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MECHANICS I, II and III-3
MECHANICS I, II and III-3
MECHANICS I
Introduction
Mechanics is concerned with the effect of forces in material objects. It is sometimes called
classical mechanics or Newtonian mechanics. A major development in the theory of motion was
provided by Isaac Newton in 1687.
A physical quantity is a measurable property with a definite meaning. Its meaning is stated by
either a word definition or a defining equation.
This brings about the notion of base and derived quantities. A base quantity has a standard SI
unit whereas a derived quantity is gotten from the combination of two or more base quantities.
A physical equation is homogeneous if the base units on the left hand side is equal to the base
units on thee right hand side. This can also be taken in terms of dimensions. Dimensionless or
unitless constants are ignored
d when checking for homogeneity of an equation
A vector quantity has both magnitude and direction. For instance: velocity, displacement, force
force,
acceleration, gravitational field strength etc…
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MODEL INITIATIVE OF AFRICA Page 2
MECHANICS
A scalar quantity has only magnitude and no direction. For instance: speed, distance, volume
etc…
DYNAMICS
Dynamics is the science of motion. It deals with velocity, acceleration, force and energy of large
objects such as cars, and airplanes and tiny objects such as the electrons in your television set
which provide the pictures.
I. Linear motion
1. Definition of some terms
a. Displacement:
it is a vector quantity and defined as the distance moved in a constant direction e.g. from a
position S1 to a position S2,
∆S = S2-S1
b. Velocity:
Average velocity is a ratio of the displacement that occurs during a particular time interval.
∆
Vave = =
∆
This can also be gotten by calculating the slope of the straight line graph between S1 and S2 on a
displacement – time graph.
As the time interval ∆ shrinks almost close to zero, the average velocity approaches a limiting
value called the instantaneous velocity
∆
Vi = lim∆ → ( ) = lim∆ → ∆
c. Distance (x):
It is a scalar quantity that differs from displacement in that it regards just the magnitude and no
direction.
d. Speed (v):
V= ∆
e. Acceleration (a)
The slope of a velocity – time graph at a particular time called the instantaneous acceleration, is
given by;
∆
a = lim∆ → = lim∆ → ∆
DISPLACEMENT-TIME GRAPHS
Displacement-time graphs show and object’s position relative to its starting point over a period
of time. They’re useful because they can be used to describe an object’s motion as well as find
its velocity at a give point
The gradient of a displacement-time graph shows velocity. Acceleration is the rate of change of
velocity, so on a distance-time graph, acceleration is the rate of change of the gradient.
When velocity is constant, the displacement-time graph is a diagonal straight line. This is
because velocity is defined as;
VELOCITY-TIME GRAPHS
Velocity-time graphs show, as the name suggests, an object’s velocity over time. As with
displacement-time graphs, their shape can be used to find out about an object’s movement at
different points in time.
A speed-time graph is very similar to a velocity-time graph. The big difference is that velocity-
time graphs can have negative regions to show something travelling in the opposite direction.
The area under a velocity-time graph represents the displacement of an object, since
displacement, S, of an object with uniform acceleration can be found using
Acceleration-time graphs
Acceleration-time graphs show an object’s acceleration over time. Just like V-t and s-t graphs,
their shape can be used to find out about an object’s movement at different points in time.
The height of an acceleration-time graph at any point gives the object’s acceleration at that time.
Positive acceleration means the object is speeding up, whereas negative acceleration means the
object is slowing down (deceleration). If a = 0, then the object is moving with constant velocity.
A straight horizontal line (where a ≠ 0) shows uniform acceleration (or uniform deceleration)
If you want to find the overall change in velocity on a graph with both acceleration and
deceleration, you have to treat he area under the time axis as negative.
Projectile motion
Any object given an initial velocity and then left to move freely under gravity is a projectile. In
projetile motion, the horizontal and vertical components of the object’s motion are completely
independent. Projectiles follow a curved path because the horizontal velocity remains constant,
while the vertical velocity is affected by the acceleration due to gravity, g.
If something’s projected at an angle (like, say, a javelin) you start off with both horizontal and
vertical velocity. This can make solving problems trickier. To solve this kind of problem, you
need to use this method.
