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M.

T LAB JOURNAL

Multimedia Laboratory
E-journal
Saitej Parab
B-20-1223

INDEX

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Sr.No TOPIC Pg No.

1. 4

Graphic Media - Gimp


6

Ex-01 Poster making


8

Ex-02 Highlighting of text


10

Ex-03 Logo making


11
Ex-04
Colorize and bucket filling
12

Ex-05 Speeding Image effect


2. 15

Audio Media - Audacity


16

Ex-06 File Organization & Audio storage


16

Ex-07 Audio recording & conversion (export)


18

Ex-08 Audio Importing & Mixing


21

Ex-09 Applying Audio effects


3. 26

Video Media - Filmora


27

Ex-10 Organizing folder & downloading the video clips

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Ex-11 27

Software interface, new project & importing media files


27

Ex-12 Video editing tools on timeline & Audio detaching


28

Ex-13 Video editing with effects


28

Ex-14 Save project & export a video


4. 30

3D Modelling/Texturing/Rendering - Blender
31

Ex-15 Blender Interface


33

Ex-16 Staircase and spiral staircase


Ex-17 34

Modeling, texturing & rendering of Hand


Ex-18 37

Modeling, texturing & Rendering of Table with Tea Cup &


Coffee mug.
38

Ex-19 Particle Effect: Making of Grass & Rain


Creating object using Boolean modifier a (a cubic dice 39
or a piece of cheese)
Ex-20
HOUSE INTERIOR(LIVING ROOM WITH SOFA 39
SET / CENTER TABLE)
Ex-21

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GRAPHIC
MEDIA
( Software used : Gimp)

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Theory:
What is an Image?

An image is a visual representation of something, while a digital image is a


binary representation of visual data. These images can take the form of
photographs, graphics and individual video frames.

What is Graphics media?

Graphic media is any type of media that is made up from graphic


techniques, mark making, digital vector and rasterized images (logos,
layouts etc), digital and traditional painting, 3D modeling, pretty much
anything that makes an image on a surface.

Note about Pixel Based V/S Vector Based Images

Vector file graphics are more mathematical than pixel images. As you zoom
into a vector image or make it bigger, you won't see pixel squares because
the lines and shapes in the image are mapped out mathematically so they
will always readjust to keep their original shape.

Pixels are tiny coloured squares on a screen and when there are a lot of
them together, they make up a pixel based graphic. Vector graphics are
mapped out using mathematical equations which calculate where the
edges of the shapes sit in relation to one another.

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GIMP: - GNU Image Manipulation Program

Version Number 2.10.28

Introduction to GIMP

GNU Image Manipulation Program. Is a freely distributed program for such


tasks as photo retouching, image composition and image authoring. It has
many capabilities.

EX:-1- Creating a Poster 8x10 inch

Steps To Create a Poster

1. Create a new File

2. Select the size of the project 8 X 10

3. Drag the 1st Background Picture Scale It

4. Then The 2nd Picture Scale it 5. Create a new Layer

6. Another Layer for The Name

7. Click Filter > Light And Shadow > Drop Shadow

8. Adjust Your Drop Shadow

9. Select The Fuzzy Tool and select the 2nd image and clear the background for the
second image

Tools Used In this Experiment

Fuzzy Tool:The Fuzzy Select (Magic Wand) tool is designed to select areas of the current
layer or image based on color similarity.

Anti-aliasing :- is the smoothing of jagged edges in digital images by averaging the


colors of the pixels at a boundary

Light & Shadow :- Light and shadow effect can judge the position of light source and the
material quality of objects

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Drop Shadow: Drop Shadow” applied (white background layer added manually) This filter
adds a drop-shadow to the current selection or to the image if there's no active selection.

OUTPUT:-

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LAB:-2

EX.2:- : Highlighting Text/Neon Effect


Steps Done in this Experiment

1. Create a new file

2. Change the foreground to black

3. Add Text with Text tool

4. Change the size of the text

5. Layer > Crop to Content

6. Tools > Transformation Tools > Align

7. Opacity to 4.8

8. Right Click on Your Text > Alpha To Selection

9. Create a new layer

10. Edit > Stroke Selection

11. Choose Stroke style >Line width to 4 px >Stroke

12. Select > None

13. Right Click On New Layer > Add Layer Mask

14. Black Full Transparency

15. Select Paint Brush Tool > Adjust the Size > Select The Color > Change the Opacity

16. Duplicate 2 New Layers (newLayer 1 copy)

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17. Filters > Blur > Gaussian Blur

