Anchors of the Lich Sphere (System Neutral)

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Anchors of The Lich Sphere

29 Released under the Creative


9 Commons Attribution-
ShareAlike 4.0 International
(CC BY-SA 4.0) license
30
https://creativecommons.org/
8 licenses/by-sa/4.0/
8
12 Yugralla Illustration by Jessica Belm Goblins, with their Anchor in
18
9
The Situation: Adventure by Guy MacDonnell Ceilings, Floors, Walls
dungeon room 1, start with
Dungeon Interior
5 s 21 The Lich Yugralla built this place to protect her treasure and phylactery. Goblin Range access to 5 rooms increasing
21 6 29 She bent space itself to form her lair into a perfect sphere. up to 17 as other factions are
s Demon Range
s 4 Yugralla's Treasure destroyed.
16 6 s She bound a variety of creatures to magical Anchors, fixed vessels that
s keep her dungeon filled with monsters. They are limited in range but
14 share a power source. Even if destroyed, every other Anchor takes a
27
3 20
6
20 4 Start greater share of the power and their ranges increase. There are six
16
s
here! Anchors positioned around and below the dungeon.
Unit 13 -
26 14 Goblins (Go) and Rat-folk (Ra) consider this a second chance at life 49.998 m
3 24 since they were stolen from their afterlife. Giant Ants (An)
s
behave as ants. Skeletons (Sk) and Ghouls (Gh) mindlessly
27 29 serve Yugralla. Demons (De) seek to dominate the dungeon.
1 s 4
19 When a monster's territory overlaps another's the greatest
15 monster scares away the lesser ones.
3
22 7 When all Anchors have been destroyed the dungeon's
16 13 28 treasure will reveal itself with a route to the very centre.
s
27 23
13 In the centre there is no gravity and gold floats everywhere.
11
2 Yugralla's flawed phylactery has remade her incorrectly. Only
30 23 28 now that the Anchors are destroyed can she use their central
23 10 28 power source to regain the faculties she needs to
s The Demon's Anchor, being deeper, has them start
remember the magic to fix herself. But first
10
This map's room 12 17 she must destroy these heroes! with no access to the dungeon but they have the
number layout can potential to increase their range to the full 30 rooms.
s 29
be visualised on a 7
u .

Remember, only
yo erin or r th eas ure
fig g th you ir w re,

11 When entering a room check the table to see potential encounters. When a faction is destroyed
ht e A kil ill.

All pow he m ate y m eas

D30 25
,

an nc l,

T gre e b y tr
ur
an r.
d r ho
co

skeletons within range


e

th asu ts m

The brand used was 9 advance to the next level of Escalation but strike through the now missing factions. They are gone!
Me otec
r
e

5
pr

"The Dice Lab" of the Skeleton Anchor 25


e
r

Room Escalation: 0 Escalation: 1 Escalation: 2 Escalation: 3 Escalation: 4 Escalation: 5 Rm


