced to begin its cycle according
As mentioned last month, the BazilleCM to the dictated frequency (pitch) which we
oscillators are proudly digital, using phase select from the keyboard. Let’s begin…
u-he
Bazille CM
A gem of our CM Plugin
Suite, u-he’s BazilleCM is our
unique version of the
company’s patchable
modular synthesiser,
sequencer and mapping
generator. It’s a beast!
AU/VST 32-/64-bit
1 2
We’ll begin by initialising a patch on BazilleCM. Open up your DAW As part of the initialisation, you’ll also hear the FX Delay active in
and load the plugin. Once the plugin window is open, move to the the signal. To make our adjustments clearer at this stage, go to the
central display at the top, click to reveal the drop-down menu, and Delay section (bottom-right) and move the switch to the ‘Off’ position.
select ‘init’ from the bottom. This will initialise the patch. We’ll be coming back to this at the end of the tutorial, to reactivate it.
3 4
Now we can start to create our patch, starting with the waveform By adjusting the PD pot, you will hear the effect of Phase
settings within OSC 1; move to the Phase Distortion (PD) section Distortion, sounding very reminiscent of a low-pass filter opening
halfway down the OSC 1 section, and leave the primary waveform set and closing, but we want to set the PD pot to a value of 26.50. Don’t
to a Saw, changing the secondary waveform to a HalfSaw. forget to keep your eye on the display at the top of the plugin, as this
will help select accurate values when changing pots in BazilleCM.
5 6
Directly below the PD pots, you will see the Fractalize section; if the Thanks to the versatile nature of BazilleCM, we have two full ADSR
Phase Distortion section induces a tone like a filter, the Fractalize envelopes that we can use in several different ways. By default,
section mimics the resonance control, also included within most Envelope 1 is routed to the amplifier section, which we want to leave in
subtractive filters. Select Max from the drop-down menu, to the right place, but we should just check the default ADSR values; set Attack to
of the pot. Make sure the pot remains at a value of 0. 0, Decay to 50, set Sustain to a full 100, and set Release to 20.
> Step by step Create a fractal sync tone with BazilleCM (continued)
7 8
Envelope 2 is going to be employed as a modulatory envelope, but Now we can create a virtual patch cable, running between
before we make the connections, let’s also set the ADSR values. Set Envelope 2 and the Fractalize Modulation pot; click and hold on the
the Attack fader to a value of 0, the Decay fader to 63, the Sustain fader red patch point, just to the right of the Envelope 2 faders, and drag the
to 0, and finally the Release fader to 20. attached cable to the input point, located just underneath the
Fractalize Modulation pot. Increase the value of the pot to 2.40.
9 10
As previously, we’ll create a second virtual patch cable, from If we move to the central Out 1 section, you will see that Env1 is
Envelope 2 to the Phase Distortion modulation pot; click and hold already set as the default, for controlling the volume of the
on the patch point, just to the right of the Envelope 2 faders, and drag a amplifier’s output as you play. While we want to leave this default in
second cable to the input point, located just underneath the PD place, we can afford to increase the volume to a value of 45, which will
Modulation pot. Increase the value of the pot to 30. give us a little more signal to play with.
11 12
Depending on the way you choose to use this sound, it might be Finally, to use this sound as a lead sound, you may want to switch
beneficial to set the Voice Mode to Legato. This means that you’ll the FX: Delay back on. This can be useful for thickening the texture,
only be able to play a single note at one time, but also means that you though you may also want to apply some compression from within
can vary the glide/portamento time to suit your requirements, using your DAW, just to keep levels under control. You’ll be compressing the
the Amount pot located within the Glide box, located below. initial signal, as well as the delayed signal, which can amplify the effect.
PRO TIP
#04
Sara Simms
Sara Simms is an
acclaimed DJ and
producer from Toronto
who’s played some of
the world’s most
prestigious venues
and festivals alongside
Craft Avicii-style
artists like Carl Craig,
Victor Ruiz and more.
She owns her own
record label, Simmetry
melodies
Sounds, which releases cutting-
edge techno and house tracks
crafted by the next generation of
electronic music producers
1 2
Set the BPM in your DAW to 100, and create a MIDI track. Load up a Copy the melodic pattern into bars two, three and four. Make a
soft synth and find a muted guitar-type sound (we’re using Nexus, variation in the second half of the last bar. One idea is to have a
and the Mute Guitars 2 preset). Create a MIDI clip that’s one bar in pattern that repeats twice rather than a descending line. This type of
length and write a catchy one-bar melody. Try an ascending pattern, melodic structure is called an AAAB melody as the first bar repeats
then have the pattern descend on the same notes. three times, then changes to a new idea in the fourth bar.
3 4
Add some shorter ‘stutter’ notes to add rhythmic variations. In this In the fourth bar, on beat three, try using a similar melodic or
example in bar one, the first note on 1.3 is broken into two smaller rhythmic phrase to that used for the variation in bar two. This will
notes. The extra note helps add more movement and interest to the create both repetition and contrast throughout the melody. The four
line. In bar two, add a small rhythmic variation at the start of the third bars are now an A1, A2, A1, B melody pattern. The first bar plays, there’s
beat, 1.3 . In bar three, copy the entire melody from bar one. a slight change, then the first idea repeats before the melody ends.
5 6
Create a return track and add your favourite reverb to it. Choose a Send your fattening-up synth to a reverb. For the third layer, create
medium hall, and send your synth to the reverb. We layer our a MIDI track and add a plucky-sounding preset from another synth,
muted guitar sound by creating a blank MIDI track, and add an and adjust the decay if needed. Move to the Effects section and turn
instance of Mixed In Key’s Captain Play Epic to it, but you can use off reverb and delay. Send this synth to the reverb and add a delay
anything else to fatten up the sound. Turn down any global effects. plugin, like Soundtoys Echoboy. Use a ¼” delay to add movement.
1 2
Create a MIDI track and load up a wavetable synth like Serum In the effect section, turn on the compressor and multiband. Turn
(which is what we’re using). For the first layer, create a simple lead on the distortion, and filter. Drag ENV 1 to the FX Filter cutoff.
by choosing the Analog BD Sine wave, and turning the WT Position all Create a two-bar MIDI clip, write a short melody and repeat three
the way to the right. In ENV 1, set the attack to 0.5, Hold to 0.0, Decay to times. Copy the phrase a fourth time, and change the notes so the
983ms, Sustain to -8.1 and Release to 15ms. melody closes with a different ending to create an AAAB melody.
3 4
Create a new MIDI track and add the same synth to create a second In the same track, set Attack to 0.5, Hold to 0.0ms, Decay to 983,
layer. On OSC A, choose a basic shape waveform. Increase the Sustain to -8.1 and Release to 273ms. In the FX section, turn on the
Unison to 7 and set Detune to 0.15. Set the wavetable position to 2. On compressor and the Multiband. Copy over the MIDI melody from track
OSC B, choose a vowel waveform (like Serum’s OOH_YAH_OO). Set the one to this MIDI track. Add an EQ and roll off the low end below 270Hz,
Unison to 7, Detune to 0.15 and Blend to 75. and above 20kHz.
