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Toa Heroes Codex
Toa Heroes Codex
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“I am doing the same thing Toa do. I am saving one who cannot save himself.”
Champions of justice, protectors of the innocent, beacons of purity and safety. All of
these phrases and more come to mind when one thinks of a Toa. Selfless, courageous, and noble,
Toa serve as the front line of defense, protecting the more vulnerable species of the Matoran
Universe from harm.
Toa are taller, braver, and tougher than Matoran. Each Toa, along with their natural
enhancements, comes with the empowerment of a specific element. These elements include Fire,
Water, Air, Earth, Stone, and Ice, although there are also a number of less-common secondary
elements, such as Sonics, Plasma, Electricity, Magnetism, Gravity, Psionics, Plantlife, and Metal.
Toa of a specific element may wield and control these elements wherever they may be
found. Additionally, they may channel their elements through their weapons and tools. The last
weapon in a Toa’s arsenal is their Kanohi. Each Toa wields a Kanohi mask which serves a
specific function, such as enhanced speed, enhanced durability, stealth, accuracy, etc.
The Toa Heroes faction is mostly (but not entirely) made up of Toa, with support from
Matoran. Units such as Toa Beastmasters may bring Rahi to the field as support, and while their
vehicle selections are small in number, the Toa Terrain Crawler can serve in both offensive and
transportation roles. It is important to understand the powers each Toa brings, and how their
abilities interact.
Toa teams are traditionally led by Toa of Fire, and their Commander units reflect this. Toa
Tahu, Toa Vakama, and Toa Jaller are three highly powerful individuals with illustrious careers
serving the Matoran dutifully. However, they also may field Toa Matoro, or a Legendary Toa.
The former is a Toa of Ice, chosen by the Mask of Life itself as its emissary in this realm. The
latter is a malleable Toa - one whose adventures and elemental powers are of your choosing.
Additionally, there is the final form of a Toa: a Turaga. A traditional Toa’s life cycle
begins as a Matoran, as most Toa are transformed from a Matoran into a Toa through the power
of a Toa Stone. When a Toa has achieved their destiny, they may choose to make the ultimate
sacrifice and abandon their Toa powers, transforming into a Turaga - a being closer in stature to a
Matoran with limited elemental powers. While smaller and weaker than a Toa, Turaga are wise
and experienced, and trusted leaders of the Matoran populace.
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If you are looking to play using the Toa Heroes, you should be focusing on a balanced
assault. Toa wield a number of powers and ranged weapons, and are able to handle a great deal
of damage. Additionally, Toa’s ability to use Kanohi make them a highly versatile army, as they
gain access to a number of unique and powerful, specialized abilities. Toa are strong forces made
only stronger through unity, working together with their teammates.
Common Rules:
● Kanohi Wielder - All Toa have a Kanohi they use. Units with this rule select one Kanohi
Power from the following list, which they can use in battle.
KANOHI POWER
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● Elemental Warrior - Units with this rule may gain access to one of the following
elemental forms. If an attack form has a listed cost, this cost is added to the unit.
Elemental Bolt - 0 PTS This unit may precisely control their element,
throwing accurate and dangerous projectiles
of it towards their foes. This unit gains access
to the Elemental Bolt attack.
Elemental Blast - 0 PTS This unit may perform a quick, sudden, and
overwhelming burst of their element, covering
the entirety of a small area. This unit gains
access to the Elemental Blast attack.
Elemental Beam - 0 PTS This unit may channel their elements into a
beam that passes through multiple enemies
with ease. This unit gains access to the
Elemental Beam attack.
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Warlord Traits:
● Kanohi Fighter - This unit gains an additional Kanohi from the Kanohi list.
● Rousing Speech - Once per battle, during the Command Phase, increase the range of this
unit’s Aura abilities by +6” until the end of the Round.
● Sympath - Once per battle, during the Command Phase, you may apply this unit’s
Kanohi ability to a friendly Toa Heroes unit within 6”. This effect lasts until the end of
the Round.
● Bulletproof Legend - Reduce the damage of any attack inflicted on this model by 1 (to a
minimum of 1).
● None Shall Pass - Whenever a friendly Toa Heroes unit within 6” is charged, this unit
may perform Overwatch against the enemy unit as if it were charged, even if this model
is engaged in Melee.
● What it Means to be a Hero - All friendly Toa Heroes units within 3” gain an additional
attack.
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● Teamwork - 1 CP - Use this stratagem at the end of the Movement Phase. If a friendly
unit of Toa is within 3” of another friendly unit of Toa, and they both target the same
enemy unit with an attack, add +1 to their To Hit rolls. This effect lasts until the end of
the Round.
● Toa Seal - 2 CP - Use this stratagem whenever an enemy unit is wounded by an
Elemental Attack. If the enemy takes 6 or more wounds from the attack, roll a D6. On a
3+, it is immediately considered slain, but remains on the field as cover. Bohrok may not
remove it as part of their It Must Be Cleaned ability.
● Enhanced Cover - 1 CP - Use this stratagem whenever a unit of Shadowwalkers uses
their Smokescreen ability. Increase the radius of the ability by another 3”, to a total of 6”.
● Redemption - 2 CP - Use this stratagem in the fight phase on a unit of Shadowwalkers.
Roll a D6 for each model in the unit; for each result of 3+, a model in the unit is removed,
and the enemy unit takes 2 Mortal Wounds.
● Shed Armor - 1 CP - Use this stratagem whenever an Exo-Toa is slain. Roll a D6, on a
result of 2+, the Exo-Toa is removed, and a single Vanguard Toa Model (as per Vanguard
Toa Team) is placed within 3”. On a result of 1, the model is removed as per usual.
● Friendship - 1 CP - Use this stratagem whenever a Matoran unit is benefited by the
effects of their Heroic ability. In addition to rerolling failed To Hit rolls, they may also
reroll failed wound rolls.
● Elemental Disks - 1 CP - Use this stratagem in the Shooting Phase whenever a unit of
Matoran Militia performs attacks using their Kanoka Rifles. The attack now deals
Elemental damage.
● Mythical Warriors - 1 CP - Use this stratagem in the Fight Phase. Pick a Toa Team or
Vanguard Toa Team unit from your army. Until the start of the next Round, all
unmodified melee To Hit Rolls of 5+ cause an additional wound roll.
