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Nature’s Gift: New feature that heals one target for PBd4 as a

Bonus Action
BLOG PB times per
DUNGEONS AND day, largely removing GENERAL
DRAGONS the need to TABLETOP PATHFINDER
prepare Healing Word
Wild Shape: Now works more like the Cleric’s Channel
Divinity. You get 1 use per Short or Long Rest, and the
RPGBOT.PODCAST TALES OF THE VALIANT TTRPG NEWS
number of uses scales to 4 per rest at level 18. You can use
Wild Shape for “Beast Form”, “Draw Power”, or possibly new
options granted by your subclass. At this point it’s a generic
class
VIDEO resource and we’re just stuck with the name Wild
GAMES
Shape.
Beast Form: You’re limited to 2 forms known, and can
only change them when you gain a druid level. You gain
HOME BLOG PODCAST ABOUT US  DND 3.5  DND 5E 
additional forms at the same rate that your PB increases.
CR improvements are 1 level behind the 2014 5e rules,
but you also get up to CR 2, while the 2014 rules limited
you to 1E
PATHFINDER CR 1 at most. The restrictions
PATHFINDER 2Eon
 movement types
TALES OF THE VALIANT 
are gone, so you can adopt forms with burrow, fly, and
swim speeds right from level 2.

GENERAL TTRPG
Weirdly, the  PRODUCT
feature doesn’t REVIEWS
explain VIDEO GAMES 
what it actually does STORE
beyond “you assume the form of.”
Draw Power: A massive boost in the Druid’s daily
spellcasting. At high levels you could recover a 6th-level
spell slot 4 times each time you rest. This is similar to the
Harness Divine Power optional feature introduced for
Clerics and Paladins in Tasha’s Cauldron of Everything,
but you get spell slots up to your full PB instead of half
your PB, and there’s no additional daily usage cap.
Heroic Boon: Get really good at talking to animals or get one
additional Wild Shape use per Long Rest.
Nature’s Grace: Combines the benefits Timeless Body, no
need for food/water, and immunity to ability score and hit
point maximum reductions
Beast Spells is gone
Archdruid: Functionally the same as the 2014 rules. You get
to use Wild Shape an unlimited number of times, but only for
the Beast Shape option. No infinite spell slots.

Fighter
Last Stand: Replaces Second Wind. Allows you to spend Hit
Dice as a Reaction to taking damage and immediately heal
yourself before you take the incoming damage. You can
spend hit dice up your PB, but only add your CON modifier
once, so it’s more efficient to use this multiple times with 1 Hit

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