Professional Documents
Culture Documents
esl games for children
esl games for children
esl games for children
Bingo
Give each student a blank sheet of paper. Have them draw a grid of 6 boxes. Tell them to write
a word in each. Depending on the students’ level you can have them pick 6 months of the year
or 6 common nouns etc. Call out related vocabulary at random. If a student has 1 of the words
they can tick it off. The first student to tick off all of their words shouts BINGO and wins.
Chair Swap
Make one student stand up and turn their chair around so that nobody can sit on it. Have
another student move their chair into the centre of the room and sit on it. Ensure that any
spare chairs in the room are also turned around. There are many variations of this game, largely
depending on the ability level of your students. Generally speaking, the student sitting in the
middle of the room will ask the student standing up a question, “what do you like?” and the
student replies “I like playing computer games”, the students who also like playing computer
games must swap chairs (the standing student must attempt to find an empty chair too). There
will be a different student sitting in the middle every time. Another variation is where every
student swaps chairs each time a question is answered.
Charades
Bring a student to the front of the class. Show them a flashcard or word without anyone else
seeing it. Have the student mime the action and the rest of the class try to guess the
vocabulary.
Concentration
Use two copies of the flashcard set. Lay the cards out on the floor face down. Students take
turns to stand up and turn over two cards- shouting out the card after they turn it over. If the
cards match they get to keep the cards. Student with the biggest collection at the end wins the
game.
Concentration words
Make a set of word only cards and do a copy. Lay the cards out on the floor face down.
Students take turns to stand up and turn over two cards- shouting out the card after they turn it
over. If the cards match they get to keep the cards. Student with the biggest collection at the
end wins the game.
Crossing the lake
Draw a big lake on the floor. Lay out flashcards as stepping stones. Have the students start on
one side of the ‘lake’ and take turns to cross to the other side. When they step on a card they
must say the vocabulary. If they can’t then they ‘fall into the lake’ and have to start again. Add
drama by creating a story of sharks and crocodiles lurking in the water.
Four corners
Put a flashcard in each corner of the room . Get all students into the middle of the classroom in
a huddle. When you call out a word they must race by crawling, hopping, frog leaping, skipping,
dancing or doing any other action to the correct card and shout out the vocabulary. Another
variation to this game is to have one child blindfolded whilst the other students scatter to a
corner/flashcard of their choice and the blindfolded child calls out a flashcard, the students at
this corner are out. Continue until 1 child remains.
Give me
Shuffle your flashcards and hand them out to the students faced down. If you have more
students than different flashcards make some copies beforehand. Stand at the front and say
‘give me…’ the student(s) with the relevant card should come forward and give it to you. You
could integrate a points system for this activity.
Guessing game
Bring a student to the front of the room, have them face the board. Place a card behind their
back, displaying to the rest of the class. The student asks simple questions i.e. ‘is it a dog?’ ‘is it
a cat?’, the rest of the class respond with a positive or negative answer.
Jumping on the card
Spread out the cards on the floor. Have all students sat in their chairs. When you shout out a
word they race to the correct card, jump on it and shout the word 5 times. This works having
students in teams and having head to head rounds with 1 student from each team competing
to get a point.
Lightening flashcards
Have students in two teams, lined up. The students at the front of each line should turn to face
their team. The class say 1,2,3, go! The two students turn around and shout out the flashcard
that the teacher has revealed. The first one to shout out the correct answer wins a point for
their team. They then go to the back of the line and the next two come forward.
Limbo
Get a rope and a student at either side to hold it stretched out. Other students line up at one
side of the rope. They must say the word on the flashcard correctly then go under the rope
without touching it. Start the rope at a reasonable height and lower it after every round.
Eliminate students when they touch the rope while passing under it or fall to the floor during
their attempt.
Lip reading
Bring a student to the front but command them to remain absolutely silent at all times during
the game. Reveal a flashcard/sentence on paper to them. They must try to silently say it to the
rest of the class- who are trying to guess what it is.
Memorizer
Students sit in a circle. Lay out the flashcards in the middle. Choose 1 student to be the
memorizer. Each of the other students in turn choose a word to be theirs for that round but
they cannot take the card from the middle. After all the cards have been selected, the
memorizer must try to give the cards out to the correct owners.