● Defender of the Weak - 1 CP - Use this stratagem at the end of the Movement Phase.
Pick a Matoran unit in your army. If there is a Toa unit within 3”, the Matoran unit may
not be targeted by ranged attacks until the start of the next Round.
● Evasive Maneuvers - 1 CP - Use this stratagem at the start of the Round on a wounded
Rockoh T3, Jetrax T6, or Axalara T9. This model moves at full speed, regardless of what
wound track it is on.
● Across the Sea - 2 CP - Use this stratagem at the start of the Shooting Phase on a unit of
Toa Marksmen. This unit adds 12” to their Kanoka Lance’s range.
● Elementalist - 2 CP - Use this stratagem in the Shooting Phase on any unit with the
Elemental Warrior ability. The targeted unit may use 2 ranged powers this Shooting
phase.
● Hardened Elements - 1/2 CP - Use this stratagem at the start of the Shooting Phase on a
friendly Toa Team or Vanguard Toa Team. Add 6” to the range of this unit’s Elemental
Bolt and Elemental Beam, and 3” to the range of this unit’s Elemental Blast. The cost of
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Unit Catalog:
Commander - Toa Tahu, Toa Vakama, Toa Jaller, Toa Matoro, Turaga, Legendary Toa
Troops - Toa Team, Matoran Militia
Elites - Vanguard Toa Team, Beastmaster, Marksmen, Toa Medics, Combat Armorers
Fast Attack - Pathfinders, Shadowwalker
Heavy Support - Toa Terrain Crawler Combat Pattern, Exo-Toa, Midak Skygunners
Flyer - Rockoh T3, Jetrax T6, Axalara T9
Carrier - Toa Terrain Crawler Transport Pattern
Sergeant - Toa Team Leader, Captain of the Guard, Spotter, Sniper, Alchemist, Combat
Engineer, Oathbreaker
Dreadnought - Toa Kaita
Commander:
Toa Tahu
“Only the enemies of Mata Nui have anything to fear from me.” Tahu was one of the first Toa,
created by the hands of the great forgemaster Artakha, then placed into stasis until such a day as
he and his comrades were needed again. That day came when Makuta Teridax initiated the Great
Cataclysm, and forced the Great Spirit into an eternal sumber. Tahu and his companions were
sent across the sea to the newly created island of Mata Nui. They quickly began disrupting
Teridax’s control of the island, protecting the Matoran inhabitants from corrupted Rahi, and a
swarm of Bohrok the Makuta directed at the island. Through much battle and the force of
destiny, the Toa Mata were reborn as the Toa Nuva, given the ability to share their Kanohi
powers in a grand display of unity. The Toa Nuva, with Tahu at their head, returned to the
universe wounded by the Great Cataclysm and shadowed by factions warring for control. Time
and experience had made Tahu less a warrior and more a leader, and he began to gather scattered
Toa to present a united force to fight and defend Matoran across the universe. For his valor, the
legendary craftsman Arthaka has taken notice of Tahu’s exploits, and granted him adaptive
armor, allowing him to fight in environments throughout the breadth of the Matoran Universe.
Toa Tahu has vowed himself to the defeat of Makuta Teridax, so that the Great Spirit may
awaken to a world cleansed of the shadow who would dare call himself Mata Nui’s brother.
Elemental Bolt, Fire Sword, Magma Swords, Rotating Fire Blades, Nynrah Ghost Blaster
Keywords: Character, Toa, Kanohi Capable, Infantry, Commander, Unique, Toa Heroes
Size: 40mm base.
Cost: 80 PTS.
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Abilities:
● Brash (Aura) - Friendly Toa Heroes units within 6” may reroll failed charge rolls.
● Stubborn - This model rerolls To Hit rolls of 1.
● Dutiful - If this model has lost any wounds, it gains an additional attack.
Kanohi Power:
● Hau - This model has a 3+ Invulnerable Save.
● Hau Nuva - This model has a 3+ Invulnerable Save. Additionally, during the Command
Phase, target a friendly unit within 3”; this unit gains a 4+ Invulnerable Save until the
start of the next Round.
Wargear - This model may select one appearance from the following list; Tahu Mata, Tahu Nuva,
or Tahu Mistika. Each appearance has different effects:
● Mata - This model wields a Kanohi Hau, an Elemental Bolt, and a Fire Sword. 0 PTS.
● Nuva - This model wields a Kanohi Hau Nuva, an Elemental Bolt, and Magma Swords.
20 PTS.
● Mistika - This model wields a Kanohi Hau Nuva, an Elemental Bolt, Rotating Fire
Blades, and a Nynrah Blaster. It also gains the Fly keyword. 30 PTS.
M WS BS S AC W A LD
7” 2+ 2+ 6 6 6 2 10
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Toa Vakama
“It was a time of sharing, remembering, building, adventuring, dreaming - but above all, it was
the time of my kind. The time of mask-makers.” One of Metru Nui’s finest mask-makers, Vakama
was once an ordinary Matoran who looked up to and idolized the Toa of his city. But when strife
forced him to adopt the mantle of a Toa himself, Vakama was faced by both his own dark
reflection, and the will of Makuta Teridax. Overcoming these challenges, Vakama emerged a
stronger and more capable hero, and claimed a rightful place as the leader of the Toa Metru, for
which his sacrifice and his struggle shall never be forgotten.
Abilities:
● A Skilled Mask-Maker - One unit of Toa’s listed Kanohi Cost is reduced to 0 PTS.
● Know a Weakness (Aura) - Once per battle, during the Command Phase, target an
enemy unit with the Character keyword. This model, and all friendly Toa Heroes units
within 6” add +1 to To Hit rolls when targeting the enemy unit, for the duration of the
round.
● I Desire a Noble Destiny - This model has a 5+ Feel No Pain
● Legendary Strategist - Once per battle, during the Command Phase, select an Objective.
This Objective is now considered to be held by this faction for the duration of that
Round, regardless of whatever models are nearby. Alternatively, you may deny the enemy
1 Victory Point under any circumstances (e.g. Slay the Warlord, Linebreaker, etc.).
Kanohi Power:
● Huna - Once per battle, during the Movement Phase, this model may perform the
Ambush action.
