Professional Documents
Culture Documents
Session 2 - Consumer Behaviour
Session 2 - Consumer Behaviour
Motivation
Perception
Process
Learning
Personality
Problem Recognition
Attitude
Firms Marketing
Effort
Pre-Purchase Search
Culture Post-Purchase
Subculture Evaluation
Social Class
Reference Groups
Family
Influence on and of consumer behaviour
Cognition Choices
Strategy
Affect
Preferences
COMSUMER
Beliefs
Communication
Social and
Other influence
Purchase
Post Purchase
Evaluation/
Behaviours Theory
Reality
Evaluation of Alternatives: Attribute Set
RETRIEVAL SET Retrieval Set – all choices that are readily brought forth by the
consumer’s memory
NOTE: Retrieved Set & Evoked Set will vary for different customers
Decision Making Issues
Involvement Level
Temporary involvement the consumer may not be Enduring involvement - the consumer remains
particularly interested in the product category, but may interested in the category--usually because of an inherent
become involved long enough to be able to make an interest, even if he or she does not anticipate making a
informed decision in an important product category purchase immediately.
Locus of control refers to a person's beliefs about how much control they have over what happens to them in their life and how much influence
they have over what happens in the world around them.
Product Complexity
it requires specialized knowledge from salespersons
The more complex a product is, the longer it takes for customers to understand its value proposition (which can lead them to delay their
purchase decision)
Failure to address customer needs during every stage in their journey could lead them away from purchasing a complex product altogether
Consumer Knowledge
a brand's research into the demographics, wants, and needs of their target customers.
Evaluation Type
Compensatory - decision-making strategy weighs the positive and negative attributes of the considered alternatives and allows for
positive attributes to compensate for the negative ones.
Non-compensatory - select one or more non negotiable key characteristics and eliminate all the alternatives that don’t have them.
Eg. While buying a car a consumer want’s Automatic Transmission (non negotiable)
Abandoned Strategy – Consumer finds initial criteria unrealistic and proceeds to less desirable solution
Attitudes
AFFECT
BELIEFS
(FEELING)
Affect – Consumers also hold certain feelings toward brands, product
or other objects based on their beliefs
Eg.: Cutting Tree could be bad but cherishes a Christmas tree because of belief
Eg.: Although a consumer does not really like a restaurant, he or she will go there because
it is a hangout for his or her friends.
Generating Beliefs Through Advertising
Statements must be
– Comprehended - normally conceptualized as the grasping or extracting of pre-specifiable meanings from the message
– Remembered – provision for memorability decay. Spread advts or burst advts. Unique jingles, signature tune, punch line.
– Believed (at least in part) - Consumers perceptions of how a product or brand performs.
Positioning Through Creating Beliefs
Needs are the essence of the marketing concept. Marketers do not create needs but can make
consumers aware of needs.
Personal and cultural factors combine to create a want – one manifestation of a need
Motivation is the driving force within individuals that impels them to action.
Motivation is described in terms of strength and direction
The Motivation Process
The process of motivation is explained below:
(i) An unsatisfied need of an individual creates tension, which stimulates his drives.
(ii) These drives generate a search behaviour to satisfy such need.
(iii) When the need is satisfied, the individual is relieved of tension.
Goals
Generic goals are general categories of goals that consumers see as a way to fulfil their needs
Product-specific goals are specifically branded products or services that consumers select as their goals
Product involvement - reflects a person's perceived relevance of a consumption object on the basis of needs, values, and interests
(Zaichkowsky, 1985)
It is considered as an explanatory variable in product choice and decision processes (eg., Mittal & Lee, 1989)
- Enduring Involvement
- Situational Involvement
when the consumer attaches relevance to a product in the short-term. It is, hence, temporary in nature.
Represents a mental state and has nothing to do with cognitive elements such as value & need.
- Response Involvement
Response involvement reflects time and or intensity or effort expended in the undertaking of the behaviour
Core Values of culture
In consumer behaviour, culture is defined as sum total of the learned beliefs, values and customs to regulate the consumer behaviour of
members of a particular society (eg. Purchase Gold on Akshaya Tritiya, avoid saloon on Friday/ Tuesdays, buying fruits when visiting a
friends house etc)
Core Values – Values & Beliefs within the culture/ that forms the culture
Enculturation – the process of learning the norms, values, and practices of a culture through unconscious, tacit repetition.
Acculturation - involves the process of adapting to a new and different consumer cultural environment. It results change for marketers in
contact with a new culture of consumers.
Before we close – the secret to success
Any Questions?