Use the vertical component to work out how long it’s in the air and/or how high it goes.
Use the horizontal component to work out how far it goes in the horizontal direction while it’s in
the air.
usin u
H – Height
R – Range
H
Y – vertical displacement
X – horizontal displacement
a – initial velocity
x
ucos R
g, acts only vertically, so
From the equation of motiona, (ii) there is no acceleration in
the horizontal direction.
y = utsin - gt2 (against gravity)……(1)
x = utcos (g = 0)………………………(2)
y = xtan -
T=
Range (R)
R =( ucos )( )
R=
At maximum height, the vertical velocity = 0. The time to reach H is considered to be half the
time of flight;
N/B
Relative Velocity
If VA is the velocity of A and VB that of B, then the relative velocity of A with respect to B will
be ;
VAB = VA -VB
The centre of mass moves as if the mass of various particles is concentrated at the location of the
centre of mass.
Law 1:
Everybody continues to be in a state of rest or to move with uniform velocity unless a resultant
force acts on it. (INERTIA)
LAW2:
The rate of change of momentum is proportional to the applied force and the momentum change
takes place in the direction of the force.
⃗ ⃗
⃗= , but acceleration ⃗ =
⃗ = m⃗
LAW 3
VI. FORCE
Weight (W)
It is defined as the force acting on an object due to the gravitational pull on it.
ma
ma = - (F + mg)
ma = mg – F,
Momentum is given by the product of mass and velocity. It is a vector quantity. Suppose an
object of mass m, changes in velocity from u to v when a force F, acts on it; then change of
momentum is given by
F= , => F = , = a, => F = ma
Ft = mv – mu = momentum change
The principle of the conservation of linear momentum states that if no external forces act on a
system of colliding objects, the total momentum of the objects in a given direction before
collision is equal to the total momentum in same direction after collision.
Where m1u1 and m2u2 are initial momentums of object one and two respectively; m1v1 and m2v2
are final momentums of objects one and two respectively.
Inelastic collision = collision where total kinetic energy is not conserved (total momentum
always conserve in any type of collision)
Elastic collision = collision when momentum and total kinetic energy are both conserved.
NOTE
When a ball A collides with another ball B and the two move away at an angle to the initial
direction, their velocities are resolved into vertical and horizontal components. The momentum is
yet conserved in the direction of the initial velocity.
vAsin = vBsin
vAcos + vBcos
MA MB
from the LCLM
A v B
mAv = mAvAcos + mBvBcos
vBsin vB
From the principle of conservation of linear momentum, when a bullet is fired, the total
momentum of bullet and riffle is still zero.
mv (bullet) + MV (riffle) = 0
mv = -MV, OR V = - v
In this case, the lighter mass is given the highest kinetic energy because kinetic energy depends
on square of velocity.
When and engine does work quickly, it is said to be operating at high power.
.
Engine power = , but d/t = velocity, v
E = ½ mv2
Note: a falling ball loses gravitational potential energy and gains an equal amount of kinetic
energy, in the absence of air friction.
Parallelogram rule Two forces F1 and F2 act at the point O to directions OB and OA
respectively.
B D
The resultant of the two forces F is given by;
F= +
F1 F
F is represented by the diagonal of the parallelogram drawn from
O A
point O.
F2
Component of a force
Sometimes we need to find the resolved component or the effect of a force in a particular
direction at an angle , to F
P = Fcos , and
Q F Q’ Q = Gsin
Moments
The moment of a force, F is given as: F X perpendicular distance from line of action of the force
to the axis.
F
moment = F.OA
Moment of a couple or torque = one of the forces in a couple multiplied by the perpendicular
distance between the two forces.
A F Ƭ = F.AB
1. With three or more non- parallel forces acting on an object, a closed triangle or a close
polygon can be drawn to represent the forces in magnitude and direction.
2. The algebraic sum of the moments of all the forces about any point is zero.
3. The algebraic sum of the resolved components of all the forces in any direction is zero.
Center of mass
Let be the distance of the center of mass from the y-axis and be the distance of the center of
mass from the x-axis as seen in the figure below.