M WS BS S AC W A LD
7” 3+ 3+ 6 6 6 2 10
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Toa Jaller
“None of them saw this transformation as anything other than what it was: the first step toward
a dark and dangerous destiny that awaited them all.” The leader of a group of Toa, dedicated to
the achievement of an impossible mission: ready to die at a moment’s notice, Jaller was the
captain of the Toa Inika. An impromptu group, the Inika served the goal of following in the
footsteps of the Toa Nuva, and ensuring that the Great Spirit Mata Nui would be reawakened.
Braving the desolate wastelands of Voya Nui and the vicious, cruel Piraka, and later the crushing
abyss of Mahri Nui, and the cunning Barraki, the Toa Inika and their leader share the same
dedication. Desperate and driven, Toa Jaller has fought for too hard and for too long to see him
or his friends fail after the journey they have taken, and if by their life or their death they can
achieve victory, he will stand before all the evils of the Matoran Universe.
Elemental Bolt, Energized Sword (melee), Energized Sword (shooting), Zamor Launcher, Power
Blade, Cordak Blaster
Keywords: Character, Toa, Kanohi Capable, Infantry, Commander, Unique, Toa Heroes
Size: 40mm base.
Cost: 85 PTS.
Abilities:
● Cautious Leader (Aura) - This model, as well as friendly Toa Heroes units within 6”,
add +1 to all Overwatch rolls.
● The Anvil of Trust - Once per battle, this model may use Insane Bravery on a friendly
unit within 24” for free.
● Didn’t Fight to Lose - When this model is slain, it immediately makes an attack against
the unit that killed it.
Wargear - This model may select one appearance from the following list; Jaller Inika or Jaller
Mahri. Both appearances have different effects:
● Inika - This model wields an Organic Kanohi Calix, an Elemental Bolt, an Energized
Flame Sword, and a Zamor Launcher. 0 PTS.
● Mahri - This model wields a Kanohi Arthron, an Elemental Bolt, a Power Blade, and a
Cordak Blaster. 5 PTS.
Kanohi Power:
● Organic Calix - Enemy attacks reroll To Hit and Wound rolls of 6. Additionally,
whenever this unit is targeted with an attack dealing multiple mortal wounds, it may
ignore one of them.
● Arthron - This model may perform Overwatch shots against enemy units that perform the
Ambush action within its attack range.
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M WS BS S AC W A LD
7” 3+ 3+ 6 6 6 2 10
Toa Matoro
"Once long ago, a Toa had donned the Ignika and lost his life to save the universe. That Toa had
tried to be brave, but there was fear in his heart and he met his end with fear and regret. The
Ignika sensed none of this in Matoro — only a will and determination that rivaled even that of
Mata Nui himself." Rising from humble origins, Matoro carries a heavy burden, and is perhaps
the greatest Toa that ever lived - if only he could have survived to see that for himself.
Twin Cutter (melee), Twin Cutter (shooting), Elemental Bolt, Cordak Blaster
Keywords: Character, Toa, Kanohi Capable, Infantry, Commander, Unique, Toa Heroes
Size: 40mm base.
Cost: 90 PTS.
Abilities:
● My Friends Will Not Die (Aura) - Once per battle, during the Command Phase, this
model may sacrifice itself. It is immediately removed from the board, and all friendly
models within 24” regain D3 lost wounds. If an affected unit is made up of 1-wound
models, D3 models return from the dead.
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Kanohi Power:
● Tryna - Once per battle, target an Infantry model, friendly or otherwise, who died within
12”. Roll a D6. On a 4+, the targeted model joins this model as a unit. This ability does
not work on models with the Construct keyword.
M WS BS S AC W A LD
7” 3+ 3+ 6 6 5 2 10
Turaga
The life of a Toa is a curious one. Matoran who happen upon - or are granted by destiny - a Toa
Stone find themselves granted immense power and grow physically stronger and larger, taking
on the form of a Toa. For years, centuries, or in some cases millennia, Toa serve to protect and
aid Matoran. When their destiny has been achieved, however, they are able to transform one
more time, becoming a Turaga. Though comparatively small and weak, a Turaga retains control
over the elements, and with a mind hardened through years of experience, they assume the role
of leadership and guidance for the Matoran they once protected. Some Turaga, however, feel
more in tune with the Toa they once served alongside, and prefer to fight on the field than to lead
a village.
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Abilities:
● Leader To Their People (Aura) - As the oldest and the wisest, Turaga are the dedicated
leaders of Matoran societies - Friendly Infantry units within 6” may use this model’s
Leadership characteristic instead of their own (for the purpose of Morale Tests), and gain
+1 to their Movement characteristic and an additional melee attack.
● Judge Me By My Size - Though they are similar in stature to a Matoran, Turaga were
once legendary Toa heroes, and retain much of their skill and power - This model always
fights first in the Fight Phase, whether it has been Charged or not. If it is fighting a model
with the same ability, each of you roll a D6, and whoever rolls higher goes first.
Kanohi Power:
● Kanohi - This model may take one Kanohi from the Kanohi list. By default, it has none.
M WS BS S AC W A LD
5” 3+ 3+ 4 4 4 2 10
Legendary Toa
Although Toa Teams throughout history have traditionally been led by Toa of Fire - the Toa
Mata, the Toa Metru, and the Toa Inika being the most well-known cases - it is almost always the
case that teams work democratically rather than as dictatorships. No team can function without a
deputy, or a diplomat, or one of the various roles outside of leadership that serve to guide said
team to victory. While perhaps not as famous as great Toa like Tahu or Vakama, Legendary Toa
stand beside their team leaders with equally strong conviction, and a will to protect the citizens
of the Matoran Universe.
Kanoka Launcher, Warblade, Elemental Saber, Relic Cordak, Microkanoka Scatterblaster, Power
Shield, Zamor Launcher, Midak Skyblaster
Keywords: Character, Toa, Kanohi Capable, Infantry, Commander, Toa Heroes
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Abilities:
● Inspiring Presence (Aura) - Friendly Toa Heroes units within 6” may Withdraw, shoot,
and charge in the same round.
● Songs of Victory (Aura) - Add 1 to the Attack characteristic of friendly Toa Heroes
Infantry units within 3”.
