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Late Night Zen - Starting Situation Generator
Late Night Zen - Starting Situation Generator
Mounted knight
Tables for instantly generating the bones of a simple adventure.
Sometimes you want to start with the action and figure out the why of things later. Especially if it's a
pick-up game with little or no prep time, you want to play now, plan later.
With the tables below, you can throw down a set of polyhedral dice and instantly have enough
background info to start in media res.
a group of (D6):
1. guards
2. mercenaries
3. zealots
4. intelligent monsters
5. unintelligent monsters
6. beasts
in a (D8):
1. city street
2. dungeon
3. wilderness
4. crypt
5. temple
6. mansion
7. ship
8. tower
because (D10):
1. something has been stolen
2. someone has been taken
3. an offence must be punished
4. a plague must be cured
5. a curse must be broken
6. a bounty is on offer
7. a sentence must be commuted
8. a prophecy has been spoken
9. an oath has been sworn
10. a debt is owed
and if they fail (D12):
1. a debt will default.
2. they will be cursed.
3. they will be outlawed.
4. a bounty will be placed on them.
5. an ally/family member will be harmed.
6. an allied faction will be weakened.
7. a crime will go unpunished.
8. a regime will fall.
9. a war will begin.
10. their home will be destroyed.
11. an opportunity will be lost.
12. an enemy will be empowered.