u

25 can animate. 8
1 Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De 1
30
17 2 Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De 2
5 30
3 Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De 3
5 4 Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De 4
1. The Goblin's Anchor stands proudly surrounded by red velvet ropes.
12 5 Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De 5
Surrounding that are grotty goblin tents and Caves. Respect the velvet! 6 Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De 6
2. Yugralla had written her own heretical ponderings of the divine cosmos. Clearly 16. A skeleton with a shield sits its atop a skeletal horse. He possesses passers by. 7 Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De 7
her lichdom involved tricking the gods. But investigating her theology shows flaws. They cannot animate unless the Skeleton Anchor's range has increased. 8 Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De 8
3. A ritual bath contains cold and slimy water. A silver ewer sits beside it. 17. A sandy room contains a ritual bath which is full of ash. Blue cloths hang on the 9 Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De 9
4. Wet straw sits upon a sagging joisted timber floor. A feasting table is filthy with walls and cover the entrances. Yugralla purified her living body here. 10 Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De 10
the remains of old food. The Anchor is concealed under the floor in a crawlspace. 18. A thick chain in the centre of the room runs from floor to ceiling. Weight on the 11 Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De 11
5. Yugralla's floor poem: "All your fight and rancour, powering the Anchor. The untrodden floor next to the chain will bring the ceiling down. 12 Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De 12
more you kill, the greater their will. Measure by measure, protects my treasure." 19. A goblin farm of worms and mushrooms is lit by stinking candles. 13 Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De 13
6. Living quarters here have not been used in some time. Notes here are of 20. Bone walls and a vaulted ceiling built of bones. A sarcophagus containing 14 Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De 14
Yugralla creating the Anchors to protect her treasure. She was mortal then. beautiful armour is trapped. Spears fall from the ceiling when the lid is moved. 15 Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De 15
7. The room contains shelves of ancient texts of demonology. Most are damaged 21. A pit lined with broken bones, broken weapons and scraps of destroyed 16 Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De 16
by moisture and mould. It says that Yugralla's Demons are bound the deepest. equipment. The Skeleton Anchor is at the bottom protected by many bone arms. 17 Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De 17
8. Sealed gibbets contain animated skeletons who can only alert more skeletons. 22. Crater-like baths, some smell of sulphur, others bubbly and pleasant. 18 Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De 18
9. Alchemical instructions are written inside the skull. They say of Anchors drawing 23. Tunnels are centred around a large sugar deposit. It is sweet and filling. 19 Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De 19
from a central power source and a potion recipe to temporarily break the bind. 24. The room contains a hidden whirling blade powered by a great crank. 20 Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De 20
10. A vast depression is surrounded by ant walkways. It is dusty but the soil is 25. A great bank of sand is compressed to the ceiling of this room ready for the ants 21 Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De 21
compact. The Ant Anchor is hidden in the depths along with the Queen Ant. behind the wall to drop a whole dunes-worth onto hostile invaders. 22 Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De 22
11. Ant passages run in all directions. Ant eggs occupy the end points. 26. A blasted library, soot stained from a history of explosions. Goblins love to play 23 Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De 23
12. A large red sword sits upon the mantle of a disused hearth. Obviously cursed. here and treat Yugralla's books as toys. A magic orb lights the space. 24 Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De 24
13. Giant ants have dug upwards here to test the limits of the Anchor. One 27. A stone stair leads to the Ghoul Anchor. It is frosty and stinks of death. 25 Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De 25
passage contains a body of an adventurer with magic climbing boots. 28. The Rat King Rudy's throne room. He wields the Dagger of Evel. 26 Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De 26
14. A place of ritual sacrifice presided over by a threatening looking rat statue. The 29. Rat shops trade rare goods. They seek an alchemist for the fabled potion that 27 Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De 27
room is heavy with brazier smoke and perfumed censers. would temporarily unbind them from the anchor. 28 Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De 28
15. You enter the dungeon via a spiral staircase. An albino rat wishes to tell your 30. A runed pit is surrounded by burning braziers. An aura of menace emanates 29 Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De 29
fortunes she wishes you to give up on the treasure and instead buy crystals. from the depths. The Demon Anchor is guarded below. 30 Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De Go Ra An Sk Gh De 30
26 19 22 23 20 24 14 29 17 prot
ec
25 14 26
s
Mea ts my

s
sure tr
the
gr by m easure.
ea
Th eater th sure,
po e mor eir w
All yo wering e you ki ill.

1 2 3 4 5 6
ur fig the An ll,
ht an chor
d ra .
ncou
r,

s
24 22 27 17 16 27 15 28 12 30 21 20

The Goblin's Anchor stands proudly Yugralla had written her own heretical A ritual bath contains cold and slimy water. Wet straw sits upon a sagging joisted timber Yugralla's floor poem: "All your fight and Living quarters here have not been used in
surrounded by red velvet ropes. ponderings of the divine cosmos. Clearly A silver ewer sits beside it. floor. A feasting table is filthy with the rancour, powering the Anchor. The more you some time. Notes here are of Yugralla
Surrounding that are grotty goblin tents her lichdom involved tricking the gods. remains of old food. The Anchor is concealed kill, the greater their will. Measure by creating the Anchors to protect her treasure.
and Caves. Respect the velvet! But investigating her theology shows under the floor in a crawlspace. measure, protects my treasure." She was mortal then.
Destroy the Anchor for +1 Escalation. flaws. Destroy the Anchor for +1 Escalation.
E0: Go. E4: Sk, Gh. E5: Ra, An, De. E0: Gh. E1: An. E4: Go, De. E0: Gh. E1: Sk E4: Go, De. E0: Ra. E3: De. E4: Sk. E5: Go, An, Gh. E1: Gh, De. E3: An. E5: Sk. E0: Sk. E2: Go. E3: Ra. E5: Gh, De.