● Elemental Warrior
● Evoker - This unit may take 1 additional Elemental Form (to a maximum of 2).
Additionally this unit may increase the range of all of its Elemental Bolts and Elemental
Beams by 6”, and increase the range of all of its Elemental Blasts by 3”. Finally, it may
make 1 additional attack roll when performing an Elemental attack Form.
Kanohi Power:
● Kanohi - This model may take one Kanohi from the Kanohi list. By Default it has none.
Wargear - This model may replace its Kanoka Launcher with a Warblade, Elemental Saber,
Cordak Blaster, Power Shield, Zamor Launcher, or Midak Skyblaster. Additionally, the Cordak
Blaster, Zamor Launcher, or Midak Skyblaster may be shoulder mounted, not replacing this
model’s main weapon, but a cost of an extra 10 PTS. It may also take an Elemental Intensifier.
● Kanoka Launcher - 0 PTS
● Warblade - 4 PTS
● Elemental Saber - 10 PTS
● Relic Cordak - 10 PTS
● Microkanoka Scatterblaster - 6 PTS
● Power Shield - Treat the AP of attacks against this unit as being reduced by -1 (e.g. AP 5
becomes AP 4). 4 PTS
● Elemental Intensifier - Increase the AP of all elemental attacks by 1. 5 PTS
M WS BS S AC W A LD
6” 3+ 3+ 6 6 5 2 10
Warblade 2” Melee 7 2 No
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Troops:
Toa Team
Since the dawn of time, Toa have often served in groups of six, representing multiple different
elemental tribes from the area they serve in. In the past, teams would synergize with the usage of
multiple different weapons, tools, Kanohi, and elemental forms, but by the start of the Great War,
this practice quickly fell out of favor. Fundamentally, the differences in equipment, training, and
skillsets meant that Toa were ill-suited for organized battlefield combat - as a result, practices
would quickly change to rectify this issue. The standardization of Kanohi, weaponry, and
elemental forms was quickly shown to be an effective way of improving a team’s unity, and
allowing them to more effectively operate in a large-scale conflict. Additionally, the presence of
multiple teams in close coordination allowed each team to cover each other’s weaknesses,
creating the very same synergy that the original six-member teams had.
Toa Tools
Keywords: Toa, Infantry, Troop, Kanohi Capable, Toa Heroes
Quantity: 6
Size: 32mm base.
Cost: 15 PTS per model (90 PTS per minimum size unit).
Abilities:
● Hero’s Fortitude - Even at the worst of times, Toa will not fail - This unit has a 6+ Feel
No Pain.
● Kanohi Wielder
● Elemental Warrior
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M WS BS S AC W A LD
6” 3+ 3+ 5 5 2 2 9
Matoran Militia
Normally passive workers under the protection of the Toa, some Matoran have taken up arms to
fight alongside their guardians. Most select Kanoka Rifles, as they are easy to use and keep their
wielder far from the fray of melee combat. However, others charge into the fight beside their Toa
protectors, emboldened by the presence of heroes, wielding swords, shields, pikes, and other
repurposed tools. Though they are small in stature, they make up for their size with limitless
courage and tenacity.
Abilities:
● Heroic - The very presence of a Toa can inspire a Matoran - This unit rerolls To Hit rolls
of 1 when within 3” of a unit with the Toa keyword.
Wargear - The entire unit may replace their Kanoka Rifles with Swords and Tower Shields, or
Pikes:
● Powered Swords and Impact Shields - gain a 4+ Invulnerable Save - Default
● Combat Staves - 0 PTS
● Firework Revolvers - 2 PTS
M WS BS S AC W A LD
5” 4+ 4+ 4 3 1 1 6
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1. If in combat, and a targeted unit attempts to perform the Withdraw action, immediately take a
free attack against them, hitting on 6+. Additionally, whenever an enemy unit succeeds on a
charge against this unit, you may immediately make overwatch attacks against them using this
weapon.
2. This attack deals Elemental damage.
Elites:
Abilities:
● Power Shield - The heavy shields wielded by Vanguard Toa protect them from most
projectiles, and absorb kinetic energy - This model has a 4+ Invulnerable Save against
ranged attacks.
● Kanohi Wielder
● Elemental Warrior
M WS BS S AC W A LD
5” 3+ 3+ 6 6 3 2 10
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Beastmaster
Though it is a rare occurrence, some Toa prefer the presence of Rahi to that of their brethren -
perhaps due to the loss of their brothers and sisters, or perhaps because they never had a team to
begin with. Wielding the Kanohi Koramau not as a tool to control Rahi, they instead reinforce
the bonds between Beastamster and beast. The most common companions for Beastmasters are
Hahnah Crabs, Ash Bears, and Energy Hounds, all loyal creatures found in abundance in nature.
Toa Jaller was the first to discover Hahnah Crabs abilities as surprisingly stable and accurate
platforms for Cordak Blasters during the reemergence of the League of Six Kingdoms. Ash
Bears, due to their defensive nature, naturally bond with the protective presence of Toa, while the
aggressive Energy Hounds tend to share loyalty with more aggressive, duty-driven Toa.
Beastmaster Abilities:
● Pack Bonding - This unit contains 1 Beastmaster, and anywhere between 3 and 9 Rahi of
the same type from the Wargear table. Only the Beastmaster may be the unit leader.
● Alpha - The Beastmaster model has the Elemental Warrior ability. No other models in
this unit gain the Elemental Warrior ability.
Rahi Abilities:
● Hahnah Crab
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○ Protective - If a friendly Toa Heroes unit within 6” is charged, this model may
perform Overwatch with its Cordak Blaster as if it were being charged.
● Ash Bear
○ Guardian of the Forest - This model has a 5+ Invulnerable Save.
● Energy Hound
○ Tracker - This unit always succeeds on a charge roll against an enemy unit within
10”. If it rolls less than the required distance, the roll is treated as being exactly
the required distance.
Wargear - This unit must equip at least 3 Rahi. It may equip the same Rahi multiple times:
● Hahnah Crab - Each Hahnah Crab includes 1 Cordak Blaster and 1 set of Pincers. 10
PTS.
● Ash Bear - Each Ash Bear includes 1 Crushing Jaw and 1 Brutal Paws. 15 PTS.
