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TTL-REVIEWER-DENG
TTL-REVIEWER-DENG
(REVIEWER)
It is the application of technology to any of those
INTRO TO ED TECH processes involved in operating the institutions
which house the educational enterprise.
EDUCATIONAL TECHNOLOGY
It includes application of technology to food,
Educational Technology is a complex, integrated health, finance, scheduling, grade reporting and
process involving people, procedures, ideas, other processes which support education within
devices, and organization for analyzing problems institutions. (AECT, 2001)
and devising, implementing, evaluating, and
managing solutions to those problems, involved in MODULE 1 LESSON 1: UNDERSTANDING THE
all aspects of human learning. (Association for BASIC CONCEPTS OF ICT
Educational Communications and Technology,
EDUCATIONAL TECHNOLOGY
1977)
Educational Technology is a broad field that covers
Educational Technology consists of the designs and
interrelated areas of academic disciplines. It is very
environments that engage learners., and reliable
nature and characteristics make it difficult for one
technique or method for engaging learning such as
to come up with a clear and acceptable definition.
cognitive learning strategies and critical thinking
skills. (David H. Jonassen, et.al. 1999) In 1977, the Association for Educational
Communication and Technology (AECT) created a
Educational Technology is a theory about how
Task Force on Definition and Terminologies with
problems in human learning are identified and
the primary function of providing structures and
solved. (David H. Jonassen, Kyle L. Peck, Brent G.
directions on the applications of technology in
Wilson, 1999)
education.
As a theory, educational technology has an
AECT in 2004 came up with their revised
“integrated set of principles that explain and predict
definition of Educational Technology.
observed events.”
Their latest definition states that “educational technology
Educational Technology is a field involved in
is the study and ethical practice of facilitating learning
applying a complex, integrated process to analyze
and improving performance by creating, using and
and solve problems in human learning. (David H.
managing appropriate technological processes and
Jonassen, et.al. 1999)
resources” (AECT 2004).
Educational Technology is a field which is
Other Definitions:
concerned with the practice of using educational
methods and resources for the ultimate goal of 1. Educational Technology is the implementation of
facilitating the learning process. (Lucido and appropriate tools, techniques, or processes that
Borado, 1997) facilitate the application of senses, memory, and
cognition to enhance teaching practices and improve
Educational Technology is a profession like
learning outcomes (Aziz, 2010).
teaching. It is made up of organized effort to
implement the theory, intellectual technique, and 2. Educational Technology is based on theoretical
practical application of educational technology. knowledge from different disciplines (communication,
(David H. Jonassen, et.al. 1999) psychology, sociology, philosophy, artificial
intelligence, computer science, etc.) plus experiential
Educational Technology is the study and ethical knowledge from educational practices.
practice of facilitating learning and improving
performance by creating, using, and managing 3. Educational Technology is a complex, integrate
appropriate technological processes and resources process involving people, procedures, ideas, devices,
(AECT, 2004). and organization, for analyzing problems, and
devising, implementing, evaluating and managing
INSTRUCTIONAL TECHNOLOGY solutions to those problems, involved in all aspects of
It is the theory and practice of design, development, human learning (Educ. Tech. n.d.).
utilization, management, and evaluation of
processes and resources for learning.
It is a discipline devoted to techniques, approaches, 4. Educational Technology involves the systematic
or ways to make learning more efficient based on integration of technologies and their
theory. interrelationships, into a complex, integrated process
It is a subset of educational technology that deals to analyze problems and create new solutions.
directly with teaching and learning applications.
(AECT, 2001)
5. Educational Technology is also a profession in the Communications and Technology, Seels, B.B. &
context of educational practices. Professionals in this Richey, P.C. 1994).
field meet the academic criteria and subscribe to the
ethical standards of the profession. They develop 9. Software refers to program control instructions and
leadership skills in the design, implementation and accompanying documentation; stored on disks or
evaluation of educational technology programs. tapes when not being used in the computer. By
These professionals are called “Educational extension, the term refers to any audiovisual
Technologists”. materials (Smaldino, 2005).