5 6
For the third layer, create a big room supersaw lead. We add Nexus Create two MIDI tracks and copy the melody. Create a brass layer
3 and choose LD Accelerator, but a similar gnarly sound will work. by adding Kontakt, selecting Trumpet Ensemble from the Kontakt
Turn off the synth’s Delay and Reverb. Add a compressor like Factory Library. Then, increase the sound’s width in the stereo field,
Teletronix LA-2 for some light compression, and an EQ to roll off the and an EQ to roll off lows and highs. Lastly, you can add an M1-esque
low end below 485Hz and above 19kHz. Paste the melody pattern. ‘dance piano’. Add an EQ to roll off below 268Hz and above 5200Hz.
PRO TIP
A FRESH TWIST
Unite the lead layers by grouping and processing them
together. Use an EQ like FabFilter Pro-Q 3 to roll off low
frequencies below 150Hz, above 20kHz and add a small
boost around 1200Hz. Glue sounds together by adding a
compressor and set it so that there’s 3-5dB of gain reduction.
Lastly, add a compressor and sidechain it to a kick drum.
Create three return tracks and add an algorithmic reverb like
(Valhalla Room) on one, delay (like EchoBoy with Ping Pong
Delay) on the second, and vintage-style reverb (like Valhalla
Vintage Verb) on the third. Send the group to the Reverbs
and Delay. Beyond sound design, one of the keys to writing
Avicii-style melodies is repetition and variation. This is a
powerful, yet simple technique to create memorable
melodies. Avicii often closed out his phrases by changing
the melody, surprising listeners with a fresh twist. To create
great melodies like Avicii, focus on four-part melodic
structures. Write a short melody and use a form such as
AAAB or AAAA. Try adding short stutter notes and make
small variations on each part of the melody. For example, a
melodic structure like A1, A2, A1, B could be effective with a
strong A section. Apply these concepts and you’ll hear your
songs improving!
RECOMMENDED
Avicii’s work existed in LISTENING
the dance realm but his
reference points ran AVICII
increasingly deep as he FADE INTO DARKNESS
developed his own This gorgeous tune
preferences and style features a piano sample
by Simon Jeffes and
uses an AAAA pattern
bit.ly/av_fade
AVICII
WAKE ME UP
The verse’s melody is an
ABAC pattern while the
chorus features an
ABAB pattern
bit.ly/av_wmu
Brian Killian/WireImage/Getty
#17
Jon Musgrave
Jon is a London-based
platinum award
The benefits
winning mixer,
producer, composer
and club remixer with
a diverse CV that spans
dance, pop, rock and
of submixing
music for media. He’s
also a long term
contributor to
Computer Music. Jon
usually handles final mixdowns,
which is why we’ve got him to
If your mix just won’t gel, this month’s share some of his pearls of mixing
wisdom here
1 2
In this tutorial, we’ll take a universal approach to submixing using The simplest way to do this is to set up a fresh bus or busses, with
regular busses, and this should work on all DAWs. Nevertheless, faders at unity. Then on your individual tracks, use the track output
the first thing to appreciate is that we are not using busses to split the option to switch the routing from the main output to the required bus.
signal, as we do with an auxiliary. Rather, signals are routed solely to The audio will now pass from your track to the submix bus, then from
busses to premix them prior to the master bus. the submix bus to the main output.
3 4
There is no requirement to set up submixes for everything. In fact, To get started, we’ve set up our first couple of busses – Drums and
doing this can sometimes be more confusing. If you’re new to Basses – routing all key elements of our beat (eight tracks) and our
submixing, select elements that clearly go together but happen to two bass tracks accordingly. In addition to naming and colour coding
be on multiple tracks. Drums or vocals for example. You can create the faders, so it’s all easy to spot, we’ve loaded up EQ and task-
submixes whenever you like, but doing so at early stages can help specific compressors.
get things organised.
5 6
Submixes give a great way to gel multitrack instruments such as When discussing submixing, we often focus on combining tracks,
drums, and compression is a perfect tool. Here we’re using the SSL but submixing auxiliary effects returns is also helpful. Here, we’ve
Bus Compressor 2 to add glue, and also the EQP-1A for some overall simply grouped all our auxiliary returns into one submix channel (Aux
sheen. Meanwhile, on our bass, we’re adding to the track-specific bass Effects). If you’re using specific effects for certain tracks (vocals, say),
compression with an opto design: IK T-RackS White 2A. then more focused effects submixes can also be useful.
7 8
So far we’ve looked at grouping tracks by instrument type, but As you can see, we now have the kick and bass tracks going to the
this certainly isn’t the only option. Common techniques include same submix. Most other drum elements plus the pads are routed
submixing tracks according to their main frequency content or together. Meanwhile, the lead aspects (keys and synths) are grouped.
function. As an example, we’ve swapped things around in our track, We’ve now used more specific compression and EQ on each of
creating low- and mid-range submixes, supplemented with lead these groups.
instruments and effects.
9 10
Don’t be afraid to remove an item from the submix or parallel It would be remiss of us to discuss submixing without mentioning
process individual elements. For example, if you like the drum Michael Brauer’s method, and although we’re not necessarily
submix, but don’t want the kick to influence it, remove the kick and suggesting you copy it, it’s definitely worth investigating, and at
simply process it independently. Alternatively, you could parallel the very least demonstrates that finding your own system and
the kick by using an additional auxiliary send and bus. then most importantly finessing it, is perfectly valid.
11 12
Brauer’s technique uses four stereo busses (A, B, C and D) for the Audio levels to the busses are post-fader, so you are mixing ‘into’
instrumentation, and then blends the main vocals directly into the sub mix compressors, attempting to find a sweet spot. Even
the stereo bus via a number of parallel compressors. Each bus uses with modest gain reduction, each compressor adds its own harmonics.
a different compressor (diode bridge, VCA, valve and optical), with Overall the method provides a nuanced approach to mix glue and
tracks routed according to compressor behaviours. helps with balance between instruments and vocals.
