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Information:

1) If you lose all your troops, you can leave the event and come back after a delay (5 to 15mn?) with 100% of
your troops. I’m not sure about this as I haven’t tried it. Some players can try but we can’t afford big players to
go afk for 15 minutes.
2) I read somewhere that water tanks are worth fighting for. They are mostly ignored while we’re fighting for
bigger buildings. We can try this one out.
Preparation:
1) Talent set to “War”. Use talent “Massive March”. Use skins with benefits. Turn buffs on. Stack up some
relocators. Set your troop formations.
Teams:
Team 1- has the strongest player and leader, BHOWL. In-charge of Central Reservoir.
Team 2- mostly German cuties for better communication. Led by ROBERT.
Team 3- Leader MAXIMUS can coordinate with Bounty so he can explain/translate for Birne and Hawk who
both have major roles in the team.

TEAM 1
5 BHOWL Leader/Hitter
5 TRIUMPHATOR Hitter
2 BAMBAM Occupier
1 ZAMDIFAST Occupier
1 MAYACOLD Occupier
1 DRIED TOMATO Support
1 ADRI Support
1 GOKDEMIR Support
HQ30 KATTY Support

TEAM 2
5 ROBERT Leader/Hitter
5 BROOK Hitter
3 DI3RA Hitter/Occupier
2 RUFUS Occupier
1 FIRUSKILLER Occupier
1 RELAX Occupier
1 KAKASHI Support
1 FAIZEL Support
HQ30 FISHCOP Support

TEAM 3
4 MAXIMUS Leader/Hitter
4 BIRNE Hitter
4 HAWK Hitter
2 GRAHAM Occupier
1 SMEAGOL Occupier
1 BOUNTY Occupier
1 SCOUT Support
1 BTK Support
1 ERICKDRAGON Support
RESERVIST Where to?
2 BADBRAIN Occupier TEAM 2
1 KAIZEN Occupier TEAM 1
1 ODI Support TEAM 3
1 SAN MIGUEL BEER Support TEAM 1
1 DUN Occupier TEAM 3
HQ30 WERAND Support TEAM 2
HQ30 NIC Support TEAM 1
HQ29 DAISY Support TEAM 3
HQ28 NILLEPUH Support TEAM 2
Gameplay:
Phase 1- the opening of the targets Solar power plant - Helipad – (2) water treatment center – (4) Water
treatment plants

TEAM 2

TEAM 1

TEAM 1
TEAM 3

1) Hitters can occupy building, once secured, Occupiers and Support can handle it while the hitters attack
enemy settlements.
2) All buildings are important but if your team cannot control everything, make sure to occupy the buildings that
give bonuses first so that you can utilize your gameplay.
For HITTERS, attack enemy settlements while their troops are marching or joining a rally. You’ll have more
chances of killing their troops if they’re divided. Also, WATCH YOUR OWN TROOPS. We need them for
Phase 2.
For TEAM LEADERS, talk to your teammates prior to the event. Form some kind of strategy.
Team 1- prioritize Water treatment centers as it gives more water per minute. If the enemy is strong, you don’t
have to handle everything.
Team 2- prioritize Solar Power Plant as it gives -50 % timer reduction of occupancy
Team 3- prioritize Helipad as it gives -50% reduction timer for teleport availability
Phase 2- opening targets Central Reservoir - Munitions factory - Development Compound
Most players will have to relocate to Central Reservoir. Leaders will have to do solo attack on Central
QUICKLY, then reinforcement from Support shall follow. If that didn’t work, RALLY.
Leader 1 BHOWL -solo/rally central reservoir
Leader 2- ROBERT -solo/rally munitions factory
Leader 3- MAXIMUS -solo/rally development compound
Leaders should also make smart decisions on whether where to launch rally at. Maximize your rallying
capacity. Hitters who are not leaders can either launch rallies too at other buildings, join rallies or keep hitting
enemy settlements.
Team leaders, you can assign one more rally leader in your team other than yourself.
For OCCUPIERS, stay in the building/s you occupy and don’t relocate yet. We need you to secure them while
everyone else relocates to central.
For SUPPORTS, protect your troops instead of your settlement. Just quickly put out your fire so you won’t be
sent back to SAFE ZONE. Send them troops to rallies and garrison buildings.
Why most of us need to park to central? We are stronger when we’re not too spread out. We can easily join
rallies and reinforce each other.
This phase is tricky and as I said before, doesn’t always go as planned, but I hope I gave you some directions.
Phase 3- opening of water tanks / water collection points in total of 28 which appear randomly and refresh 3
times on the map.
As I informed before, I read somewhere that water tanks are worth fighting for. I know at this stage most of our
troops are already wounded. Those who have troops to spare can give it a shot.

That’s it. I only have the plan but we all know winning depends on the execution. Anyhow, don’t worry much as
our ultimate goal is to have fun! Happy gaming

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