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COURSE CODE: OV-3113-GDVP

PRODUCT NOTE: GAME DEVELOPMENT PROGRAM


GAMING INDUSTRY
India Is Poised To Become One Of The World’s Leading Markets In Gaming Sector. Currently Valued At INR Rs.89 Crores,
The Indian Gaming Industry Is Estimated For The Annual Worth Of INR Rs.110 Crores by 2020 Taking The Lead At 71% Share.
The Growth Is Driven By :-

 Rising Younger Population


 Higher Disposable Incomes
 Introduction Of New Gaming Genres And
 The Increasing Number Of Smartphone And Tablet Users

ADVANTAGES OF GAMING INDUSTRY IN INDIA :-

 World's Largest Youth Population


 World's Second Largest Internet Population
 Availability Of Creative Talent
 Huge Skills Base Across IT, Testing And Arts
 World-class Infrastructure And Advanced Technology
 Presence Of Big Development Centres Like Microsoft, Nvidia, UbiSoft, Zynga, Electronic Arts, Disney, Playdom, Sony, Etc.

* SOURCE : http://www.gamingshow.in/gamingindustry.php
GAMING INDUSTRY

Games Have Now Become The Most Popular And Profitable Form Of Entertainment.
Over The Years, Gaming Has Evolved To Include Different Mediums. We Have Seen Consoles Becoming More
Sophisticated, PC Games Becoming Multi-player And More Complex And An Entire Evolution Of NextGen Mobile
Games On Smartphones.

TYPES OF GAMES:

PC Games Console Games Mobile Gaming


GAMING INDUSTRY

Different Genres In Game:


Games Are Developed Under Various Predefined Categories Called Genre Of Game. Before Developing A
Game, The Game Engineer Or Project Leader Has To Decide What Type Of Game He Wants To Develop For
His Audience.

List Of Game Genres :


 Role Playing Games (RPG)
 Strategy Games
 Sports Games
 Scientific & Educational Games
 Other Miscellaneous Game Genres

Adventure Games Action Games Simulation Games


FUTURE OF GAMING
India have 253.2 million gamers in India with 81% of them in the age group of 16-30 years.

The Indian online gaming industry has a bright future in 2019 with its accelerated growth recognized by users with good
disposable income groups.

The industry is booming with a growing appetite for gaming in India. It is growing leaps and bounds as compared to the other
industries.

The exponential rise in the Indian gaming industry can be witnessed due to its parallel connection with smartphone adoption.

As per the recent studies, the number of smartphone users in India would reach 530 million by the end of this year. In
addition, the Indian mobile games market is projected to hit a mark of INR Rs.110 Crores by the end of 2020, and the number
of gaming users is expected to reach 628 million.

SOURCE : https://www.entrepreneur.com/article/313541. https://yourstory.com/2019/01/2019-year-online-gaming-industry


GAMING INDUSTRY TRENDS

 User Penetration In The Mobile Gaming Is At 19.9% In


2018 And Is Expected To Hit 26.0% In 2022.
 Cyber Café Market Is Currently Estimated At 3000 Cafes
Of Which 1500 Have 5 Or More Machines Dedicated To
Games.95% Are Mobile Centric Games
 Growing Focus On The 'Kids Genre'
 Arcade Style Games Are One Of The Most Popular
Genres, Followed By Puzzle And Racing Genre
 Gaming Based On Famous Hyped Events Like Kaun
Banega Crorepati, T2ofever.Com, IPL, Khel Kabaddi, Etc.

