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Product Note: Game Art Program

Course Code : OV-3114-GAP)


GAMING INDUSTRY
India Is Poised To Become One Of The World’s Leading Markets In Gaming Sector. Currently Valued At INR Rs.89 Crores,
The Indian Gaming Industry Is Estimated For The Annual Worth Of INR Rs.110 Crores by 2020 Taking The Lead At 71% Share.
The Growth Is Driven By :-

 Rising Younger Population


 Higher Disposable Incomes
 Introduction Of New Gaming Genres And
 The Increasing Number Of Smartphone And Tablet Users

ADVANTAGES OF GAMING INDUSTRY IN INDIA :-

 World's Largest Youth Population


 World's Second Largest Internet Population
 Availability Of Creative Talent
 Huge Skills Base Across IT, Testing And Arts
 World-class Infrastructure And Advanced Technology
 Presence Of Big Development Centres Like Microsoft, Nvidia, UbiSoft, Zynga, Electronic Arts, Disney, Playdom, Sony, Etc.

* SOURCE : http://www.gamingshow.in/gamingindustry.php
GAMING INDUSTRY

Games Have Now Become The Most Popular And Profitable Form Of Entertainment.
Over The Years, Gaming Has Evolved To Include Different Mediums. We Have Seen Consoles Becoming More
Sophisticated, PC Games Becoming Multi-player And More Complex And An Entire Evolution Of NextGen Mobile
Games On Smartphones.

TYPES OF GAMES:

PC Games Console Games Mobile Gaming


GAMING INDUSTRY
Different Genres In Game:

Games Are Developed Under Various Predefined Categories Called Genre Of Game. Before Developing A
Game, The Game Engineer Or Project Leader Has To Decide What Type Of Game He Wants To Develop For
His Audience.

List Of Game Genres :

 Role Playing Games (RPG)


 Strategy Games
 Sports Games
 Adventure Games
 Action Games
 Other Miscellaneous Game Genres
Scientific & Educational Games

Simulation Games
GAMING INDUSTRY

Source : KPMG in India analysis 2018


GAMING INDUSTRY

MOBILE GAMING

Mobile Gaming Leads From The Front In India


With Nearly 89% Of All Gaming Revenue In
India Generated From Mobile Games

Online Gaming Industry Has Doubled In 5


Years From Rs. 20.3 Bn In 2014 To Rs. 43.8 Bn
In 2018

Source : KPMG in India analysis 2018


FUTURE OF GAMING
India have 253.2 million gamers in India with 81% of them in the age group of 16-30 years.

The Indian online gaming industry has a bright future in 2019 with its accelerated growth recognized by users with good
disposable income groups.

The industry is booming with a growing appetite for gaming in India. It is growing leaps and bounds as compared to the other
industries.

The exponential rise in the Indian gaming industry can be witnessed due to its parallel connection with smartphone adoption.

As per the recent studies, the number of smartphone users in India would reach 530 million by the end of this year. In
addition, the Indian mobile games market is projected to hit a mark of INR Rs.110 Crores by the end of 2020, and the number
of gaming users is expected to reach 628 million.

SOURCE : https://www.entrepreneur.com/article/313541. https://yourstory.com/2019/01/2019-year-online-gaming-industry


JOB OPPORTUNITIES

 According to statistics shared by the AGA, globally game CAREER GROWTH PATH
industry provide employment to as many as 1.7 million
individuals, with the employment rate growing by Game Designer/Artist/Developer
62,000 jobs (on average) every year.
2-3Years
 The Starting Range Of Salary In Gaming Industry Is
INR Rs. 3,00,000 - 7,00,000 P.A. For Profiles Like Unity Lead Game Developer
3D Developer, Game Developer , Game Designer,
Mobile Game Designer, Unity 3D Artist.
2-3Years
Technical Director
 The career growth path in gaming industry can be as
shown aside. 2-3Years
Creative Game Director/Game
Producer

* SOURCE : https://www.naukri.com/gaming-jobs ; https://www.lcca.org.uk/blog/careers/scope-and-future-of-the-gaming-industry/


TRENDING CAREERS IN GAMING

There Is A Rising Demand For Professionals In Gaming Industry, From Artists To Programmers To Designers To
Audio Engineers. There Are Many Exciting Job Roles Available, Which Are Not Just About Playing Games But
About Creating Them. Let’s Have A Look At Some Of The Rewarding Careers In The Gaming Industry.

Game Designer Game Developer/ Programmer

Narrative Designer Game Tester

Game Animator/ Visual Artist Game Reviewer (Critic)

* SOURCE : https://www.mindler.com/blog/careers-in-gaming-in-india/
ABOUT GAME ART PROGRAM
Game Art Program Will Take You Through The Art Fundamentals For Games Along With Asset Creation
Pipeline For Designing Game Character Concepts, Creating Game Models (Character, Prop & Environment)
From Those Concepts, For Preparing Game-ready Game Models With Textures.

