Bootstrap to the start of init.init took 0.00s Manufacturer samsung model SM-A055M Screen diagonal is 5.33440197627 inches. Early init took 0.14s Early init took 0.14s Android search paths: /storage/emulated/0/Android/data/lucky.paradox/files/../../../../Documents/RenPy- Saves/lucky.paradox/game /data/user/0/lucky.paradox/files/game Loader init took 0.40s Loader init took 0.40s Loading error handling took 0.32s Loading error handling took 0.32s Loading script took 17.78s Loading script took 17.78s Saving to /storage/emulated/0/Android/data/lucky.paradox/files/../../../../Documents/RenPy- Saves/lucky.paradox Loading save slot metadata. took 0.20s Loading save slot metadata. took 0.20s Loading persistent took 0.00s Loading persistent took 0.00s Importing _renpysteam: ImportError('No module named _renpysteam',) - Init at 00updater.rpyc:23 took 0.26109 s. Set script version to: (7, 4, 11) - Init at script.rpyc:1 took 2.57515 s. - Init at 00audio.rpyc:47 took 0.27773 s. - Init at 00images.rpyc:52 took 3.67767 s. - Init at 00director.rpyc:1355 took 0.35717 s. Running init code took 8.01s Running init code took 8.01s Loading analysis data took 2.08s Loading analysis data took 2.08s Analyze and compile ATL took 1.43s Analyze and compile ATL took 1.43s Index archives took 0.00s Index archives took 0.00s Dump and make backups. took 0.00s Dump and make backups. took 0.00s Cleaning cache took 0.00s Cleaning cache took 0.00s Making clean stores took 0.00s Making clean stores took 0.00s Initial gc. took 4.18s Initial gc. took 4.18s DPI scale factor: 1.000000 Creating interface object took 0.01s Creating interface object took 0.01s Cleaning stores took 0.00s Cleaning stores took 0.00s Init translation took 4.45s Init translation took 4.45s Build styles took 0.05s Build styles took 0.05s Load screen analysis took 2.41s Load screen analysis took 2.41s Analyze screens took 0.06s Analyze screens took 0.06s Save screen analysis took 0.00s Save screen analysis took 0.00s Prepare screens took 10.71s Prepare screens took 10.71s Save pyanalysis. took 0.00s Save pyanalysis. took 0.00s Save bytecode. took 0.00s Save bytecode. took 0.00s Running _start took 0.02s Running _start took 0.02s Interface start took 3.09s Interface start took 3.09s
Initializing gles2 renderer:
primary display bounds: (0, 0, 1451, 675) swap interval: 1 frames Fullscreen mode. Vendor: 'ARM' Renderer: 'Mali-G52 MC2' Version: 'OpenGL ES 3.2 v1.r32p1-01eac0.fc49d6bd800ecb1492a1f77284a4d178' Display Info: None Screen sizes: virtual=(1920, 1080) physical=(1541, 720) drawable=(1541, 720) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Total time until interface ready: 56.0152010918s Hid presplash. 1720290257.06 Flip failed error('unable to show color buffer in an OS-native window (call to eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',) Screen sizes: virtual=(1920, 1080) physical=(1541, 720) drawable=(1541, 720) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Flip failed error('unable to show color buffer in an OS-native window (call to eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',) Screen sizes: virtual=(1920, 1080) physical=(1541, 720) drawable=(1541, 720) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Flip failed error('unable to show color buffer in an OS-native window (call to eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',) Screen sizes: virtual=(1920, 1080) physical=(1541, 720) drawable=(1541, 720) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Flip failed error('unable to show color buffer in an OS-native window (call to eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',) Screen sizes: virtual=(1920, 1080) physical=(1541, 720) drawable=(1541, 720) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Flip failed error('unable to show color buffer in an OS-native window (call to eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',) Screen sizes: virtual=(1920, 1080) physical=(1541, 720) drawable=(1541, 720) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Flip failed error('unable to show color buffer in an OS-native window (call to eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',) Entered background. Entering foreground. Screen sizes: virtual=(1920, 1080) physical=(1541, 720) drawable=(1541, 720) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Entered background. Entering foreground. Screen sizes: virtual=(1920, 1080) physical=(1541, 720) drawable=(1541, 720) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Entered background. Entering foreground. Screen sizes: virtual=(1920, 1080) physical=(1451, 675) drawable=(1451, 675) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1541, 720) drawable=(1541, 720) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Flip failed error('unable to show color buffer in an OS-native window (call to eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',) Screen sizes: virtual=(1920, 1080) physical=(1541, 720) drawable=(1541, 720) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Flip failed error('unable to show color buffer in an OS-native window (call to eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',) Screen sizes: virtual=(1920, 1080) physical=(1451, 675) drawable=(1451, 675) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Flip failed error('unable to show color buffer in an OS-native window (call to eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',) Screen sizes: virtual=(1920, 1080) physical=(1541, 720) drawable=(1541, 720) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Entered background. Entering foreground. Screen sizes: virtual=(1920, 1080) physical=(1541, 720) drawable=(1541, 720) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Entered background. Entering foreground. Screen sizes: virtual=(1920, 1080) physical=(1541, 720) drawable=(1541, 720) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Entered background. Entering foreground. Screen sizes: virtual=(1920, 1080) physical=(1541, 720) drawable=(1541, 720) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Entered background. Entering foreground. Screen sizes: virtual=(1920, 1080) physical=(1541, 720) drawable=(1541, 720) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Entered background. Entering foreground. Screen sizes: virtual=(1920, 1080) physical=(1541, 720) drawable=(1541, 720) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096