18. Set X & Y to 2.50

19. New Layer 1 > filters > Blur > Gaussian Blur Set x & y to 5.00

20. Create a Layer Named as Top Layer >Use the Paint tool

21. Color the sides and edges of the Text > Mode > Soft Light

22. Create another Layer Named as TopNewLayer

23. Color the sides and edges of the Text > Mode > HSL Color

24. Select the Background > Click on Color > Curve > Adjust the background brightness

OUTPUT:-

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LAB:-3

EX.3:- Making a Logo


Steps for this Experiment:

Download a picture

Drag this picture on to GIMP

Rescale the picture

The click on tools > Select Free Tool > then mark the outlines

OUTPUT:-

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LAB:-4

EX.4:- Making a Logo


Steps for this Experiment:

Download a picture

Drag this picture on to GIMP

Rescale the picture

The click on tools > Select Free Tool > then mark the outlines

OUTPUT:-
S

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LAB:-5
EX.5:-Speeding Image Effect

Steps Used in this Experiment

Download the picture

Create a new file

Drag the picture

Scale the picture

Tools > Selection Tool > Intelligent Scissors

Select the edges of the picture with intelligent Scissors > copy the selected image > Paste in place

Right click on the image > to the new layer

Filter > Distort > Wind > adjust the wind > Style: Blast > Direction > Tap OK

Select Gradient Tool > Adjust the strokes

OUTPUT:-

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AUDIO
MEDIA
( Software used: Audacity)

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EX.6.Organizing folder & downloading the audio clips

Organizing the folder


● Go to the desktop or respective drive; create a folder by the user name.
● Create a sub folder as “Audio Media”.
Downloadingan audio from google
● Open google and search for an audio track to download
● Click on the downloadoption after selectinga track.
● By default the audio gets downloadedin the downloadfolder.
● Copy the audio and paste it in the respectiveuser sub folder.

EX.7: Audio recording and audio conversion

Audio Recording
Make sure your microphone is plugged in and on
Do a microphone check: In the Lab, use the Mic check icon on the desktop.
On your own machine, you can record something in Windows Sound Recorder (Start
>> Accessories >>Entertainment >> Sound Recorder)
Check your Audacity settings a. Edit >> Preferences b. Recommended settings: i.
Audio I/O >> Recording Channels [Mono (1)] >> [OK] ii. Quality >> Default Sample
Rate [22050 Hz] >> [OK]

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Click on the red Recordbutton

Speak
into the microphone NOTE: You may need to adjust the recording level in the Windows
volume control 6) To stop recording, click on the yellow Stop button.

Audio Conversion
Step 1:Open Audacity.
Step 2:At the top, select File and Open.
Step 3:Open an audio file (or import audio from a video file).
Step 4:Make any needed changes.
Step 5:At the top, select File, Export, and an export option:
Export as MP3
Export as WAV Export as OGG
Export Audio (to easily choose between other formats not listed in the File menu
– e.g. AIFF, FLAC, and other FFMPEG formats
Export Selected Audio (exports only highlighted section)
Export Multiple (for exporting multiple tracks at once)

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EX.8.: (Audio import and mixing) Software Interface, creating new project & importing
media files

Audacity Interface
Open audacity software click on “New Project”. You will now see the software
interface.

Elements of Audacity Workspace


Menu bar: access general program operations such as save, effects, and
help.
Play Controls: controls from left to right: pause, play, stop, skip to start, skip
to end, record.
Tools Toolbar: tools used to interact with the project.
Recording Meter: monitor the recording volume level.
Playback Meter: monitor the playback volume level.
Edit Toolbar: editing functions, from left to right: cut, copy, paste, trim, silence, auto,
re-do, sync lock, zoom in/out, fit selection/project.
Device Toolbar: set the recording and playback volume, as well as the recording
and playback devices (microphones and speakers).
Timeline: composed of audio tracks, where editing and recording take place.
Playhead: indicated the current time position of the playback audio. To move
the playhead, use the Selection tool and click within the track.

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Changing the appearance of the interface:

Go to Edit > preferences > Under interface, in the display tab select the theme
style.

Output :

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Creating new project


Go to file > New

Output :

Importing media files (audio files/clips)


Go to file→import→audio and then select the audio file and click open.

Output :

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Audio Mixing
Controls used for mixing The controls used for mixing are the Mute and Solo buttons
and the Gain (-.....+) and Pan (L.....R) sliders.

