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PREGENERATED CREWS H IGH S KILL C REW ( LEVELS 11 TO 15)

Role Bonuses DEX save


These tables provide the number of crew members in each Deckhand +8 (Athletics Perception, +3
ship role, their skill bonuses, and the Ship’s Rating to use Investigation)
for enemy spelljammer crews. Larger ships have a backup Bosun +9 (Investigation, Performance, +6
helmsperson who may have a slightly lower Helmsperson
Perception)
Maneuver bonus than the primary helmsperson.
Captain +9 (Deception, Intimidation, +5
Deckhands assigned to “Other” are usually reloading Persuasion)
and aiming weapons, but they might repair the ship or take Gunners +9 (Attack) +5
other actions as needed. These numbers are inappropriate
Helmsperson +8+Ship’s Rating (Helmsperson +2
for ships with wildly different propulsion and weapons,
Maneuver)
such as beholder ships.
Ship’s Rating: 5 for minor helm, 7 for major helm
We encourage you to play around with these numbers.
Perhaps your players face a ship with a skilled captain but
a clumsy crew, or a ship with one really accurate gunner
but a reckless bosun! E LITE S KILL C REW ( LEVELS 5 TO 7)
L OW S KILL C REW ( LEVELS 1 TO 3) Role Bonuses DEX save
Deckhand +10 (Athletics Perception, +5
Role Bonuses DEX save
Investigation)
Deckhand +2 (Athletics Perception, +1
Bosun +12 (Investigation, Performance, +8
Investigation)
Perception)
Bosun +3 (Investigation, Performance, +3
Captain +12 (Deception, Intimidation, +6
Perception)
Persuasion)
Captain +3 (Deception, Intimidation, +2
Gunners +11 (Attack) +6
Persuasion)
Helmsperson +10+Ship’s Rating (Helmsperson +3
Gunners +3 (Attack) +2
Maneuver)
Helmsperson +3+Ship’s Rating (Helmsperson +1
Ship’s Rating: 7 for minor helm, 10 for major helm
Maneuver)
Ship’s Rating: 2 for minor helm, 2 for major helm

N UMBERS OF C REW IN E ACH R OLE B Y C REW S IZE


M EDIUM S KILL C REW ( LEVELS 5 TO 8) Small Crew Medium Large
Role Solo (9) Crew (20) Crew (30)
Role Bonuses DEX save
Bosun None 1 1 1
Deckhand +4 (Athletics Perception, +2
Captain None 1 1 1
Investigation)
Gunners None 1 3 7
Bosun +6 (Investigation, Performance, +4
Perception) Helmsperson 1 1 2 2
Captain +6 (Deception, Intimidation, +3 Deckhands:
Persuasion) -Riggers NA 3 5 8
Gunners +5 (Attack) +3 -Other NA 2 8 11
Helmsperson +6+Ship’s Rating (Helmsperson +1
Maneuver)
Ship’s Rating: 3 for minor helm, 4 for major helm

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CREW ACTION QUICK
REFERENCE

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ADDITIONAL READING
AND LISTENING
Concepts, ship and weapon statistics, and other ideas were
taken from or inspired by the following:
Esper Genesis by Rich Lescouflair, Tracy Bovee, and
Kristoffer Giere
Starfinder by Paizo Inc.
Spelljammer Companion, Sword and Sorcery in Space by
Ubiquity
Spelljammer 5E D&D Adventures in Space by Robert Lyons
and Nicholas Pavlinksy
Spelljammer: Adventures in Space (the original AD&D
Second edition campaign setting) by TSR.

Tales from the Glass-Guarded World is an actual-play


role-playing podcast using the 5E Dungeons and Dragons
system. It’s the story of a group of heroes initially trying to
save a dying world trapped inside a huge glass container,
only to discover the scale of the problem is much bigger
than they thought. You can find us on all the usual
podcasting platforms. Our website has some amazing art
from Ignacio Corva and Shaunmakes. You can also follow
us on Twitter or Facebook, or join our Discord server.

We used these rules (or an older version of them) in


some episodes of our podcast. You might enjoy listening to
them to get an sense of how the rules are used. For
example, Episode 101 has a fight between a Dragonfly and a
Flying Fish, and Episode 142 has a fight between a
Dragonfly and a Wasp that includes a boarding action
(though that fight actually starts at the end of Episode 141).

If you have questions, suggestions, or problems, email


us at tftggw@gmail.com.

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