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Photographic Reflexes

As a reaction, when you see a creature within 60 feet of you


perform a melee weapon attack, ranged weapon attack, or use
a specific combat maneuver (such as a Battle Master maneuver
or a Monk's ki feature), you can. You can only memorize
physical or natural abilities and they can only be from creatures
of a level/CR lower or equal to your level. On a success, you can
replicate that attack or maneuver as if you had the same
features or abilities as the creature. This ability to replicate lasts
until you complete a short or long rest. You can spend 10
minutes observing a creature's combat style to gain temporary
proficiency in one weapon or skill they are proficient in. This
proficiency lasts for 1 hour. You can use this feature a number of
times equal to your Proficiency Bonus per long rest.
Hand to Hand
Your Strength, Dexterity or Constitution increases by 1 to a
maximum of 20.
You add your PB to your damage rolls with your unarmed
attacks and improvised weapons.
You become proficient with improvised weapons.
Metamagic Adept
Prerequisite: Being able to Cast at least one Spell
You've learned how to exert your will on your spells to alter
how they function:
You learn 2 Metamagic options of your choice from the Sorcerer
Class. You can only apply one Metamagic option to each Spell
you Cast only once, unless it specifies otherwise. Whenever you
reach a Level that grants the Ability Score Improvement
Feature, you can replace one of these Metamagic options with
another one from the Sorcerer Class.
You gain 3 Sorcery Points to expend in Metamagic options
(these points are added to any Sorcery Points you have from
another source). You regain all expended Sorcery Points when
you finish a Long Rest.
You gain the Flexible Casting part of the 2nd-Level Font of Magic
Feature of the Sorcerer, allowing you to convert Spell Slots into
Sorcery Points and vice versa.
If a Metamagic specifies that you must use your Charisma
Modifier, like the Metamagic Empowered Spell, you can use
your Spellcasting Modifier instead.
Tough
Your Constitution increases by 1, up to a maximum of 20.
You +2HP for every level your character has.
Fighting Styles
Unarmed Fighting
You become proficient in your unarmed strikes. When you hit with an unarmed strike, you can
deal 1d6 + your Strength modifier bludgeoning damage. Additionally, when you hit a creature
with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to
attempt to grapple the target.
Melee Specialist
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are
wielding, you can reroll the die and must use the new roll, even if that new roll is a 1 or 2.
Heavy Shield Fighting
You can treat a shield you wield as an improvised melee weapon that deals 1d6 bludgeoning
damage. Additionally, when you successfully shove a creature while wielding a shield, that
creature takes bludgeoning damage from your shield equal to your Strength modifier.

Savage Warrior
Your Strength, Dexterity or Constitution increases by 1 to a
maximum of 20.
You choose 1 Savage Exploit from the barbarian’s list.
You can lower your AC to gain a bonus to your melee damage
until your next turn. -2 AC= +1d4, -4AC= +1d6, -6AC= +1d8, -
8AC= +1d10, -10AC= +1d12. This extra damage is the same as
the attacks main damage.

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