In the above example, mixing the mono (upper) and stereo (lower) track means that the
audio of the mono track will be heard equally in both left and right channels of the
resulting stereo mix.

How channels are mixed


The channel of a track being mixed affects whether it will be mixed into the left channel
of the resulting track(s), the right channel, or both (mono). For example, if you have four
tracks:
Track 1: left channel

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Track 2: left channel


Track 3: right channel
Track 4: mono channel and you select them all and perform a Mix and Render, you will
end up with one stereo track:

The left channel will contain a mix of tracks 1, 2, and 4,


The right channel will contain a mix of tracks 3 and 4.

Muting and Soloing


When working with multiple tracks, it is often important to be able to hear just one at a
time. Each track has a Mute and a Solo button, allowing you to temporarily hear just
some of your tracks.

Mute causes a track to be silenced. More than one track can be muted. Solo can behave
in two different ways depending on the setting made in Tracks Preferences. Default
behavior, the "Simple" setting, is that clicking Solo on any track mutes all the other
tracks. To solo more than one track, hold Shift down while clicking the Solo button on
the additional tracks to be soloed. On the additional tracks that are soloed, the Solo
button overrides the Mute button. Selecting the "Multi-track" setting will suit those used
to mixing desks and other professional audio software. Any number of tracks can be
made solo so that they mix together. If any Solo button is down this overrides the Mute
button.
If on any occasion you want the Solo button to play only one track at a time (so that
clicking it releases any other Solo buttons), hold down Shift when clicking Solo.

None: A third option in Tracks Preferences, the "None" setting, removes the Solo button
from all tracks, leaving just a Mute button which silences whichever track or tracks it is
applied to. If on any occasion you want the Mute button to silence only one track at a
time (so that clicking it releases any other Mute buttons), hold down Shift while clicking
Mute. You can press the Mute and Solo buttons while tracks are playing.

If you are using the keyboard, Shift+U toggles muting on the currently focused track
which has the yellow border, and Shift + S toggles soloing. The solo shortcut works
even if you hide the Solo button.

EX.9. Audio editing effects

To add an effect in Audacity:


1. Highlight to portion of audio you would like to add the effect to
2. Click Effect
3. Pick which affect you want, adjust parameters, and apply

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Amplify
Use the Amplify effect to change the volume of the selected audio track or portion.

Type in a value or use the slider to increase or decrease the volume and select ok.

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Fade In / Fade Out


“Fade In” takes the volume level of a clip from silence to full volume over a particular
length of time. Simply select the part of the track that you want to fade, and select “Fade
In” (Effect > Fade In):

“Fade Out” (Effect > Fade Out) does exactly the opposite. This is commonly used to fade
out the background music at the end of the project. You can use a very short (less than a
second) fade in or fade out to prevent the jarring appearance of background noise from
a noisy clip, or a much longer fade out when fading out background music.

Reverb
Reverb is an audio effect that can be described as the sound of the space. If you have
ever yelled or clapped your hands in a large room, you have heard reverb. Most
recordings are made in a studio, where there is little to no reverb. But you can add it with
audio effects to make a vocal, instrument or sound effect sound more full.

To access the Reverb Effect in Audacity, go to Effects > Reverb.

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Noise Reduction
A noise reduction tool is a very useful tool. It removes unwanted drones or frequencies
caused by noises in your environment, or by equipment malfunction, such as a loose
connection or buzzy mic. In Audacity this effect is called Noise Reduction. In order for it
to work, you need to feed it a sample of audio with only the noise you want removed.
That is why recording some room tone is a good idea. Some recommend recording one
minute of room tone before beginning, to have an easy sample to feed it.

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VIDEO
MEDIA
(Filmora)

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3. VIDEO MEDIA (Filmora)

EX.10 Organising folder & downloading the video clips

Organizing the folder


Go to the desktop or respective drive; create a folder by the user name.
Create a sub folder as “Video Media”.
Downloading a video from youtube
Open YouTube and select a video to download. Copy the selected video link
Type “save from net” in the search engine.
Paste the link in the video link and click on the download button.
By default the video gets downloaded in the download folder.
Copy the video and paste it in the respective user sub folder.

EX.11.Software Interface, creating new project & importing media files


Filmora Interface
Open filmora software click on “New Project”. You will now see the software
Interface.

