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Downsized Dungeons

Issue 1 Downsized Press

The Crypt of the Barbarian King


Prologue A tunnel opens in the northwest
An old goat path, now overgrown of the chamber. The sounds of
from disuse, winds through craggy rushing water echoes.
hills high above the clouds. It
terminates into the sheer face of an Area 2
ancient mountain, inside of a cave The electric blue glow of a
whose mouth stands open, ready to glacier fed pool fills the second
swallow unfortunate souls who may cavern. On the western wall is a large
wander inside. waterfall which churns against the
rocks some forty feet below. The
Carved deep into the stone, river flows into the deep pool and
beyond the dark cave, lies the crypt exits the cavern through a tunnel
where barbarian king Ahanda’ar was leading out of the eastern wall of the
buried and forgotten by his people. room.
The stories of men in the towns
below hold tales of the perils which Beyond the far shore lies a tunnel
reside within, and the treasures leading deeper into the mountain. It
which wait beyond. does not lead far, however. Barely a
hundred feet beyond where the
Area 1 tunnel begins it runs dead-ended
Where the trail ends, the journey into the rock. On the ground against
begins. The side of the mountain the far wall of the tunnel lies a
opens up with an unholy grin. Barbarian Battle Axe.
Stalactites hang low from the roof of
the cave mimicking sharp teeth ready The only way to proceed further
to feast on the flesh of anyone who into the mountain is to locate the
dares to enter. underwater tunnel in the northeast
corner of the pool. But beware,
Giant Bats hang in colonies beneath the waves lurks a deadly
along the rock ceiling. Unless the Hydra.
entrance is approached in complete
silence, and not a sound is made
throughout, the bats rouse and exit in
billowing black clouds of malice.

The temperature drops once past


the mouth of the cave. The smooth
walls are adorned with the
primordial markings of ancient races
who inhabited the areas. They are
stories of migration, stories of hunts,
prints of the hands which touched
these walls thousands of years
before.
Areas Cont.
Area 3 Area 4
The statue chamber pulses with The temperature drops once
the energy left behind by centuries more. The cold fog hides the open
of pilgrims who have come before. sarcophagus holding the remains of
The likeness of Ahanda’ar stands Ahanda’ar. The age has taken the
against the eastern wall. At over ten flesh, leaving only the yellowed
feet tall, it was cast in bronze bones behind. The ominous feeling
somewhere down the mountain and of the unresting dead is sensed by
brought piece by piece to this single anyone who enters.
chamber where it was reassembled
by those who loved him. The Against the western wall is a thin
barbarian king stands tall looking tunnel, barely shoulder’s width, and
down to those below. His left hand impassible in bulky armor. Upon the
he holds a mighty spear. approach to the entrance, the ghost
of the barbarian king manifests,
Close inspection of the statue displeased by disturbances. Only by
will find a hidden panel in the spot defeat of Ahanda’ar's Ghost does
of the statue’s heart. Inside this panel the tunnel become passable.
is the lever to open the stone door
camouflaged into the northern wall. Area 5
The treasure hoard is the
A mimic in the form of a ultimate reward for any adventurer.
treasure chest sits stationary in the Barbarian conquest has brought gold
northwestern corner of the chamber. and jewels from around the world.
Come too close, and it will strike. The lands which Ahanda’ar raided in
life held many riches. The pilfered
wealth of those lands lays waiting in
the small treasure chamber. Take all
that can be carried, but do not forget
that leaving the crypt is just as
treacherous as entering.

Treasure Hoard
Total Value: 43,445 gp

» 30,000 gp
» 5x Quartz crystal(50 gp each)
» 3x Sapphire gem (100 gp each)
» 2x Ruby gem (500 gp each)
» 2x Gold bangel (1,200 gp each)
» 4x Gold ring (700 gp each)
» Drums of Panic
» Two-handed Sword, +1 Energy
Drain
» Scroll of Protection from Undead
Stat Blocks
Monsters The Ghost of Ahanda'ar
AC 2 [17], HD 6** (27hp),
Att 1x touch (1d8 + energy drain),
Giant Bat THAC0 14 [+5], MV 150’ (50’) /
AC 6 [13], HD 2 (9hp), Att 1x bite 300’ (100’) flying, SV D10 W11 P12 B13
(1d4), THAC0 18 [+1], MV 30’ (10’)/ S14 (6), ML 11, AL Chaotic, XP 725,
180’ (60’) flying, SV D12 W13 P14 B15 NA 1
S16 (1), ML 8, AL Neutral, XP 20, NA
30, TT None » Undead: Make no noise, until they
attack. Immune to effects that
affect living creatures (e.g. poison).
Immune to mind-affecting or mind-
reading spells (e.g. charm, hold,
Hydra sleep).
AC 5 [14], HD 5 (40hp), Att 5x bite » Mundane damage immunity:
(1d10), THAC0 15[+4], MV 120’ (40’), Can only be harmed by magical
SV D12 W13 P14 B15 S16 (3), ML 9, attacks.
AL Neutral, XP 175, NA 1, TT None » Energy drain: A successfully hit
target permanently loses two
» Disabling heads: For every 8hp experience levels (or Hit Dice).
damage taken, one head is disabled This incurs a loss of two Hit Dice
(cannot attack). of hit points, as well as all other
benefits due to the drained levels
(e.g. spells, saving throws, etc.). A
character’s XP is reduced to the
lowest amount for the new level. A
Mimic person drained of all levels
AC 6 [13], HD 9* (40hp), Att 1x becomes a spectre next night,
pseudopod (3d4), THAC0 12 [+7], under the control of the spectre
MV 30’ (10’), SV D10 W11 P12 B13 S14 that killed them.
(5), ML 9, AL Neutral, XP 1,600,
NA 1, TT None

» Mimicry: Can change form to


appear like any object of stone or
wood.
» Attack if touched: Remain Items
motionless; only attack if touched,
lashing out with a pseudopod. Barbarian's Battle Axe
» Contact glue: Anything that A beautiful double bit battle axe,
touches a mimic is stuck fast by the honed with precision to carve hairs
glue it exudes. Released only by and cleave skulls.
killing the mimic.
» Light sensitivity: Suffer a –2 Cost: 75gp
penalty to attack rolls and a –1 Weight: 200 coins
penalty to AC whenin bright light Damage: 2d6
(daylight, continual light). Qualities: Melee, Slow, Two-Handed.
Maps & Diagrams

Requires Old-School Essentials


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Downsized Dungeons © 2024 Downsized Press


Words, Art, and Layout by Dave Serrette
Contains images from the public domain. Full source information available upon request.

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