Musical cards
Lineup the flashcards on the floor. Play music or sing some kind of tune whilst the students are
walking in a circle around the cards. When the sound stops the students say the card closest to
them.
Musical chairs
Have a line of chairs back to back. Put flashcards down on the chairs. Play music or sing whilst
the students are walking around the outside. When the music stops they sit down and the
teacher goes around and listens to students saying the word on their chair. If the student
cannot say it they are out. You can add another elimination element to the game by turning
around a chair after each round so that the students can’t sit on it. The student left without a
chair when the music stops is out.
Quick cards
Make two lines of students (preferably teams). You stand at the front. Reveal a flashcard to the
two students at the front of the lines and the first to say it correctly wins and goes to the back
of the line. The next two come forward. If you have a teaching assistant you can ask them to
write down the points to speed up the game.
Recognition
Stand your students on one side of the room. You stand in the middle. Reveal a flashcard for a
couple of seconds and ask a relating question. Students can come up to you and whisper what
they think is the answer. If they are correct they are allowed to move over to the other side of
the room. If wrong they must stay on that side.
Slam
Sit students in a circle on the floor with their hands on their heads. Drop a card into the circle.
The first student to hit the card and say the word gets to keep it. The student with the biggest
collection at the end is the winner.
Slow reveal
Hold your pack of flashcards facing the students. Very slowly start to reveal one of the cards
behind the front card and have students shout out what they think it is.
Snap
Get two sets of the same flashcards shuffled together, preferably smaller sized ones. Sit the
students in a circle on the floor. Deal out the cards one by one, face down. Students take turns
to put a card down and say the word. When a card is dealt that is the same as the previous card
the first student to hit the card and say ‘snap!’ keeps the pile of cards. The student with the
biggest collection at the end is the winner. Shuffle the pack and play again.
Stand up
Give each student a flashcard and have them sit on their chair. Stand at the front and shout out
the words at random. When their flashcard is called out students must stand up, say it then sit
back down. Start slowly and pick up the pace. Have students switch cards after every minute or
so.
Time bomb
Sit your students in a circle. Pass a flashcard around the circle and countdown from 15 seconds.
The student holding the card at the end has to say it. Alternatively you could play music and
when it stops the student who has the card has to say it.
Time trial
Give each team a pile of cards with the alphabet/numbers/days of the week/months on. Time
how long it takes them to put them in order. Repeat the process and make them try to beat
their best time.
Touch
Place your flashcards around the room. Shout out ‘touch the (flashcard vocabulary)’ and
students run to the correct card, touch it and shout it out.
Tunnel
Use chairs or a bed sheet to make a ‘tunnel’ for the students to crawl through/under. Make
them line up in front of the tunnel. In turn they go through it and at the end say the flashcard
that you are holding.
Flashcard head to head races
Draw a starting line at the back of the class. Lay out your flashcards at the front. Bring 2
students from each team to stand behind the line. When you say go one student per team will
say the grammar point whilst the other runs to pick up a flashcard and shouts it out. After the
race, make all the class shout out the full grammar point and vocabulary.
Knock it off
If your board has a ledge on along the bottom to hold stationary, line your flashcards up along
it. Draw a line about 10 feet away from the board (depending on the age group). In turn
students stand behind the line, say the sentence including the vocabulary from one of the
flashcards. If they are correct they can throw a ball or small eraser to try and knock off one of
the cards.
Ball pass
Get students in a circle. Give one student a ball. They start by asking another student in the
circle a question then throwing them the ball. The receiver answers the question then passes
the ball to another student and asks a question.
Balloon sentences
Have students in a circle. Write a sentence on the board. Throw a balloon in the air. The first
student to hit the balloon says the first word of the sentence; the next student says the second
word and so on.
Blind speaking
Have students in a circle. Bring one into the middle and blindfold them. Spin them round 5
times then have them point to a student and begin a conversation. They should try to guess
who they are talking to by listening carefully to the voice.
Drill Sergeant
Tell the students that they are ‘in the English language military’. Have them line up and shout
out quick commands for them to follow i.e. ‘touch your head’, ‘say apple’. Make it fast and get
them listening carefully.