Elements of Filmora Workspace

i) Editor Timeline: showcases the changes you include in your video, like
cutting, trimming, adding effects, audio, video, etc.
ii) Preview Window/Box: The workspace lays the Preview Window/Box to
the right side of the program, where you can see the applied changes to your
original clips while playing the edited video.
iii) Elements Panel: The Elements Panel is present at the top of the program
workspace and consists of the primary editing tools and effect directories. Like
My media, stock media, Audio, Titles, Transitions, Effects etc.

EX.12.Video editing tools on the timeline & audio detaching.

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Split tool: helps you to cut the part of the unwanted video.
Delete tool: helps to delete the unwanted clip.
You can use the copy and paste option.
You can mute/hide/ and lock the video track on the timeline.

EX.13.Zoom to fit the timeline option.

How to detach the audio (separate)


Right click on the clip > audio > detach audio.
You can import new audio and place it below the video clip.
Double click on the audio to change the settings. You can fade in and fade
out the audio.
Click on the render preview option on the toolbar to preview your work.

EX.14.Video Editing (Text & Titles/Effects/Transition/Sound Effects Elements


Etc.

1. Add Text & Titles

• Add Text

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To add text or titles to videos, click the "T (Titles)" icon above the sub-menu
to
choose the adorable title template. Once you locate the title template, drag and drop
it to the timeline.Here, you can choose a template according to the category in the
left panel, such as openers, titles, subtitles, and so on.

• Edit Text
Double-click on the text you added to the timeline to enable its settings up window.
From There, you can select the preset color and font for the text. Or customize the video
effects by yourself. For example:

- Choose a font style, size, border, alignment under the "Font" option;
- Go to "Settings " to decide the text color, space, line space, text layer, etc; -
Go to "Transform " to rotate /scale/position your text or title by any degree
as you
like;
- Go to "Compositing " to choose the blending mode and opacity.
• Advanced Title Editing
For more text editing, you can click advanced button to enter the Advanced Text
Edit panel. You can add text boxes, text shapes, image overlay, etc. according to
your own needs.

Save Project & Export a video,


• Save Project
Go to file> Save Project as / Save Project. Type the file name / choose the
location to save and click on “save”.
• Export the Video to Your Desired Formats
Click "Export" button above the timeline, then you'll be navigated to a
new window.
By default, there are 12 video/audio formats available for you to choose from.
You can save your videos in formats of MP4, WMV, , AVY, MOV, F4V, MKV, TS,
3GP, MPEG-2, WEBM, GIF, MP3, and GoPro Cineform.

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ANIMATION (Blender)

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4. ANIMATION (Blender)
EX.15..Blender Interface
After starting Blender and closing the Splash Screen, the Blender window should
look similar to the image below.

Blender's UI is highly customizable. By default, it is broken up into six distinct areas,


as highlighted and numbered in the following image:

NAVIGATION WIDGET
1. Top view: numpad 3

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2. Bottom view: Ctrl + numpad 3


3. Front view: numpad 1
4. Back view: Ctrl + numpad 1
5. Right view: numpad 7
6. Left view: Ctrl + numpad 7

GENERAL TOOLS (Object mode) (Shift+spacebar)


1. Select tool (box/ circle/ lasso)
2. Cursor tool (Shift+S : Cursor to world origin)
3. Move tool (G)
4. Rotate tool (R)
5. Scale tool (S)
6. Transform
7. Annotate
8. Measure (distance and angles)
9. Add tool (add mesh interactively)

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EX.16:staircase
STEPS:
1) Delete the default cube.
2) Go to Add > Mesh > Circle to add a circle.
3) Press Tab and go to edit mode.
4) Press (F) to fill in the circle.
5) Press (I) to Inset Faces and drag your mouse in to create faces.
6) Go to Face selection mode and select any face, Press CTRL + I to invert and then
Press delete > faces. 7) Select the object and extrude it.
8) Use CTRL + R to create cuts which will later be used to create hand railings and
railing poles.
9) Press Tab to go to object mode and go to Add > Empty > Plain Axis.
10) Go to Modifier properties > Add Modifier > Array.
11) Increase the Count of the stairs and bring X to 0 and Increase Z axis which will
stack all the stairs on top of each other.
12) Tick Object offset and using the Eyedropper select the empty plain axis.
13) In Object properties simply increase the Z axis (Rotation) to create the rotating
spiral effect.
14) Play around with the other settings inside Object properties and Material
properties until you’re satisfied with the result.
15) While in object mode go to Add > Mesh > Cylinder and scale it to create the
support for the spiral stairs.
16) Click on the Stairs or Cylinder and go to material properties > new > material
library VX, Select a library and apply some materials to the objects.
17) Adjust the camera.
18) Once done Click on Render > Render image or simply press F12 to render.