* SOURCE : http://www.gamingshow.in/gamingindustry.php
JOB OPPORTUNITIES

 According to statistics shared by the AGA, globally game CAREER GROWTH PATH
industry provide employment to as many as 1.7 million
individuals, with the employment rate growing by Game Designer/Artist/Developer
62,000 jobs (on average) every year.
2-3Years
 The Starting Range Of Salary In Gaming Industry Is
INR Rs. 3,00,000 - 7,00,000 P.A. For Profiles Like Unity Lead Game Developer
3D Developer, Game Developer , Game Designer,
Mobile Game Designer, Unity 3D Artist.
2-3Years
Technical Director
 The career growth path in gaming industry can be as
shown aside. 2-3Years
Creative Game Director/Game
Producer

* SOURCE : https://www.naukri.com/gaming-jobs ; https://www.lcca.org.uk/blog/careers/scope-and-future-of-the-gaming-industry/


TRENDING CAREERS IN GAMING

There Is A Rising Demand For Professionals In Gaming Industry, From Artists To Programmers To Designers To
Audio Engineers. There Are Many Exciting Job Roles Available, Which Are Not Just About Playing Games But
About Creating Them. Let’s Have A Look At Some Of The Rewarding Careers In The Gaming Industry.

Game Designer Game Developer/ Programmer

Narrative Designer Game Tester

Game Animator/ Visual Artist Game Reviewer (Critic)

* SOURCE : https://www.mindler.com/blog/careers-in-gaming-in-india/
ABOUT GAME DEVELOPMENT PROGRAM

This program covers the Game Development process of creating 3D Games, Mobile Games and
Augmented Reality (AR) Games using the Unity Game Engine.

3D GAMES
This program will train you on the latest features of the Unity engine and the entire process of creating a
3D game, from downloading the Unity game engine to publishing your 3D game.

MOBILE GAMES
Compared to other engines, Unity provides easy portability to both iOS and Android, allowing for mass
dissemination of a mobile game. This program help you create your own adventure game using
animations while fine-tuning your C# programming skills with intermediate concepts like class
inheritance, abstract classes, and interfaces.

AUGMENTED REALITY (AR) GAMES


AR Gaming has never been so much fun. In this program you learn to create interactive augmented reality
experiences and also create a retro remake of the classic duck hunting game in augmented reality for IOS
& Android devices
ABOUT GAME DEVELOPMENT PROGRAM
COURSE HIGHLIGHTS :

 Create 3D Games, Mobile Games & Augmented Reality

(AR) Games using the Unity Game Engine.

 Take your game development skills to the next level by

developing games with the latest version of Unity 3D.

 Learn to deploy AR applications directly to your mobile

device to see how they work in a real world

environment.
WHY ARENA ANIMATION ?

Job Latest Certified


Placement
Oriented Tools and Hands-on Projects Faculty
Assistance
Program Software Training

Employment Online Varsity Creosouls:


Advanced Driven Exclusive E- Industry Loan
Online
Learning Education Learning Relevant Facility
Platform to
(EDE) Platform Curriculum Available
Showcase Portfolio
PROGRAM DETAILS
Abbreviations
Below are the indications to interpret course structures with respective Mandatory /non-mandatory points

Theory Hours :
 Theory Hours are Mandatory to be delivered as per the program and will be tracked in Aptrack

LAB Hours :
 LAB Hours are Mandatory to be delivered as per the program and will be tracked in Aptrack

Practical Hours :
 Practical Hours are NOT mandatory for program delivery and will not be considered under Aptrack for
tracking and program duration
 Practical Hours to be communicated as suggested additional practice sessions to strengthen students learning
 These Hours can be practiced by the student either at the centre by prior booking the LAB or another
appropriate venue as convenient to the student