COURSE HIGHLIGHTS:

 Learn To Create Concept Designs For Game Characters, Environments And Props.
 Understand The Asset Creation Pipeline And Learn To Create Game-ready Models And Texture The Game
Characters, Environments And Props.
 Learn To Rig And Animate The Game Characters In A Game Development Pipeline.
WHY ARENA ANIMATION ?

Job Latest Certified


Placement
Oriented Tools and Hands-on Projects Faculty
Assistance
Program Software Training

Employment Online Varsity Creosouls:


Advanced Driven Exclusive E- Industry Loan
Online
Learning Education Learning Relevant Facility
Platform to
(EDE) Platform Curriculum Available
Showcase Portfolio
PROGRAM DETAILS

Abbreviations :
Below are the indications to interpret course structures with respective Mandatory /non-mandatory points

Theory Hours :
 Theory Hours are Mandatory to be delivered as per the program and will be tracked in Aptrack

LAB Hours :
 LAB Hours are Mandatory to be delivered as per the program and will be tracked in Aptrack

Practical Hours :
 Practical Hours are NOT mandatory for program delivery and will not be considered under Aptrack for
tracking and program duration
 Practical Hours to be communicated as suggested additional practice sessions to strengthen students learning
 These Hours can be practiced by the student either at the centre by prior booking the LAB or another
appropriate venue as convenient to the student

Note: Course monitoring will be limited to Theory hours and Lab hours sessions only
COURSE STRUCTURE
Game Art-Term 1
Additional
Art for Games Preferred Training Tools Theory hours Lab hours Total hours Practice
hours
Basic Shapes & Sketching Techniques Drawing/ Sketching 10 10 20 8
Anatomy Drawing Drawing/ Sketching 12 16 28 4
Lights, Colour & Perspectives Drawing/ Sketching 8 10 18 6
Digital Painting Adobe Photoshop 14 18 32 8
Character Design & Development Adobe Photoshop 8 14 22 10
Principles of Animation Adobe Animate 24 24 48 36
Total 76 92 168 64

Game Art-Term 2
Additional
Concept Design for Games Preferred Training Tools Theory hours Lab hours Total hours Practice
hours
Overview & Interface of Unity Game Engine Unity 4 4 8 4
Concept Design for Game Character Adobe Photoshop 8 12 20 4
Concept Design for Game Environment Sketch up 2018 8 12 20 4
Creating Game Environment Unity & Maya 12 12 24 16
Creating Game Environment Textures Substance Designer &
12 12 24 16
Substance Painter
Total 44 52 96 44

Practical Hours to be communicated as suggested additional practice sessions


COURSE STRUCTURE
Game Art-Term 3
Additional
Game Prop & Character Creation Preferred Training Tools Theory hours Lab hours Total hours Practice
hours
Game Prop Modeling Maya 12 24 36 4
Game Prop Texturing Maya, Zbrush, Substance
12 24 36 4
Painter & Unity
Game Character Sculpting Zbrush 12 24 36 8
Retopologizing Game Characters Maya 8 8 16 16
UV Mapping of Game Characters Maya 8 8 16 8
Texturing of Game Characters
Maya & Substance Painter 12 12 24 8
Total 64 100 164 44

Game Art-Term 4
Additional
Game Character Rigging & Animation Preferred Training Tools Theory hours Lab hours Total hours Practice
hours
Game Character Rigging Fundamentals Maya 12 24 36 8
Game Character Animation Unity & Maya 12 24 36 12
Game Art Project Portfolio 4 0 4 24
Total 28 48 76 44

Practical Hours to be communicated as suggested additional practice sessions


COURSE STRUCTURE

GAME ART Total Hours


TERM 1 : ART FOR GAMES 168
TERM 2 : CONCEPT DESIGN FOR GAMES 96
TERM 3 : GAME PROP & CHARACTER CREATION 164
TERM 4 : GAME CHARACTER RIGGING & ANIMATION 76
Total Hours 504
LEARNING OUTCOMES
TERM 1 : ART FOR GAMES
 Understand & Draw The Basic Shapes And Learn About Sketching Techniques
 Understand And Draw The Anatomy Of The Human Body, Proportions Of The Human Form.
 Understand The Concepts Of Light, Color And Perspective And Their Application In Art For Games
 Learn How To Create Digital Art & Painting For Games
 Understand The Process Of Designing Characters For Games, Character Model Sheet & Inspirational Artworks For
Games
 Learn The Application Of Basic 12 Animation Principles