6. Online Digital Tools and Apps use an internet 16. Technology Tool is an instrument used for doing
connection to access the information access. A work. It can be anything that help you accomplish
common example is Skype. It is a your goal with the use of technology. These
telecommunication application software product technology tools can be classified as:
that specializes in providing video chat and voice a. Data/ Calculation Tools. Examples: spreadsheets,
call between computers, tablets, mobile devices via Excels, Sketchpads, Probability Constructor
Internet and to regular telephones. b. Design Tools. These are used to make models and
7. Off-line Digital Tools and Apps can still be used designs, creating and building. Included here are
even if there is no internet access. Among these are Family Tree maker, GollyGee, and Crazy Machines
Canary Learning, Pocket, Evertone, ibooks, KA among others.
LITE (Gupta Prinyaka, 2017) downloaded in
edtech review (July 03, 2017).
Accuracy: What pieces of evidence There are several critical thinking tools and
support your claim? technology software that can support critical
thinking skills. Some of these you will encounter in In our country, the Department of Information and
the succeeding modules: Communication Technology (DICT) has formulated a
roadmap to guide all agencies in the utilization,
1. Encourages digital production projects
regulation and enhancement of ICT; each project has
2. Popularizes e-learning modalities
corresponding policy statements and guidelines.
3. Enhances global awareness and citizenship
The ICT for Education (ICT4E) is a program under the
DICT that supports all the efforts of the education
sector in incorporating the use of ICT as well as in
MODULE 2 determining and gaining access to the infrastructure.
LESSON 1: ICT POLICIES AND ISSUES: Among the policy recommended programs that have
IMPLICATIONS TO TEACHING AND LEARNING applications to education teaching-learning are:
ICT POLICY DEFINITION 1. ICT in Education Masterplan for all levels, including a
National Roadmap for Faculty Development in ICT in
The Oxford English Dictionary has defined "policy“:
Education. A National Framework Plan for ICTs in
A course of action, adopted and pursued by a Basic Education was developed.
government, party, ruler, statesman. 2. Content and application development through the Open
Any course of action adopted as expedient or Content in Education Initiative (OCEI) which converts
advantageous. DepEd materials into interactive multi-media content,
Its operational definition - it is a plan of action to develop applications used in schools, and conduct
guide decisions and achieve outcomes. students and teachers' competitions to promote the
ICT policies are needed to put a roadmap or course development of education-related web content.
of actions to be pursued and adopted by various 3. Established Community Learning Centers called
governments, organizations, entities involving ICT. eSkwela for out-of-school youth (OSY) providing them
It should include principles and guidelines in the with ICT-enhanced alternative education opportunities.
use of ICT which cover three main areas: 4. PheDNET, is a "walled" garden that hosts educational
telecommunications (telephone), broadcasting learning and teaching materials and applications for use
(radio and television), and Internet. by Filipino students, their parents and teachers. All
public high schools will be part of this network with
More recent technological innovations increased the only DepEd-approved multi-media applications,
reach and speed of communications which can be materials and mirrored internet sites accessible from
grouped into three categories: school's PC.
5. eQuality Program for tertiary education through
1. Information Technology partnerships with a state universities and colleges
2. Telecommunication Technology (SUCs) to improve quality of IT education and the use
3. Networking Technology of ICT in education in the country, particular outside
Information Technology - includes the use of computers, Metro Manila.
which has become indispensable in modern societies to 6. Digital Media Arts Program which builds digital media
process data and save time and effort. What are needed will skills for government using Open-Source technologies.
be computer hardware and peripherals, software and for the Beneficiary agencies include the Philippine Information
user, computer literacy. Agency and the other government media organizations,
the Cultural Center of the Philippines, National
Telecommunication Technologies - include telephones (with Commission for Culture and Arts and other government
fax) and the broadcasting of radio and television often art agencies, State Universities and Colleges and local
through satellites. Telephone system, radio and TV government units.