Note: Course monitoring will be limited to Theory hours and Lab hours sessions only
COURSE STRUCTURE
Term 1 : Unity Game Engine
Additional
EBooks Preferred Theory Lab Total
Unity Game Engine Chapters Practice
/Videos Training Tools Hours Hours Hours
Hours
Overview & Interface Of Unity
1&2 4 4 8 4
Game Engine
Game Design Essentials 3, 4 & 5 8 8 16 8
Creating Game Environment Getting
6 4 8 12 4
& Unity Asset Store Started With
Implementing & Testing Unity 2018
Player & Non-player 7&8 (E-book) 8 12 20 8
Unity
Characters
Adding HUD & Scripting Point
9, 10 & 11 8 8 16 4
System, Victory & Defeat
Game Audio & Visual Effects 12 8 12 20 6
Game Optimization 13 4 8 12 6
Introduction To Unity VR
14 4 4 8 4
Gaming
Total 44 60 104 40
Practical Hours to be communicated as suggested additional practice sessions
COURSE STRUCTURE
Term 2 : Unity Game Development
Preferred Additional
Theory Lab Total
Unity Game Development Chapters Ebooks /Videos Training Practice
Hours Hours Hours
Tools Hours
Introduction To Unity New
1 4 0 4 0
Features
Controlling Animations With
2 8 12 20 8
Timelines
Practical Unity Game
Directing With Cinemachine 3 8 16 24 6
Development (Video Unity
Content)
Unity 2D Development 4 8 12 20 4

Shader Graphs 5 8 12 20 4
Post Processing & Rendering 6 8 12 20 4
Total 44 64 108 26

Practical Hours to be communicated as suggested additional practice sessions


COURSE STRUCTURE
Term 3 : Mobile & AR Game Development
Preferred
Theory Additional
Mobile & AR Game Development Chapters EBooks /Videos Training Lab Hours Total Hours
Hours Practice Hours
Tools
Introduction To Mobile Game Development In Mobile Game
1 4 0 4 0
Unity Development With
Mobile Game Development 2, 3 & 4 Unity 3D 2019 (Video 16 20 36 8
Building & Publishing On Android & IOS 5 Content)
8 16 24 6
Project Na Na

Getting Started With AR & Vuforia 1 Unity 2 0 2


Building AR 4 0 4 4
Creating A Drawing App 2 Applications With 4 12 16 4
Create A Voice Activated Greeting Card 3 Unity And Vuforia 8 16 24
Using Apis For An Object Identifier 4 (Video Content)
8 16 24
Facial Tracking With XZIMG 5 8 16 24 4
Set-up & GUI Of AR Game - Duck Hunter 1&2 4 0 4 0
Build A Classic Duck
Duck Hunter AR - Raycasting, The Game Hunting Game In
3 8 16 24 8
Controller & Logic Augmented Reality
Game Controller 4 From Scratch (Video Unity 4 12 16 6
Building The Intro Scene 5 Content) 4 8 12 4
Summary & App Store Submission 6 4 0 4 4
Project Na Na 2 0 2 22
Total 88 132 220 70
Practical Hours to be communicated as suggested additional practice sessions
COURSE STRUCTURE

Game Development Summary Hours Months

Term 1 : Unity Game Engine 104 4.3

Term 2 : Unity Game Development 108 4.5


Term 3 : Mobile & AR Game
220 9.1
Development
Grand Total 432 17.9
LEARNING OUTCOMES
TERM 1 : UNITY GAME ENGINE

 Overview Of Unity Game Engine, Features Along With Unity Interface, Primary Views, Windows, Layouts
And Toolbar.
 Understanding The Game Designing Of A Featured Game - Cucumber Beetle. Includes Gameplay, Game
Mechanics. Besides, Understanding The Creation And Customization Of Game Terrain. Also, Usage Of
Cameras And Lighting In Unity
 Focuses On Making The Game Environment More Robust, And Trees And Other Objects Are Added To The
Game Scene. Understanding The Steps Necessary To Create 3D Objects Using Unity's Native Modeling
Tools.
 Understanding Of How To Incorporate The Game's Player Character—the Cucumber Man, Importing The
Character, And The Review Of Controls And Animations. Understanding The Non-player Characters—the
Cucumber Beetles, Their Animations Are Examined And Changes Are Made To The Non-player Character's
Animation Controller.
LEARNING OUTCOMES
TERM 1 : UNITY GAME ENGINE

 Covers The Design And Development Of, And How To Incorporate, A Heads-up Display (HUD) In The Game.

Understanding & Review Of The Design, Scripting, And Implementation Of The Game's Point System.