Get together
Have students walking around the room. Randomly shout out a number between 1 and 8.
Students must quickly form groups of this number. Odd students are eliminated.
Sentence relay
Put your students into two lines. Stand at the front and say a sentence such as ‘how are you
today?’ The student at the front of each line must go down the line and say the sentence to
each student then stand at the back of the line. The first team to get back to the start position
wins.
Trains
Put your students into one or more ‘trains’ by having them line up and hold onto each other’s
shoulders. Shout out words such as ‘slowly’, ‘quickly’ to direct them around the room and so
on.
Action pass
Students sit in a circle. Elect an action master. Have the first student perform a chant whilst
doing the action. Go around the circle until it reaches the action master who then changes the
action and passes it around.
Back to back
Put the students in pairs. Have them running/hopping/skipping around the room. When you
shout out “back to back” they must find their partner and stand back to back with them. You
can then develop it by adding “face to face” and “shoulder to shoulder”.
Balancing act
Split the class into two teams. Give each student a blank piece of paper and have them write
their team name on it. Have them stand up and balance the paper on their head. Call out some
actions and get them moving around. If they drop their paper they must freeze where they are.
Another member of their team can pick up the paper and put it back on their head; whilst
trying not to drop their own paper. Set a time limit of 3 minutes- the team with most people
balancing their paper at the end are the winners.
Balloon burst
Prepare some balloons with notes inside them before the class. Pass a balloon around the
room. Each student must sit on the balloon for 3 seconds. If it bursts they must follow the
instructions of the note inside it “dance” “say the alphabet” and so on.
Blanket toss
Take a big blanket or bed sheet into class. Have students stand up and hold onto the edge. Put
a ball in the middle. The aim is to toss the ball into the air and catch it in the blanket. Each time
it flies up students must say a word or short sentence.
Bulldog
Students line up on one side of the room. Choose one student to be the bulldog. The bulldog is
on hands and knees in the middle of the room. When you call “bulldog”(or a related word) they
must run to the opposite side of the room without being caught by the bulldog. If they get
caught they too become a bulldog and must try to catch the other students as they run across
the room. If they reach the other side they have to shout out a piece of vocabulary.
Catch it/drop it
Get the students in a circle with one in the middle of it. Give the one in the middle a ball and
tell the others to cross their arms. The ball holder must look at a student and say either “catch
it” or “drop it” before throwing them the ball. If they say “catch it”, the student must unfold
their arms and catch the ball. If they say “drop it”, they should keep their arms crossed and
make no attempt to catch the ball. If they make a wrong move or fail to catch the ball at the
right time they are out. Antoher variation is to have the student in the middle saying a word
and certain words are linked to drop it and some to catch it and students should do the
corresponding action for the word said.
Clothing colours
Choose a student to be ‘it’. You then say a colour and ‘it’ must find a person with that colour
clothing on and touch it. The student who has been touched then becomes ‘it’.
Copy my chant
In a standing circle, have your students clapping a continuous beat. The beat combination is up
to you, you can keep it very basic or mix up the tempo. One person is in the middle. They must
think of a series of 4-6 words to chant in time with the beat. When they have one in mind they
can stand in front of any student in the circle and perform their chant. If the other student
cannot correctly replicate the chant, in terms of correct words and word order plus in time with
the beat sequence; they are the next student in the middle.
Counting madness
Before you start, tell the students that every word with a certain number in it (i.e. 5, 15, 25) is
to be changed to a word such as ‘apple’ or ‘monkey’. Go around the room counting up to 100 or
down from 100. If a player fails to substitute the number for the word they are out.
Crab challenge
Get the students to push themselves off the floor, facing the ceiling, on their hands and feet (in
a crab position). Have them drill vocabulary or ask them questions. If their body touches the
floor they are out.
Do it now
Sit the students in a circle. Choose one to stand in the middle and start performing an action i.e.
hopping, dancing and so on. Whilst doing this they can tap other students on the head and say
“come and… with me now”. The students who have been tapped get up and join in with the
action. At some point you call out “stop doing it”! Now the students must race to sit back in the
circle. The last one to sit down is now the head tapper in the middle.
