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5e to Tales of the Valiant Transition Guide 10
5e to Tales of the Valiant Transition Guide 10
against fiends
BLOG and undead)
DUNGEONS AND DRAGONS GENERAL TABLETOP PATHFINDER
Improved Divine Smite: Rolled into one of the Heroic Boon
options.
Epic Boon: Create an aura for an hour that heals allies,
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grants resistance to non-magical damage, and allows allies
to automatically succeed on death saves.
Ranger
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Favored Enemy: Gone.
Explorer: Replaces Natural Explorer. Grants a climb or swim
speed, advantage
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youcan DND 3.5 DND 5E
ignore difficult terrain.
Mystic Mark: Works very similar to the Favored Foe optional
feature introduced in Tasha’s Cauldron of Everything, but
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doesn’t require Concentration and scales to max of 1d10
damage. PB uses/long rest.
Martial Action: Same as for the Fighter, but the Ranger is
GENERAL TTRPG
limited to Quick PRODUCT
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Spellcasting: Primordial Spellcasting. Share the Druid’s full
spell list.
Multiattack: Extra Attack has been renamed.
Empowered Mark: New. Lets you respond better to
hidden/invisible enemies once you’ve marked them with
Mystic Mark.
Land’s Stride: Gone.
Stalker’s Step: New. Replaces Hide in Plain Sight. Become
Invisible for one round as a Bonus Action similar to the
Nature’s Veil optional feature introduced in Tasha’s Cauldron
of Everything.
Heroic Boon: Apply Mystic Mark without hitting and move the
mark to new targets or learn 2 Cantrips and 2 Rituals.
Vanish: Gone.
Keensense: New. 10 ft. of keensense (blindsense in the 2014
rules)
Strider: No Opportunity Attacks and Advantage on saves and
checks against effects which would prevent you from moving.
Epic: Replaces Foe Slayer. +WIS mod to attack or damage
on every attack against a marked creature. Foe Slayer was
once per turn and only against your Favored Enemy, so this
is a massive upgrade.
Rogue