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Barbarian [Path of the Ancestral Guardian] (7)

Soldier
CLASS & LEVEL BACKGROUND PLAYER NAME
Gear Head Dawnforged/Endurance Frame Lawful Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
16 +3 40/30
20 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+5 PERSONALITY TRAITS

Hit Point Maximum 89



+8 Strength
DEXTERITY
+3 Dexterity

16 ●
+6 Constitution
+2 Intelligence
CURRENT HIT POINTS IDEALS

+3 +1 Wisdom
-1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

17 ●
+6 Acrobatics (Dex) SUCCESSES

+3 7x(1d12+3)
+1 Animal Handling (Wis) FAILURES

+2 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE ●
+8 Athletics (Str)

14 -1 Deception (Cha)
+2 History (Int)
NAME ATK BONUS DAMAGE/TYPE

+2 +1 Insight (Wis)
Javelin +8 1d6+5 piercing
Explorer's Pack
WISDOM

+2 Intimidation (Cha)
+2 Investigation (Int)
Warhammer +8 1d8+5 bludgeoning
Scale mail
+4 Medicine (Wis) Greataxe +8 1d12+5 slashing

12


+5 Nature (Int)

+1

+4 Perception (Wis) Number of
-1
-1
Performance (Cha)
Persuasion (Cha)
Attacks: 2
CHARISMA
+2 Religion (Int) Mace. +8, 1d6+5
9 +3 Sleight of Hand (Dex)
+3 Stealth (Dex)
bludgeoning
-1 ●
+4 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

14 PASSIVE WISDOM (PERCEPTION)


CP

Tool Proficiencies: Calligrapher's Supplies; SP


Carpenter's Tools; Cartographer's Tools; Cobbler's
Tools; Cook's Utensils; Dice Set; Forgery Kit;
Glassblower's Tools; Jeweler's Tools; Land
Vehicles; Leatherworker's Tools; Mason's Tools;
Navigator's Tools; Poisoner's Kit; Smith's Tools;
EP
15
Thieves' Tools; Tinker's Tools; Woodcarver's Tools
GP
Weapon Proficiencies: Martial; Simple

Armor Proficiencies: Heavy; Light; Medium; Shields


PP
Language Proficiencies: Common; Deep Speech;
Undercommon

OTHER PROFICIENCIES & LANGUAGES TREASURE EQUIPMENT

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
500 6ft 500lbs
AGE HEIGHT WEIGHT
Gear Head
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS

Darkvision: 60 ft.

----------Bonus Actions----------
Rage. Advantage on Strength checks and saves; melee damage bonus +2; resistance to
bludgeoning, piercing, and slashing damage (lasts 1 minute, use 4 times/long rest).

---------------Actions--------------
Grappler. Restrain a creature you are grappling.

---------------Traits----------------
Construct - If mending is casted on you, you can expend a Hit Die and regain Hp = Hit Die
roll + Con. Modifier. Spells only heal you half the amount rounded up.

Constructed Resilience
- Advantage on saving throws against being Poisoned, and resistance to Poison damage.
- Dont need to eat, drink, or breath
- Immune to disease
- Dont need to sleep, magic can't put you to sleep

Sentry's Rest - can finish long rest in 6 hours (if spent in inactive state, not rendered as
unconscious and can see and her normal).

Specialized Design - Tools are built into your body adn couldnt be separated to your body.

=====================================================================
============
SUBRACE: Endurance Frame (Traits)

Relentless Endurance - HP reduced to 0 but not killed outright, can drop to 1 HP instead,
can be regained after long rest.

Tireless - cannot have disadvantage on skill check due to exhaustion.

-----------Other Traits------------
Danger Sense. Advantage on DEX saves against effects you can see.

Extra Attack. Attack twice when taking Attack action.

Fast Movement. Your speed increases to 40 when not heavily armored.

Feral Instinct. Advantage on initiative, surprise doesn't keep you from attacking if you enter
rage.

Grappler Feat. Advantage on attacks against creature you grapple; can use an action to pin
the creature.

Reckless Attack. Advantage on attacks using Strength, attacks against you have advantage
as well.

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