Empty cup
Give each student an empty cup. Make them stand up and balance the cup on their head
upside down. Have them do actions orTPR. The last person to remain with the cup still on their
head is the winner.
Ghosts
In your class select 2 people to be ghosts. Give the others 10 seconds to find a spot in the
classroom and stand still. Then instruct the non ghosts to cover their face with a book or just
close their eyes (watch out for cheating). The ghosts must stealthily walk up to someone and
hold their hand above their target’s head for 5 seconds. The non ghosts can save themselves by
saying ‘is there a ghost in the room?’ (or another relevant phrase). If they fail to do so they
become a ghost.
Handkerchief drop
Students stand in a circle. Give one a handkerchief and have them walk around the outside of
the circle. They must try to drop it and try to complete a full lap of the circle without being
detected. If detected, the student who has the handkerchief behind them must try to catch the
dropper before they can re-enter the circle. If they cannot catch them, they become the
dropper.
Mystery voice
Choose a person to come to the front of the room. Either blindfold them or have them cover
their face with a book. Tell the rest of the class to switch chairs. Have one of the others say
“hello”/ ”good morning” or any phrase depending on the ability level of your students. If the
person at the front successfully guesses who said it then they switch places with the speaker. If
they can’t, gesture a different student to say a phrase. Encourage your students to try and
disguise their voices.
Horse race
Put the students into pairs. Have one being the horse and one being the jockey (i.e. riding on
their back). Place flashcards around the room. Call out words and have them race each other to
grab the right card and shout it out. Be sure to make the bigger students the horse.
Hot potato
Pass around a ball or other object. Turn and face the wall. When you say stop the person
holding it has to say a sentence. Alternatively, pass a flashcard around and then they have to
say the word or a sentence with the word in.
Human ladder
Form two lines with one team on each side and students facing each other. Have them sit
down, stretch out their legs and touch feet with the person opposite. Give each pair in the
ladder a number or word. When you call out their word, the pair must jump up, hop through
the ladder one way then turn around at the end, run down the outside, hop through the
bottom part of the ladder and sit back in their position. The first student to do so wins the point
for their team.
Hurricane
Students are standing in a circle. One is in the middle spinning around with their arms stretched
out and pretends to be the hurricane. You then shout out a sentence such as “all the girls
switch” or “if you like football switch”. The students who your sentence applies to must switch
positions by running through the middle. If the furricane catches one of them they then
become the hurricane.
Taken
Stand your students in a line. Have one of them stand facing the board, at the front of the class.
Instruct the rest of the class to change position in the line and quietly take one student (or even
teaching assistant) out of the room. Tell the one at the front to turn around and give them 10-
20 seconds to guess which person has been ‘taken’.
Inner circle
Two equal circles are formed- one inside the other. The student each person is facing in this
starting position is their partner throughout the game. Play some music or sing. During this the
inner circle rotates clockwise and the outer circle spins anti clockwise. When the music stops
the inner circle must get into the horse position and their partner from the outer circle must
climb on their back in the jockey position. The last pair to get into this position is eliminated.
Panic
Students sit in a circle on the floor. Give them a word or piece of vocabulary related to the
lesson topic each. If you are teaching fruits, give them a fruit each. You remain standing,
walking around the room and reading out a story. When the students’ word is mentioned in the
story they get up and follow you around the room. When you shout “panic” they must quickly
run and sit back down into the circle. This is a good test of their listening skills.
Say it quickly
Set a category for the students to follow (perhaps the vocabulary set from that lesson). For
lower levels it can be something like fruit and for higher maybe something like adjectives. Pick a
student to be ‘it’. ‘It’ must try to tag a student but the others can exempt themselves by saying
a word from the category as ‘it’ comes towards them. If a student can say a word then ‘it’ must
go for someone else. If the target can’t and they get tagged then they become ‘it’.
Snake’s tail
Students make a line facing one direction. Have them hold onto each other’s shoulders or
waist. When you say go the ‘head’ of the snake (student at the front) has to catch the ‘tail’ of
the snake (student at the back). If the link is broken or if the head cannot catch the tail then this
students goes to the back.