● Energy Hound - Each Energy Hound includes 1 set of Gnashing Teeth. 16 PTS.
Beastmaster Statline:
M WS BS S AC W A LD
6” 3+ 3+ 5 5 2 3 9
Rahi Weapons:
Pincers 1” Melee 4 1 No
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Beastmaster Weapons:
1. Unmodified hit rolls of 6 cause a Mortal Wound in addition to any damage dealt.
2. This attack makes D3 To Hit rolls per attack.
Marksmen
“Remove the Kanohi, and the beast falls.” Such is the mindset of Toa Marksmen as they bring
enemy commanders into their sights. Their precision strikes are made possible by the advent of
the Kanoka Lance, a long-range Kanoka launcher that supercharges Kanoka disks and launches
them with unimaginable speed. The air resistance against the disk from its speed is so severe that
the target is struck by a superheated slurry more akin to protodermic plasma than a Kanoka disk.
However, this makes the lance difficult to aim for allbut the most experienced Markesmen, often
requiring specialized scoped Kanohi to utilize. By eliminating enemy leadership with little risk to
themselves, the Marksmen hope to end battles with minimal casualties to both sides.
Kanoka Lance
Keywords: Toa, Infantry, Kanohi Capable, Elites, Toa Heroes
Quantity: 5-10
Size: 32mm base.
Cost: 16 PTS per model (80 PTS per minimum size unit).
Abilities:
● Exhale, Fire - Footwork and steady breath is the key to success in battle, especially with
ranged weapons - If this unit has not moved in the preceding Movement Phase, it may
reroll failed To Hit rolls in the Shooting Phase.
● Kanohi Wielder
● Elemental Warrior
M WS BS S AC W A LD
5” 3+ 3+ 5 5 2 1 10
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1. This attack may target models with the Character keyword, even if they are not the closest
model. If there is a closer enemy model that is not a Character, you have a -1 penalty on your To
Hit rolls against that character.
Toa Medics
There are more ways to protect oneself than by fighting one’s enemies. Toa Medics are typically
pacifists by nature, preferring to use their Kanohi Amana to heal the injured, staunching
exsanguination and allowing allies to fight on through lethal blows. The continued survival of
their brothers and sisters in arms leads to peaceful victory, giving enemies the chance to
surrender and return to the will of Mata Nui after the battle is won. While pacifists, Toa Medics
still carry Toa Tools for defense and wield elemental might like their brothers and sisters, lest the
enemy see fit to attack a healer.
Toa Tools
Keywords: Toa, Infantry, Kanohi Capable, Elites, Toa Heroes
Quantity: 6-10
Size: 32mm base.
Cost: 14 PTS per model (84 PTS per minimum size unit).
Abilities:
● Nightingale - Once per Round, if a friendly model within 12” is slain, this unit may
immediately move up to its Movement speed unless it is engaged in melee combat. This
movement occurs before any model which explodes performs its explosion.
● Elemental Warrior
Kanohi:
● Kanohi Amana - During the Command Phase, target a friendly Toa Heroes unit with the
Infantry keyword but without the Construct keyword. You may heal a number of wounds
to that unit equal to the number of models in this unit. If the targeted unit has lost models,
you may return a number of models to that unit with a combined Wounds characteristic
equal to the number of wounds this unit would have healed. The targeted unit cannot gain
more models than its starting size.
M WS BS S AC W A LD
5” 3+ 3+ 5 5 2 1 10
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Combat Armorers
Matoran are not always suited for direct combat. A great deal of them instead work in support of
their Toa Heroes by crafting weapons, armor, Kanohi, and Kanoka. Combat Armorers take their
craft into the chaos of battle, quickly adapting their allies' armor to suit the enemy forces while
scurrying about replacing broken weapons, retrieving knocked-off masks, and welding shut
armor cracks as they appear. Though they are not the greatest of warriors, they are the glue that
holds a fighting force together, and indispensable allies for the Toa.
Abilities:
● Great Craftsmen - Once per Round, during the Command Phase, you may target a
friendly Toa Heroes unit within 3” of this unit. The targeted unit’s Armor Class is raised
by D3. A unit may only benefit from this once per battle.
● Hard as Nails (Aura) - Friendly Toa Heroes units within 6” have a 6+ Invulnerable
Save.
Wargear - This unit may equip a number of Arm Crossbows equal to the number of models in the
unit.
● Arm Crossbow - 3 PTS.
M WS BS S AC W A LD
5” 4+ 4+ 4 4 1 1 8
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Fast Attack:
Pathfinders
In the southern reaches of the Matoran Universe, vast swathes of land go unexplored, and are
inhabited by increasingly dangerous Rahi. Occasionally, Paxorak warbands or other foes claim
territory in these far reaches. In these cases, the hands of Toa Pathfinders are required to ensure
the safety and security of the Matoran. Excelling in difficult and stressful environments,
Pathfinders are legendary scouts, able to spend weeks to months isolated and outside of
civilization. Using only their wits, their elements, and their equipment, they chart out
inhospitable islands, and fight an endless battle against the cruel and nefarious forces that creep
from the depths of the universe.
Zamor Repeater
Keywords: Toa, Infantry, Kanohi Capable, Elites, Toa Heroes
Quantity: 5-10
Size: 32mm base.
Cost: 16 PTS per model (80 PTS per minimum size unit).
Abilities:
● Move Along - The key to moving across the battlefield is knowing where to step - Once
per round, during the Command Phase, target a friendly Toa Heroes unit within 6”. That
unit’s Movement characteristic is increased by D3”.
● Kanohi Wielder
● Elemental Warrior
M WS BS S AC W A LD
7” 3+ 3+ 5 5 2 2 8
Shadowwalker
The Toa Code is a shining beacon, binding Toa to a moral standard above murder, thievery, and
deception - and Shadowalkers break that very binding. Toa demonstrate a visible distaste towards
working with Shadowwalkers, disturbed by their lethal Void Claws tearing through armor with
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ease and the horrendous shriek of beings torn to atoms by unethical armaments. The mentality of
the Shadowalker is double-edged, however; they see their own lives as disposable as the beings
they cut down, leading them to often not bother defending themselves or wearing strong armor.
