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Legionnaire
Legionnaire
Reconnaissance
Spells
LVL1 Hex
LVL2 Misty Step
LVL3 Fly
LVL4 Polymorph
LVL5 Far Step
War Machines
Back Breaker: You have a set of deployable battering rams
stored in your arms, you have advantage on rolls for shoving or
dropping creatures prone. Your strikes have the Siege property.
5th level. You deal an extra 1d8 damage to constructs.
Hidden Blade: You have grafted into yourself a melee weapon
that you are proficient with. It has the Light and Reach property
while grafted if it didn’t already.
Defensive-limb: The augmented prosthetic limb can be used to
deflect blows without losing a free hand. The augmented plate
grants +2 AC. This bonus is not cumulative with a shield.
5th level. As a reaction the limb can be extended to provide up to
three-half cover for the user, or half cover for themselves and an
adjacent creature.
Herculean Arms: The user has stronger augmented hands. The
user:
Has advantage on Strength Checks and Saves.
5th level. Use one two-handed weapon using only one arm. If the
user makes an attack with such a weapon in that way, they
cannot attack with another weapon in the same turn.
Throw One-handed weapons as like having the Throw property.
Juggernaut Legs: With a pair of legs, the user is capable of
astonishing feats of mobility. The user:
Gains an extra 10ft of movement.
5th level. Attacks of opportunity against the user have
disadvantage.
The extra movement becomes 20ft.
Metabolic Modulators: The user has a series of enhancements to
their body limits. The user:
Gains resistance to poison and can breathe underwater.
Once per long rest, if the user is made unconscious, they can, as
a reaction, expend one hit-die to heal themselves and become
conscious.
5th level. Once per short rest when receiving healing the user can
use a reaction to get the maximum healing.
Resistance: Choose acid, cold, fire, force, lightning, necrotic,
radiant, or thunder damage. You have resistance to that type of
damage.
5th level. Slashing, bludgeoning, piercing, necrotic, radiant,
psychic and force are added as choices. You can now choose 2
damage types instead of one and you can change them at the end
of a long rest.
Climb-Gears: You gain a climbing speed equal to your walking
speed, and you can move up, down, and across vertical surfaces
and upside down along ceilings, while leaving your hands free.
5th level. You can now stand still even upside down and have
advantage and being moved and knocked prone.
Cloaking: Prerequisite: 5th level. You gain a bonus to Dexterity
(Stealth) checks equal to your Constitution modifier, and you
can't be tracked except by magical means. You leave behind no
tracks or other traces of your passage unless you want to. If your
armor normally grants disadvantage on stealth checks while
wearing it, this upgrade removes that property
Atom: Prerequisite: 5th level. You can use an action to increase
or decrease your size by one category as if under the effect of
Enlarge/Reduce spell. The effect lasts for 1 hour and requires no
concentration. You can use it once per long rest.
Grappling-Hook: Prerequisite: 5th level. As a bonus action or
reaction, you can attempt to grapple at a maximum of 30 feet
distance. When you have a creature or object of your size or
smaller grappled in this way, you can use a bonus action to
move it in your direction up to 30 feet in a straight line, the
target must succeed on a STR save against your STR DC to
resist this pull.
Spell List
Cantrips
Booming Blade, Control Flames, Encode Thoughts, Green-Flame Blade,
Guidance, Infestation, Light, Mage Hand, Magic Stone, Mending, Message, Minor
Illusion, Prestidigitation, Ray of Frost, Thaumaturgy, Thorn Whip
1st Level
Alarm, Armor of Agathys, Bane, Catapult, Color Spray, Command, Compelled
Duel, Comprehend Languages, Create or Destroy Water, Detect Evil and Good,
Detect Magic, Entangle, Fog Cloud, Gift of Alacrity, Healing Word, Hellish
Rebuke, Magnify Gravity, Protection from Evil and Good, Purify Food and Drink,
Tenser's Floating Disk
2nd Level
Blindness/Deafness, Blur, Borrowed Knowledge, Crown of Madness, Find Steed,
Gust of Wind, Heat Metal, Immovable Object, Lesser Restoration, Mirror Image,
Nystul's Magic Aura, Pass Without Trace, Silence, Spike Growth, Vortex Warp,
Web, Zone of Truth
3rd Level
Bestow Curse, Clairvoyance, Create Food and Water, Daylight, Dispel Magic,
Enemies Abound, Feign Death, Galder's Tower, Glyph of Warding, Haste,
Hypnotic Pattern, Intellect Fortress, Leomund's Tiny Hut, Nondetection, Slow,
Thunder Step
4th Level
Banishment, Confusion, Death Ward, Dimension Door, Freedom of Movement,
Gravity Sinkhole, Mordenkainen's Private Sanctum, Otiluke's Resilient Sphere,
Stone Shape
5th Level
Bigby's Hand, Dispel Evil and Good, Greater Restoration, Hallow, Hold Monster,
Modify Memory, Seeming, Swift Quiver, Telekinesis, Teleportation Circle, Wall of
Force
Feat
Legionnaire Training
Your STR or DEX increases by 1, up to a maximum of 20.
You learn one Weapon Focus from the Legionnaire class. If you
chose a Focus you already know you can choose an upgrade
from one of the subclass. You can take this feat multiple times.