Sneaky switching
The class stand in a circle. One student is in the middle and is ‘it’. They walk up close to any
student in the circle and ask a question i.e. “what do you like?” The other student responds
appropriately. At any point two or more students can try to switch places with each other while
‘it’ is distracted. ‘It’ must try to steal a place in the circle and force one of the attempted
switchers to be in the middle.
Thumbs up
Put your students into small groups. Have them stand together in a circle with their closed fist
in the middle. Count down from 5 seconds. The students then decide whether to stick up
neither of their thumbs, just one of them or both. The group must then race to count how
many thumbs are up as a whole and shout out the number.
TPR categories
Have all the students stand up. Set a category i.e. kinds of drink. Call out words and after each
word do the action for the category. If the word is not in the category and the students copy
your action or if your word does fit the category but they don’t do that action then they are
eliminated.
Wink of death
Line the students up against a wall, facing the wall. Tap a student on the back who then
becomes the murderer. Students walk around the room, when the murderer winks at the other
students they wait 5 seconds then fall to the floor dead. At any point one player can accuse
another by saying “I think you are the murderer/killer”. If the accusation is wrong both players
die.
3 legged races
Set up a race track in the class. Bring pairs of students up to the front, have each pair stand side
by side. Tie one students right leg to the others’ left or vice versa, using rope or something else.
Have them race against other pairs, each time their ‘shared leg’ hits the floor they have to say a
word.
Assassin teacher
Get all students on one side of the room. Stand out of the way with a soft ball. Shout out a
piece of vocabulary and make them run from wall to wall doing the actions i.e. animals. As they
run across the room throw the ball into the crowd and whoever is hit first is eliminated.
Ball control
Set out your flashcards in a straight line along the floor, with about 3 feet gaps. Use a big sized
ball. Draw a start line on one side. Have them control the ball with their feet in a zigzag fashion
through the flashcards. Each time they pass a card they say the vocabulary. At the end they
pass the ball back to the person at the front of the line and run to the back of the queue. You
can use 2 sets of cards and have teams competing in a relay race.
Blind teacher
Students stand up. Cover your eyes with one of your hands and tell them you are going to catch
them, with your eyes closed so they must try to run away. When you catch a student ask them
a question i.e. a recent grammar point. Alternatively when you catch them if they are incorrect,
they become the blind student.
Card snap
Assemble your students in a small circle on the floor. Hold your stack of flashcards behind a
book and don’t let them see what is coming. Throw a flashcard in the middle and say the word.
The first student to slap the card and shout out the word gets to keep it. Throw in some bluffs
to make it more interesting i.e. say ‘apple’ and put down a ‘banana’ before picking the card
back up. When all the cards have been thrown down count up who has the most and give them
points. Take back the cards and start the next round. It’s best to pretend certain students won
even though they didn’t to encourage them and distribute the points fairly.
Chair maze
Use chairs to create a big maze in your classroom. Place flashcards around the maze. Get the
students on their hands and knees. Shout out vocabulary, they must crawl through the maze,
grab the card and shout out the word.
Danger squares
Divide the room into four squares. Count down from five, whichever square students are
standing in is their square for the duration of the game- they cannot leave it. Give one student a
ball. Ask them a question or have them simply shout out the vocabulary from the flashcards. If
they are right they can throw the ball at any other student (including those in their own
square). If the target is hit without them catching the ball they are out. However if they catch
the ball, the thrower is out. The game continues until one student is left standing and is
therefore the winner.
Sleeping teacher
Lay out your flashcards on the floor in front of you. Sit down on the floor. Create a story such as
“I’m a monster that is going to try and get you when I wake up. It’s ok though because you have
a magic wand that can zap me and send me to sleep”. Lay down on your back then lift up to the
seated position and pretend to be a monster. Have the students use their ‘magic’ to zap you
back to sleep. Set the sound effect for their wands as a new word. When they have ‘put you to
sleep’ lay on your back and pretend to sleep. At this point they can stand up and place/drop a
flashcard onto you whilst saying the vocabulary from it. After random periods of time you
spring up and play the monster again and the same process occurs.