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EX.17.Modelling, texturing & rendering of Hand


Steps to model hand using image reference:
Rendering steps: use lights & camera properties

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STEPS:
Download the image of a palm or a hand to use a reference.
1) Go to Add > Image > Reference image and select the image that you downloaded.
2) Position the image behind the default cube.
3) Go to edit mode and toggle wireframe mode and position, scale and resize the
cube to the Height, width of the palm.
4) After that is done click on CTRL+ R to enable loop cuts.
5) Put cuts on the parts of the cube using the reference image where the fingers
meet.
6) While in wireframe mode select the faces of the cuts which will be our fingers.
7) Use E(Extrude), G(Grab), R(Rotate), S(Scale) to Give the fingers the basic shape
of the Fingers.
8) Stop extruding near the cuts of the fingers and extrude and scale again.
9) You can also use selection tool and use vertex selection when in wireframe mode
to better adjust the fingers.
10) Do the Same for all 5 fingers until you have the basic shape of the hand.
11) Go to the top of the fingers and select all 5 faces of the fingertips and click on
3 to go to right of orthographic
view.
13) Go to proportional editing falloff and in the drop down select (connected only).
14) Click on Proportional editing besides that. Now use R and G to rotate and Grab to
give the hand a natural curvature.
15) Now press CTRL + R and make cut that runs through the side of the palm / hand
and Press ALT + S to scale the sides of the palm.
16) Now select the smooth tool and slightly smooth everything out.
17) Click on Modifier > Add Modifier and add a Subdivision Surface modifier.
18) Press Tab to go to Object mode and click on Object > Shade smooth.
19) You can now add materials and textures to your hand by going to material
properties and adding a new material to the hand or simply giving it a color by
clicking on base color and selecting a color. 20)Adjust the camera.
21)After you’re done and are satisfied with your work click on render > render image
or Simply press F12

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EX.18.Modelling, texturing & Rendering of Table with Tea Cup & Coffee mug.

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1. Steps to model Table & applying material:


2. Steps to model cup / mug & applying material:
3. Rendering steps : use lights & camera properties

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Ex 19: Particles
1. Making of grass in Particle Properties.

1. Making of rain in Particle Properties.

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Ex.20 Boolean modifier (dice)

Ex 21. HOUSE INTERIOR (LIVING ROOM WITH SOFA SET / CENTER


TABLE)
1) Click on the default cube and press Tab to go to edit mode.

2) Scale the Height, Width and Length of the the cube to make it look like a
rectangular brick.

3) Press CTRL + R to make a 3 x 2 loop cut on the top surface of the block.

4) Go to Modifier Properties > Add Modifier > Subdivision Surface

5) Increase the Levels viewport to smoothen out the object and make it look like a
cushion.

6) Increase the height of the Cushion by going to object properties and increasing
the Z axis Scale.(This will be out bottom cushion).

7) Press SHIFT + D to duplicate the cushion and simply move it above the Bottom
cushion.(Also reduce the Z axis scale of this duplicated cushion)

8) Duplicate the top cushion once again and rotate it By pressing R and the Locking
it in an Axis by pressing X,Y or Z to make the back support.

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9) Duplicate all the 3 Cushions and place them side to side.

10) Use the above processes to also create hand rest and single seater sofas.

11) Go to object mode and go to Add > Mesh > Plane.

12) Press Tab and go to edit mode, scale and extrude the plane to make a table like
platform.

13) Press CTRL + R and make cuts on the edges of the table.

14) Select the face selection mode and select the 4 faces of the edges of the table.

15) Press E to extrude and create a table.(You can also make complex designs using
more tools).

16) Go to Object mode by pressing Tab once again and go to Add > Mesh > Plane.

17) Increase the size of the plane and duplicate them create the walls and the floor.

18) Go to edit mode and extrude these walls to make them look thick.

19) Select the Object you want (EG:-Sofa, Table, Walls )and go to material properties >
new > material library VX, Select a library and apply some materials to the objects.
(EG:- wooden texture, Fabric, Tiles etc)

20) Adjust the camera.

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21) After you’re satisfied g

o to Render > Render image or Simply press F12 to render.

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