At most, they use their elemental powers to shroud their advance, wrapping themselves in
elemental smoke and leaving the enemy unaware until Void Claws rip through their bodies.
Voidclaw
Keywords: Toa, Infantry, Kanohi Capable, Elites, Toa Heroes
Quantity: 5-10
Size: 32mm base.
Cost: 17 PTS per model (85 PTS per minimum size unit).
Abilities:
● Backstabber - Loose morals do a wonder on the battlefield, especially from “honorable”
Toa - This unit’s attacks bypass Invulnerable Saves if the target of their attacks is engaged
in melee combat with a different friendly unit.
● Smokescreen (Aura) - Shadowwalkers hide themselves in clouds of their elements to
strike their foes unseen - Once per Round, as a power, this unit may create Elemental
Smoke. If this model does so, all friendly models within 3” are treated as being in Cover.
● Elemental Warrior
● Kanohi Wielder
M WS BS S AC W A LD
7” 3+ 3+ 5 4 2 3 8
Heavy Support:
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with massive amounts of ammunition, along with automatic belt-feeding systems leading into the
Cordak turret. The Crawler is an exceptionally stable platform, able to fire with accuracy even
while moving at full speed or swamped by attackers, making it deadly at range even while
harried by melee assault.
Abilities:
● Artificially-Enhanced Hide - This model has a 4+ Invulnerable Save.
● Techno-Organic Repairs - This model recovers D3 lost wounds at the start of each
Round.
● Forward March - This model may fire weapons while engaged in melee combat, though
with a -1 penalty to all To Hit rolls. Additionally, it suffers no penalty for Advancing and
firing Versatile weapons.
● Massive Beast - This model may obstruct Line of Sight.
● Explosive Munitions - When this model is slain, roll a D6. On a 5+, this model
explodes, dealing D3 mortal wounds to all units within 6”.
Weak Point:
● Left, Right
M WS BS S AC W A LD
* 3+ * 8 8 9 2 8
Damaged Statline:
Remaining W M BS
7-9 9” 3+
4-6 7” 4+
1-3 5” 5+
1. Unmodified To Hit rolls of 6 cause a Mortal Wound in addition to any damage normally dealt.
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Exo-Toa
The Exo-Toa was originally commissioned by the Brotherhood of Makuta as a defense system
for their strongholds across the Matoran Universe. The first iteration of the design was
autonomous, using an onboard AI for all functions. However, the option for a pilot to override AI
control was included, as the Brotherhood once worked closely with early Toa teams. These teams
would go on to become their dedicated Hagah bodyguards. After the Makuta’s betrayal, many
Exo-Toa were seized by Toa, who began appropriating the suits for their own usage. As the Great
War goes on, the Exo-Toa design has evolved, as Toa personalize and adapt their weaponry. The
suit’s onboard AI, largely ignored (or in some cases even removed by the pilots), is all but
forgotten, and the shoulder joint has now been made modular such that arms may be quickly
swapped out between various weapons. Popular equipment includes Electro Rockets,
Microkanoka Blasters, Midak Cannons, and Boxing Claws, an eclectic array of advanced
weaponry from various sources across the Matoran Universe.
Abilities:
● Enduring - When wounded by an attack, roll a D6. If the number on the die is lower than
the damage inflicted, you may ignore it.
● Path of the Reach - Exo-Toa arms are able to extend great distances, extending their
melee reach drastically - Once per Battle (per equipped Boxing Claw), during the
Command Phase, this model may perform an attack with said Boxing Claw against a
visible enemy model within 6”. This may target an enemy unit this model is not engaged
in melee combat with, though it may not target enemy units engaged in melee with
friendly units.
Wargear – This model chooses 2 options from below. One option gains Fixed: Front, Right and
the other gains Fixed: Front, Left
● Electro Rocket - Default
● Boxing Claw - Default
● Midak Cannon - 0 PTS.
● Microkanoka Blaster - 0 PTS.
Pivot - This model has a 90 degree pivot.
M WS BS S AC W A LD
6” 3+ 3+ 7 6 8 2 8
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Midak Skygunners
Named after a Matoran who once helped the Toa Nuva, the Midak line of weaponry has proved
invaluable against heavy targets, as seldom are armors made to resist elemental Light. The
original Midak Skyblaster made by Artakha is near-impossible to replicate due to its master
craftsmanship, and thus is considered a relic reserved for only the most legendary of Toa heroes.
However, a less sophisticated weapon - the Midak Autoblaster, developed with inspiration from
the original Skyblaster - achieved production at a more manageable scale. While not as strong as
the Skyblaster, Skygunners armed with Midak Autoblasters rain destructive and explosive Light
with skill enough to reduce platoons of Rahkshi to little more than ash. Trained in aerial assault,
they are able to wield and utilize their bulky, shoulder-mounted weapons even while hovering
above the enemy. Their Mirus and stabilizing Propeller Claws lend them limitless aerial mobility,
while the aforementioned claws may function as powerful melee weapons if needed.
Abilities:
● Master Crafted Armor - This unit has a 6+ Invulnerable Save.
● Elemental Warrior
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Kanohi:
● This unit is automatically equipped with a Kanohi Miru.
M WS BS S AC W A LD
7” 3+ 3+ 6 5 2 2 8
Flyer:
Rockoh T3
The earliest prototype of the T-series, Artakha himself was the mastermind behind the vehicle.
Initially designed as an airspeeder during its development, the original T2 was ultimately a
failure due to its ever-increasing scope. First a light speeder, it was then upgraded with a
prototype Midak Skyblaster, which had a prohibitively high power draw. This forced the addition
of a larger onboard power plant, which demanded greater armor, and thus greater thrust capacity.
As the T2 grew steadily more and more complicated, Artakha would eventually decide to split
the design, with the T2 returning to its original purpose as a light, skirmishing airspeeder, while
the T3 would begin development with many of the T2’s (now-discarded) assets.
Abilities:
● Airborne - Version 3: This model can only be charged by units with the Fly keyword.
○ Hard To Hit - Your opponents must subtract 1 from To Hit rolls for attacks that
target this model in the Shooting Phase.