TERM 2 : CONCEPT DESIGN FOR GAMES

 Understand About Unity Game Engine, Its Features & Interface


 Learn The Entire Process Of Basic Character Concept Design. From Preliminary Research To Idealization, Creating
Silhouettes And Rough Sketches, Final Rendering And Creating An Orthographic Sheet Ready For 3D Modeling,
 Learn How To Sketch Your Idea Into A Concept Art Of A Game Environment And Finally Paint The Setup For 3D
 Understanding Of The Basics Of Environment Modeling Concepts And Fundamentals. Learn To Create A Rendered
Scene That Respects Asset Reuse, Tiling Textures Using Maya And Unity Plugins.
 Build Out Stylized Shapes Both Traditionally And Procedurally, Create All The Necessary Maps For Use In Unity &
Finally Reuse These Textures Iteratively On Multiple Assets Inside Both Substance Designer And Painter.
LEARNING OUTCOMES
TERM 3 : GAME PROP & CHARACTER CREATION
 Learn How To Model A Detailed High Polygon Prop Inside Maya And Zbrush.
 Learn To Create Detailed Props That Are Ready For Game Development Environments.
 Learn To Use Several Of Zbrush’s Powerful Sculpting Brushes To Edit The Geometry At Its Base And To Begin Sculpting
In All The Character’s Musculature And Detail.
 Learn How To Retopolizing Game Characters In Maya For Creating A New, Game-ready Mesh From A Detailed Sculpt.
 Learn The Process Of Creating Uvs For A Multi-material Character Who Is Bound For Unity.
 Learn How To Understand And Plan For Your Uvs, How To Create Uvs For The Hair, Body, And For The Clothing &
Finally Explore Overlapping Uvs And Texel Density
 Learn The Process Of Painting Textures For A Multi-material Game Character That Is Bound For Unity Using Substance
Painter.
TERM 4 : GAME CHARACTER RIGGING & ANIMATION
 Understand The Basics Of Creating Joints And Building A Skeleton, Creating Animation Controllers And Their
Constraints To Help The Joints Move, Learn How Character Can Be Bound To The Rig And You Can Modify Those Skin
Weights. Finally, To Give The Rig More Complex Movement, You Will Create Set Driven Keys For Elements Like Finger
Gripping And Foot Roll.
 Learn To Get Your Character Animated In Maya And Exported Into Unity And Better Prepared To Use These Methods
In Your Own Animation.
 Create A Project Portfolio Of Game Characters, Props In Maya, Zbrush, Substance Painter & Unity.
DELIVERY PATTERN

Delivery Pattern :
 Normal Track - 2 Hrs. A Day X 3 Days A Week

Certificate Type :
Certificate Of Accomplishment (COA)

Certificate :

Game Art Arena Certified Expert in Game Art (Powered by UNITY-logo)

*Please note Powered by UNITY is a logo unit which will be used post legal approval.
EXIT PROFILES

GAME PRE- GAME


GAME GAME
ASSET PRODUCTION CONCEPT
ARTIST MODELER
ARTIST ARTIST DESIGNER

GAME
GAME UNITY GAME
GAME GAME PROP CHARACTE
TEXTURING GAME CHARACTER
ANIMATOR MODELER R RIGGING
ARTIST ARTIST DESIGNER
ARTIST
COMPANIES IN WHICH ARENA STUDENTS PLACED

 AMAZON  EXIGENT 3D  DQ ENTERTAINMENT


 TECHNICOLOR  INNOVATIVE ANIMATION  PRANA STUDIOS
 MPC  ROCKSTAR  TRACE VFX
 DOUBLE NEGATIVE  ADNET GLOBAL  L&T
 PRIME FOCUS  HERE TECHNOLOGIES  PRISMART PRODUCTIONS
 MAYA DIGITAL STUDIOS  FIREFLY CREATIVE STUDIO  SUPERDNA
 MAKUTA VISUAL EFFECTS  CIMPRESS VISTA PRINT  88 PICTURES
 BYJU’S  GEOSHOTT TECHNOLOGIES  BIOREV STUDIOS
 XENTRIX STUDIOS  SPARROW INTERACTIVE  TRANSPIXEL STUDIOS
 RED CHILLIES  ASSEMBLAGE  GOLDEN ROBOTS
 GREEN GOLD ANIMATION ENTERTAINMENT  RESONANCE DIGITAL
 LAKSHYA DIGITAL
TOP GAMING STUDIOS

DHRUVA INTERACTIVE LITTLE RED ZOMBIES MOONFROG LABS

ROCKSTAR GAMES 99 GAMES NAZARA

LAKSHYA DIGITAL FLYING ROBOT STUDIOS NODDING HEADS GAMES

YOOZOO GAMES HOLY COW PRODUCTIONS MINDBOX

SUMO DIGITAL OGRE HEAD STUDIOS LUCID LABS

NUKEBOX STUDIOS APAR GAMES SMARTVIZX


TG AND SELLING POINTS

Target Audience :

