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Shub-Niggurath Do first possible:

- If acolyte alone at gate, summon cheapest monster


not in play - Recruit (prefer uncontrolled gate, then at gate)
No - Build Gate
Control >2 gates? - Move acolyte (solo if remaining power > 4, otherwise with cheapest
monster) to adjacent enemy free area
- Sacrifice 2 acolytes for spellbook (take from area with most, don’t do if
Yes a gate will be abandoned)
- Summon cheapest monster

Do first possible:
- Summon cheapest monster in triggering area
- Combat if Frenzy unlocked and no enemy monsters in
Acolytes share area w/ Yes triggering area
enemy acolytes AND
- Build gate
no monsters?
- Move monster toward triggering area if it doesn’t leave an
acolyte at risk.
No - Summon cheapest monster at nearest gate

Yes Recruit Acolyte in first eligible area:


Acolytes available for
- Area with uncontrolled gate (prefer w/ friendly monster)
recruiting?
- Area w/o gate (prefer w/ friendly monster)
No

Do first possible:
- Awaken Shub-Niggurath in area w/ most
acolytes.
- Summon cheapest monster (distribute
equally)
Shub-Niggurath in play
Do first possible:
Acolytes share area - Summon cheapest monster in triggering area
Yes
- Combat if Frenzy unlocked and no enemy monsters in triggering area
w/ enemy acolytes
- Build gate
and no monsters? - Move monster toward triggering area if it doesn’t leave an acolyte at risk.
- Summon cheapest monster at nearest gate
No Do first possible:
- If Red Sign unlocked summon Dark Young
Shub-Niggurath used Yes Yes
Gate in location with - Recruit cultist
Avatar AND now
Shub-Niggurath? - If Red Sign unlocked Avatar with Dark young
alone?
in friendly area if won’t leave a gate abandoned
No No - Move cultist/Dark young to gate and control
Recruit Acolyte in first eligible area: Avatar with friendly
Acolytes available for - Area with uncontrolled gate (prefer w/ unit (prefer cheapest)
recruiting AND power ≤ friendly monster) back to friendly area
acolytes in pool +1? - Area w/o gate (prefer w/ friendly
monster)
No
Do first possible:
Sacrifice 2 acolytes for - Avatar if this unlocks either “sharing with all enemies” OR “present in
spellbook (take from 4|6|8 areas”,
Four units in one No
area with most, don’t - Summon monster (highest first) spread evenly among gates, protecting
area (excluding
do if a gate will be at risk acolytes first.
acolytes)?
abandoned) - Move units to be up to 8 areas (sticky) if not yet unlocked
Yes - Build gate if Dark young in area w/o gate and Red Sign unlocked
- Move undefended cultists back to friendly areas.

Thousand Young Yes Summon Ghoul


Unlocked? (distribute evenly)
Do first possible:
No
Unlocked both “Present No - Avatar to enemy controlled gate (only if would unlock “sharing
in 8 areas” AND “Sharing with all enemies” OR “present in 8 areas”)
Exists gate Black Goat No w/ all enemies”? - Move units to satisfy “sharing with every enemy” AND “present
don’t control AND 0 enemy
in 8 areas”
combat dice in that area? Yes

Yes Do first possible:


- Ghroth if Fungi in 4 areas AND power > 2
- Avatar if area with 3 enemy acolytes exists
Avatar to triggering - Combat in area with greatest power against lowest enemy combat
area - Move Cultist + 1 monster (or Dark Young if Red Sign unlocked) to
abandoned gate (don’t abandon controlled gate)
- Build gate
- Move triggering battle group toward enemy area with GOO(lowest overall
combat if > 1) if reachable in one turn THEN battle (sticky)
Spellbook Usage

Spellbook Selection Necrophagy


Use if
- will unlock sharing with all enemies
Count each unit type. By most numerous to - will unlock in 4|6|8 areas
least, take first spellbook not yet owned: - will result in abandoned gate
Shub-Niggurath No - Acolytes: Frenzy - Shub-Niggurath awake AND have Thousand forms and there
in Play? - Dark Young: The Red Sign are units to pain
- Ghoul: Necrophagy
Yes - Fungi: Ghroth
Blood Sacrifice
Always use if candidate available:
- acolyte at risk in area with no gate
- area with >1 acolyte
- acolyte at gate if controlling > 5 gates and acolyte is at risk.

No
Five or more units Blood Ghroth
available to summon? Sacrifice Bots offer ⅓ from area w/ most acolytes (then units).
Take from human, then bot with most doom (desc).
Yes If both If failure, take acolyte if possible, otherwise put enemy unit
taken acolyte in region where can be captured.

Thousand Avatar
Forms - Attempt to unlock either “sharing with all” or “in 4|6|8 areas”
- Only select areas with few enemy combat dice (randomly
determine if max allowed is 1 or 2 combat dice).
- Prefer area with most acolytes; if tie select one where gate is
present
- Avoid using if any faction has unlimited battle and 2+
Global Overrides remaining power points.

Fertility Cult Achieving 8 Areas


When enemy monster/GOO threaten area, summon as many - Protect acolytes w/ cheapest monsters
monsters as possible to defend provided either of following is met - Area with as many different enemies as possible (or as close to as
- Total units (post summoning) > (enemy combat dice / 6) +1 possible) to achieve “sharing with all”
- combat dice > enemy combat dice after summoning - Lowest possible combat for enemies
- Move Shub-Niggurath w/ Dark Young. Ensure combat favorable if
When protecting acolytes at immediate risk, summon monsters in should occur.
each area possible in single action phase. - Move Ghouls
- Move Remaining monsters (Most costly first).
- Only Move acolytes to areas w/o controlled gates and no enemy
Recruiting
GOO
Spread equally among all areas (first uncontrolled gate, then least
units)
Ghouls
Summoning If 1 power remaining and can move Ghoul to unlock present in 4|6|8
Summon cheapest OR unit that matches unlocked spellbook. Avoid areas then do so.
having turn with power, but no monsters to summon.

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