Do this/do that
This is a Simon says style of game to warm your class up and get them listening. Do random
actions, when you say ‘do this’ they must obey and copy you, when you say ‘do that’ they
should ignore you and remain in the previous position. If they make a mistake they are
eliminated.
Ear plugs
Get your students in a circle on the floor. Give each one a flashcard. Go around the circle telling
them what their card is. Get them to put their fingers in their ears and repeatedly say the word
to themselves. Tap on the floor to instruct them to find a corner of the room and keep saying
the word for 15-20 seconds then bring them back to the circle, go around and have each
student hit their card in turn and say what it is.
Electric shock
Form a long line of all your students. Tell them to hold hands. You stand at one side and tell
them that you are going to put your finger in an imaginary power socket. When you do this you
will act out the shock and say a phonic or word. Shake your arms up and down to create a wave
effect through the class, each student saying the sound or word as the ‘shock’ travels down the
line.
Head Jenga
Sit down in the middle of the class. Draw a circle around yourself, just big enough to make your
students have to reach out their arms to touch your head. Lay out your flash cards. Sit in a
straight, still position. Ask the students to come and pick up a flashcard, say the vocabulary and
place it onto your head. When a pile starts to build up on your head, dramatise a sneeze or
cough and make them start again. When they do manage to pile all of the cards on your head,
create drama and excitement by slowly trying to stand up whilst balancing the cards on your
head. You can have the students do it in two teams, with a student sat down from group, once
you have demonstrated how the activity works
Helicopter
Have your students stand in a circle with you in the middle. Stick out one of your arms and tell
them to duck as you spin your arm around like a helicopter. When a student gets their ‘head
sliced off’ they must say the grammar point or vocabulary etc.
Hop scotch
Draw a hop scotch grid i.e. a series of square stepping stones with numbers or words on them.
Shout out a word and one of your students has to hop from the starting square to the one with
your word on it. Each time they land on a square in between they must say the word.
Leap frog
Create a race track in your classroom. Bring up a pair from each team to stand at the start line.
When you say go one student from each pair gets down in front of their partner on hands and
knees whilst the other leaps over the top of them saying a phonic or word. Next the students
who were on the floor leap over their partners and the process is repeated until the first pair
crosses the finish line.
Marching
Line up your students across one side of the room, one line in front of the other depending on
how big the room is. Lead them through military style marches from wall to wall chanting
vocabulary.
Question tag
Choose a student to start as ‘it’ or be ‘it’ yourself. When ‘it’ catches someone he/she asks them
a question (this can be their choice or directed by you before the game- in which case write it
up on the board). The student being tagged answers the question and chases the other
students, repeating the question passing process.
Sit down game
Get your students stood up in the centre of the class. Go through a random sequence of actions
i.e. ‘touch your…’, ‘hop’, clap’, have them shout out words from flashcards, do TPR or anything
you want to drill. Be creative. Spontaneously shout out “sit down!” The last student to sit on
the floor is eliminated.
The tent
Take a big bed sheet or blanket to your class. Spread it out and tell your students to grab an
edge each. Lift it up in the air and get everyone to run under it. As it comes back down it will
create a tent with everybody inside. You can do a multitude of activities from here. Even simple
flashcard saying and repeating works well because students are too distracted and excited to
realise that they are drilling vocabulary.
Zap
Sit students in a circle on the floor. Tell them that you are a wizard and that you are going to
cast spells on your students. Dramatise the action of you doing this whilst using a new piece of
vocabulary as your ‘magic word’. Get students to do it to each other and pass it around the
circle.
Kinder idol
With your new vocabulary, put your students into pairs or small groups and have them create a
simple song that uses the new words. Have a sing off at the end and choose a winning team.
Shout me to death
With a phonic or new word, tell your students that if they shout it at you long enough and loud
enough you will die. Dramatise it several times and trick them into drilling.
Guess my cards
Have your students make word cards. In pairs have them lay out their cards, face down in front
of them. The first student points to one of the opponent’s cards and tries to guess what it is. If
they are correct the card is turned over. The student who guesses their all of their opponent’s
cards first is the winner.
