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Naan Mudhalvan Report-1
Naan Mudhalvan Report-1
Submitted by
HARSHADA A (711722104041)
in partial fulfilment for the award of the degree
of
BACHELOR Of TECHNOLOGY
IN
DEPARTMENT OF COMPUTER SCIENCE
ENGINEERING
MAY 2024
BONAFIDE CERTIFICATE
1. Abstract
2. Introduction
3. Domain
4. Proposed Method
- Backend Architecture
- Frontend Development
- Cloud Deployment
6. Conclusion
ABSTRACT:
This project aims to develop a cloud-based gaming platform that provides users
with a seamless gaming experience over the internet. By leveraging modern web
technologies and cloud infrastructure, we seek to create an accessible and
enjoyable gaming environment for players of all skill levels.
At the heart of our project is the utilization of Python and JavaScript for backend
and frontend development, respectively. We envision a simple yet robust backend
server built with Flask, a lightweight web framework, to handle user
authentication, game sessions, and real-time communication. Additionally, we
plan to incorporate Flask-SocketIO to facilitate WebSocket-based communication
for real-time interaction between game clients and the server.
The frontend of the platform will be designed using HTML, CSS, and JavaScript
to create intuitive and interactive user interfaces. With a focus on user experience,
we aim to provide a seamless gaming interface that enhances player engagement
and enjoyment.
In recent years, the gaming industry has witnessed a significant shift towards
cloud-based gaming platforms, which offer unprecedented convenience and
accessibility to players. Traditional gaming often requires expensive hardware and
complex setup processes, limiting the reach and inclusivity of gaming experiences.
To address these challenges, our project aims to develop a cloud-based gaming
platform that leverages modern web technologies and cloud infrastructure to
provide users with a seamless and immersive gaming experience over the internet.
By utilizing Python and Flask for backend development and JavaScript for the
frontend, we plan to build a robust and scalable platform. The backend will
manage user authentication, game sessions, and real-time communication, ensuring
a smooth and responsive interaction for players. The frontend will be designed to
create intuitive and engaging user interfaces, enhancing the overall player
experience.
Our platform will incorporate essential features such as social integration, and
cloud saves, fostering community engagement and enhancing the gaming
experience. By deploying our platform on a free or affordable cloud service like
Heroku or Firebase, we aim to make gaming more accessible and inclusive,
reaching a broader audience and accommodating varying numbers of users.
PROPOSED METHOD:
2. Backend Development: The backend server is built using Python and Flask, a
lightweight web framework. This involves setting up user authentication,
managing game sessions, and facilitating real-time communication using Flask-
SocketIO for WebSocket-based interactions. Ensuring secure and efficient
handling of user data is crucial.
3. Frontend Development: The frontend is designed using HTML, CSS, and
JavaScript to create an intuitive and interactive user experience. This involves
crafting user interfaces that are responsive and compatible with various devices,
providing a seamless gaming experience.
After implementing the core features, we fine-tuned and optimized the platform
based on initial testing and user feedback. This involved optimizing server
response times and ensuring low latency in real-time interactions to enhance the
overall user experience.
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | MY FIRST STEP</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
<style>
body{
background-color: rgb(107, 0, 119);
}
</style>
</head>
<body>
<div id="unity-container" class="unity-desktop">
<canvas id="unity-canvas" width=960 height=600></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-warning"> </div>
<div id="unity-fullscreen-button"></div>
<div id="unity-build-title"></div>
</div>
</div>
<script>
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var fullscreenButton = document.querySelector("#unity-fullscreen-button");
var warningBanner = document.querySelector("#unity-warning");
// By default Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
// Mobile device style: fill the whole browser client area with the game canvas:
canvas.style.width = "960px";
canvas.style.height = "600px";
}
loadingBar.style.display = "block";
Game:
Code 1:
using UnityEngine;
using UnityEngine.SceneManagement;
Invoke("restart", restart_delay);
}
}
void restart()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
}
Code 2:
using UnityEngine;
}
}
}
Code 3:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
}
}
OUTPUT:
CONCLUSION:
The Cloud-based Gaming Platform (CBGP) project successfully demonstrates the
potential to revolutionize the gaming industry by providing seamless and immersive gaming
experiences accessible from any internet-connected device. By leveraging cloud technology,
CBGP eliminates the need for expensive hardware, making gaming more inclusive and
accessible. Through careful implementation and deployment, the project has shown that
advanced streaming technology can deliver low-latency, high-quality graphics, offering a
console-like experience on diverse devices.
The future scope of the Cloud-based Gaming Platform (CBGP) is vast and promising. Moving
forward, the platform aims to expand its game library to include a wider variety of titles,
catering to diverse gamer preferences and genres. Enhancements in streaming technology will
focus on reducing latency and improving video quality, ensuring a seamless gaming
experience even in low-bandwidth environments. The platform plans to extend cross-platform
support, making it accessible on more devices, including smart TVs, gaming consoles, and VR
headsets. Integration of AI and machine learning will enable personalized game
recommendations, dynamic difficulty adjustments, and real-time performance optimizations.
Advanced social features, such as in-game voice chat and live streaming, will foster stronger
community engagement. Establishing more global data centers will ensure optimal
performance and reduced latency worldwide. Security measures will be continuously
enhanced to protect user data and ensure safe gaming experiences. Additionally, sustainability
initiatives will be implemented to reduce the environmental impact of data centers. Supporting
game developers and modding communities will encourage innovation and customization,
while exploring augmented reality (AR) and virtual reality (VR) integration will provide
immersive gaming experiences, keeping CBGP at the cutting edge of the gaming industry.