● Built to Ram - The Rockoh’s ramming blades make it a guided missile - Once per Round,
this model may attack a unit using its Ramming Blades. In order to do so, it must succeed
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in a charge against this unit. For every 4+ rolled in the charge, a Mortal Wound is dealt to
the targeted unit.
● Nimble - Enemy units attacking this model reroll To Hit rolls of 6+.
● Don’t Look Back - It’s hard to look around with millions of pounds of thrust at your
back - Elemental forms known by this unit gain Fixed: Front, Right, Left. In addition, this
unit may not take the Elemental Armor form.
● Elemental Warrior
M WS BS S AC W A LD
* 3+ * 7 7 8 3 9
Damaged Statline:
Remaining W M BS
5-8 10-25” 3+
3-4 10-20” 4+
1-2 10-15” 5+
Weapon Profiles:
Rockslide Cannons - Fixed: Front
Prototype Midak Skyblaster - Fixed: Front
Jetrax T6
A staple of Toa pilots, the Jetrax is an extremely popular mid-range fighter. While not as agile as
the Rockoh or as armored as the Axalara, its main benefit is its versatility. Its multiple Midak
Skyblasters are capable of making air-to-air and air-to-surface attacks, and its already-admirable
speed can be augmented by shedding its side engines, which allow the vehicle to reach an even
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higher top speed. For these reasons, it is one of the most common of the Artakhan aircraft
available to the Toa Heroes.
Abilities:
● Airborne - Version 4: This model can only be charged by units with the Fly keyword,
and can only engage in melee combat with units with the Fly keyword.
○ Hard To Hit - Your opponents must subtract 1 from To Hit rolls for attacks that
target this model in the Shooting Phase.
● Shed the Weight - Once per battle, during the Command Phase, this model may shed its
engines. Once it has done so, enemy units that target this model for attacks may not reroll
failed To Hit rolls under any circumstances, regardless of their rules. However, it
subtracts -3” from all Advance rolls, to a minimum of 1”.
● Don’t Look Back - It’s hard to look around with millions of pounds of thrust at your
back - Elemental forms known by this unit gain Fixed: Front, Right, Left. In addition, this
unit may not take the Elemental Armor form.
● Elemental Warrior
M WS BS S AC W A LD
* 3+ * 7 8 10 1 9
Damaged Statline:
Remaining W M BS
7-10 10-28” 3+
4-6 10-24” 4+
1-3 10-20” 5+
Weapon Profiles:
Mounted Midak Skyblaster - Fixed: Front
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Axalara T9
The heaviest armed and armored of the T-series, the Axalara is extremely rare amongst the Toa
Heroes’ air support owing to the exorbitant cost of production. Featuring several feet of
protosteel armor on each surface, most Toa view it as an irresponsible usage of their resources,
and prefer to set aside the bulk quantities of metallic protodermis for forging weapons and armor.
Occasionally, however, Axalara are produced out of necessity, where they pay for themselves
handsomely - with a destructive hail of lasers and Midak Skyblaster shots.
Abilities:
● Airborne - Version 4: This model can only be charged by units with the Fly keyword,
and can only engage in melee combat with units with the Fly keyword.
○ Hard To Hit - Your opponents must subtract 1 from To Hit rolls for attacks that
target this model in the Shooting Phase.
● Forcefield Capacitors - When this model is wounded by an enemy attack, roll a D6. If
the number rolled is lower than the damage dealt, this model takes no damage.
● Strongly Armored - Half a bio of Protosteel encases the Axalara, making it one of the
heaviest craft to ever take to the air - This model has a 4+ Invulnerable Save.
● Don’t Look Back - It’s hard to look around with millions of pounds of thrust at your
back - Elemental forms known by this unit gain Fixed: Front, Right, Left. In addition, this
unit may not take the Elemental Armor form.
● Elemental Warrior
M WS BS S AC W A LD
* 3+ * 7 9 10 1 9
Damaged Statline:
Remaining W M BS
7-10 10-26” 3+
4-6 10-23” 4+
1-3 10-20” 5+
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Weapon Profiles:
Mounted Midak Skyblaster - Fixed: Front
Tri-Stinger Lasers - Fixed: Front
Carrier:
Mechanical Claws
Keywords: Vehicle, Monster, Construct, Rahi, Heavy Support, Toa Heroes
Size: No Base, 3.75” by 10.25” profile.
Cost: 120 PTS
Abilities:
● Artificially-Enhanced Hide - This model has a 4+ Invulnerable Save.
● Techno-Organic Repairs - This model recovers D3 lost wounds at the start of each
Round.
● Chemical Restoration (Aura) - Friendly models within 3” of this model at the start of
the Round regain 1 lost wound. Additionally, units embarked within this model who are
wounded automatically recover all lost wounds. If the unit is made of single-wound
models, no lost models are returned.
● Transport - This model has a transport capacity of 12 Toa models or 18 Matoran models.
Additionally, it may transport up to 2 Sergeant or Commander models.
● Massive Beast - This model may obstruct Line of Sight.
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Weak Point:
● Left, Right
M WS BS S AC W A LD
9” 3+ 3+ 8 8 9 2 8
Sergeant:
Abilities:
● Steady - This unit and the unit this model is attached to may reroll Overwatch rolls of 1.
Additionally, the unit this model is attached to increases the AP of their melee attacks by
+1.
● Heroes Fortitude - This unit has a 6+ Feel no Pain.
● Elemental Warrior
Wargear - This unit may take 1 Kanohi from the Toa Codex Kanohi List. By default it has none.
Additionally, it may replace its Kanoka Disk Launcher with Toa Tools:
● Kanohi
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M WS BS S AC W A LD
5” 3+ 3+ 5 * 2 2 9
Abilities:
● Loyalty - “Stand firm! The Toa are at our side!” - This model, and the unit it is attached
to automatically pass Morale Tests.
Wargear - This model may replace its Protosteel Spear with a Kanoka Rifle
● Protosteel Spear - Default.
● Kanoka Rifle - 0 PTS.
M WS BS S AC W A LD
5” 4+ 4+ 4 * 4 2 10
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Spotter
A necessary part of long-range operations, Toa Spotters are less heavily-armed than Marksmen,
and they are instead trained to provide support to the rest of their unit. Designating priority
targets using a Kanohi-mounted scope, they keep Marksmen focused on enemy leaders and
heavy units. In a pinch, however, they use shortened variants of the same rifles favored by the
Marksmen themselves, and share a similar level of skill and accuracy as their sharp-shooting
brothers and sisters.
