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Sat Jul 6 12:23:24 2024

Unknown platform.
Ren'Py 7.5.0.242n

Bootstrap to the start of init.init took 0.00s


Bootstrap to the start of init.init took 0.00s
Manufacturer samsung model SM-A055M
Screen diagonal is 5.33440197627 inches.
Early init took 0.14s
Early init took 0.14s
Android search paths:
/storage/emulated/0/Android/data/lucky.paradox/files/../../../../Documents/RenPy-
Saves/lucky.paradox/game /data/user/0/lucky.paradox/files/game
Loader init took 0.40s
Loader init took 0.40s
Loading error handling took 0.32s
Loading error handling took 0.32s
Loading script took 17.78s
Loading script took 17.78s
Saving to
/storage/emulated/0/Android/data/lucky.paradox/files/../../../../Documents/RenPy-
Saves/lucky.paradox
Loading save slot metadata. took 0.20s
Loading save slot metadata. took 0.20s
Loading persistent took 0.00s
Loading persistent took 0.00s
Importing _renpysteam: ImportError('No module named _renpysteam',)
- Init at 00updater.rpyc:23 took 0.26109 s.
Set script version to: (7, 4, 11)
- Init at script.rpyc:1 took 2.57515 s.
- Init at 00audio.rpyc:47 took 0.27773 s.
- Init at 00images.rpyc:52 took 3.67767 s.
- Init at 00director.rpyc:1355 took 0.35717 s.
Running init code took 8.01s
Running init code took 8.01s
Loading analysis data took 2.08s
Loading analysis data took 2.08s
Analyze and compile ATL took 1.43s
Analyze and compile ATL took 1.43s
Index archives took 0.00s
Index archives took 0.00s
Dump and make backups. took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Making clean stores took 0.00s
Initial gc. took 4.18s
Initial gc. took 4.18s
DPI scale factor: 1.000000
Creating interface object took 0.01s
Creating interface object took 0.01s
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 4.45s
Init translation took 4.45s
Build styles took 0.05s
Build styles took 0.05s
Load screen analysis took 2.41s
Load screen analysis took 2.41s
Analyze screens took 0.06s
Analyze screens took 0.06s
Save screen analysis took 0.00s
Save screen analysis took 0.00s
Prepare screens took 10.71s
Prepare screens took 10.71s
Save pyanalysis. took 0.00s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.02s
Running _start took 0.02s
Interface start took 3.09s
Interface start took 3.09s

Initializing gles2 renderer:


primary display bounds: (0, 0, 1451, 675)
swap interval: 1 frames
Fullscreen mode.
Vendor: 'ARM'
Renderer: 'Mali-G52 MC2'
Version: 'OpenGL ES 3.2 v1.r32p1-01eac0.fc49d6bd800ecb1492a1f77284a4d178'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(1541, 720) drawable=(1541, 720)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Total time until interface ready: 56.0152010918s
Hid presplash.
1720290257.06
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)
Screen sizes: virtual=(1920, 1080) physical=(1541, 720) drawable=(1541, 720)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)
Screen sizes: virtual=(1920, 1080) physical=(1541, 720) drawable=(1541, 720)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)
Screen sizes: virtual=(1920, 1080) physical=(1541, 720) drawable=(1541, 720)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)
Screen sizes: virtual=(1920, 1080) physical=(1541, 720) drawable=(1541, 720)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)
Screen sizes: virtual=(1920, 1080) physical=(1541, 720) drawable=(1541, 720)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)
Entered background.
Entering foreground.
Screen sizes: virtual=(1920, 1080) physical=(1541, 720) drawable=(1541, 720)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Entered background.
Entering foreground.
Screen sizes: virtual=(1920, 1080) physical=(1541, 720) drawable=(1541, 720)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Entered background.
Entering foreground.
Screen sizes: virtual=(1920, 1080) physical=(1451, 675) drawable=(1451, 675)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(1541, 720) drawable=(1541, 720)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)
Screen sizes: virtual=(1920, 1080) physical=(1541, 720) drawable=(1541, 720)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)
Screen sizes: virtual=(1920, 1080) physical=(1451, 675) drawable=(1451, 675)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)
Screen sizes: virtual=(1920, 1080) physical=(1541, 720) drawable=(1541, 720)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Entered background.
Entering foreground.
Screen sizes: virtual=(1920, 1080) physical=(1541, 720) drawable=(1541, 720)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Entered background.
Entering foreground.
Screen sizes: virtual=(1920, 1080) physical=(1541, 720) drawable=(1541, 720)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Entered background.
Entering foreground.
Screen sizes: virtual=(1920, 1080) physical=(1541, 720) drawable=(1541, 720)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Entered background.
Entering foreground.
Screen sizes: virtual=(1920, 1080) physical=(1541, 720) drawable=(1541, 720)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Entered background.
Entering foreground.
Screen sizes: virtual=(1920, 1080) physical=(1541, 720) drawable=(1541, 720)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096

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