PRO TIPS
SUBMIXING SPECIFICS
Submixing audio tracks is a technique that started
on physical mixing consoles, so although it’s
perfectly acceptable to replicate a similar
methodology in your DAW, it should come as no
surprise that your DAW may include features that
streamline the process. Unfortunately, there seems
to be no universal terminology for this, so check
out your DAW for specifics. For example, in Ableton
Live you can simply select multiple tracks and group
them (Edit/GroupTracks). This creates a separate
Group track which you can treat as a regular track,
adjusting the level, pan, adding plugins and using
automation. There’s a similar kind of option in
Cubase which also uses the Group track (Group
Channel To Selected Channels). Meanwhile, Logic
Pro includes both track grouping and stacking
systems. The latter has a feature (Option/
CreateTrackStack/Summing) that automatically
assigns selected tracks via a bus to a dedicated
folding submix fader with level, pan, inserts and
sends. Finally, in Studio One you’ll find that selected
tracks can be collectively assigned to a new bus
(Track/Add Bus For Selected Channels). As each DAW varies, check out your particular DAW for more submix specifics
RECOMMENDED
The Last Dinner Party: LISTENING
Nothing matters, except
a good submix THE CHAINSMOKERS
FT. GRACEY
THINK OF US
To create a defined
and impactful sound,
submixing can be a very
useful technique
bit.ly/cm_think
THE LAST
DINNER PARTY
NOTHING MATTERS
Submixing can really
help you take control of
layered tracks like this
bit.ly/ldp_nm
Andy Von Pip/ZUMA Press Wire / ALamy Stock Photo
Canblaster
A pivotal player in French electronic music, Canblaster’s
insight was solicited by plugin company BLEASS during
the development of the extraordinary Arpeggiator.
We spoke to the man behind the Can, Cédric Steffens,
to learn about his evolution from arcade dance game
enthusiast to one-fourth of the acclaimed Club Cheval
64 / COMPUTER MUSIC / April 2024
canblaster / 15 questions with <
It’s becoming increasingly common to find device but the integration wasn’t quite there. modular. I have a lot of MIDI tools – that’s why
electronic artists and creatives having I use Trigger Mode more and more, I spent getting this plugin right was so important to
a hand in the development of the types of so much time developing it but now I can just me. I use a mix of sequencers, arpeggiators,
creative tools they themselves want to use. use it when making songs, it’s nice to finally random notes – I’m very inspired by the tracker
It’s often the case that those questing, idea- be able to do that. It’s a pleasure to have all mentality. Arpeggiators are really important to
filled creatives are used as the originators of these ideas and a perfect tool to play me, so you can see why it was super important
concepts that product development teams them through.” to work with BLEASS. The randomness with
would never hit upon themselves. In the case the control of parameters is very present
of BLEASS Software, working with respected Are you going to continue working in their universe.”
French DJ and producer Canblaster when
building the ingenious BLEASS Arpeggiator
4 with BLEASS, and developing tech
more generally? You recently released Genesis,
led them to create a plugin far beyond their
initial concept, and one that snapped into
Cédric: “Yeah that’s really a goal, I’ve become
a partner of BLEASS so I’m very excited about
6 a really beautiful and epic mixtape,
and we hear that recently you’ve
Canblaster – aka Cédric Steffens – chance- the future. There were a lot of things that I didn’t been locked in the studio working on new
based workflow perfectly. have the time to implement into Arpeggiator – music. What can you tell us about
We spoke to Cédric to learn more about this there’s always the ideas you keep for later, so I this process?
collaboration, his upcoming three-part record think for them it Cédric: “I was finished
and how using his regular livestreams helps
keep him creatively productive.
was a success.
We’re probably “I use a lot of plugins, with my old band, where
I was a keyboardist. When
going to do the band stopped I felt
Firstly, can you give us a bit of an Arpeggiator 2 and my goal is to go as like working on finding
1 overview of BLEASS Arpeggiator down the line, out what was interesting
and what it brings to the table for
creative producers and artists?
I don’t know!
“There are
hybrid as possible. to me. I wanted to create
a live show. It took a lot of
Cédric: “I think the main idea was to change
what arpeggiators are. For me, it was a process
a few tweaks
that I’d be happy I never sequence time to find a process of
translating what I was
of going back and forth with the BLEASS team to make to making in the studio to
and put every idea we could put into this. Arpeggiator so from my modular” the stage. Also it’s funny
There are so many different ways of playing I’m sure updates because as I was creating
the arpeggiators that we tried to find by either might happen the idea and as the
analysing ways that the players play on the that implement those. Things I’ve discovered concept of the next album, Liberosis, was
keyboard, or how classic sequencers were used. from using it all the time in my workflow. It’s developing. As I was working on it, I had more
Then there’s a whole part about the rhythm of normal though, I’m really happy with it.” and more modular gear and the tools became
the arp which was one of the main focuses for more efficient, I found ways to do some stuff
me. One of the main problems I think with most In your workflow, what is the balance that I couldn’t do that I’d had in mind for say four
arps is that the rhythm is unchanged. The idea
was to implement silencers in the arp to create
5 between hardware and software?
Cédric: “I do use a lot of plugins
or five years. At some point I remember having a
lot of different MIDI tracks sending different
some holes and new rhythms using a mix of actually, and my goal is to really go as hybrid messages, just to be able to do what I wanted
polyrhythms. The Trigger Mode is something as possible. I almost never sequence from my with different speeds and LFOs and stuff – it
I’m really happy with, it’s the idea that you’re
able to control the rate at which the plugin steps
through the pattern of notes.”
was very complicated, but now with BLEASS What DAW do you use? Cédric: “Really, it was at the end of the band and
Arpeggiator, I don’t need that anymore.” 8 Cédric: “My main DAW is Ableton Live.
What took me the most time was
when I started researching into more synths. I
was a little too comfortable with what I was then
How would you say your writing has reaching the balance of a setup I wanted. My using. I lacked the element of surprise when
7 developed over the last few years as
a creative artist, and do you still
main setup is built around the computer with
Ableton Live running, I have my modular of
I first started – when you buy your first
synthesiser and you tweak a few buttons. When
consider the club/live impact of tracks? course, which can change a lot – I have the you don’t really know what ADSR is! I needed
Cédric: “I still love the club, of course. Every time Expressive E Osmose. Some of that team also that kind of feeling of discovery. To be surprised
I have the chance to DJ on a good setup I really come from the north of France. My go-to synth by the sound I heard. To find some sounds that
enjoy it, and that’s what I was doing a lot of is the Sequential OB6. The idea is really to I don’t know how I made myself. Then to
when I was younger. I think playing live [more go back and forth – to have the computer understand them and then to reproduce them
generally] gives you the freedom to break from sequencing the synthesisers and then the – that was the game when I started modular,
the rhythm completely or do a tempo that you synthesisers being destroyed by plugins you know.
wouldn’t dare in a club [when DJing], or would – creating a weird conversation between them “Quite close to me in Paris is the main
be less interesting – that is cool too. If you have all. I think that’s the reason why so many people modular shop [Modular Square]; the dealer lives
a really good synth part that you want to play ask me how I make my sounds.” upstairs and anyway, as soon as I bought a few
live without drums, and just focus on the playing bits, I had a few friends lending me additional
of the keyboard and arpeggiating you can do When did the modular obsession stuff. My first case and modules were given
that, otherwise in a club you’ve just got to keep
the rhythm going.”
9 begin? Has that always been
a fixation?
by others. That’s one of the great things
about modular, you find a lot of help and
communication in the industry. It’s about
exchanging. I’ve visited a lot of different
modular-based studios, what I’ve found
interesting is that nobody uses it quite the
same way. They might use it to make saturated
noises, or ambient sounds and tones. They all
have their philosophy and their background.