Abilities:
● Target Delineation - When the air and earth are on your side, lining up the perfect shot
seems a lot easier - Once per Round, during the Command Phase, this model may pick
one visible enemy unit within 48”. The unit that this model is attached to adds +1 to all
To Hit and Wound rolls against that enemy unit.
● Sharpshooters - If this model or the unit this model is attached to is charged, its
Overwatch shots hit on 5+ rather than the standard 6.
● Elemental Warrior
M WS BS S AC W A LD
5” 4+ 4+ 5 * 2 1 10
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1. This attack may target models with the Character keyword, even if they are not the closest
model. If there is a closer enemy model that is not a Character, you have a -1 penalty on your To
Hit rolls against that Character.
Sniper
The largest and most powerful weapons are reserved for Toa Snipers; in their case it is the
custom Kanoka Lance, upgraded and modified on a personal basis. These massive weapons not
only share their stock model’s destructive potential but surpass it, able to fire rounds straight
through enemy armor, and leave a simmering hole where the projectile strikes. This dangerous
ability comes with a cost, however, as Snipers often develop a certain level of pride, preferring to
take out enemy vehicles and Rahi rather than enemy commanders, viewing the former as a
greater threat than the latter.
Abilities:
● Sharpshooters - If this model, or the unit this model is attached to is charged, its
Overwatch shots hit on 5+ rather than the standard 6.
● Elemental Warrior
M WS BS S AC W A LD
5” 3+ 3+ 5 * 2 1 10
Alchemist
Alchemy is a common art amongst Matoran, especially those of the tribes of Water and Plantlife.
The ability to create powerful poultices and herbal remedies is a highly-useful one. When a
Matoran becomes a Toa, however, they often are forced to put aside their personal interests for
the greater good. That said, there are some who are skilled enough with Alchemy that their talent
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as a Matoran becomes their primary tool as a Toa. Alchemists wield various and mysterious
tools, like vials of fire in a bottle, or a powder of pure light, or a smothering black smoke in order
to confuse, disorient, and dispatch their foes.
Abilities:
● Nightingale - See Toa Medics (This model moves with its attached unit when their
Nightingale ability activates).
● Preventative Medicine - Various herbal remedies can be used to bolster and increase the
strength of the wounded - The unit this model is attached to may raise either its Armor
Class or the AP of its Melee Attacks by 1 at the start of the battle.
● Black Powder - Once per battle, instead of shooting in the Shooting Phase, this model
may use black powder. If this model does so, all friendly models within 6” are treated as
being in Heavy Cover. This effect is automatically applied to the unit this model is
attached to.
● Elemental Warrior
M WS BS S AC W A LD
5” 3+ 3+ 5 * 2 1 10
Combat Engineer
A Matoran’s skill with a wrench is often a powerful asset. Forgemasters and builders, they are
typically the architects of the Toa’s various tools, vehicles, and weapons. Additionally, the
vehicles provided by Artakha are often built by Matoran in various hidden and secret foundries.
On the battlefield, however, Matoran learn to be quick and nimble. Dodging from ally to ally,
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they provide support wherever possible, repairing and upgrading the Toa’s equipment, while
their automatic shoulder cannon protects them from enemy interference.
Abilities:
● Bigger, Better, Stronger (Aura) - All friendly Toa Heroes units within 3” automatically
have the AP of all of their Melee weapons raised by +2.
M WS BS S AC W A LD
5” 4+ 4+ 4 * 2 1 8
Oathbreaker
Though Shadowwalkers are known for their willingness to break the Toa Code, none are so
reviled as Oathbreakers. Toa that have failed or are otherwise disgraced are the only ones who
work alongside Shadowwalkers, as said cutthroats are the only ones willing to work alongside
them. Oathbreakers are typically lost in mires of despair, and seek to prove themselves in battle
to reclaim their lost honor. In fact, so desperate are Oathbreakers to prove their worth that some
of them may even take their own lives if they are victorious in combat, as they resent their failure
to have died protecting their allies.
Voidclaw
Keywords: Character, Toa, Infantry, Kanohi Capable, Sergeant, Toa Heroes
Attached To: Shadowwalkers
Size: 32mm base.
Cost: 24 PTS
Abilities:
● Walk The Line - This model, and the unit it is attached to, may move through terrain as
if it were not there.
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● Break the Spirit - A swift and crushing strike ends the battle before it begins - Whenever
the enemy performs the Ambush action, you may perform an Ambush using this model,
and the unit it is attached to, and immediately perform attacks as if it were the Shooting
Phase.
● Elemental Warrior
M WS BS S AC W A LD
7” 3+ 3+ 5 * 2 3 8
Dreadnought:
Toa Kaita
“Named in prophecy, three will become one and walk the Path of the Warrior…” The ultimate
expression of unity, Toa Kaita are as rare as they are powerful. Relying on a team of three Toa to
become so trusting and reliant on each other that they are able to combine forces, a Toa Kaita is a
massive being who wields powers greater than the sum of their parts. Using the three Kanohi and
elements of their patron Toa, the Kaita upgrades them, and wields a nearly-unmatched physical
prowess. Unfortunately, such displays of teamwork are rare, as many Toa die before they can
achieve such a level of camaraderie with their teammates - that, or the stresses of war fracture
their unity.
Abilities:
● Agility - This model has a 5+ Invulnerable Save.
● Unity - This model may take up to 3 Kanohi from the Kanohi list for free.
● Elemental Wreath - At the start of each Round, if there are any enemy models in Melee
combat with this model, roll a D6. On a 3+, the enemy takes D3 Mortal Wounds.
● Colossus - This model may perform ranged attacks and charges even after it has
performed the Withdrawal action.
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● Kanohi Wielder
● Elemental Unification - This model may perform any 3 of the Elemental Forms listed in
its attacks section in the Shooting Phase.
M WS BS S AC W A LD
* 3+ * 8 8 20 * 10
Damaged Statline:
Remaining W M BS A
13-20 7” 2+ 4
7-12 6” 3+ 3
1-6 5” 4+ 2
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