Successful completion of 10 + 2 (any stream)


Undergraduates and graduates are welcome to apply
Students who have prior knowledge of 3D Animation

Selling Points :
New Students and Referrals from existing students
AVAILABILITY IN PORTAL

Note: The Arrow indicates the availability of the course in portal (Course Code : OV-3114-GAP)
Note: The Arrow indicates the availability of the course in portal (Course Code : OV - )
FEES AVAILABILITY DATES

Fee Plan Availability in


Program Course Code Fee Plan Released to Regions
Portal

05th April 2017

Game Art OV-3114-GAP NT – 5th June’19 NT –5th June’19

Note: The Arrow indicates the availability of the course in portal (Course Code : OV-3114-GAP)
Note: The Arrow indicates the availability of the course in portal (Course Code : OV - )
CONTENT AVAILABILITY DATES

Program Course Code Content Availability PM Released to Regions Batch Start Date
Game Art OV-3114-GAP Term 1:June 2019 Term 1:10, June 2019 Term 1:TBD
PRICE LIST AVAILABILITY DATES

TERM 1 : Art for Games


Book Price
Course
Program Book Title Book Code Released to
Code
Regions
Basic Shapes & Sketching Techniques OV-BSTKIT01D
Anatomy Drawing OV-AADKIT02D
Lights, Colour & Perspectives OV-LCPKIT01D
OV-3114-
Game Art Available
GAP Digital Painting OV-DIP0001D

Character Design & Development OV-CDD0003D


Principles of Animation RDNNAP2DA10718E000

Note: Program fee contains only Online Varsity book titles. Centers have to purchase Publisher Books directly
from the logistics department by paying additional payment as applicable (if any)
PRICE LIST AVAILABILITY DATES
TERM 2 : Concept Design for Games

Book Price
Course
Program Book Title Book Code Released to
Code
Regions
Overview & Interface of Unity Game Engine RDNNGSUNT10519E000 Available
Concept Design for Game Character
OV-3114- Concept Design for Game Environment
Game Art
GAP TBD TBD
Creating Game Environment

Creating Game Environment Textures

Note: Program fee contains only Online Varsity book titles. Centers have to purchase Publisher Books directly from the
logistics department by paying additional payment as applicable (if any)
PRICE LIST AVAILABILITY DATES
TERM 3 : Game Prop & Character Creation

Book Price
Course
Program Book Title Book Code Released to
Code
Regions
Game Prop Modeling
Game Prop Texturing
Game Character Sculpting
OV-3114-
Game Art Retopolizing Game Characters TBD TBD
GAP
UV Mapping of Game Characters

Texturing of Game Characters

Note: Program fee contains only Online Varsity book titles. Centers have to purchase Publisher Books directly from the
logistics department by paying additional payment as applicable (if any)
PRICE LIST AVAILABILITY DATES

TERM 4 : Game Character Rigging & Animation

Book Price
Course
Program Book Title Book Code Released to
Code
Regions
Game Character Rigging Fundamentals
OV-3114- Game Character Animation
Game Art TBD TBD
GAP
Game Art Project Portfolio

Note: Program fee contains only Online Varsity book titles. Centers have to purchase Publisher Books directly from the
logistics department by paying additional payment as applicable (if any)
CUSTOMER ENGAGEMENT
Customer Experience Means Different Things To Different People, It Is
Generally About The Sum Of All Interaction A Customer Has With A
Brand. That’s A Significant Difference From:- ATTRACT

 Customer Service, Which Generally Focuses On A Single


Transaction .
 Engaging Customers And Strengthen Their Loyalty To A Brand.
REFER GROW CONVERT
The Aim Of Customer Engagement Is To Have Long-term Engagement,
Encouraging Customer Loyalty And Advocacy Through Word-of
Mouth, Below Are Few Triggers To Attract Or Engage Audience
(Intenders/ Existing Students) On Many Occasions:-
RETAIN

 Centre
 Social
 Technical/Creative
 Personal
ABOUT CREOSOULS

 Creosouls Is A Social Network Portal Specializing In Showcasing Talent, Online Portfolio


Including Opportunity To Building Career And Offering Your Talent Services To Customers.

 It Has Custom Institute Workflow Which Enables Institutions To Develop A Portfolio Of


Their Own And Helps With Assignment Management.

 Easy To Monitor Progress And Quality Of Education.

 Arena Animation Is First And Only Brand To Implement This Platform World Wide For
Students.
Thank You
For any further clarity, pls contact you Regional Sales Head or write to me at moksha.shah@aptech.ac.in

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