There’s so much you can do with it, you can do
synths with the modular, but then you can do
beats with the modular and envelopes and
precise stuff. You see what you like and
what you don’t.”
Musicales, that was quite emotional. Usually you electronic music. It was the comeback of Daft tracks and pushing the idea of opening up my
do some warm-up gigs to test the set-up and Punk – a lot of Parisian labels were really studio and sharing my process more. I’ve been
make sure everything sounds good. That was innovative back in the day. Glitch music was big. alone for a long time working on this album,
my first show in front of 5,000 people. It was The whole club was dancing to it. I realised there so now it’s time to open up and work with
really great – the people loved it and everyone was a link between this kind of club music, IDM more people.”
from my crew was really happy. It was the first and video game music. There was a path that
time I was playing the album before anyone opened between these two. It made me want to For more info on Canblaster and to watch some of
else had heard it.” become the one playing the music in the club. his regular streams head to his Twitch channel
This led to the formation of [innovative Parisian twitch.tv/canblasterlive and for more info on
Can you remember back when you collective] Club Cheval. Myd and me were in BLEASS Arpeggiator, head to bleass.com
13 first started, what made you want to
become a musician and producer?
one school and [other members] Sam Tiba and
Panteros were in a different school. We came
Cédric: “I was really doing it for fun, my first together and created Club Cheval.”
DAW was Music 2000 on PlayStation. I’ve been
classically trained until I was 13 or 14 and at night How much time do you typically
I would just play on my PlayStation, but those
things were quite separate. When I started
14 spend in the studio?
Cédric: “I basically work at night, so I’m
HEAR MORE
making music in my teens I was very computer- in the studio from 8pm – I share the studio with
based, and just used a mouse mainly. It took a mixer. My finish times can vary, sometimes
me a long time to plug a synthesiser into it’s midnight and sometimes it’s 5am. I have to
my computer. That’s funny, but that’s how it carefully balance my social life. Now the album
happened. What really got me started doing is done I can hang out a little bit more!”
lots of music was the rhythm game scene, If I’m Not Here
which is basically like arcades when you’d have What’s next on the agenda for spoti.fi/3SFY6X5
those dancing machines, or fake guitars and
stuff like that.
15 you, Cédric?
Cédric: “It’s the album launch and the
Aerian Dance
spoti.fi/49dG8jP
“My very first song that I created as an actual live shows – the live side is really going to be my
job was a song for a dancing game. I started with main focus this year. Building my Twitch stream, soundcloud.com/canblaster
FL Studio, but back in the day it was version 3 or hopefully doing more things with BLEASS. We’ve
4. With that I started doing this music for video already started talking about it. I feel like I’m instagram.com/canblaster/
games. Around 2007 some really interesting 90% finished with Arpeggiator, there’s definitely facebook.com/canblaster/
things were happening in France in terms of more I want to add to that. I’m working on new
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£30 (iOS) £99 (PC/Mac)
Looking for absorbent synth bass sounds? Moog’s new software synth
bass plumbs new trench-like depths, Roland Schmidt submerges…
Whether you know it or not, it’s a pretty safe 20,000 leagues… can be set at the same pitch, or one/two octaves
bet to assume that you’ll have heard a Moog At first sight, the control panel is unmistakably above, but with hard tuning up to a perfect 5th
synth playing a bass sound somewhere on a Moog; the pots glisten, appearing three above or below your triggered note, you can
recording at some stage in your listening life. dimensional on a flat screen. It’s also pretty much set the oscillator pitch wherever
From modulars to Sub Phatty, via the Minimoog uncluttered, which is largely because the synth’s you want. The shared nature of the waveform
and the legendary Taurus bass pedals, it’s clear panel is laid out across five pages. These pages might feel restricting, but the Duty Cycle control
Moog have synth-bass form. break down sensibly, forming two synth layers. provides a form of pulse width modulation,
Moog’s latest release stays in the software We’ll begin with the layer called Synth 1; our across all chosen wave types.
domain, while also encouraging us to stay in a sound starts with a dual oscillator, through five It doesn’t end there though, because a
bass register. Mariana is capable of providing traditional subtractive waveforms. Once you further sub oscillator is also onboard, switchable
that legendary Moog sound at a sensible price, select a waveform, this is shared across both in octave range only, but offering a sine, saw or
but we’re intrigued to know how it differs from elements of the dual oscillator, with square wave, along with a phase pot, to alleviate
its previous softsynth outings. independent tuning control for each. Oscillator 2 phase cancellation issues.
Unsurprisingly,
the filters sound
exceptionally
good, with true
Moog colour
Adding subtraction
All of these source components are blended at
the Synth 1 layer level, using the mixer, which
also provides a level pot for noise. This occurs
before moving on to the incredibly
comprehensive filter section, which is
comprised of three independent sections; low-
pass, high-pass and sub filter. All three have
resonance and envelope modulation control, Apply your criteria for modulation routings from the pop-out window
while the sub filter is switchable between high,
low and band-pass modes. Unsurprisingly, the
filters sound exceptionally good, with true Moog Modulation and more
colour. The band-pass is a particular favourite,
with its wispy quality, which is ideal for those The undeniable Moog sound presented method for controlling elements such
classic reduced band-width bass parts. by Mariana is pretty exceptional, but as the filter cutoff controls, from a
Alongside the Synth 1 layer, the Control 1 providing a fixed timbre is only half the single source such as the modulation
Layer has plenty of modulation sources, which story. Alongside the traditional wheel. Meanwhile, MIDI CC Mapping
include three individual LFOs, each syncable modulation control, within each can also be applied as required. One of
and with a phase control, and three envelopes. control layer, there are a host of other the more exciting prospects is its ability
Two of these ADSR envelopes are hooked options. The Modulation page opens to to apply virtual CV (control voltage)
directly to the amplifier and filter sections, while reveal assignable sources from all over connections. If you have any of the
the third envelope offers five stages, with an the synth, with full detailing at each Moogerfooger software effects pedals,
additional delay trigger. You’ll also find two level, as a pop-up window gives access you can instantly engage this element,
random generators, with sync and slew. to the modulation settings for each as the Moogerfoogers can trigger
This compendium is pretty complete, but as source and destination. It’s beautifully elements such as LFO or envelopes,
Mariana offers a second Synth and Control layer, engineered onscreen, and a useful and vice versa.
you do have to double the capacity for sonic
creation, with two of everything. This means
that there’s a ton of tonal options for a
monophonic synth (which can also be switched
to a duophonic mode) but also that there are Finish all of this off with an Animoog-style Alternatively
several layers to compete with when editing. keyboard and you have the most fantastic-
The final page which ties all of this together is sounding Moog package, which can provide a Universal Audio Moog Minimoog
the Output page. The central Summing mixer ton of synth bass detail, and a lot of other synth £199 (or via the UA Spark sub)
blends the signals, applying compression and lines too, if you play that little bit higher. UA’s licensed Minimoog will
effects too, with the effects added at the synth provide a classic Mini sound, which
layer level. Web moog.com is perfect for basses
Verdict
For Provides a huge Moog sound
It’s very comprehensive, especially in
modulation and filtering
The output page perfectly sums the
signal together
The iOS version is a total bargain at £30!