X2 The y coordinate
∑
=
It is the point where the resultant force of attraction or weight of the body acts or appears to act.
Center
FORCES IN FLUIDS
Pressure (P)
It is defined as the average force per unit area, units = Nm-2, Pascal or mmHg.
Observation shows that the pressure increases with the depth, h, below the liquid surface and
with density, ρ, giving the expression;
Density (ρ)
Density is given by
ρ= = m/v
m = ρv
ARCHIMEDES’ PRINCIPLE
It states that the upthrust is equal to the weight of fluid displaced by the object when fully or
partially immersed in a fluid.
For an object moving through a fluid; for instance a small spherical ball dropped in water. When
the velocity of the ball is terminal (point where upthrust = weight of ball), the upthrust can be
given by;
ma = W-U-F
at terminal velolcity, a = 0
W-U-F = 0
( )
vt = ƞ
where vt is the terminal velocity
I. CIRCULAR MOTION
s/r = => s = r
a = r2 2/r = r2
a = 2r
NB: The acceleration of the object towards the centre is provided by the centripetal force F
that is acting towards the centre to keep the object in a circular path.
F = ma
F = mv2/r
*For an instance, consider the concept of water in a rotated bucket at a particular v where
mv2/r > mg to keep water in bucket when rotated in a vertical plane.
CONICAL PENDULUM
The resultant action on the wheels of a car (R) can be resolved into vertical and horizontal
components; such that
M A
Z O P Q t
Amplitude
F Period, T
Let the distance ZM be y and the angle AZO be as illustrated on the diagram.
The negative sign shows that the acceleration reduces as the objects move away from centre Z.
T=2 / which is the time for the particle to move from C throngh F and back to C as
shown in the figure above.
The number of such to-and-fro movements per second is called the frequency given as
F = 1/T => f = /2
As seen earlier,
y cosine curve
sine curve
Velocity in SHM
v is maximum when t = 0
vmax =
v=± −
+ v
A
amplitude
R
-y y
Centre- O
end end
y = -r y=r
v=0 v=0
-
a=amax
(i)
(ii)
Suppose the extension x, is directly proportional to the force F, in the spring (Hooke’s
Law). F acts in the opposite direction to x
F = ma =>ma = -kx
2
=>a = − =− x
T= =
2 2
= k/m, or k =m , v = rcos t, x = rsin ; substituting all of these in equation (1) above
gives,
2 2
Total energy = r = constant
K.E.
P.E.
-r 0 +r
2
= k/m =g/e
T=2 e-extension.
e
Springs in series and in parallel (see fig. 2 and 3)
T x
(i) In series
mg
T1 = 2
T1 = √2T
(ii) In parallel
/
T2 = 2 =2 =
√
√
= =√4 =2
/√
Simple pendulum
p
Period T = =2
T
g is s constant at a given place on the earth. Therefore,
l B g∝ √
O mg T =2
mgsin
fig. Simple pendulum
ROTATIONAL DYNAMICS
In linear motion,
= = 0 + t
2
= + t ≡ v = u + at (linear motion) = 0t +
0
2 2
= 0 +2
The turning effect or Torque of a force F, applied tangentially to a wheel of radius r, spinning
about its centre is given by = F.r SI unit is Nm (Newton meter)
Moment of inertia
Consider a large rigid mass X rotating about an axis O when a torque , acts on the object as
shown below:
r m
If a number of such masses make up X, with different separations from O, moment of inertia
I=∑
The moment of inertia of a uniform rod of mass M length l is given by I = Ml2/12 when it rotates
about an axis at one end perpendicular to the rod.
For a sphere of mass M and radius r spinning about its center, I = 2Mr2/5. Units of I is kgm2
Angular momentum
=∑ = ∑ =I
.t = I 2 -I 1
Rotational k.e
It is given by
2
E= I
Kinetic energy of a rolling object is equal to the translation + the rotational kinetic energy
Illustration
mg – Te = Ma Te – tension
r=a
T0 = Ter = T0 – torque
m Mgr – I = mr2
a=
mg