 Demonstrates The Plan And Implementation Of Audio And Visual Effects In The Game To Help Enhance

Overall Game Play.

 Understanding Game Optimization And Deployment, Unity Games Are Diagnosed For Performance

Problems, In Addition To How To Optimize Scripts And Graphic Rendering.

 An Introduction To Virtual Reality And Unity's Capabilities With Regards To VR.


LEARNING OUTCOMES
TERM 2 : UNITY GAME DEVELOPMENT

 Master The Latest Features Of Unity And Bring Your Projects To Success
 Make Breathtaking Cut-scenes With The Timeline Tools To Enhance Your Game With Action Scenes
 Direct With Cinema Chine Every Camera In The Game, From Gameplay To Cut Scenes, To Make Your
Games Feel Natural Always
 Build Impressive 2D Maps With Tile Map In No Time, By Customizing Tiles And Brushes, Speeding The
Level Design Process, And Creating Designing Tools For Yourself Or Team
 Create Stunning Materials With Shader Graph That Can Bring To The Next Level Your Game Looking,
Including Creating Special Effects Such As Dissolve, Teleporting Or Slicing
 Master The New Rendering Techniques Such As GPU Instancing To Show Thousands Of Assets On Screen
At Once With Little Performance Cost. Give A Specific Mood Or Feel To Your Game By Learning All About
The New Post-processing Effects And How Animate And Blend Between Them.
LEARNING OUTCOMES
TERM 3 : MOBILE & AR GAME DEVELOPMENT

 Learn To Create Your First Mobile Game Project In Unity


 Build And Run An Android Game On Your Android Mobile. Design Responsive UI For Your Games.
Understand The Vast Possibilities Of A Unity 3D Game For Mobile. Create And Publish An Endless Dodging
Game For Android Play Store. Detect Collisions, Receive User Input, And Create Player Movements With
Unity 3D. Add Special Effects And Finish The Game And Submit It To An Android Device For Testing. Create
Beautiful, Interactive Content For Android Devices With The Unity.
 Learn To Publish Your Mobile Game On Android Or IOS
 Explore The Vuforia Developer Portal And Setting Up An AR Application In Unity.
 Render 3d Models To Various Markers That Can Be Interacted With. Use Marker Other Than Rendering 3D
Models.
 Use The Watson APIs To Add A Voice Command Feature To An AR Greeting Card.
 Access The Device Camera And Adding Other APIs To An Object Identifier.
LEARNING OUTCOMES
TERM 3 : MOBILE & AR GAME DEVELOPMENT

 Implement the XZIMG plugin to incorporate facial tracking to a SnapChat like application.
 Master Unity 3D mobile app development with augmented reality games for Android & IOS. Understand how
to use the Vuforia AR package. Understand the basics of C# with step by step instructions on the screen.
 Learn to Raycasting bullet impact (Firing items from the camera to hit 3D objects in the scene). Understand
how to animate 3D models, detect collisions and to load resources, spawn items & randomize
position/speed. Learn Particle systems to create a volcano eruption effect in the 3D world
 Understand Variables and foundation of Game Controller. Learn about detecting the AR then show and hide
what we need to. Learn how to add the round animation and Sound FX. Learn how to start a new round,
restart and quit.
 Learn how to create Intro titles and animate them. Learn how to tweak the Audio timing of the Intro scene.
 Learn how to finalize and submit your AR App to App Store.
DELIVERY PATTERN

Delivery Pattern :
 Normal Track - 2 Hrs. a Day x 3 Days a week

Certificate Type :
Certificate of Accomplishment (COA)

Certificate :
Game
Arena Certified Expert in Game Development (Powered by UNITY-logo)
Development
*Please note Powered by UNITY is a logo unit which will be used post legal approval.
EXIT PROFILES

Unity 3D Unity Mobile Unity


AR Game Unity
Game Game Game Mobile AR
Developer Developer
Developer Producer Developer Developer
COMPANIES IN WHICH ARENA STUDENTS PLACED