The Output page will sum the layers together, adding compression and effects too 9/10
LIST VIEW
Another way to
see an overview PRESETS
of all of your You’ll need to
layers and ‘tell’ Falcon
keygroups. This where the
window can also Factory
be switched off soundbank is
on first use
UVI
Falcon 3 $349
This workstation was already chock full of every synthesis and effect
type imaginable, so what can v3 possibly add? Andy Jones takes flight
Every type of hardware synthesiser has now sounds from its many different engines at the Of course version 3 has more of everything, with
been emulated in software and Falcon 3 is same time or as separate parts of a song. And it’s 20 oscillators (about which we’ll expand in the
pretty much every type of synthesiser under all handled with a fantastic semi-modular box opposite) over 100 effects, around 70 script
one roof. The nearest hardware comparisons are approach that, in spite of the less-than-simple UI, processors and 13 modulators.
perhaps the all-conquering workstation synths is certainly a lot more straightforward than it There’s also a sizable (although not exactly
from the likes of Yamaha and Korg. They do should be, given the huge scope on offer. over-endowed) library of preset content to load
everything; but without the physical constraints The core idea is to expand on the different in and manipulate, with 24 expansion packs
of hardware, Falcon has always done even more. synthesis and sampling oscillators with effects, available (two of which have been added at v3).
modulation and a series of customisable The layering and component structure in
The Falcon concept scripted generators and processors. And this Falcon is important to get your head around.
Like those hardware giants, Falcon is means that those multitimbral parts have access You start with assigning an oscillator to a key
multitimbral – that is, you can play different to pretty much every sound type ever invented. range as a Keygroup. This then becomes a Layer
What’s in the v3 script? The new oscillators in Falcon 3 include Bowed String, Harmonic Resonators (seen here) and VOSIM.
We’ve loaded all three in because with Falcon 3, you can stack whatever you like together
The script system has always been a highlight in
Falcon, including devices like arpeggiators,
sequencers, tuners and chord generators. New
in v3 are Node Arp, an interesting matrix Falcon’s core
sequencer with active and passive ‘nodes’ that
can bring variety and movement to an evolving At the heart of Falcon are the oscillators both a Formant mode and Phonem
sound; Motion Grid, a similar grid sequencer but that allow it to create such a diverse mode with vowel oscillation; Bowed
with more direction and scale options; and range of sounds. You get VA (Analog String for detailed emulation of both an
Snowflakes, a 12-note sequencer that adds a and Analog Stack), four-operator FM, instrument bow and its strings with lots
staccato-like effect to sustained notes. Wavetable, Additive and Drum of parameters to fine tune for each; and
New effects are also welcome, including Opal, Synthesis plus physical modelling in finally Harmonic Resonators which has
a great optical compressor with seven the form of Pluck. Sampling engines three sources (transient, texture, and
emulations of real hardware to choose from; include Sample, Slice and Stretch, and noise) which can be mixed and then go
Ladder, a simple but surprisingly dramatic East several created by French research through a 6-channel resonator bank (as
Coast filter; Dispersor, another simple-looking institute IRCAM like Granular, Scrub shown above). These complete a huge
effect but a capable transient shaper; and finally and Stretch. Newcomers in v3 are and varied set of oscillators; indeed it’s
Harmonic Resonator which is a highlight, a six- VOSIM which is described as ‘a tribute hard to know what UVI could possibly
band resonator EQ with lots of options to shape to vintage vocal synthesis’ and includes add in future versions.
your sound.
Verdict
For An oscillator for everything
‘Modulate your modulations’ – exactly
We love the scripted processing system
Fantastic instrument presets
The Script Processors, as you can see, are many and varied, including effects, performance tools and much more 8/10
MEMORY
Check your RAM allocation vs
your computer’s memory capacity
SETTINGS
Subtle alterations can be made
at the individual drum level
BLEED CONTROL
Total control over bleed from one
instrument’s mic, to another
THE KIT
Select any drum or cymbal within
the kit, to change or swap settings
CHANNEL MIXER
The mixer page reveals
every audio channel
that is in play
MIDI SYNC
Create complete drum tracks from Control transport onboard, or
Toontrack
MIDI templates, within the plugin sync perfectly with your DAW
Both impressive, in
different ways;
Stockholm pledges
unique pop… Stories
punch and depth
provided by the ‘Tight’ and ‘Punchy’ kit options,
while the ‘Rock’ kit, hosting up to 24” of kick,
provided a looser feel. As is always the case with
SD3, if a drum isn’t to your liking, you only have
to swap it out for another kit element, or visit the
mixer page to vary the channel blend. With
42GB of sample content, Stockholm feels
extensive, but acutely manageable.
The end result is an extensive package of
very useable drum content, accompanied by a Toontrack’s reimagining of the historic pop venue of Riksmixningsverket studios, in Stockholm
stylish set of MIDI grooves, providing rhythmic
makeup with four different mid-to-uptempo
song styles. The playing from drummer Mix and match the Toontrack way
Josephine Forsman is forensically stylish, but
while the MIDI is great, a larger number of Both of these products require an drum or percussion items in and out, so
groove options would have been useful. existing host plugin or standalone if you want a crisper/tighter snare,
application in the shape of Superior instead of the fuller tone within a
…to New England Drummer 3 – the big brother to specific kit, you can do it. The
The second release crosses the pond to the USA, Toontrack’s EZDrummer 3. The versatility doesn’t end there though, as
and New England’s legendary Power Station additional elements that accompany you also have the option to create
studio complex. Guest engineer Frank Filipetti SD3 revolve around deeper sampling entire drum tracks, from amazingly
has worked with artists from Kiss and Foreigner, and ambient miking. This means more musical MIDI grooves, right within the
to Madonna and George Michael. The Stories control at the mixer page level, where package. Both EZDrummer and
SDX sampling philosophy goes deep, capturing you can engineer just about every Superior Drummer have revolutionised
a full 160GB of content, which provides all nuance you’d care to tweak. If that’s not how we can use real drums, within a
ambiences and ‘bleeds’ between drum mics. enough, the Toontrack philosophy DAW. Toontrack remain the leaders of
The SDX includes six different drum kits, dictates that you can swap individual the pack in a plugin of this kind.
alongside a host of percussion instruments,
which also offer significant variance in room
ambience. The Main room provides incredible
depth in overall sound, with an ambient sizeable set of production-ready mixes, Alternatively
brightness provided by the room’s wooden provided by Filipetti and Toontrack.
