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class & Level Background Player Name

character name race Alignment Experience Points

Inspiration
Strength

Armor
Proficiency bonus Class Initiative Speed

Personality Traits

Hit Point Maximum


Strength
dexterity
Dexterity
Constitution
Current hit points Ideals
Intelligence
Wisdom
Charisma
constitution saving throws
Temporary hit points Bonds

Acrobatics (Dex) Total Successes


Climb Creature Improvise / Stunt (Bonus)

Animal Handling (Wis) Disarm Shove


Failures
Overrun (Bonus) Tumble (Bonus)
Arcana (Int) Hit Dice Death saves EXTRA COMBAT ACTIONS
intelligence Athletics (Str)
Deception (Cha)
Name Atk Bonus Damage/type For each encumbrance point your speed drops by 5 feet and you
History (Int) have -1 penalty on ability checks, attack rolls, and saving throws
that use Strength, Dexterity, or Constitution. It takes an action to
Insight (Wis) drop your backpack.
Intimidation (Cha)
Item Sizes:
Investigation (Int) Large Item (eg. Armor, Saddle): 2 slots
wisdom
Medicine (Wis) Pack (eg. Explorer's Pack): 1 slot, filled with supplies

Nature (Int) Medium Item (eg. Weapon, Quiver of 20 arrows, tools): 1 slot

Perception (Wis) Small Item (Rations, Torches, Potions, Daggers): 4 per slot

Performance (Cha) Coins & Gems: 100 per slot, less than 50 take no slot

Persuasion (Cha)
charisma
Religion (Int)
Sleight of Hand (Dex)
Stealth (Dex)
Survival (Wis)

SKILLS Attacks & Spellcasting

Passive wisdom (Perception)


CP

sP

eP

gP

pP

Other proficiencies & languages Equipment Features & Traits

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