broadcasting are needed in this category. 7. ICT skills strategic plan which develops an inter-agency
approach to identifying strategic and policy and
Networking technologies - the best known of networking
program recommendations to address ICT skills
technologies is Internet, but has extended to cell phone
demand-supply type.
technology, Voice Over Internet Protocol (VOIP) satellite
communications and other forms of communications are still SOME ISSUES ON ICT AND INTERNET POLICY AND
in their infancy. In addition to Internet, this category also REGULATIONS
includes mobile telephone, cable, DSL, satellite and other
broadband connectivity. Global Issues
Guide the teachers on what they should teach that MINOR MISUSE OF ICT
relate to ICT, and how to teach it.
Copying information into assignment and failing to 3.1 All mobile phones shall be kept away in a box
acknowledge the source ( plagiarism and copying away from the children or learners and access is only
infringement) allowed at breaktime or at the end of classes or when
Downloading materials not relevant to their studies needed during the class period
Misconduct associated with subject logins, such as
4. Cameras
using someone else's password
Leaving a mobile phone turned on during class 4.1 Taking pictures only from parents or caregivers and
period not from any other family member or friend while the
Unauthorized taking of pictures or images with child attends class
mobile phone camera, still or moving
4.2 Any picture taken of children shall be on cameras
solely for the purpose
ISSUES OF E-SAFETY
INTERESTING WAYS TO INTEGRATE QR CODE IN Learning Skills - are ways of knowing how to study and
YOUR TEACHING learn in a technology-enriched environment; this is knowing
how to utilize technology in addressing the need to learn
Create Interactive and Engaging Contest efficiently.
You can enrich the content you teach in a class by
Digital Scholarship - is being able to link and participate in
using QR Codes.
professional and research research practices.
5. Scavenger Hunts
Create an interactive classroom activity such as the THE 4C’S OF THE 21ST CENTURY SKILLS
Scavenger’s Hunt using QR Code.
6. Share Resources 1. CRITICAL THINKING
Learners can use QR Codes to share educational learning how to solve problems. It teaches the
resources with each other. students not to accept immediately claims
7. Enhances Classroom Library without seeking the truth
Students can use these QR Codes to find out more 2. CREATIVITY
about the books. requires students to think outside of the box and
8. Use in Classroom Activities take pride in what is uniquely theirs.
The QR Code can be used in giving instructions in it encourages to think beyond the expectations of
class. conventions.
9. Gather Students Feedback 3. COMMUNICATION
Create surveys, polls, and forms using google form Makes students express their ideas in the clearest
and share them using QR Code. and organized manners. Through varied modes-
10. Provide Help with Homework face to face, technologically mediated or a blended
A detailed instruction can be made into a QR Code medium, they need to know to efficiently and
11. Research Project clearly convey ideas
Make students create QR Codes linking other 4. COLLABORATION
resources and web content to their research work. happens when students know how to work well
12. Communicate with Parents or Partners with others to accomplish a given task or solve a
You can share information to parents on school problem at hand.
events or activities in school. when students are made to work with others in a
13. Provide Easy Access to Online Content pair or in a team, they are given the chance to
Create QR Codes with URLs for students to gain practice how to relate with others.
easy access to online resources CITIZENSHIP
ST
DIGITAL LITERACY SKILLS IN THE 21 CENTURY It is known as netizenship in the virtual world. This is
DIGITAL LITERACY- are the individual's capabilities to making a person consider how one behaves
be able to effectively and responsibly function and perform accordingly by observing the norms and rules that are
in a digital society. in accordance with what are sociably and virtually
acceptable
The term 'digital literacy' was coined by Paul Gilster in
1997 and it came from the discussion of the concepts on: CHARACTER
Media Literacy - is one's ability to critically read his is the reputable digital identity that a person is
information or content and utilize multimedia in creatively projecting.
producing communication. DIGITAL LITERACY SKILLS NEEDED TO BECOME
DIGITALLY LITERATE
1. Coding - coding is a universal language. Basic these refer to foundation of experiencing learning.
understanding of HTML, CSS and the like will create Using the senses, meaningful knowledge and
a shared understanding of what can be done with the understanding are established. This is experiential
web pages. learning where one learns by doing.