 AMAZON  EXIGENT 3D  DQ ENTERTAINMENT


 TECHNICOLOR  INNOVATIVE ANIMATION  PRANA STUDIOS
 MPC  ROCKSTAR  TRACE VFX
 DOUBLE NEGATIVE  ADNET GLOBAL  L&T
 PRIME FOCUS  HERE TECHNOLOGIES  PRISMART PRODUCTIONS
 MAYA DIGITAL STUDIOS  FIREFLY CREATIVE STUDIO  SUPERDNA
 MAKUTA VISUAL EFFECTS  CIMPRESS VISTA PRINT  88 PICTURES
 BYJU’S  GEOSHOTT TECHNOLOGIES  BIOREV STUDIOS
 XENTRIX STUDIOS  SPARROW INTERACTIVE  TRANSPIXEL STUDIOS
 RED CHILLIES  ASSEMBLAGE  GOLDEN ROBOTS
 GREEN GOLD ANIMATION ENTERTAINMENT  RESONANCE DIGITAL
 LAKSHYA DIGITAL
TOP GAMING STUDIOS

DHRUVA INTERACTIVE LITTLE RED ZOMBIES MOONFROG LABS

ROCKSTAR GAMES 99 GAMES NAZARA

LAKSHYA DIGITAL FLYING ROBOT STUDIOS NODDING HEADS GAMES

YOOZOO GAMES HOLY COW PRODUCTIONS MINDBOX

SUMO DIGITAL OGRE HEAD STUDIOS LUCID LABS

NUKEBOX STUDIOS APAR GAMES SMARTVIZX


TG AND SELLING POINTS

Target Audience :

 Successful completion of 10 + 2 (any stream)


 Undergraduates and graduates are welcome to apply

Selling Points :
New Students and Referrals from existing students
AVAILABILITY IN PORTAL

Note: The Arrow Indicates The Availability Of The Course In Portal (Course Code : OV-GDVP-3113)
FEES AVAILABILITY DATES

Fee Plan Availability in


Program Course
th Code Fee Plan Released to Regions
05 April 2017 Portal

Game
Development OV-GDVP-3113 NT –6th June’19 NT –6th June’19
Program

Note: The Arrow Indicates The Availability Of The Course In Portal (Course Code : OV-GDVP-3113)
CONTENT AVAILABILITY DATES

Program Course Code Content Availability PM Released to Batch Start Date


Regions
Game OV-GDVP- Term 1: June 2019 Term 1: 3/6/19 Term 1:
Development 3113 Term 2:TBD Term 2:TBD Term 2:
Program Term 3:TBD Term 3:TBD Term 3:
CUSTOMER ENGAGEMENT
Customer Experience Means Different Things To Different People, It Is
Generally About The Sum Of All Interaction A Customer Has With A
Brand. That’s A Significant Difference From:- ATTRACT

 Customer Service, Which Generally Focuses On A Single


Transaction .
 Engaging Customers And Strengthen Their Loyalty To A Brand.
REFER GROW CONVERT
The Aim Of Customer Engagement Is To Have Long-term Engagement,
Encouraging Customer Loyalty And Advocacy Through Word-of
Mouth, Below Are Few Triggers To Attract Or Engage Audience
(Intenders/ Existing Students) On Many Occasions:-
RETAIN

 Centre
 Social
 Technical/Creative
 Personal
ABOUT CREOSOULS

 Creosouls Is A Social Network Portal Specializing In Showcasing Talent, Online Portfolio


Including Opportunity To Building Career And Offering Your Talent Services To Customers.

 It Has Custom Institute Workflow Which Enables Institutions To Develop A Portfolio Of


Their Own And Helps With Assignment Management.

 Easy To Monitor Progress And Quality Of Education.

 Arena Animation Is First And Only Brand To Implement This Platform World Wide For
Students.
Thank You
For any further clarity, pls contact you Regional Sales Head or write to me at moksha.shah@aptech.ac.in

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