9 30 21 18 29 8 11 25 25 10 18 16

7 8 9 10 11 12
28 11 29 9 7 30 13 23 7 28 30 5

The room contains shelves of ancient texts of Sealed gibbets contain animated skeletons Alchemical instructions are written inside the A vast depression is surrounded by ant Ant passages run in all directions. Ant eggs A large red sword sits upon the mantle of
demonology. Most are damaged by moisture who can only alert more skeletons. skull. They say of Anchors drawing from a walkways. It is dusty but the soil is compact. occupy the end points. a disused hearth. Obviously cursed.
and mould. It says that Yugralla's Demons are central power source and a potion recipe to The Ant Anchor is hidden in the depths along
bound the deepest. temporarily break the bind. with the Queen Ant.
Destroy the Anchor for +1 Escalation.
E1: Ra, De. E3: An. E5: Sk, Gh. E0: Sk. E2: De. E3: Sk. E5: Gh. E1: Ra, De. E2: Sk. E5: An, Gh. E0: An. E3: De. E4: Gh. E5: Go, Ra. E0: An. E2: De. E3: Ra. E5: Gh. E1: Gh, De. E2: Sk. E5: An.

10 23 29 4 4 28 3 27 27 2 8 21
s
s
13 14 15 16 17 18
s
s
15 19 6
s 26 19 13 18 12 5 25 12 16

Giant ants have dug upwards here to test the A place of ritual sacrifice presided over by You enter the dungeon via a spiral staircase. A skeleton with a shield sits its atop a skeletal A sandy room contains a ritual bath which is A thick chain in the centre of the room runs
limits of the Anchor. One passage contains a a threatening looking rat statue. The room An albino rat wishes to tell your fortunes she horse. He possesses passers by. They cannot full of ash. Blue cloths hang on the walls and from floor to ceiling. Weight on the
body of an adventurer with magic climbing is heavy with brazier smoke and perfumed wishes you to give up on the treasure and animate unless the Skeleton Anchor's range cover the entrances. Yugralla purified her untrodden floor next to the chain will bring
boots. censers. instead buy crystals. has increased. living body here. the ceiling down.

E0: An. E2: Go. E3: Ra. E5: Gh, De. E0: Ra. E1: Sk. E4: Go, De. E5: Gh. E0: Ra. E1: An. E4: Go, De. E5: Gh. E0: Gh. E1: Sk. E2: De. E0: Gh. E1: An. E2: De. E0: Sk. E2: Gh, De.

15 13 21 6 6 20 23 2 13 10 1 22
s
19 20 s 21 22 23 24
26 1 3 24 8 18 1 24 22 2 20 3

A goblin farm of worms and mushrooms is lit Bone walls and a vaulted ceiling built of A pit lined with broken bones, broken Crater-like baths, some smell of sulphur, Tunnels are centred around a large sugar The room contains a hidden whirling blade
by stinking candles. bones. A sarcophagus containing beautiful weapons and scraps of destroyed equipment. others bubbly and pleasant. deposit. It is sweet and filling. powered by a great crank.
armour is trapped. Spears fall from the ceiling The Skeleton Anchor is at the bottom
when the lid is moved. protected by many bone arms.
Destroy the Anchor for +1 Escalation.
E0: Go. E1: Ra. E3: An. E5: Sk, Gh, De. E0: Sk. E2: Go, Gh. E5: De. E0: Sk. E3: De. E4: Gh. E5: Go, Ra. E0: Go. E1: Gh. E3: An. E5: Sk, De. E0: An. E2: Go, Gh. E5: De. E0: Go. E1: Gh. E2: Sk. E5: An, De.

5 17 6 14 2 17 7 11 8 9 12 5

25 26 27
s 28 29 30
11 10 1 19 3 16 4 15 14 4 9 7

A great bank of sand is compressed to the A blasted library, soot stained from a history A stone stair leads to the Ghoul Anchor. It is The Rat King Rudy's throne room. He wields Rat shops trade rare goods. They seek an A runed pit is surrounded by burning braziers.
ceiling of this room ready for the ants behind of explosions. Goblins love to play here and frosty and stinks of death. the Dagger of Evel. alchemist for the fabled potion that would An aura of menace emanates from the
the wall to drop a whole dunes-worth onto treat Yugralla's books as toys. A magic orb temporarily unbind them from the anchor. depths. The Demon Anchor is guarded below.
hostile invaders. lights the space.
Destroy the Anchor for +1 Escalation. Destroy the Anchor for +1 Escalation.
E0: An. E2: Gh, De. E0: Go. E1: Ra. E2: Sk. E5: An, Gh, De. E0: Gh. E3: De. E4: Sk. E5: Go, An. E0: Ra. E1: An. E2: De. E5: Gh. E0: Ra. E1: Sk. E2: De. E5: Gh. E1: De. E4: Sk, Gh. E5: Ra, An.

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