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The term “Spell Level” has been replaced with “Spell Circle”.

1st-
Circle Spells, DUNGEONS
BLOG 2nd-Circle Spells,
ANDetc. Overloading the word
DRAGONS “level” TABLETOP
GENERAL PATHFINDER
has been a point of confusion for at least as long as I have been
playing TTRPGs.

RPGBOT.PODCAST TALES
Rather than class-specific spell OF THE
lists, ToV VALIANT
has four spell lists: TTRPG NEWS
Arcane, Divine, Primal, and Wyrd. If you’re coming from
Pathfinder 2e, Wyrd is similar to Occult. This change means that
classesGAMES
VIDEO like the Bard and the Sorcerer have more options and
that class-exclusive spells aren’t a thing.

I have mixed feelings about the spell list change, but, in a game
HOME BLOG
where they plan PODCAST
to publish additional ABOUT
classes beyond theUS
core DND 3.5  DND 5E 
rules, it’s arguably necessary. I remember 3rd edition and PF1
publishing new classes and then immediately leaving them to
gather dust as future supplements ignored them when introducing
PATHFINDER 1E  PATHFINDER 2E  TALES OF THE VALIANT 
new spells to avoid requiring a mountain of source books to play
anything outside of the core rules.

Monsters
GENERAL TTRPG  PRODUCT REVIEWS VIDEO GAMES  STORE

Monsters and NPCs no longer have skill proficiencies. Few


monsters had skill proficiencies anyway, and when they did, they
rarely saw use. Instead, capabilities with skills are reflected by
creatures’ ability scores.

Personally I miss the ability to have NPCs and monsters be


proficient in skills, but I don’t think it will have a significant impact
on the game.

Monsters and NPCs have static values for Perception and for
Stealth. Instead of rolling checks, they use these values. Players
use a monster’s Perception value like a DC when using Dexterity
(Stealth) and use a monster’s Stealth value as a DC when
attempting to detect that creature with Wisdom (Perception).

Inspiration -> Luck


Inspiration, 5e’s metacurrency, has long been a point of
frustration. You can only have one, which both encourages and
punishes hoarding. You need to use it before the roll because it
grants Advantage, and then you can still fail. All of this feels bad,
so many groups either house rule it or don’t use it at all.

ToV replaces Inspiration with a new Luck mechanic. Players get a


pool of Luck Points which they can spend to increase a roll by 1 

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