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Cult Wing Monster Wing

1. Jealous Supplicants - 4 Acolytes guard door to C2. 1. Chimera Gallery - Paintings of chimeras where all have
2. Statue of Envy - Malachite. 2000 coins, 250 gp. one head in common, also here with a new Chimera.
3. Cultist Recruitment Fair - 2d6 Acolytes recruiting. Talk 2. Riddling Manticore - Manticore. “It’s impossible to
of pay or benefits starts a fight. keep until it is given. What is it?” (a promise/your word)
4. Cultist Congregation Hall - 4d6 Acolytes “pray” suspi- 3. Treasure Room - 4,000 pp, 20,000 gp, 1,000 sp, 2,000
ciously. If insulted, they attack. If humiliated, they flee. ep, 59 cp, Gems: 5 x 10 gp, 1 x 50 gp, 5 x 100 gp, 1 x
5. Lowest Ranking Acolyte - She’s doing it for popularity. 500 gp, 1x1,000 gp, Jewelry: 1,100 gp Silver and Ruby
6. Middle Ranking Acolyte - He’s doing it for the sex. Gorget, 800 gp Gold and Emerald Necklace, 1800 gp
7. Highest ranking Acolyte - She’s doing it for power. Platinum and Diamond Crown. A placard reads: “the
8. Accountant’s Office - They’re doing it for money. Bribes real treasure is dungeons we Jaquaysed on the way.”
the party 20 gp each to leave the way they came. 4. The Throat Cavern - Large wet hole in the middle. If the
9. Debriefing Room - Acolyte and Veteran debrief those Minotaur enters, a voice erupts from the hole, ordering
leaving the cult. Probing questions about diet. him back to his room with no supper. He obeys.
10. Lion Feeding Pen - 1d6 Cat, Lion. 25% chance of a nap. 5. Weapon and Armor Museum - One of each standard
weapon (including ammunition), Shield +2.
Relationship Wing 6. Medusa Victim Hot Tub - Stone statues in hot tub.
1. Cold Dwarven Forge - 2 Dwarves, 6 sp, smithing tools. 7. Towel Room and Shower - Smells musty, moist air.
2. Decontamination - save vs breath or take 1d10 dam- 8. Ghoulish Buffet - Charcuterie, but it’s people.
age. Removes disease. Sandblasted and steamed. 9. Press Room - Illusionary reporters demand gossip.
3. Couples Counseling - Cyclops and Bone Golem argue 10. Shouting Room - Padded walls and throw pillows.
about their relationship. Counselor has fled. If recon- 11. Gymnasium - 4 Gnolls cheating at a sports ball game.
ciled Cyclops offers Wand of Secret Door Detection. 12. Minotaur’s Coat Room - Hooks on the walls for coats.
4. Peeping Tom I - Dwarf spying on counseling in R3. If The Minotaur has a Ring of Delusion (wishes). Wants
caught drops Ring of X-Ray Vision and flees. to know where baby minotaurs come from.
5. Peeping Toms II - Dwarf spying on hot tub. 13. Minotaur’s Restroom - Smells terrible.
6. Intimate Hot Tub - Medusa and 4 Living Statues. 14. Minotaur’s Ball Pit Room - Waist deep with leather
Wants conversation with eye contact. Chainmail +1. balls. Save vs. death or be crushed by them.
7. “Torture” Chamber - Objects designed for pain and fun. 15. Minotaur’s Home Gym - Weights (500 cp)
8. Lovers Gallery - 2 Doppelgangers try seducing clones. 16. Minotaur’s Bedroom - Just a bed and dirty clothes.
9. Statue of Lust - Rose Quartz. 2000 coins, 250 gp. 17. Minotaur’s Music Room - Hand drawn posters of fa-
10. Divorce Court - Desolate. mous bards on all the walls. Out of tune lyre in corner.
18. Minotaur’s Man Cave - Piles of hobby remnants litter
Alchemy Wing the room, the minotaur beams with pride at them.
1. Rock Salt Storage - Can dry anything. Tasty. Mummy. 19. Minotaur’s Billiards and Social Club - less entertaining
2. Sulfuric Acid Storage - 4d6 damage per round. than the name implies. There are drinks though.
3. Mercury Storage - Handling causes eventual madness. 20. Minotaur’s “Private” Chambers - It smells bad here.
4. Fake Recipe Library - Full of bad alchemy recipes. Can
be performed with sulfur, mercury and salt in A12. Power Wing
Summons Black Pudding (rock salt), Grey Ooze (mer- 1. Door Room - Each decorative door is a different color.
cury), and Ochre Jelly (sulfur). 2. Lost Walk-in Closet - Rusted Armor, 2 Rust Monsters.
5. Dust Free Room - Magically removes dust from every- 3. Gift Shop - Equipment shop run by a talking frog.
thing in it. 2 Environmental Hazard suits (+5 to poison, 4. Cafe - Restaurant equipment. 3 Potions of Speed.
breath weapon, and magic saving throws). 5. Bookstore - Mundane books, 1 Spellbook with 3 Spells.
6. Acid Room - Sprays acid. Save vs breath weapon or 6. Map Room - Floor engraved with map of dungeon.
take 4d6 damage. Save or destroy exposed equipment. 7. Light Collection Device - 1 of 13 mirrors is a Mirror of
7. Mirror Pit Room - Floor trap falls away to mercury pool. Life Trapping, full of 20 adventurers. Shatter to free
Save vs. magic or go mad. them and receive Longsword of Light and thanks.
8. Falling Rock Salt - Save vs. paralyses or take 3d6 8. Statues of Pride, Greed, and Wrath - Slate, Amber, and
damage. Carnelian. 2000 coins, 250 gp, each.
9. False Entrance - Magic Mouth here says “You’re going 9. Trophy Hall - 10 Bronze trophies. 50 coins, 5 gp each.
the wrong way, nothing but death up ahead, turn back.” 10. Humidor - 3 congratulatory cigars. +1 Charisma 1 turn.
10. Real Recipe Library - Good alchemy recipes. Can be 11. Training Dojo - 8 Stirges ambush intruders.
performed with sulfur, mercury and salt in A12. Creates 12. Art Studio - 1 good painting, 300 gp. Art supplies.
1 Stone to Flesh Potion. 13. Statue of Sloth - Tourmaline, 4000 coins, 250 gp.
11. Philosopher’s Stone Statue - If turned to flesh using 14. Cautionary Snail - Scared snail flees escargot fate.
Stone to Flesh Potion, becomes Medium. Provides 1 15. Tiny Craving - Obese Ogre seeks his escargot.
Potion of Heroism, Potion of Fly, and Potion of ESP. 16. Statue of Gluttony - Spessartine. 2000 coins, 250 gp.
12. Alchemy Lab - Everything you need to brew potions. 17. Dark Room - Cloaked in a 30 ft. diameter sphere of
13. Cosmetology Lobby - Change your appearance here. darkness. A “bottomless” chasm separates it from P7.

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