Gunnar_Stoneborne

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PC Gunnär Stonebeard Character name

Alignment: Law,
Class Dwarf AL Law Neutrality, Chaos

Title Level 1 Experience level

Ability Scores Melee att./damage,


Saving Throws
STR 12 Open doors D 8 Death, poison

INT 11 Languages, Literacy W 9 Magic wands

Paralysis,
WIS 10 Saves vs magic P 10 petrification
Missile attacks,
DEX 10 AC, Initiative B 13 Breath attacks

Spells, magic rods,


CON 12 Hit points S 12 magic staves
Reactions, WIS modifier to
CHA 7 #Retainers, Loyalty ± 0 saves vs magic

Ability check: Roll under or equal on 1d20 Saving throw: Roll over or equal on 1d20 Character portrait, symbol, description

Combat Maximum hit


Encounters DEX modifier to
Hit points Max 2 Init
points initiative (optional)
HP 2
CON modifier to CHA modifier to
± 0 hit points ± reaction rolls

Armour Class Unarmoured AC:


Un 0
AC 14/15
± 0
10 + DEX modifier
DEX modifier to
Exploration
Armour Class
LD 1 -in-6 Listen at door
(1-in-6 or by class)
Attack bonus STR modifier to
Mel 0 melee att./damage
OD 2 -in-6 Open stuck door
Att 0 (based on STR)
DEX modifier to
Mis 0 missile attacks
SD 1 -in-6 Find secret door
(1-in-6 or by class)

Abilities, Skills, Weapons FT 2 -in-6 Find room trap


(1-in-6 or by class)

Combat: Dwarves can use all types of armour. Due to their short height,
dwarves can only use small or normal sized weapons. They cannot use Movement Base mv. rate = 120,
unless encumbered
longbows or two-handed swords. Overland: 1/5 base
Ov mv. rate (miles/day)

Detect Conssturction Tricks: As expert miners, dwarves have a 2-in- Exploration: base
Ex mv. rate (feet/turn)
6 chance of being able to detect new construction, sliding walls, or
Encounter: 1/3 base
sloping passages when searching. En mv. rate (feet/round)

Detect room Traps: Due to their expertise with construction, dwarves


have a 2-in-6 chance of detecting non-magical room traps when Languages By class; extra
langs. if INT 13+

searching Alignment, Common, Dwarvish,


Gnomish, Goblin, Kobold
Infravision: Dwarves have infravision to 60’
Literate
v1.2 — ©at2019
Listen GavinDwarves
Doors: Norman — necroticgnome.com
have a 2-in-6 chance of hearing
Equipment Weapons & Armour
Chainmail AC 14 Battle Axe 1d8
Shield AC +1 Shield

Magic Items Treasure

Other Notes Spells, mounts, retainers,


areas explored, clues Coins
Vinter PP

GP

EP

SP

CP

Encumbrance (Optional rule)


Weight of treasure
TR & coins

Experience points Experience points Weight of weapons,


Next 2,200 for next level EQ armour & gear
XP 0
Prime requisite Total weight carried
% 0 modifier to XP + (max=1,600cn)
v1.2 — © 2019 Gavin Norman — necroticgnome.com

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