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lastException_63852152031
lastException_63852152031
lastException_63852152031
><root>
<report><version>2</version><sessionid>11ce1232f12a484664e0c27</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-05-
22 20:34:46</createtime><buildsignature>Local.Unknown.Unknown.1.106.148.1030-
1.200.000.623.Release</
buildsignature><categoryid>object_marketplace_component.py:85</
categoryid><desyncid>11ce1232f12a484664e0c27</desyncid><systemconfig/><screenshot/
><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError:
type object 'ComponentContainer' has no attribute 'set_state') Traceback
(most recent call last): File "T:\InGame\Gameplay\Scripts\Server\
scheduling.py", line 219, in simulate File "T:\InGame\Gameplay\Scripts\
Server\alarms.py", line 260, in _run File "T:\InGame\Gameplay\Scripts\
Server\objects\components\object_marketplace_component.py", line 385, in
_set_pending_sale File "T:\InGame\Gameplay\Scripts\Server\objects\
components\object_marketplace_component.py", line 85, in enter_state
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 468,
in exported_funcAttributeError: type object 'ComponentContainer' has no attribute
'set_state'rtim=0 Client Session Time: 25.18 Num Save Errors:
0 Num Load Errors: 0 Current Game State: 0x96d01090
LoadingScreenActiveFlag: 1 Origin Version: 13,202,0,5715
Modded: False SystemInfo: Windows 11 10.0.22631 GPU: AMD Radeon(TM)
Graphics aticfx64.dll 31.0.12046.11002, GUID: D7B71EE2-5646-11CF-7659-
8F856EC2D235 </desyncdata></report>
<report><version>2</version><sessionid>11ce1232f12a484664e0c27</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-05-
22 21:17:44</createtime><buildsignature>Local.Unknown.Unknown.1.106.148.1030-
1.200.000.623.Release</
buildsignature><categoryid>group_waypoint_situation.py:729</
categoryid><desyncid>11ce1232f12a484664e0c27</desyncid><systemconfig/><screenshot/
><desyncdata>Exception during SI.cancel running
waypoint_SoloHike_SoloWaypoint:62592 on None, cancel_reason_msg is Interaction
Queue displaced from resolving priority pressure.: (AttributeError: 'NoneType'
object has no attribute 'routing_surface') Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py",
line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\
areaserver.py", line 222, in c_api_server_tick File "T:\InGame\Gameplay\
Scripts\Server\zone.py", line 525, in update File "T:\InGame\Gameplay\
Scripts\Server\situations\situation_manager.py", line 429, in update
File "T:\InGame\Gameplay\Scripts\Server\situations\bouncer\bouncer.py", line 943,
in _update File "T:\InGame\Gameplay\Scripts\Server\situations\bouncer\
bouncer.py", line 1049, in _assign_instanced_sims_to_unfulfilled_requests
File "T:\InGame\Gameplay\Scripts\Server\situations\bouncer\bouncer.py", line 1155,
in _assign_sim_to_request File "T:\InGame\Gameplay\Scripts\Server\
situations\bouncer\bouncer_request.py", line 309, in _assign_sim File
"T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py", line 1191, in
on_sim_assigned_to_request File "T:\InGame\Gameplay\Scripts\Server\
situations\base_situation.py", line 947, in _on_add_sim_to_situation
File "T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py", line 1822,
in _set_job_for_sim File "T:\InGame\Gameplay\Scripts\Server\situations\
base_situation.py", line 1557, in _set_sim_role_state File "T:\InGame\
Gameplay\Scripts\Server\situations\situation_sim.py", line 55, in
set_role_state_type File "T:\InGame\Gameplay\Scripts\Server\objects\
components\__init__.py", line 470, in exported_func File "T:\InGame\
Gameplay\Scripts\Server\autonomy\autonomy_component.py", line 1132, in
add_role File "T:\InGame\Gameplay\Scripts\Server\role\role_tracker.py",
line 143, in add_role File "T:\InGame\Gameplay\Scripts\Server\role\
role_state_base.py", line 210, in on_role_activate File "T:\InGame\
Gameplay\Scripts\Server\role\role_state.py", line 167, in __call__ File
"T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 4076, in
push_super_affordance File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 243, in test_and_execute File "T:\InGame\
Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute File
"T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 192, in
execute_interaction File "T:\InGame\Gameplay\Scripts\Server\
scheduling.py", line 219, in simulate File "T:\InGame\Gameplay\Scripts\
Server\elements.py", line 335, in _run File "T:\InGame\Gameplay\Scripts\
Server\interactions\utils\interaction_elements.py", line 176, in
_behavior_element File "T:\InGame\Gameplay\Scripts\Server\interactions\
push_npc_leave_lot_now.py", line 93, in _do_behavior File "T:\InGame\
Gameplay\Scripts\Server\sims\sim.py", line 4076, in push_super_affordance
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in
test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1354, in
append File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 1048, in _resolve_priority_pressure File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
5343, in displace File "T:\InGame\Gameplay\Scripts\Server\interactions\
base\super_interaction.py", line 5131, in _cancel_eventually File "T:\
InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5297,
in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_finisher.py", line 95, in on_finishing_move File "T:\InGame\
Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__
File "T:\InGame\Gameplay\Scripts\Server\situations\complex\
group_waypoint_situation.py", line 1025, in
_on_solo_waypoint_interaction_finishing File "T:\InGame\Gameplay\
Scripts\Server\situations\complex\group_waypoint_situation.py", line 156, in
on_route_end File "T:\InGame\Gameplay\Scripts\Server\situations\complex\
group_waypoint_situation.py", line 140, in _route_to_next_waypoint File
"T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py",
line 1227, in choose_next_waypoint File "T:\InGame\Gameplay\Scripts\
Server\situations\complex\group_waypoint_situation.py", line 1202, in
_set_next_interaction File "T:\InGame\Gameplay\Scripts\Server\
situations\complex\group_waypoint_situation.py", line 763, in
get_next_interaction_choices File "T:\InGame\Gameplay\Scripts\Server\
situations\complex\group_waypoint_situation.py", line 743, in
_set_current_waypoint File "T:\InGame\Gameplay\Scripts\Server\
situations\complex\group_waypoint_situation.py", line 729, in
_get_next_waypoint AttributeError: 'NoneType' object has no attribute
'routing_surface'rtim=0 Client Session Time: 25.18 Num Save
Errors: 0 Num Load Errors: 0 Current Game State:
0x96d01090 LoadingScreenActiveFlag: 1 Origin Version:
13,202,0,5715 Modded: False SystemInfo: Windows 11 10.0.22631
GPU: AMD Radeon(TM) Graphics aticfx64.dll 31.0.12046.11002, GUID: D7B71EE2-5646-
11CF-7659-8F856EC2D235 </desyncdata></report>
</root>