panelling. The output is immediately impressive, These packages are both highly impressive, Toontrack Superior Drummer 3
but if you require something a little more but in different ways; Stockholm pledges unique €399 (upgrade pricing available)
intimate, the tightness provided by the pop with a degree of helpful limitation. Stories, The wealth of sample and MIDI
acoustics of the two isolation rooms is on the other hand, is nearly three times the size content as part of the host package
altogether more cohesive. In the setting of in sample quota, and captures punch and depth sweeten the purchase agreeably
Isolation Room B, the kick offers incredible in equal measure. They’re both exemplary,
depth, along with the identifiable high-end snap. within their own criteria, providing subtle but Native Instruments
Regular Toontrack drummer Norman extensive choice across the kit spectrum. Studio Drummer £129
Garschke provides an impressive array of MIDI A complete suite, it includes three
groove content, marrying beautifully with a Web toontrack.com beautifully recorded kits, from
Pearl, Yamaha and Sonor
Verdict
For Exceptional level of drum sampling
Stockholm presents perfect pop drums
Stories goes deep, layers-wise
The MIDI groove templates in both SDXs
are amazingly versatile and usable
Poignantly for Benny and co, Riksmixningsverket’s visitors have included Eurovision winner Loreen Stories SDX 10/10
MASSIVE SCREEN
NEW PITCH/MOD WHEELS The new single screen TOP ROW OF BUTTONS
Each with a handy LED MAIN AREAS
replaces the two on the Often used to select sub menus in Select between Browser,
showing their position. Note the Mk2 and is a definite instruments or within a DAW, they
touch strip is now in a better Plugin or DAW to
Mk 3 highlight can be used to mute mixer channels control here
place above them, too
Native Instruments
Kontrol
S-Series Mk3
£649 to £1,129
Native Instruments have updated their Kontrol-S Series to v3, but is it
really still the best way for Andy Jones to Kontrol his virtual studio?
Native Instruments’ Kontrol keyboards were like’, but the list of NKS partners now includes We have the S61 Mk3 (£749) on test, with the
incredibly ground-breaking when they were many of the biggest names in software. S49 costing £649 and £1,129 for the top-end S88.
released nine years ago. The idea has been to With just three updates to the S-Series range
get control of your software ‘off-computer’ – to Three refined and defined being released in nine years, you expect Native
be able to select plugins and tweak parameters Installation of S-Series Mk3 is in three steps: Instruments to put a serious amount into each
using keyboards rather than your mouse and register the keyboard, download a Hardware update, and Mk3 has much to like. But the
cursor. It makes the experience more seamless, Connection Service app to link the plugins to biggest addition is a not-so-visible onboard
less computer-based and feel more like you’re the keyboard, and download the S-Series Mk3 computer that promises better integration with
using a keyboard stuffed with software. That firmware update. It’s lengthy, but will result both NI and third party plugins, with more actual
software does need to be NKS-compatible, in your hardware and software talking and, processing. How much is up and running at
though, so that the keyboard maps to it and luckily, NI email the instructions at the start present is a little vague, though, so we’re
makes the control experience more ‘hardware- of the process. keeping this review in the here and now.
8/10
SETTINGS
Access
settings for
display
and setup
There’s nothing
to stop you using
RESO at any stage;
audio, virtual
instrument etc
window, providing visual clues about the
frequency content that’s contained within,
and associated dynamic levels.
You are then invited to Calculate Targets via
a click of the mouse, requiring a mere playing of
your track while RESO listens to the incoming
audio. This listening phase does seem to be
fairly brief, at around five seconds. We have RESO has little tolerance for high-frequency spikes
encountered various other plugins that take
a listen to incoming audio, and listening times
range from around 15 seconds to the entire
duration of the track. It’s therefore quite a RESO in context
surprise that RESO can make such quick and We’ve been pretty impressed with the more basic end of mastering business.
informed decisions in such a short space of capabilities of RESO; throughout This does not make it any less effective
time. Once the frequencies have been targeted, our testing regime, it performed though. RESO could be particularly
RESO can be engaged to reduce the identified beautifully across a number of helpful to anyone working on a budget,
spikes. The differences are noticeable, as a mix different styles of music, highlighting especially if your monitoring location is
becomes flatter without the presence of both subtle and exaggerated extremes not as you might like it. We did notice
characterful, if unwanted, frequency spikes. in frequency spike. We also tested that just about all of our tests and
RESO alongside other products, both examples concentrated on reducing
Going manual within our included DAW package and spikes in the upper frequency bands,
While the process of targeting and engagement other third party plugins. It became but suspect that RESO would adopt a
is swift, literal and accurate, there is pretty apparent to us that placing fairly radical reduction should it detect
encouragement from Mastering the Mix to RESO alongside a channel EQ, with a heavy duty spike in bass frequencies.
explore, using a degree of manual operation. compression placed after RESO, Regardless of your signal chain, always
The targeting plots are described as Nodes, as provided an excellent and effective use your ears objectively to obtain the
these can be engaged or altered very easily, mastering signal chain, albeit at the best aural results.
on a node-by-node basis. There is also visual
feedback, from a red graphic in the upper part
of the plugin window, which demonstrates
the amount of reduction being applied.
RESO provides a useable springboard, being reduced. However, being pure and often Alternatively
allowing you to listen back to the reduced Node sinusoidal in nature, you need to be careful if
points, making an informed decision through activating at volume, as it’ll wipe out your Oeksound Soothe2
audition. There is control over the Q range in ears for the rest of the day! £175
each Node’s case, facilitating the widening of As a second pair of automated ears for Offers features to assist in both
the effected band. resolving resonant frequency conflicts, RESO eliminating rogue frequencies, and
is a surefire hit, but always be prepared to listen sweetening a mix in equal measure
Mix mastered beyond the plugin’s interpretation to ensure
Thanks to an A/B toggle, you can audition your best results. iZotope DynamicEQ (part of
settings easily, while the Delta function allows Ozone 11). From £189
you to hear the exact rogue frequencies that are Web masteringthemix.com A manual approach to dynamically
controlling troublesome
frequencies within your mix
Verdict
For Very clever, simple and useful
resonant frequency suppressor
Operates with subtlety, when required…
…or radically if your audio needs help!
Soundware round-up
Audiotent
Electrolyze £45
Evergreen older-school analogue machine funk rears its head, as modern
production polish and club sonics keep one foot in the very present, in this off-kilter
collection of electronic bliss and beats. Amongst the 2.27GB of content the super
skippy drum machine kick programming runs riot, as jazzy hat patterns and some
Frontline Producer high metallic percussion punch add push and pull to proceedings. The big, dented
basslines in the pack are raw and rhymically funky, with larger loops full of depth
Funk Rock
and dimension. The sick synth sequences are slippery and salacious, and all the
bonus bleeps, FX, and arpeggiated grooves drive everything forward.
www.audiotent.com
Sessions £24.95 n9/10n
downloads
Now with an all new download system!