2. Collaboration - the use of Google Docs among others
allows students to begin experimenting with effective Contrived experiences-
online collaboration. It is in this category that representations such as models,
3. Cloud software - this is essential part of document miniatures, or mockups are used. There are things or
management. The cloud is used to store everything events that may be beyond the learners grasp and so
from photos to research projects, to term papers and contrived experiences can provide a substitute.
even music
4. Word Processing Software - Google, Microsoft Dramatized experiences-
Online Drop Box are available for storage and
management solutions. These are commonly used as activities that allows
5. Screencasting - a screencast is a video recording students to actively participate in a reconstructed
using the computer screen and usually includes an experience through role- playing or dramatization
audio. On the other hand, when you take a picture on Demonstrations - When one decides to show how things
the screen of your computer, it is called Printscreen. are done, a demonstration is the most appropriate
6. Personal Archiving - students should be taught the experience. It is an actual execution of a procedure or a
concepts of metadata, tagging, keywords and process. A demonstration of how to bake a cake or how
categories to make them aware how are they to execute the dance step is an appropriate way of
represented online. making the learning experience meaningful.
7. Information Evaluation - critical thinking to weed
Study trips-
out fake news is a crucial 21st century skill. The use
of tools and skills needed to process information are These are actual visits to certain locations to observe a
very much needed. situation or a case which may not be available inside the
8. Use of social media - social media serves different classroom.
purposes depending on the user, the technology and
the need. For example, students should realize that Exhibits-
Twitter can be useful for staying current on the latest
These are displays of models such as pictures, artifacts,
news field.
posters, among others that provide the message or
THEORIES AND PRINCIPLES IN THE USE AND information. These are basically viewed, however, there
DESIGN OF TECHNOLOGY-DRIVEN LESSONS are currently exhibits that allow the viewers to
manipulate or interact with the display and as a result,
THE 8M’S OF TEACHING the exhibit becomes more engaging and fun.
Milieu- the learning environment Television and motion pictures –
Matter- the content of learning
Method- teaching and learning activities These technology equipment provide a two-
Media- communication system dimensional reconstruction of a reality. These allow
learners to experience the situation being communicated
Measurement- evidence that learning took place
through the mediated tools. They provide a feeling of
Mastery-internalization of learning
realism as viewers try to understand the message
Motivation- arousing and sustaining interest in
portrayed by actors in the films.
learning
Still pictures, Recordings, Radio –
THE CONE OF EXPERIENCE
Still are pictures or images. Together in this category
The Cone of Experience is a visual model that
are the audio-recorded materials or information
shows a continuum of learning; pictorial device
broadcast through the radio.
that presents bands of experience.
Visual symbols-
Dale (1969) asserts that:
These are more abstract representations of the concept
the pattern of arrangement of the bands experience is
or the information. Examples of these are information
not difficulty but degree of abstraction the amount of
presented through a graph or a chart. For example, a
immediate sensory participation that is involved. A still
process can be presented using a flow chart.
photograph of a tree is not more difficult to understand
than a dramatization of Hamlet. It is simply in itself a Verbal symbols-
less concrete teaching material than the dramatization
This category appears to be the most abstract because they
THE BANDS IN DALE’S CONE OF EXPERIENCE may not exactly look like the concept or object, they
represent but are symbols, words, codes or formulae.
Direct purposeful experiences-
BRUNER’S THREE-TIERED MODEL