Flashcard peek
Get a clear, plastic folder. Put a piece of card inside with a small shape, such as a star, cut out of
the middle. Place a flashcard into the folder, behind the card so that students can see a tiny
section of it. Have them shout out guesses as to which flashcard it is.
Positive/Negative
Draw a line down the middle of your classroom, one section is positive response other is
negative. Ask the class a question, they run and stand in the section they agree with and shout
it out.
Crazy drilling
Go throw the flashcards and tell the students to shout out the words in a certain way i.e. with a
certain emotion, singing the words, saying a different word purposely or anything else to liven
up basic drilling.
Musical statues
Play some music. Have your students doing different actions. When they music stops they
freeze in position.
TPR photographs
Get students to do actions and choose one or two students to be photographers. When the
photographers get in position to take a student’s picture they have to freeze.
Tissue drop
Hold up a tissue and tell your students when you drop it they have to say the phonic or new
word as many times as they can before it hits the floor.
Show me
Get students to make word cards with the new vocabulary from the lesson. Tell them to keep
one card on their desk and to put the others on the floor. Shout out ‘show me…’, the students
who have the word you say must stand up and say it.
Gambit
Write 6-8 words on the board. Students from one team write a word from the bored, without
showing anyone else and put their writing book face down on the floor. The other team
chooses 3 words from the board. If any of the student’s wrote these words they must stand up
and say a sentence using the word. The students who didn’t have their word guessed win a
point for their team.
Basketball clean up
When an activity involving massive amounts of word cards is completed, hold up the rubbish
bin and have them come up one by one, say a sentence then throw their waste paper in the
bin.
Aeroplane races
Get students to make paper aeroplanes. Get a student from each team to stand at the start
line. Get them to perform a drilling task. After doing this they throw their planes and whoever
gets theirs the farthest wins.
Crazy Drilling
Rather than just doing basic flashcard drilling, tell students to repeat the words in a happy/sad
voice, by singing it, using the 4 Chinese tones etc to make it more interesting.
Number jump
Allocate each student a number between 1-10 (depending on how many students you have and
what numbers you have to cover that lesson) give 2 students the same number, 1 on each
team. Teacher shouts out a number ‘5’. Then the 2 students who were given the number ‘5’
should stand up and shout ‘5!’, then sit back down. The student who is the slowest out of the 2
or who fails to stand up and say their number at all gives the opposing team a point. This can be
played for as long as you want and with as many numbers as you want. You can even give each
student 2 numbers to remember each.
Snake game
Using 2 identical sets of flashcards, place them on the floor in the centre of the room in 2
separate line back to back to each other (like you would with chairs in a game of musical chairs)
but not in the same order. Then split students into 2 teams and line them up on either side of
the flashcards on the floor (a little like a snake on either side of the flashcard line). The teacher
or a student should call out the word, phonic or grammar structure on one of the flashcards.
The student at the front of each line must jump and sit in front of the correct flashcard, say it
and sit down. Every member of the team should repeat these steps one by one then all
students raise their hands. The 1st team to complete this wins.
Board slap
Put a selection of flashcards on 2 whiteboards in the room and get 2 students, 1 from each
team to stand on 2 marks on the floor that are an equal distance from both boards. Then a
student or the teacher shouts out a word/phonic on one of the flashcards on the board and the
1st student to run to the correct flashcard, slap it and say the word correctly wins a point.
Draw it race
Students are in 2 lines. Teacher whispers 2 different words to the 1st two children in the line
from the flashcards or new vocabulary list. The students should then whisper this word down
the line and the person at the back of the line should run to the board behind them and draw a
picture of the word they hear. The 1st child to guess what the opposing team have drawn wins
a point for their team.
Lightning game
Teacher stands at front of class with flashcards. Students are in 2 lines. The two students at
the front go first and face away from the teacher…students say ‘1.2.3, go!’ The 2 students
quickly turn around and the first child to call out the correct answer wins a point for their team.
Hideout
Separate children into 2 teams, Teacher and T.A hold up a blanket in the centre of the room,
the 2 teams should gather on either side of the blanket. 1 child from each team should put their
noise up to the blanket, after 3 the Teacher drops the blanket and the first child to name the
other child wins a point for their team or wins that member onto their team. So the winner is
the team with more members or more points.