ALL NEW
DOWNLOAD
SYSTEM
free plugin Our famous suite
of free downloads
84
TONE2
ULTRASPACE has now had
Our tutorial and video explains an upgrade!
how to use this month’s incredible reverb New, simpler system with
no account required
90
AMBIENT GUITAR… Same secure and safe
access, from anywhere
This month’s brand new sample
Same great content
packs include Ambient Guitar updated every month
Textures, Delayed Atmospheres and more
Get started
free videos
93
MASTERCLASSES
Watch – and more importantly,
listen – along as our experts flex
their production muscles in the areas they
know best
01 Visit bit.ly/cm332downloads
If you’ve already bought the
DL
quiz system
THE PLUGIN SUITE
An in-depth guide to all of the
plugins in our mighty collection
download files
Head to bit.ly/cm332downloads
02 Click ‘Start Quiz’ and you’ll
be asked a series of three
Visit our new-look randomly generated security
downloads page Free questions to check that you’ve
for instant access to for digital bought the magazine. You can
now download the content
our plugins, samples, readers, too!
Read on your tablet,
videos and files
download on your
computer
TONE2
ULTRASPACE
Quality spatial effects can really lift your productions and this
month’s fantastic giveaway will help you do just that
UltraSpace (AU, VST) from Tone2 is a algorithms sourced from some classic hardware In this tutorial, we’ll explain how to grab your
multi-effect plugin designed to provide all units, the sounds are top quality. free copy and get up and running. We’ll then
aspects of space simulation. It’s super The whole lot is packaged in a single plugin have a look at the basic layout and also take a
flexible and normally retails for $79, but this window, so there’s no hunting for parameters. deeper dive into what’s included. Then in the
month it’s yours absolutely free. And if you do get lost, there’s plenty of context- focus walkthroughs, we’ll investigate the
Tone2 are best known for their excellent sensitive help. With more than 150 excellent presets and how to make more creative effects.
synth plugins. UltraSpace takes some of the presets, there’s no shortage of production- As mentioned, Tone2 produce a whole range
effects from these instruments and packages ready effects. Meanwhile, if you like to get of sound creation and processing tools, so if
them into their own multi-module reverb plugin. creative, the clear layout delivers not only you like UltraSpace, we’re sure you’ll love their
Effects include reverb, delay and related typical reverb tools, but it’s also designed for other plugins. Why not head over to
dynamics such as duck and gate. With creating new and unique effects. tone2.com for more information.
ROUTE MIX
Set the global blend, stereo width GATE
Switch between either serial or parallel Tidy up and shape the
routing for the reverb and delay and audition the wet signal
effected signal
MAIN
DISPLAY
Load presets
and view
parameter DUCK
values of Reduce the
selected effect level
controls when the
dry signal
HELP is present
Launch the
user manual
EDIT
Switch
between the
compact or
main edit
windows REVERB MULTITAP
Edit the reverb and view Design and finesse
the resultant decay profile the delay component
84 / COMPUTER MUSIC April 2024
tone2 ultraspace / free software <
Download the accompanying video
and the MIDI/audio files at
bit.ly/cm332downloads
1 2
Head to this month’s free content page bit.ly/cm332downloads. Once installed, launch your DAW and load an instance of
With this issue to hand, answer the questions and follow the UltraSpace. Clicking on the splashscreen launches a browser
instructions to grab your Tone2 UltraSpace installer and activation dialogue; from here, navigate to the keyfile you’ve already saved.
keyfile. Save the keyfile for later. Now run the installer. Select it to authorise the plugin and reload it to complete activation.
1 2
UltraSpace is easy to get to grips with. Top left, you’ll find the main Next is the output mix panel. As well as the global mix blend,
display with plugin management features and preset browser. output volume and level meters, there’s also a momentary wet
Click the preset name to reveal the preset list, or File to load additional signal solo option (monitor). You can also control the width of the
presets. You’ll also find the randomise options for delay and reverb. effected signal (surround).
3 4
Top right, you have two further sections that only influence the Lastly, the reverb and multitap delay sections. The reverb includes
effected signal. The noise gate is a typical design (threshold, a handy graphical display showing tail amplitude over time, with
attack, release and hold). Duck reduces the effected signal with a dry the vertical line representing 1-second decay. The delay includes an
signal. Level controls depth, and limit controls maximum ducking. editable left/right channel tap designer with adjustable level.
1 2
Let’s start with the reverb effect and try some different settings. You can see straight away from the controls and the graphic that
We have a dry, stabby synth sound that could be treated in this large reverb has a predelay, and if you hover your cursor over
different ways, and we’ve loaded UltraSpace as an insert. Selecting the a parameter (we’ve chosen predelay), its value shows up in the main
preset REV Hall Big, the mix control for the multitap is already on zero, display. This is a really handy feature, particularly as there are no
and we’ve set reverb mix to 100% and global mix to about 30%. values on the parameter controls.
3 4
As the name implies, this is already a big reverb, but UltraSpace Now let’s look at some shorter reverbs. We’ve inserted an instance
can do really big spaces and really long decays. Try increasing the of UltraSpace across our stabby piano sound and loaded the
size and decay controls individually to see the effect they have. By preset REV Room Bright 2, setting the mix blends accordingly. This has
increasing the decay to its maximum, we can create almost infinite a large size but much smaller decay to create a natural space that
decay times, which is great for creative effects. decays quickly. Try using the monitor option to just listen to the reverb.
5 6
An important feature of this preset is ‘Swirl’. This adds modulation Further reverb shaping includes diffusion, which influences the
to the reverb and is great for adding a processed richness, working density of the reflections, and both high and low frequency
really well with shorter decay times. Try different settings for Swirl and damping. Also, though not specific to the reverb, try the duck effect.
once again use the monitor option. You’ll be able to hear quite clearly This helps reduce the reverb when input signal is present. Simply set
the impact it has on the sound. the level to taste using the limit option, to control maximum ducking.
1 2
Sticking with our stabby piano sound, we still have UltraSpace Multitap is a tempo-synced effect and will always sync to the DAW
loaded as an insert. Let’s now investigate the multitap effect. To get tempo. However, the division of the taps and how the tap display
started, we’ve loaded up the preset TAP__LR. You’ll see that this determines them is controlled by the time control. Understanding this
multitap preset already has the reverb mix at 0% and tap mix at 100%. is vital to creating effects, and for the preset we’ve loaded, we can see
Adjust the global mix to taste (35%). this is set to 1/2 beat.
3 4
The delay taps are defined using the step format display to the With time set to 1/2 beat, the middle highlighted step is half a beat
right; top row is the left channel, bottom row is the right channel. and the highlighted bar on the far right of the tap display a full
Each bar can be adjusted on the display to set the level of each tap, and beat. Try removing the tap settings and raise just the right hand end
you’ll see the display includes 17 steps, with lighter shading bar on the top row. Play some audio and you should hear a ¼ note
highlighting beat division. delay in the left channel.
