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Bard, Lvl 4 Bard of War (Mercenary) MJ

CLASS & LEVEL BACKGROUND PLAYER NAME


Alaktu Singh
Half-Elf Chaotic Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

0 INSPIRATION
STRENGTH He loves sharing tales around the
13 +1 30 ft. campfire. Easygoing and Nonchalant.
+0 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

10 PERSONALITY TRAITS

Hit Point Maximum


+1 Strength
DEXTERITY
He believes that when people follow orders

+3
● +3

+0
Dexterity
Constitution
26 blindly, they embrace a kind of tyranny.

CURRENT HIT POINTS IDEALS


+1 Intelligence
16 +2 Wisdom
● +5 Charisma He would never betray a
CONSTITUTION
friend.
SAVING THROWS
TEMPORARY HIT POINTS BONDS
+0 4d8
+3 Acrobatics (Dex) Total SUCCESSES Compulsive Liar, sometimes Brutally
10 Animal Handling (Wis) Honest. Overly suspicious, usually
+2
d8 FAILURES
resorts to manipulation.
+2 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +3 Athletics (Str)

+2 ● +10

+2
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Dark vision 60 ft.
Lt. Crossbow +5 1d8+3 Piercing Skill Versatility:
14 ● +4 Insight (Wis) +2 CHA, +1 DEX&WIS
● +5 Intimidation (Cha) Dagger +5 1d4+3 Piercing Fey Ancestry:
- Adv. on saves vs. Charmed
WISDOM +2 Investigation (Int) - Magic can't put you to
Vicious Mockery +5 1d4 sleep
+2 Medicine (Wis)
+2 +2 Nature (Int) Range 80/320, Loading,
-------------------------------
1st. Spellcasting,
Bardic Inspiration (d6):
+2 Perception (Wis) Two-handed, Crossbow bolts - 20, - Bonus Action
14 - CHA Mod. x per day
● +5 Performance (Cha) - d6 to add to a save, attack, or ability check
Range 60ft, on failed save the 2nd.
● +10 Persuasion (Cha) target has disadvantage on the
CHARISMA Jack of all Trades:
+2 Religion (Int) next attack roll before the end - Adds 1/2 Prof. Bonus to
+3 +3 Sleight of Hand (Dex)
of its next turn. non proficient Ability checks
Song of Rest (d6):
+3 Stealth (Dex) - At the end of a short rest any creature who can
17 hear you would regain Hit Dice & at the end,
+2 Survival (Wis) regains an additional 1d6 hp.

SKILLS ATTACKS & SPELLCASTING 3rd. Expertise,


Bard College: College of Eloquence
Ł Silver Tongue:
- Persuasion and Deception check rolls of 9
14 PASSIVE WISDOM (PERCEPTION)
CP Lt. Crossbow, and below are treated as 10.
Ł Unsettling Words:
Entertainer's Pack, - As a bonus action, expend Bardic Inspiration
dice
Light Armor, SP Flute, and select a creature you can see 60 ft. of you. It
Simple Weapons, Hand Leather Armor, must
subtract what it rolled to the next saving throw it
crossbows, Longswords, EP
Dagger makes
Rapiers, Shortswords before the start of your next turn.
Flute, Duclimer, GP 15 Expertise:
Hand Drum A torn army banner, - Deception
Common Clothes - Perception
4th. Ability Score Increase,
PP
Common, Elvish, Spanish Increase an ability score by 2 or Increase 2
Ability scores by 1.
Alaktu increased Dex and Int by 1.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
99 5'10 63 kg (138 lbs)
AGE HEIGHT WEIGHT
Alaktu Singh
Black Brown Gold
CHARACTER NAME EYES SKIN HAIR

Alaktu was on good terms NAME


with his old mercenary band
but now he doesn't know where they
are now.
He thinks they're still siding with the
oppression, drowning in riches and
definitely hate him.

His time as a mercenary for the


oppression also netted him some
information about the oppressor and
the oppression itself.
SYMBOL
He might be a little well known
within the oppression for
being a traitor.

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

He was
The title of "Master of Bullshittery" also the negotiator
remains clear in his head. for his old band
Stemming from a band of
mercenaries, he played melodies in case they ran
on his flute, and being the Bard he into people
served as the Entertainer on long or wanted
dreary nights after they got their discounts in shops.
gold's worth.
One day, his band was paid
handsomely to serve for the
oppression that the Evil Warlord
brought to the country.
They took the gold (hesitantly),
and under orders the team had to
burn down villages and kill
innocent civilians.
Alaktu did not like the sight of ADDITIONAL FEATURES & TRAITS
such terrorism, and ran away from
his mercenary group.
Now on the run, he found himself
fighting for the rebellion under the
command of Roid Rosche to aid
in stopping the tyrant.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Bard CHA 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Mage Hand
Vicious Mockery
Minor Illusion

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

● Silvery Barbs

● Command
4
● Dissonant Whispers

● Healing Word
SPELLS KNOWN

2 3
● Suggestion

● Heat Metal

Invisibility
5

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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