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Bard (1) Entertainer Santos

CLASS & LEVEL BACKGROUND PLAYER NAME


Damon Willingham Human Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
14 +3 30
-1 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

8 PERSONALITY TRAITS

Hit Point Maximum 10


-1 Strength
DEXTERITY ●
+5 Dexterity

+3 +2 Constitution
-1 Intelligence
CURRENT HIT POINTS IDEALS

16 +1 Wisdom

+5 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+2 ●
+5 Acrobatics (Dex) SUCCESSES

14 +1 Animal Handling (Wis)


1x(1d8+2)
FAILURES

-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE Athletics (Str)
-1

-1 +3 Deception (Cha)
-1 History (Int)
NAME ATK BONUS DAMAGE/TYPE

8 ●
+3 Insight (Wis)
Dagger +5 1d4+3 piercing
Backpack
WISDOM
+3 Intimidation (Cha)
-1 Investigation (Int)
Rapier +5 1d8+3 piercing
Bedroll
+1 Medicine (Wis) Candle x5
+1 -1 Nature (Int)
Clothes, costume
+1 Perception (Wis) Number of
12 ●
+5 Performance (Cha)
Attacks: 1 Costume x2
CHARISMA

+5 Persuasion (Cha)
-1 Religion (Int)
Disguise Kit
+3 ●
+5 Sleight of Hand (Dex) Leather
16

+5 Stealth (Dex) Lyre
+1 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING


Harmonica
Pouch
11 PASSIVE WISDOM (PERCEPTION)
CP Rations (1 day)
SP
x5
Tool Proficiencies: Disguise Kit;
Drum; Lute; Lyre; Harmonica Waterskin
EP

Weapon Proficiencies:
Crossbow, hand; Longsword;
Rapier; Shortsword; Simple
GP
15
PP
Armor Proficiencies: Light

Language Proficiencies:
Common; Giant
OTHER PROFICIENCIES & LANGUAGES TREASURE EQUIPMENT

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
22 1,70 m 68 Kg
AGE HEIGHT WEIGHT
Damon Willingham
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Bard Charisma 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Guidance
Message

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 2 7
EPAR
SPELL NAME
ED
PR


Command

Feather Fall
4

Silvery Barbs

Zephyr Strike
SPELLS KNOWN

9

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS

----------Bonus Actions----------
Bardic Inspiration. Inspire another creature with a 1d6 that it
can, within the next 10 min., add to a d20 roll (use 3 times/long
rest).

-----------Other Traits------------
By Popular Demand. You can always find a place to perform,
usually in an inn or tavern but possibly with a circus, at a
theater, or even in a noble's court. At such a place, you receive
free lodging and food of a modest or comfortable standard
(depending on the quality of the establishment), as long as you
perform each night. In addition, your performance makes you
something of a local figure. When strangers recognize you in a
town where you have performed, they typically take a liking to
you.

Elven Accuracy
The accuracy of elves is legendary, especially that of elf archers
and spellcasters. You have uncanny aim with attacks that rely
on precision rather than brute force. You gain the following
benefits:

Whenever you have advantage on an attack roll using Dexterity,


Intelligence, Wisdom, or Charisma, you can reroll one of the
dice once.

Equipment. You possess the favor of an admirer. Choose


whether this is a love letter, lock of hair, or trinket. Enter this
manually as a custom item.

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