5 6
The other key delay parameter is the feedback. At 0% this creates Finally, the multitap delay line can be modified. Try adjusting the
a one-shot effect that’s great for creating clattery early reflections. detune to add subtle richness or obvious pitchiness, and use the
Try this at lower time settings (¼ or ⅛). Meanwhile for regular feedback high and low damp controls to set the rate at which high and low
delays you need to remember that the whole step section is the frequencies are dampened in the delay feedback. Once again, the duck
feedback delay line, not just each individual tap. option can be used to keep the effect clear of the dry signal.
1 2
By combining reverb and delay in one plugin, UltraSpace allows us We’ve loaded the preset Mix Large Space. As the name implies, this
to create effects that are more integrated, and this is enhanced is a big reverb designed for special effects that have a “washy”
even further via the serial and parallel routing options. If you’re looking quality, and it has a long decay. Try adding it to a noise or impulse, such
for effects that combine reverb and delay, try a preset starting with the as a kick, and you’ll see what we mean. Even so, this is created using
Mix prefix, as many are combination effects. both reverb and delay.
3 4
Try reducing the mix blends for each effect to see what they’re Returning to our stabby synth part, we’ve loaded up the preset Mix
both doing. When it’s just delay, you’ll hear quite a clattery multitap Echo Space 2. This combines a medium-sized reverb with very
effect, meanwhile the reverb on its own is quite short. However, in defined but decaying delay taps. On this occasion, if we hover our
serial mode the reverb feeds into the delay and the result is a more cursor over the Route button, we can see that this uses a parallel rather
interesting and washy effect. than serial configuration.
5 6
The routing configuration contributes a lot to the sound, and to get To take this effect into new and interesting territory, we can simply
an idea of the difference, try switching to serial mode. The delay is tweak the delay. Start by increasing the feedback, although not too
now processing the reverb output, and you can’t really hear the high as at maximum it will be infinite. Also, try adding some more
individual delays anymore, but rather a more smeared reverb effect. detune for a much more obvious and processed sound.
1 2
UltraSpace is further enhanced by its gating options. That said, Here we’ve solo’d just a clap sound, and with the global mix at
gated effects can be achieved in two different ways. If we load up about 50% we’ve adjusted the gate threshold to get a classic gated
the preset Gate Hold 250ms, this, as the name implies, is a short 250ms sound. If we remove the gate by lowering the threshold, you can hear
gate, and you can see that a threshold has been set in the gate section. that the underlying reverb is much longer.
3 4
Gated effects can also be achieved using the multitap delay. We’ve We can use the delay section in UltraSpace to create some very
loaded the preset Gate Tap 4 Drum. Instantly, you’ll see the handy effects. We’ve returned to our stabby synth sound and
multiple taps, and with the low time setting (⅛ beats) and minimum loaded the preset FX Stereo Widener. This uses just two tap delays
feedback, these very short delays create a great gated effect. combined with a small amount of detune to deliver the classic delay
widening effect.
5 6
On a similar tip, chorus and ensemble-style effects also work well. If you’re after a more extreme ensemble effect, why not give FX
We’ve loaded up FX Ensemble and you can see the multiple, very Ensemble Fater a go. It uses all of the delay taps, and you can try
short delay taps (time is set 1/16 beat) combined with zero feedback and adjusting the high and low cut to tailor the overall sound. Finally, the
high detune. Try adjusting the detune to get the effect you want. overall width of these stereo effects is easily tweaked using the global
surround control.
ATMOSPHERES
Ambient Guitar Textures Delayed Atmospheres
We ordered some delicate guitar textures and that’s just In keeping with our ambient vibe, we asked Oli Bell from
what we got. Robbie from Cyclick explains his approach… Groove Criminals to craft us some delayed goodness
“Electric guitars are highly textural resulting lines, chords and one- “We’ve delved into using delay to let it go and ‘played’ the feedback
instruments, especially when shot miscellany were even more create some interesting presented here both raw and then
treated to heaps of compression, heavily treated to a chain of EQ, atmospheres this month. Rather processed. Speaking of ’80s delay,
EQ, reverb, modulation, pitch- reverb, perhaps modulation, more than rely on clean, straight repeats we also dusted off the Ibanez
shifting, saturation and delay, reverb, another EQ, stereo imaging we’ve tried to use the effect in DM1000, a rack-mount delay with a
which is what has been done here. and then a final compressor/limiter. (hopefully) interesting ways to hold/freeze button. Not the
The guitars were recorded through Judicious use of the VP Jnr volume make some dense, occasional dirty cleanest delay we own but it has
the pedals listed below with a pedal was made, and picking was textures. As usual we’ve used a some excellent dirty character.
heavy emphasis on the reverbs kept very light so as not to cause a mixture of hardware and software. Pedal-wise we gave the Canyon a
and delay, plus the Cali76 storm of reverb jangle and hiss. On the hardware side the Echopet good runout. We especially love
compressor and Dreadbox Most loops are non-rhythmic.” is one of our favourite ’80s the shimmer and reverse delay.”
Kinematic (also a compressor, as More detailed info can be found in analogue delays, it always seems More detailed info can be found in
well as dynamic filter). The Robbie’s PDF in the sample folder on the verge of self feedback so we Oli’s text doc in the sample folder
SELECTED GEAR
Ibanez AS7312 12-string SELECTED GEAR
Gretsch G5122DC Evans Echopet
Squier Bass VI Ibanez DM1000
Squier Telecaster Standard Soma Lyra-8
Squier Jazzmaster VM EHX Canyon
E Bow Plus Korg Monotron Delay
Eventide Modfactor Chase Bliss Mood
UA Starlight Echo Station delay Elekron Model samples
Boss GE-7 Equalizer Korg Volca FM
Boss DD-6 Digital Delay Various Eurorack modules
Electro-Harmonix HOG Ciat-Lonbarde Peterlin
Dreadbox Komorebi and Kinematic Logic delay designer/tape delay/echo
TC Electronic Hall of Fame and Viscous Dawson Love
(+ more listed in Robbie’s PDF) Sixth Sample Deelay
Classic samples
Rough and tough bass
We’re bringing some of our favourite extreme bass sounds out
to play once again. Your low end will thank you, trust us…
Tough Bassics Rough Bass Grooves
The first of our gritty bass collections was honed by Cyclick Samples. Keeping the theme rough and tough, Oli Bell from Groove Criminals
Here’s Robbie to tell us more about it… details his collection of hard-hitting bass grooves
SELECTED GEAR
Moog Mother 32
Korg Wavestate
Behringer TD-3
SELECTED GEAR Holy Island Audio
Rorschach
Squier Precision bass
(Classic Vibe 70s) Catalinbread Antichthon
Epiphone Ripper bass Bugbrand Baby
Bugcrusher
Musicman Stingray bass
(1977) Glowfly Glitchwave567
Teisco short scale bass Logic Alchemy
Loads of pedals including XFer Serum
Electro-Harmonix, Moog, Audio Thing Wires
Sandpit, Musitronics,
Dreadbox and a whole lot Audio Thing Crusher
more besides e NI Driver
TONE2
ULTRASPACE
Follow along with the video as we dive into this
extraordinary free reverb, which retails for £55!
Read the full article from p84
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