Professional Documents
Culture Documents
Agile Software Development in Learning Environments
Agile Software Development in Learning Environments
1. Scrum Framework
o Sprints: Divide the course into sprints (e.g., 2-4 weeks) with specific learning
objectives and deliverables.
o Sprint Planning: At the beginning of each sprint, plan the learning activities,
assignments, and projects.
o Sprint Reviews: At the end of each sprint, review the work done, discuss
lessons learned, and celebrate achievements.
2. Kanban Method
o Visual Boards: Use Kanban boards to visualize the learning tasks, progress,
and status of projects.
o Work In Progress (WIP) Limits: Set WIP limits to ensure students are not
overwhelmed and can focus on completing tasks before starting new ones.
3. Lean Principles
o Eliminate Waste: Focus on value-adding activities and eliminate unnecessary
tasks or content that do not contribute to learning objectives.
o Empower Students: Encourage students to take ownership of their learning
and make decisions about their projects and activities.
4. Extreme Programming (XP) Practices
o Pair Programming: Encourage students to work in pairs to solve coding
challenges, enhancing collaboration and learning.
o Test-Driven Development (TDD): Teach students to write tests before
coding, promoting a better understanding of requirements and ensuring code
quality.